348 lines
11 KiB
C++
348 lines
11 KiB
C++
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// Copyright (C) 2000 Tridia Corporation. All Rights Reserved.
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// Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.
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//
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// This file is part of the VNC system.
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//
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// The VNC system is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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// USA.
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//
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// TightVNC distribution homepage on the Web: http://www.tightvnc.com/
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//
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// If the source code for the VNC system is not available from the place
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// whence you received this file, check http://www.uk.research.att.com/vnc or contact
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// the authors on vnc@uk.research.att.com for information on obtaining it.
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// vncEncodeRRE
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// This file implements the vncEncoder-derived vncEncodeRRE class.
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// This class overrides some vncEncoder functions to produce a bitmap
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// to RRE encoder. RRE is much more efficient than RAW format on
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// most screen data.
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#include "vncEncodeRRE.h"
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vncEncodeRRE::vncEncodeRRE()
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{
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m_buffer = NULL;
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m_bufflen = 0;
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}
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vncEncodeRRE::~vncEncodeRRE()
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{
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if (m_buffer != NULL)
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{
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delete [] m_buffer;
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m_buffer = NULL;
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}
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}
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void
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vncEncodeRRE::Init()
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{
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vncEncoder::Init();
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}
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UINT
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vncEncodeRRE::RequiredBuffSize(UINT width, UINT height)
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{
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return vncEncoder::RequiredBuffSize(width, height);
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}
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UINT
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vncEncodeRRE::NumCodedRects(RECT &rect)
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{
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return 1;
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}
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/*****************************************************************************
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*
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* Routines to implement Rise-and-Run-length Encoding (RRE). This code is
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* based on krw's original javatel rfbserver.
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* This code courtesy of tjr
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*/
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/*
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* rreBeforeBuf contains pixel data in the client's format.
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* rreAfterBuf contains the RRE encoded version. If the RRE encoded version is
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* larger than the raw data or if it exceeds rreAfterBufSize then
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* normal encoding is used instead.
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*/
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static int rreAfterBufLen;
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static int subrectEncode8 (CARD8 *data, CARD8 *buf, int w, int h, int maxBytes);
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static int subrectEncode16 (CARD16 *data, CARD8 *buf, int w, int h, int maxBytes);
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static int subrectEncode32 (CARD32 *data, CARD8 *buf, int w, int h, int maxBytes);
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static CARD32 getBgColour (char *data, int size, int bpp);
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/*
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* subrectEncode() encodes the given multicoloured rectangle as a background
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* colour overwritten by single-coloured rectangles. It returns the number
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* of subrectangles in the encoded buffer, or -1 if subrect encoding won't
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* fit in the buffer. It puts the encoded rectangles in rreAfterBuf. The
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* single-colour rectangle partition is not optimal, but does find the biggest
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* horizontal or vertical rectangle top-left anchored to each consecutive
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* coordinate position.
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*
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* The coding scheme is simply [<bgcolour><subrect><subrect>...] where each
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* <subrect> is [<colour><x><y><w><h>].
