metasploit-framework/external/source/vncdll/winvnc/VSocket.cpp

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// Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.
// Copyright (C) 2001 HorizonLive.com, Inc. All Rights Reserved.
//
// This file is part of the VNC system.
//
// The VNC system is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
// USA.
//
// TightVNC distribution homepage on the Web: http://www.tightvnc.com/
//
// If the source code for the VNC system is not available from the place
// whence you received this file, check http://www.uk.research.att.com/vnc or contact
// the authors on vnc@uk.research.att.com for information on obtaining it.
// VSocket.cpp
// The VSocket class provides a platform-independent socket abstraction
// with the simple functionality required for an RFB server.
class VSocket;
////////////////////////////////////////////////////////
// System includes
#include "stdhdrs.h"
// Visual C++ .NET 2003 compatibility
#if (_MSC_VER>= 1300)
#include <iostream>
#else
#include <iostream.h>
#endif
#include <stdio.h>
#ifdef __WIN32__
#include <io.h>
#include <winsock.h>
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <netdb.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#include <string.h>
#include <signal.h>
#endif
#include <sys/types.h>
////////////////////////////////////////////////////////
// Custom includes
#include "VTypes.h"
////////////////////////////////////////////////////////
// *** Lovely hacks to make Win32 work. Hurrah!
#if defined(__WIN32__) && !defined(EWOULDBLOCK)
#define EWOULDBLOCK WSAEWOULDBLOCK
#endif
////////////////////////////////////////////////////////
// Socket implementation
#include "VSocket.h"
// The socket timeout value (currently 5 seconds, for no reason...)
// *** THIS IS NOT CURRENTLY USED ANYWHERE
const VInt rfbMaxClientWait = 5000;
////////////////////////////
// Socket implementation initialisation
static WORD winsockVersion = 0;
VSocketSystem::VSocketSystem()
{
// Initialise the socket subsystem
// This is only provided for compatibility with Windows.
#ifdef __WIN32__
// Initialise WinPoxySockets on Win32
WORD wVersionRequested;
WSADATA wsaData;
wVersionRequested = MAKEWORD(2, 2);
if (WSAStartup(wVersionRequested, &wsaData) != 0)
{
m_status = VFalse;
return;
}
winsockVersion = wsaData.wVersion;
#else
// Disable the nasty read/write failure signals on UNIX
signal(SIGPIPE, SIG_IGN);
#endif
// If successful, or if not required, then continue!
m_status = VTrue;
}
VSocketSystem::~VSocketSystem()
{
/*if (m_status)
{
WSACleanup();
}*/
}
////////////////////////////
VSocket::VSocket()
{
// Clear out the internal socket fields
sock = -1;
hCloseEvent = NULL;
out_queue = NULL;
}
VSocket::VSocket( WSAPROTOCOL_INFO * pSocketInfo, HANDLE hClose )
{
sock = (int)WSASocket( AF_INET, SOCK_STREAM, 0, pSocketInfo, 0, 0 );
if( sock == INVALID_SOCKET )
sock = -1;
//BREAK_ON_WSAERROR( "[VNCDLL] vncdll_run. WSASocketA failed" );
// Clear out the internal socket fields
//sock = (int)socket;
hCloseEvent = hClose;
out_queue = NULL;
}
////////////////////////////
VSocket::~VSocket()
{
// Close the socket
Close();
}
////////////////////////////
VBool
VSocket::Create()
{
const int one = 1;
// Check that the old socket was closed
if (sock >= 0)
Close();
// Create the socket
if ((sock = (int)socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
return VFalse;
}
// Set the socket options:
if (setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (char *)&one, sizeof(one)))
{
return VFalse;
}
if (setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (char *)&one, sizeof(one)))
{
return VFalse;
}
return VTrue;
}
////////////////////////////
extern HANDLE hCloseEvent;
VBool VSocket::Close()
{
if( sock >= 0 )
{
//shutdown(sock, SD_BOTH);
//closesocket(sock);
//CloseHandle( (HANDLE)sock );
sock = -1;
SetEvent( hCloseEvent );
}
while (out_queue)
{
AIOBlock *next = out_queue->next;
delete out_queue;
out_queue = next;
}
return VTrue;
}
////////////////////////////
VBool
VSocket::Shutdown()
{
/*if (sock >= 0)
{
shutdown(sock, SD_BOTH);
}*/
while (out_queue)
{
AIOBlock *next = out_queue->next;
delete out_queue;
out_queue = next;
}
return VTrue;
}
////////////////////////////
VBool
VSocket::Bind(const VCard port, const VBool localOnly,
const VBool checkIfInUse)
{
return VFalse;
/*struct sockaddr_in addr;
// Check that the socket is open!
