Move JSObfu a gem then pull it into the Rex namespace.
parent
a846d084ca
commit
0f4be63903
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@ -5,6 +5,7 @@ PATH
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actionpack (< 4.0.0)
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actionpack (< 4.0.0)
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activesupport (>= 3.0.0, < 4.0.0)
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activesupport (>= 3.0.0, < 4.0.0)
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bcrypt
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bcrypt
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jsobfu (~> 0.1.6)
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json
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json
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metasploit-model (~> 0.26.1)
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metasploit-model (~> 0.26.1)
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meterpreter_bins (= 0.0.7)
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meterpreter_bins (= 0.0.7)
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@ -12,7 +13,6 @@ PATH
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nokogiri
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nokogiri
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packetfu (= 1.1.9)
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packetfu (= 1.1.9)
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railties
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railties
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rkelly-remix (= 0.0.6)
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robots
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robots
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rubyzip (~> 1.1)
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rubyzip (~> 1.1)
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sqlite3
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sqlite3
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@ -90,6 +90,8 @@ GEM
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hike (1.2.3)
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hike (1.2.3)
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i18n (0.6.11)
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i18n (0.6.11)
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journey (1.0.4)
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journey (1.0.4)
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jsobfu (0.1.6)
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rkelly-remix (= 0.0.6)
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json (1.8.1)
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json (1.8.1)
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mail (2.5.4)
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mail (2.5.4)
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mime-types (~> 1.16)
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mime-types (~> 1.16)
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@ -1,513 +1,16 @@
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# -*- coding: binary -*-
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# -*- coding: binary -*-
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require 'rex/text'
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require 'jsobfu'
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require 'rex/random_identifier_generator'
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require 'rkelly'
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module Rex
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module Rex
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module Exploitation
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module Exploitation
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#
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#
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# Obfuscate JavaScript by randomizing as much as possible and removing
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# Simple wrapper class that makes the JSObfu functionality
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# easily-signaturable string constants.
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# from the gem available under the Rex namespace.
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#
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#
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# Example:
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class JSObfu < ::JSObfu
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# js = ::Rex::Exploitation::JSObfu.new %Q|
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end
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# var a = "0\\612\\063\\x34\\x35\\x36\\x37\\x38\\u0039";
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# var b = { foo : "foo", bar : "bar" }
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# alert(a);
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# alert(b.foo);
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# |
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# js.obfuscate
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# puts js
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# Example Output:
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# var VwxvESbCgv = String.fromCharCode(0x30,0x31,062,063,064,53,0x36,067,070,0x39);
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# var ToWZPn = {
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# "\146\157\x6f": (function () { var yDyv="o",YnCL="o",Qcsa="f"; return Qcsa+YnCL+yDyv })(),
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# "\142ar": String.fromCharCode(0142,97,0162)
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# };
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# alert(VwxvESbCgv);
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# alert(ToWZPn.foo);
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#
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# NOTE: Variables MUST be declared with a 'var' statement BEFORE first use (or
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# not at all) for this to generate correct code! If variables are not declared
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# they will not be randomized but the generated code will be correct.
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#
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# Bad Example Javascript:
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# a = "asdf"; // this variable hasn't been declared and will not be randomized
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# var a;
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# alert(a); // real js engines will alert "asdf" here
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# Bad Example Obfuscated:
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# a = (function () { var hpHu="f",oyTm="asd"; return oyTm+hpHu })();
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# var zSrnHpEfJZtg;
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# alert(zSrnHpEfJZtg);
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# Notice that the first usage of +a+ (before it was declared) is not
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# randomized. Thus, the obfuscated version will alert 'undefined' instead of
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# "asdf".
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#
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class JSObfu
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# these keywords should never be used as a random var name
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# source: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Reserved_Words
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RESERVED_KEYWORDS = %w(
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break case catch continue debugger default delete do else finally
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for function if in instanceof new return switch this throw try
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typeof var void while with class enum export extends import super
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implements interface let package private protected public static yield
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)
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#
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# Abstract Syntax Tree generated by RKelly::Parser#parse
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#
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attr_reader :ast
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#
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# Saves +code+ for later obfuscation with #obfuscate
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#
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def initialize(code)
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@code = code
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@funcs = {}
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@vars = {}
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@debug = false
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@rand_gen = Rex::RandomIdentifierGenerator.new(
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:max_length => 15,
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:first_char_set => Rex::Text::Alpha+"_$",
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:char_set => Rex::Text::AlphaNumeric+"_$"
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)
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end
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#
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# Add +str+ to the un-obfuscated code.
