metasploit-framework/msfwx

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#!/usr/bin/env ruby
#
# This is a basic user interface using the Wx GUI library
#
$:.unshift(File.join(File.dirname(__FILE__), 'lib'))
require 'rex'
require 'msf/base'
require 'msf/ui'
require 'wxruby'
include Wx
MSFVERSION = Msf::Framework::Version
MSFBASEDIR = File.dirname(__FILE__)
# Initialize the simplified framework instance.
$framework = Msf::Simple::Framework.create
# Constants for each of the event/control pairs
MSF_ABOUT = 1001
MSF_QUIT = 1002
ModuleTreeCtrl = 1003
IL_MODTREE_MODULES = 0
IL_MODTREE_EXPLOITS = 1
IL_MODTREE_AUXILIARY = 2
IL_MODTREE_PAYLOADS = 3
IL_MODTREE_ENCODERS = 4
IL_MODTREE_NOPS = 5
IL_MODTREE_MOD_EXPLOIT = 6
IL_MODTREE_MOD_AUXILIARY = 6
IL_MODTREE_MOD_PAYLOAD = 7
IL_MODTREE_MOD_ENCODER = 7
IL_MODTREE_MOD_NOP = 7
class MyModuleTree < TreeCtrl
def initialize(parent, id,pos, size,style)
super(parent, id, pos, size, style)
end
end
class MyFrame < Frame
def initialize(frame,title,x,y,w,h)
super(frame, -1, title, Point.new(x, y), Size.new(w, h))
# Reduce flicker on scroll
set_background_colour(Colour.new(255, 255, 255))
# Give it an icon
set_icon(Icon.new(File.join(MSFBASEDIR, 'data', 'msfwx', 'msfwx.xpm')))
evt_menu(MSF_QUIT) {on_quit}
evt_menu(MSF_ABOUT) {on_about}
my_create_module_tree()
end
def on_quit
close(TRUE)
end
def on_about
message_box("Metasploit Framework GUI", "About Metasploit Framework", OK|CENTRE)
end
def my_create_module_tree()
tree_style =
TR_DEFAULT_STYLE |
SUNKEN_BORDER |
# TR_TWIST_BUTTONS |
# TR_HAS_BUTTONS |
TR_NO_LINES |
TR_FULL_ROW_HIGHLIGHT
@m_treeCtrl = MyModuleTree.new(
self,
ModuleTreeCtrl,
DEFAULT_POSITION, DEFAULT_SIZE,
tree_style
)
my_load_module_tree()
=begin
evt_tree_sel_changing(TreeTest_Ctrl) {|event| onSelChanging(event) }
evt_tree_key_down(TreeTest_Ctrl) {|event| onTreeKeyDown(event) }
evt_tree_item_activated(TreeTest_Ctrl) {|event| onItemActivated(event) }
evt_right_dclick {|event| RMouseDClick(event) }
evt_tree_begin_drag(TreeTest_Ctrl) {|event| onBeginDrag(event) }
evt_tree_begin_rdrag(TreeTest_Ctrl) {|event| onBeginRDrag(event) }
evt_tree_end_drag(TreeTest_Ctrl) {|event| onEndDrag(event) }
evt_tree_begin_label_edit(TreeTest_Ctrl) {|event| onBeginLabelEdit(event) }
evt_tree_end_label_edit(TreeTest_Ctrl) {|event| onEndLabelEdit(event) }
evt_tree_delete_item(TreeTest_Ctrl) {|event| onDeleteItem(event) }
evt_tree_set_info(TreeTest_Ctrl) {|event| onSetInfo(event) }
evt_tree_item_expanded(TreeTest_Ctrl) {|event| onItemExpanded(event) }
evt_tree_item_expanding(TreeTest_Ctrl) {|event| onItemExpanding(event) }
evt_tree_item_collapsed(TreeTest_Ctrl) {|event| onItemCollapsed(event) }
evt_tree_item_collapsing(TreeTest_Ctrl) {|event| onItemCollapsing(event) }
evt_tree_item_right_click(TreeTest_Ctrl) {|event| onItemRightClick(event) }
evt_right_up {|event| onRMouseUp(event) }
=end
evt_tree_sel_changed(ModuleTreeCtrl) {|event| on_sel_changed(event) }
end
def on_sel_changed(event)
if (@m_treeItems.has_key?(event.get_item))
p @m_treeItems[ event.get_item ].new.description
end
event.skip
end
def my_load_module_tree
@m_treeItems = {}
my_load_module_tree_images()
n_root = @m_treeCtrl.get_root_item()
n_modules = @m_treeCtrl.append_item(n_root, 'Modules', IL_MODTREE_MODULES)