if (sock < 0)
return VFalse;
// If a specific port is being set then check it's not already used!
if (port != 0 && checkIfInUse)
{
VSocket dummy;
if (dummy.Create())
{
// If we're able to connect then the port number is in use...
if (dummy.Connect("localhost", port))
return VFalse;
}
}
// Set up the address to bind the socket to
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
if (localOnly)
addr.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
else
addr.sin_addr.s_addr = htonl(INADDR_ANY);
// And do the binding
if (bind(sock, (struct sockaddr *)&addr, sizeof(addr)) < 0)
return VFalse;
return VTrue;*/
}
////////////////////////////
VBool
VSocket::Connect(VStringConst address, const VCard port)
{
return VFalse;
/*
// Check the socket
if (sock < 0)
return VFalse;
// Create an address structure and clear it
struct sockaddr_in addr;
memset(&addr, 0, sizeof(addr));
// Fill in the address if possible
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = inet_addr(address);
// Was the string a valid IP address?
if (addr.sin_addr.s_addr == -1)
{
// No, so get the actual IP address of the host name specified
struct hostent *pHost;
pHost = gethostbyname(address);
if (pHost != NULL)
{
if (pHost->h_addr == NULL)
return VFalse;
addr.sin_addr.s_addr = ((struct in_addr *)pHost->h_addr)->s_addr;
}
else
return VFalse;
}
// Set the port number in the correct format
addr.sin_port = htons(port);
// Actually connect the socket
if (connect(sock, (struct sockaddr *)&addr, sizeof(addr)) != 0)
return VFalse;
// Put the socket into non-blocking mode
#ifdef __WIN32__
u_long arg = 1;
if (ioctlsocket(sock, FIONBIO, &arg) != 0)
return VFalse;
#else
if (fcntl(sock, F_SETFL, O_NDELAY) != 0)
return VFalse;
#endif
return VTrue;*/
}
////////////////////////////
VBool
VSocket::Listen()
{
return VFalse;
/*
// Check socket
if (sock < 0)
return VFalse;
// Set it to listen
if (listen(sock, 5) < 0)
return VFalse;
return VTrue;*/
}
////////////////////////////
VSocket *
VSocket::Accept()
{
return VFalse;
/*
const int one = 1;
int new_socket_id;
VSocket * new_socket;
// Check this socket
if (sock < 0)
return NULL;
// Accept an incoming connection
if ((new_socket_id = (int)accept(sock, NULL, 0)) < 0)
return NULL;
// Create a new VSocket and return it
new_socket = new VSocket;
if (new_socket != NULL)
{
new_socket->sock = new_socket_id;
}
else
{
shutdown(new_socket_id, SD_BOTH);
closesocket(new_socket_id);
return NULL;
}
// Attempt to set the new socket's options
setsockopt(new_socket->sock, IPPROTO_TCP, TCP_NODELAY, (char *)&one, sizeof(one));
// Put the socket into non-blocking mode
#ifdef __WIN32__
u_long arg = 1;
if (ioctlsocket(new_socket->sock, FIONBIO, &arg) != 0) {
delete new_socket;
new_socket = NULL;
}
#else
if (fcntl(new_socket->sock, F_SETFL, O_NDELAY) != 0) {
delete new_socket;
new_socket = NULL;
}
#endif
return new_socket;*/
}
////////////////////////////
VBool
VSocket::TryAccept(VSocket **new_socket, long ms)
{
return VFalse;
/*
// Check this socket
if (sock < 0)
return NULL;
struct fd_set fds;
struct timeval tm;
FD_ZERO(&fds);
FD_SET((unsigned int)sock, &fds);
tm.tv_sec = ms / 1000;
tm.tv_usec = (ms % 1000) * 1000;
int ready = select(sock + 1, &fds, NULL, NULL, &tm);
if (ready == 0) {
// Timeout
*new_socket = NULL;
return VTrue;
} else if (ready != 1) {
// Error
return VFalse;
}
// Ready to accept new connection
VSocket *s = Accept();
if (s == NULL)
return VFalse;
// Success
*new_socket = s;
return VTrue;*/
}
////////////////////////////
VString VSocket::GetPeerName()
{
return "<unavailable>";
}
////////////////////////////
VString VSocket::GetSockName()
{
return "<unavailable>";
}
////////////////////////////
VCard32
VSocket::Resolve(VStringConst address)
{
VCard32 addr;
// Try converting the address as IP
addr = inet_addr(address);
// Was it a valid IP address?