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#
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# Calling this method after #obfuscate is undefined
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#
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def <<(str)
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@code << str
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end
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#
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# Return the (possibly obfuscated) code as a string.
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#
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# If #obfuscate has not been called before this, returns the parsed,
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# unobfuscated code. This can be useful for example to remove comments and
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# standardize spacing.
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#
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def to_s
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parse if not @ast
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@ast.to_ecma
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end
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#
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# Return the obfuscated name of a symbol
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#
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# You MUST call #obfuscate before this method!
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#
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def sym(lookup)
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if @vars[lookup]
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ret = @vars[lookup]
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elsif @funcs[lookup]
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ret = @funcs[lookup]
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else
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ret = lookup
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end
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ret
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end
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#
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# Parse and obfuscate
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#
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def obfuscate
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parse
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obfuscate_r(@ast)
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end
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# @return [String] a unique random var name that is not a reserved keyword
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def random_var_name
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loop do
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text = random_string
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unless @vars.has_value?(text) or RESERVED_KEYWORDS.include?(text)
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return text
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end
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end
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end
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protected
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# @return [String] a random string
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def random_string
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@rand_gen.generate
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end
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#
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# Recursive method to obfuscate the given +ast+.
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#
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# +ast+ should be the result of RKelly::Parser#parse
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#
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def obfuscate_r(ast)
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ast.each do |node|
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#if node.respond_to? :value and node.value.kind_of? String and node.value =~ /bodyOnLoad/i
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# $stdout.puts("bodyOnLoad: #{node.class}: #{node.value}")
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#end
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case node
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when nil
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nil
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when ::RKelly::Nodes::SourceElementsNode
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# Recurse
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obfuscate_r(node.value)
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#when ::RKelly::Nodes::ObjectLiteralNode
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# TODO
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#$stdout.puts(node.methods - Object.new.methods)
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#$stdout.puts(node.value.inspect)
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when ::RKelly::Nodes::PropertyNode
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# Property names must be bare words or string literals NOT
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# expressions! Can't use transform_string() here
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if node.name =~ /^[a-zA-Z_][a-zA-Z0-9_]*$/
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n = '"'
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node.name.unpack("C*") { |c|
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case rand(3)
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when 0; n << "\\x%02x"%(c)
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when 1; n << "\\#{c.to_s 8}"
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when 2; n << [c].pack("C")
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end
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}
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n << '"'
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node.instance_variable_set(:@name, n)
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end
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# Variables
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when ::RKelly::Nodes::VarDeclNode
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if @vars[node.name].nil?
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@vars[node.name] = random_var_name
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end
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node.name = @vars[node.name]
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when ::RKelly::Nodes::ParameterNode
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if @vars[node.value].nil?
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@vars[node.value] = random_var_name
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end
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node.value = @vars[node.value]
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when ::RKelly::Nodes::ResolveNode
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#$stdout.puts("Resolve bodyOnload: #{@vars[node.value]}") if "bodyOnLoad" == node.value
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node.value = @vars[node.value] if @vars[node.value]
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when ::RKelly::Nodes::DotAccessorNode
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case node.value
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when ::RKelly::Nodes::ResolveNode
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if @vars[node.value.value]
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node.value.value = @vars[node.value.value]
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end
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#else
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# $stderr.puts("Non-resolve node as target of dotaccessor: #{node.value.class}")
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end
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# Functions
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when ::RKelly::Nodes::FunctionDeclNode
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#$stdout.puts("FunctionDecl: #{node.value}")
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# Functions can also act as objects, so store them in the vars
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# and the functions list so we can replace them in both places
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if @funcs[node.value].nil? and not @funcs.values.include?(node.value)
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@funcs[node.value] = random_var_name
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if @vars[node.value].nil?