n_exploits = @m_treeCtrl.append_item(n_modules, 'Exploits', IL_MODTREE_EXPLOITS)
n_auxiliary = @m_treeCtrl.append_item(n_modules, 'Auxiliary', IL_MODTREE_AUXILIARY)
n_payloads = @m_treeCtrl.append_item(n_modules, 'Payloads', IL_MODTREE_PAYLOADS)
n_encoders = @m_treeCtrl.append_item(n_modules, 'Encoders', IL_MODTREE_ENCODERS)
n_nops = @m_treeCtrl.append_item(n_modules, 'Nops', IL_MODTREE_NOPS)
@m_treeCtrl.expand(n_modules)
$framework.exploits.sort.each do |mod, obj|
oid = @m_treeCtrl.append_item(n_exploits, obj.new.name, IL_MODTREE_MOD_EXPLOIT)
@m_treeItems[oid] = obj
end
$framework.auxiliary.sort.each do |mod, obj|
oid = @m_treeCtrl.append_item(n_auxiliary, obj.new.name, IL_MODTREE_MOD_AUXILIARY)
@m_treeItems[oid] = obj
end
$framework.payloads.sort.each do |mod, obj|
oid = @m_treeCtrl.append_item(n_payloads, obj.new.name, IL_MODTREE_MOD_PAYLOAD)
@m_treeItems[oid] = obj
end
$framework.encoders.sort.each do |mod, obj|
oid = @m_treeCtrl.append_item(n_encoders, obj.new.name, IL_MODTREE_MOD_ENCODER)
@m_treeItems[oid] = obj
end
$framework.nops.sort.each do |mod, obj|
oid = @m_treeCtrl.append_item(n_nops, obj.new.name, IL_MODTREE_MOD_NOP)
@m_treeItems[oid] = obj
end
end
def my_load_module_tree_images
isize = 16
icons = []
icons[IL_MODTREE_MODULES] = Icon.new(File.join(MSFBASEDIR, 'data', 'msfwx', 'modules.xpm'))
icons[IL_MODTREE_EXPLOITS] = Icon.new(File.join(MSFBASEDIR, 'data', 'msfwx', 'exploits.xpm'))
icons[IL_MODTREE_AUXILIARY] = Icon.new(File.join(MSFBASEDIR, 'data', 'msfwx', 'auxiliary.xpm'))
icons[IL_MODTREE_PAYLOADS] = Icon.new(File.join(MSFBASEDIR, 'data', 'msfwx', 'payloads.xpm'))
icons[IL_MODTREE_ENCODERS] = Icon.new(File.join(MSFBASEDIR, 'data', 'msfwx', 'encoders.xpm'))
icons[IL_MODTREE_NOPS] = Icon.new(File.join(MSFBASEDIR, 'data', 'msfwx', 'nops.xpm'))
icons[IL_MODTREE_MOD_EXPLOIT] = Icon.new(File.join(MSFBASEDIR, 'data', 'msfwx', 'mod_exploit.xpm'))
icons[IL_MODTREE_MOD_PAYLOAD] = Icon.new(File.join(MSFBASEDIR, 'data', 'msfwx', 'mod_payload.xpm'))
# Make an image list containing small icons
images = ImageList.new(isize, isize, TRUE)
for i in 0 ... icons.length
next if not icons[i]
sizeOrig = icons[i].get_width()
if isize == sizeOrig
images.add(icons[i])
else
images.add(Bitmap.new(icons[i].convert_to_image.rescale(isize, isize)))
end
end
@m_treeCtrl.assign_image_list(images)
end
def resize
size = get_client_size()
@m_treeCtrl.set_size_xy(size.x, 2*size.y/3)
end
end
class MyApp < App
def on_init()
frame = MyFrame.new(nil, "Metasploit Framework v#{MSFVERSION} GUI", -1, -1, 800, 600)
frame.create_status_bar(1)
# Create the file menu
file_menu = Menu.new
file_menu.append(MSF_QUIT, "&Quit Metasploit Framework")
help_menu = Menu.new
help_menu.append(MSF_ABOUT, "&About", "About the Metasploit Framework")
# Create the meny bar
menu_bar = MenuBar.new
menu_bar.append(file_menu, "&File")
menu_bar.append(help_menu, "&Help")
# Associate the menu bar with the frame
frame.set_menu_bar(menu_bar)
frame.show(TRUE)
frame.set_status_text(
"Loaded " +
$framework.stats.num_exploits.to_s + " exploits, " +
$framework.stats.num_payloads.to_s + " payloads, " +
$framework.stats.num_encoders.to_s + " encoders, " +
$framework.stats.num_nops.to_s + " nops, and " +
$framework.stats.num_auxiliary.to_s + " auxiliary"
)
set_top_window(frame)
end
end
app = MyApp.new
app.main_loop()