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*
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* This code has been modified from tjr's original by Wez(jnw)
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*/
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#define DEFINE_SUBRECT_ENCODE(bpp) \
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static int \
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subrectEncode##bpp( \
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CARD##bpp *data, \
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CARD8 *buf, \
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int w, \
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int h, \
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int maxBytes \
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) \
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{ \
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CARD##bpp cl; \
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rfbRectangle subrect; \
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int x,y; \
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int i,j; \
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int hx,hy,vx,vy; \
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int hyflag; \
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CARD##bpp *seg; \
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CARD##bpp *line; \
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int hw,hh,vw,vh; \
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int thex,they,thew,theh; \
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int numsubs = 0; \
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int newLen; \
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CARD##bpp bg = (CARD##bpp)getBgColour((char*)data,w*h,bpp); \
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\
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/* Set the background colour value */ \
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*((CARD##bpp *)buf) = bg; \
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\
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rreAfterBufLen = (bpp/8); \
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\
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for (y=0; y<h; y++) { \
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line = data+(y*w); \
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for (x=0; x<w; x++) { \
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if (line[x] != bg) { \
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cl = line[x]; \
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hy = y-1; \
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hyflag = 1; \
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for (j=y; j<h; j++) { \
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seg = data+(j*w); \
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if (seg[x] != cl) {break;} \
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i = x; \
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while ((i < w) && (seg[i] == cl)) i += 1; \
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i -= 1; \
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if (j == y) vx = hx = i; \
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if (i < vx) vx = i; \
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if ((hyflag > 0) && (i >= hx)) {hy += 1;} else {hyflag = 0;} \
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} \
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vy = j-1; \
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\
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/* We now have two possible subrects: (x,y,hx,hy) and (x,y,vx,vy) \
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* We'll choose the bigger of the two. \
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*/ \
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hw = hx-x+1; \
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hh = hy-y+1; \
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vw = vx-x+1; \
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vh = vy-y+1; \
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\
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thex = x; \
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they = y; \
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\
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if ((hw*hh) > (vw*vh)) { \
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thew = hw; \
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theh = hh; \
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} else { \
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thew = vw; \
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theh = vh; \
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} \
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\
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subrect.x = Swap16IfLE(thex); \
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subrect.y = Swap16IfLE(they); \
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subrect.w = Swap16IfLE(thew); \
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subrect.h = Swap16IfLE(theh); \
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\
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newLen = rreAfterBufLen + (bpp/8) + sz_rfbRectangle; \
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if ((newLen > (w * h * (bpp/8))) || (newLen > maxBytes)) \
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return -1; \
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\
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numsubs += 1; \
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*((CARD##bpp *)(buf + rreAfterBufLen)) = cl; \
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rreAfterBufLen += (bpp/8); \
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memcpy(&buf[rreAfterBufLen],&subrect, sz_rfbRectangle); \
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rreAfterBufLen += sz_rfbRectangle; \
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\
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/* \
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* Now mark the subrect as done. \
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*/ \
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for (j=they; j < (they+theh); j++) { \
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for (i=thex; i < (thex+thew); i++) { \
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data[j*w+i] = bg; \
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} \
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} \
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} \
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} \
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} \
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\
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return numsubs; \
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}
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DEFINE_SUBRECT_ENCODE(8)
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DEFINE_SUBRECT_ENCODE(16)
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DEFINE_SUBRECT_ENCODE(32)
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/*
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* getBgColour() gets the most prevalent colour in a byte array.
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*/
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static CARD32
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getBgColour(char *data, int size, int bpp)
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{
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#define NUMCLRS 256
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static int counts[NUMCLRS];
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int i,j,k;
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int maxcount = 0;
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CARD8 maxclr = 0;
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if (bpp != 8) {
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if (bpp == 16) {
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return ((CARD16 *)data)[0];
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} else if (bpp == 32) {
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return ((CARD32 *)data)[0];
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} else {
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fprintf(stderr,"getBgColour: bpp %d?\n",bpp);