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@vars[node.value] = @funcs[node.value]
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end
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node.value = @funcs[node.value]
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end
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when ::RKelly::Nodes::FunctionCallNode
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# The value of a FunctionCallNode is some sort of accessor node or a ResolveNode
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# so this is basically useless
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#$stdout.puts("Function call: #{node.name} => #{@funcs[node.name]}")
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#node.value = @funcs[node.value] if @funcs[node.value]
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# Transformers
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when ::RKelly::Nodes::NumberNode
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node.value = transform_number(node.value)
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when ::RKelly::Nodes::StringNode
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node.value = transform_string(node.value)
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else
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#$stderr.puts "#{node.class}: #{node.value}"
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#$stderr.puts "#{node.class}"
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end
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#unless node.kind_of? ::RKelly::Nodes::SourceElementsNode
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# $stderr.puts "#{node.class}: #{node.value}"
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#end
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end
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nil
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end
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#
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# Generate an Abstract Syntax Tree (#ast) for later obfuscation
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#
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def parse
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parser = RKelly::Parser.new
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@ast = parser.parse(@code)
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end
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#
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# Convert a number to a random base (decimal, octal, or hexedecimal).
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#
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# Given 10 as input, the possible return values are:
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# "10"
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# "0xa"
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# "012"
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#
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def rand_base(num)
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case rand(3)
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when 0; num.to_s
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when 1; "0%o" % num
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when 2; "0x%x" % num
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end
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end
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#
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# Return a mathematical expression that will evaluate to the given number
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# +num+.
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#
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# +num+ can be a float or an int, but should never be negative.
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#
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def transform_number(num)
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case num
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when Fixnum
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if num == 0
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r = rand(10) + 1
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transformed = "('#{Rex::Text.rand_text_alpha(r)}'.length - #{r})"
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elsif num > 0 and num < 10
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# use a random string.length for small numbers
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transformed = "'#{Rex::Text.rand_text_alpha(num)}'.length"
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else
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transformed = "("
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divisor = rand(num) + 1
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a = num / divisor.to_i
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b = num - (a * divisor)
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# recurse half the time for a
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a = (rand(2) == 0) ? transform_number(a) : rand_base(a)
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# recurse half the time for divisor
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divisor = (rand(2) == 0) ? transform_number(divisor) : rand_base(divisor)
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transformed << "#{a}*#{divisor}"
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transformed << "+#{b}"
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transformed << ")"
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end
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when Float
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transformed = "(#{num - num.floor} + #{rand_base(num.floor)})"
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end
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#puts("#{num} == #{transformed}")
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transformed
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end
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#
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# Convert a javascript string into something that will generate that string.
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#
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# Randomly calls one of the +transform_string_*+ methods
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#
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def transform_string(str)
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quote = str[0,1]
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# pull off the quotes
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str = str[1,str.length - 2]
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return quote*2 if str.length == 0
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case rand(2)
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when 0
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transformed = transform_string_split_concat(str, quote)
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when 1
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transformed = transform_string_fromCharCode(str)
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#when 2
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# # Currently no-op
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# transformed = transform_string_unescape(str)
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end
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#$stderr.puts "Obfuscating str: #{str.ljust 30} #{transformed}"
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transformed
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end
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#
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# Split a javascript string, +str+, without breaking escape sequences.
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#
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# The maximum length of each piece of the string is half the total length
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# of the string, ensuring we (almost) always split into at least two
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# pieces. This won't always be true when given a string like "AA\x41",
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# where escape sequences artificially increase the total length (escape
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# sequences are considered a single character).
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#
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# Returns an array of two-element arrays. The zeroeth element is a
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# randomly generated variable name, the first is a piece of the string
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# contained in +quote+s.
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#
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# See #escape_length
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#
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def safe_split(str, quote)
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parts = []
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max_len = str.length / 2
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while str.length > 0
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len = 0
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loop do
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e_len = escape_length(str[len..-1])
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e_len = 1 if e_len.nil?