if (addr == 0xffffffff)
{
// No, so get the actual IP address of the host name specified
struct hostent *pHost;
pHost = gethostbyname(address);
if (pHost != NULL)
{
if (pHost->h_addr == NULL)
return 0;
addr = ((struct in_addr *)pHost->h_addr)->s_addr;
}
else
return 0;
}
// Return the resolved IP address as an integer
return addr;
}
////////////////////////////
VBool
VSocket::SetTimeout(VCard32 secs)
{
//if (LOBYTE(winsockVersion) < 2)
// return VFalse;
int timeout=secs;
if (setsockopt(sock, SOL_SOCKET, SO_RCVTIMEO, (char*)&timeout, sizeof(timeout)) == SOCKET_ERROR)
{
return VFalse;
}
if (setsockopt(sock, SOL_SOCKET, SO_SNDTIMEO, (char*)&timeout, sizeof(timeout)) == SOCKET_ERROR)
{
return VFalse;
}
return VTrue;
}
////////////////////////////
VInt VSocket::Send(const char *buff, const VCard bufflen)
{
errno = 0;
VInt bytes = send(sock, buff, bufflen, 0);
if (bytes < 0)
{
int wsa_error = WSAGetLastError();
#ifdef __WIN32__
if (wsa_error == WSAEWOULDBLOCK)
errno = EWOULDBLOCK;
#endif
}
return bytes;
}
////////////////////////////
VBool
VSocket::SendExact(const char *buff, const VCard bufflen)
{
struct fd_set write_fds;
struct timeval tm;
int count;
// Put the data into the queue
SendQueued(buff, bufflen);
while (out_queue) {
// Wait until some data can be sent
do {
FD_ZERO(&write_fds);
FD_SET((unsigned int)sock, &write_fds);
tm.tv_sec = 1;
tm.tv_usec = 0;
count = select(sock + 1, NULL, &write_fds, NULL, &tm);
} while (count == 0);
if (count < 0 || count > 1) {
return VFalse;
}
// Actually send some data
if (FD_ISSET((unsigned int)sock, &write_fds)) {
if (!SendFromQueue())
return VFalse;
}
}
return VTrue;
}
////////////////////////////
VBool
VSocket::SendQueued(const char *buff, const VCard bufflen)
{
omni_mutex_lock l(queue_lock);
// Just append new bytes to the output queue
if (!out_queue) {
out_queue = new AIOBlock(bufflen, buff);
bytes_sent = 0;
} else {
AIOBlock *last = out_queue;
while (last->next)
last = last->next;
last->next = new AIOBlock(bufflen, buff);
}
return VTrue;
}
////////////////////////////
VBool
VSocket::SendFromQueue()
{
omni_mutex_lock l(queue_lock);
// Is there something to send?
if (!out_queue)
return VTrue;
// Maximum data size to send at once
size_t portion_size = out_queue->data_size - bytes_sent;
if (portion_size > 32768)
portion_size = 32768;
// Try to send some data
int bytes = Send(out_queue->data_ptr + bytes_sent, (VCard)portion_size);
if (bytes > 0) {
bytes_sent += bytes;
} else if (bytes < 0 && errno != EWOULDBLOCK) {
return VFalse;
}
// Remove block if all its data has been sent
if (bytes_sent == out_queue->data_size) {
AIOBlock *sent = out_queue;
out_queue = sent->next;
bytes_sent = 0;
delete sent;
}
return VTrue;
}
////////////////////////////
VInt
VSocket::Read(char *buff, const VCard bufflen)
{
errno = 0;
VInt bytes = recv(sock, buff, bufflen, 0);
#ifdef __WIN32__
if (bytes < 0 && WSAGetLastError() == WSAEWOULDBLOCK)
errno = EWOULDBLOCK;
#endif
return bytes;
}
////////////////////////////
VBool
VSocket::ReadExact(char *buff, const VCard bufflen)
{
int bytes;
VCard currlen = bufflen;
struct fd_set read_fds, write_fds;
struct timeval tm;
int count;
while (currlen > 0) {
// Wait until some data can be read or sent
do {
FD_ZERO(&read_fds);
FD_SET((unsigned int)sock, &read_fds);
FD_ZERO(&write_fds);
if (out_queue)
FD_SET((unsigned int)sock, &write_fds);
tm.tv_sec = 0;
tm.tv_usec = 50;
count = select(sock + 1, &read_fds, &write_fds, NULL, &tm);
} while (count == 0);
if (count < 0 || count > 2) {
return VFalse;
}
if (FD_ISSET((unsigned int)sock, &write_fds)) {
// Try to send some data
if (!SendFromQueue())
return VFalse;
}
if (FD_ISSET((unsigned int)sock, &read_fds)) {
// Try to read some data in
bytes = Read(buff, currlen);
if (bytes > 0) {
// Adjust the buffer position and size
buff += bytes;
currlen -= bytes;
} else if (bytes < 0 && errno != EWOULDBLOCK) {
return VFalse;
} else if (bytes == 0) {
return VFalse;
}
}
}
return VTrue;
}