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exit(1);
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}
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}
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for (i=0; i<NUMCLRS; i++) {
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counts[i] = 0;
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}
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for (j=0; j<size; j++) {
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k = (int)(((CARD8 *)data)[j]);
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if (k >= NUMCLRS) {
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fprintf(stderr, "%s: unusual colour = %d\n", "getBgColour",k);
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exit(1);
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}
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counts[k] += 1;
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if (counts[k] > maxcount) {
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maxcount = counts[k];
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maxclr = ((CARD8 *)data)[j];
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}
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}
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return maxclr;
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}
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// Encode the rectangle using RRE
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inline UINT
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vncEncodeRRE::EncodeRect(BYTE *source, BYTE *dest, const RECT &rect, int offx, int offy)
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{
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int subrects = -1;
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const UINT rectW = rect.right - rect.left;
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const UINT rectH = rect.bottom - rect.top;
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// Create the rectangle header
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rfbFramebufferUpdateRectHeader *surh=(rfbFramebufferUpdateRectHeader *)dest;
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surh->r.x = (CARD16) rect.left;
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surh->r.y = (CARD16) rect.top;
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surh->r.w = (CARD16) (rectW);
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surh->r.h = (CARD16) (rectH);
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surh->r.x = Swap16IfLE(surh->r.x - offx);
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surh->r.y = Swap16IfLE(surh->r.y - offy);
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surh->r.w = Swap16IfLE(surh->r.w);
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surh->r.h = Swap16IfLE(surh->r.h);
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surh->encoding = Swap32IfLE(rfbEncodingRRE);
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// create a space big enough for the RRE encoded pixels
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size_t rectSize = rectW * rectH * (m_remoteformat.bitsPerPixel / 8);
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if (m_bufflen < rectSize)
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{
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if (m_buffer != NULL)
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{
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delete [] m_buffer;
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m_buffer = NULL;
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}
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m_buffer = new BYTE [rectSize + 1];
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if (m_buffer == NULL)
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return vncEncoder::EncodeRect(source, dest, rect, offx, offy);
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m_bufflen = rectSize;
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}
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// Translate the data into our new buffer
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Translate(source, m_buffer, rect);
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// Choose the appropriate encoding routine (for speed...)
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switch(m_remoteformat.bitsPerPixel)
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{
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case 8:
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subrects = subrectEncode8(
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m_buffer,
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dest+sz_rfbFramebufferUpdateRectHeader+sz_rfbRREHeader,
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rectW,
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rectH,
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(int)(m_bufflen-sz_rfbFramebufferUpdateRectHeader-sz_rfbRREHeader)
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);
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break;
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case 16:
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subrects = subrectEncode16(
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(CARD16 *)m_buffer,
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(CARD8 *)(dest+sz_rfbFramebufferUpdateRectHeader+sz_rfbRREHeader),
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rectW,
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rectH,
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(int)(m_bufflen-sz_rfbFramebufferUpdateRectHeader-sz_rfbRREHeader)
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);
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break;
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case 32:
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subrects = subrectEncode32(
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(CARD32 *)m_buffer,
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(CARD8 *)(dest+sz_rfbFramebufferUpdateRectHeader+sz_rfbRREHeader),
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rectW,
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rectH,
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(int)(m_bufflen-sz_rfbFramebufferUpdateRectHeader-sz_rfbRREHeader)
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);
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break;
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}
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// If we couldn't encode the rectangles then just send the data raw
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if (subrects < 0)
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return vncEncoder::EncodeRect(source, dest, rect, offx, offy);
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// Send the RREHeader
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rfbRREHeader *rreh=(rfbRREHeader *)(dest+sz_rfbFramebufferUpdateRectHeader);
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rreh->nSubrects = Swap32IfLE(subrects);
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// Update statistics for this rectangle.
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rectangleOverhead += sz_rfbFramebufferUpdateRectHeader;
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dataSize += ( rectW * rectH * m_remoteformat.bitsPerPixel) / 8;
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encodedSize += sz_rfbRREHeader +
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(m_remoteformat.bitsPerPixel / 8) +
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(subrects * (sz_rfbRectangle + m_remoteformat.bitsPerPixel / 8));
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transmittedSize += sz_rfbFramebufferUpdateRectHeader +
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sz_rfbRREHeader +
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(m_remoteformat.bitsPerPixel / 8) +
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(subrects * (sz_rfbRectangle + m_remoteformat.bitsPerPixel / 8));
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// Return the amount of data sent
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return sz_rfbFramebufferUpdateRectHeader + sz_rfbRREHeader +
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(m_remoteformat.bitsPerPixel / 8) +
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(subrects * (sz_rfbRectangle + m_remoteformat.bitsPerPixel / 8));
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}
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