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len += e_len
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# if we've reached the end of the string, bail
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break unless str[len]
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break if len > max_len
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# randomize the length of each part
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break if (rand(4) == 0)
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end
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part = str.slice!(0, len)
|
|
||||||
|
|
||||||
var = Rex::Text.rand_text_alpha(4)
|
|
||||||
parts.push( [ var, "#{quote}#{part}#{quote}" ] )
|
|
||||||
end
|
|
||||||
|
|
||||||
parts
|
|
||||||
end
|
|
||||||
|
|
||||||
#
|
|
||||||
# Stolen from obfuscatejs.rb
|
|
||||||
#
|
|
||||||
# Determines the length of an escape sequence
|
|
||||||
#
|
|
||||||
def escape_length(str)
|
|
||||||
esc_len = nil
|
|
||||||
if str[0,1] == "\\"
|
|
||||||
case str[1,1]
|
|
||||||
when "u"; esc_len = 6 # unicode \u1234
|
|
||||||
when "x"; esc_len = 4 # hex, \x41
|
|
||||||
when /[0-7]/ # octal, \123, \0
|
|
||||||
str[1,3] =~ /([0-7]{1,3})/
|
|
||||||
if $1.to_i(8) > 255
|
|
||||||
str[1,3] =~ /([0-7]{1,2})/
|
|
||||||
end
|
|
||||||
esc_len = 1 + $1.length
|
|
||||||
else; esc_len = 2 # \" \n, etc.
|
|
||||||
end
|
|
||||||
end
|
|
||||||
esc_len
|
|
||||||
end
|
|
||||||
|
|
||||||
#
|
|
||||||
# Split a javascript string, +str+, into multiple randomly-ordered parts
|
|
||||||
# and return an anonymous javascript function that joins them in the
|
|
||||||
# correct order. This method can be called safely on strings containing
|
|
||||||
# escape sequences. See #safe_split.
|
|
||||||
#
|
|
||||||
def transform_string_split_concat(str, quote)
|
|
||||||
parts = safe_split(str, quote)
|
|
||||||
func = "(function () { var "
|
|
||||||
ret = "; return "
|
|
||||||
parts.sort { |a,b| rand }.each do |part|
|
|
||||||
func << "#{part[0]}=#{part[1]},"
|
|
||||||
end
|
|
||||||
func.chop!
|
|
||||||
|
|
||||||
ret << parts.map{|part| part[0]}.join("+")
|
|
||||||
final = func + ret + " })()"
|
|
||||||
|
|
||||||
final
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
# TODO
|
|
||||||
#def transform_string_unescape(str)
|
|
||||||
# str
|
|
||||||
#end
|
|
||||||
|
|
||||||
#
|
|
||||||
# Return a call to String.fromCharCode() with each char of the input as arguments
|
|
||||||
#
|
|
||||||
# Example:
|
|
||||||
# input : "A\n"
|
|
||||||
# output: String.fromCharCode(0x41, 10)
|
|
||||||
#
|
|
||||||
def transform_string_fromCharCode(str)
|
|
||||||
buf = "String.fromCharCode("
|
|
||||||
bytes = str.unpack("C*")
|
|
||||||
len = 0
|
|
||||||
while str.length > 0
|
|
||||||
if str[0,1] == "\\"
|
|
||||||
str.slice!(0,1)
|
|
||||||
# then this is an escape sequence and we need to deal with all
|
|
||||||
# the special cases
|
|
||||||
case str[0,1]
|
|
||||||
# For chars that contain their non-escaped selves, step past
|
|
||||||
# the backslash and let the rand_base() below decide how to
|
|
||||||
# represent the character.
|
|
||||||
when '"', "'", "\\", " "
|
|
||||||
char = str.slice!(0,1).unpack("C").first
|
|
||||||
# For symbolic escapes, use the known value
|
|
||||||
when "n"; char = 0x0a; str.slice!(0,1)
|
|
||||||
when "t"; char = 0x09; str.slice!(0,1)
|
|
||||||
# Lastly, if it's a hex, unicode, or octal escape, pull out the
|
|
||||||
# real value and use that
|
|
||||||
when "x"
|
|
||||||
# Strip the x
|
|
||||||
str.slice!(0,1)
|
|
||||||
char = str.slice!(0,2).to_i 16
|
|
||||||
when "u"
|
|
||||||
# This can potentially lose information in the case of
|
|
||||||
# characters like \u0041, but since regular ascii is stored
|
|
||||||
# as unicode internally, String.fromCharCode(0x41) will be
|
|
||||||
# represented as 00 41 in memory anyway, so it shouldn't
|
|
||||||
# matter.
|
|
||||||
str.slice!(0,1)
|
|
||||||
char = str.slice!(0,4).to_i 16
|
|
||||||
when /[0-7]/
|
|
||||||
# Octals are a bit harder since they are variable width and
|
|
||||||
# don't necessarily mean what you might think. For example,
|
|
||||||
# "\61" == "1" and "\610" == "10". 610 is a valid octal
|
|
||||||
# number, but not a valid ascii character. Javascript will
|
|
||||||
# interpreter as much as it can as a char and use the rest
|
|
||||||
# as a literal. Boo.
|
|
||||||
str =~ /([0-7]{1,3})/
|
|
||||||
char = $1.to_i 8
|
|
||||||
if char > 255
|
|
||||||
str =~ /([0-7]{1,2})/
|
|
||||||
char = $1.to_i 8
|
|
||||||
end
|
|
||||||
str.slice!(0,$1.length)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
char = str.slice!(0,1).unpack("C").first
|
|
||||||
end
|
|
||||||
buf << "#{rand_base(char)},"
|
|
||||||
end
|
|
||||||
# Strip off the last comma
|
|
||||||
buf = buf[0,buf.length-1] + ")"
|
|
||||||
transformed = buf
|
|
||||||
|
|
||||||
transformed
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
=begin
|
|
||||||
if __FILE__ == $0
|
|
||||||
if ARGV[0]
|
|
||||||
code = File.read(ARGV[0])
|
|
||||||
else
|
|
||||||
#require 'rex/exploitation/javascriptosdetect'
|
|
||||||
#code = Rex::Exploitation::JavascriptOSDetect.new.to_s
|
|
||||||
code = <<-EOS
|
|
||||||
// Should alert "0123456789"
|
|
||||||
var a = "0\\612\\063\\x34\\x35\\x36\\x37\\x38\\u0039";
|
|
||||||
var a,b=2,c=3;
|
|
||||||
alert(a);
|
|
||||||
// should alert "asdfjkl;"
|
|
||||||
var d = (function() { var foo = "jkl;", blah = "asdf"; return blah + foo; })();
|
|
||||||
alert(d);
|
|
||||||
EOS
|
|
||||||
end
|
|
||||||
js = Rex::Exploitation::JSObfu.new(code)
|
|
||||||
js.obfuscate
|
|
||||||
puts js.to_s
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
=end
|
|
||||||
|
|
|
@ -55,6 +55,8 @@ Gem::Specification.new do |spec|
|
||||||
spec.add_runtime_dependency 'actionpack', rails_version_constraint
|
spec.add_runtime_dependency 'actionpack', rails_version_constraint
|
||||||
# Needed for some admin modules (cfme_manageiq_evm_pass_reset.rb)
|
# Needed for some admin modules (cfme_manageiq_evm_pass_reset.rb)
|
||||||
spec.add_runtime_dependency 'bcrypt'
|
spec.add_runtime_dependency 'bcrypt'
|
||||||
|
# Needed for Javascript obfuscation
|
||||||
|
spec.add_runtime_dependency 'jsobfu', '~> 0.1.6'
|
||||||
# Needed for some admin modules (scrutinizer_add_user.rb)
|
# Needed for some admin modules (scrutinizer_add_user.rb)
|
||||||
spec.add_runtime_dependency 'json'
|
spec.add_runtime_dependency 'json'
|
||||||
# Things that would normally be part of the database model, but which
|
# Things that would normally be part of the database model, but which
|
||||||
|
@ -70,8 +72,6 @@ Gem::Specification.new do |spec|
|
||||||
spec.add_runtime_dependency 'packetfu', '1.1.9'
|
spec.add_runtime_dependency 'packetfu', '1.1.9'
|
||||||
# Run initializers for metasploit-concern, metasploit-credential, metasploit_data_models Rails::Engines
|
# Run initializers for metasploit-concern, metasploit-credential, metasploit_data_models Rails::Engines
|
||||||
spec.add_runtime_dependency 'railties'
|
spec.add_runtime_dependency 'railties'
|
||||||
# Needed by JSObfu
|
|
||||||
spec.add_runtime_dependency 'rkelly-remix', '0.0.6'
|
|
||||||
# Needed by anemone crawler
|
# Needed by anemone crawler
|
||||||
spec.add_runtime_dependency 'robots'
|
spec.add_runtime_dependency 'robots'
|
||||||
# Needed by some modules
|
# Needed by some modules
|
||||||
|
|
Loading…
Reference in New Issue