metasploit-framework/lib/rex/text.rb

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require 'digest/md5'
require 'stringio'
begin
require 'iconv'
require 'zlib'
rescue LoadError
end
module Rex
###
#
# This class formats text in various fashions and also provides
# a mechanism for wrapping text at a given column.
#
###
module Text
@@codepage_map_cache = nil
##
#
# Constants
#
##
States = ["AK", "AL", "AR", "AZ", "CA", "CO", "CT", "DE", "FL", "GA", "HI",
"IA", "ID", "IL", "IN", "KS", "KY", "LA", "MA", "MD", "ME", "MI", "MN",
"MO", "MS", "MT", "NC", "ND", "NE", "NH", "NJ", "NM", "NV", "NY", "OH",
"OK", "OR", "PA", "RI", "SC", "SD", "TN", "TX", "UT", "VA", "VT", "WA",
"WI", "WV", "WY"]
UpperAlpha = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
LowerAlpha = "abcdefghijklmnopqrstuvwxyz"
Numerals = "0123456789"
Alpha = UpperAlpha + LowerAlpha
AlphaNumeric = Alpha + Numerals
HighAscii = [*(0x80 .. 0xff)].pack("C*")
DefaultWrap = 60
AllChars = [*(0x00 .. 0xff)].pack("C*")
DefaultPatternSets = [ Rex::Text::UpperAlpha, Rex::Text::LowerAlpha, Rex::Text::Numerals ]
# In case Iconv isn't loaded
Iconv_EBCDIC = ["\x00", "\x01", "\x02", "\x03", "7", "-", ".", "/", "\x16", "\x05", "%", "\v", "\f", "\r", "\x0E", "\x0F", "\x10", "\x11", "\x12", "\x13", "<", "=", "2", "&", "\x18", "\x19", "?", "'", "\x1C", "\x1D", "\x1E", "\x1F", "@", "Z", "\x7F", "{", "[", "l", "P", "}", "M", "]", "\\", "N", "k", "`", "K", "a", "\xF0", "\xF1", "\xF2", "\xF3", "\xF4", "\xF5", "\xF6", "\xF7", "\xF8", "\xF9", "z", "^", "L", "~", "n", "o", "|", "\xC1", "\xC2", "\xC3", "\xC4", "\xC5", "\xC6", "\xC7", "\xC8", "\xC9", "\xD1", "\xD2", "\xD3", "\xD4", "\xD5", "\xD6", "\xD7", "\xD8", "\xD9", "\xE2", "\xE3", "\xE4", "\xE5", "\xE6", "\xE7", "\xE8", "\xE9", nil, "\xE0", nil, nil, "m", "y", "\x81", "\x82", "\x83", "\x84", "\x85", "\x86", "\x87", "\x88", "\x89", "\x91", "\x92", "\x93", "\x94", "\x95", "\x96", "\x97", "\x98", "\x99", "\xA2", "\xA3", "\xA4", "\xA5", "\xA6", "\xA7", "\xA8", "\xA9", "\xC0", "O", "\xD0", "\xA1", "\a", nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil]
Iconv_ASCII = ["\x00", "\x01", "\x02", "\x03", "\x04", "\x05", "\x06", "\a", "\b", "\t", "\n", "\v", "\f", "\r", "\x0E", "\x0F", "\x10", "\x11", "\x12", "\x13", "\x14", "\x15", "\x16", "\x17", "\x18", "\x19", "\x1A", "\e", "\x1C", "\x1D", "\x1E", "\x1F", " ", "!", "\"", "#", "$", "%", "&", "'", "(", ")", "*", "+", ",", "-", ".", "/", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ":", ";", "<", "=", ">", "?", "@", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", nil, "\\", nil, nil, "_", "`", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "{", "|", "}", "~", "\x7F", nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil]
##
#
# Serialization
#
##
#
# Converts a raw string into a ruby buffer
#
def self.to_ruby(str, wrap = DefaultWrap, name = "buf")
return hexify(str, wrap, '"', '" +', "#{name} = \n", '"')
end
#
# Creates a ruby-style comment
#
def self.to_ruby_comment(str, wrap = DefaultWrap)
return wordwrap(str, 0, wrap, '', '# ')
end
#
# Converts a raw string into a C buffer
#
def self.to_c(str, wrap = DefaultWrap, name = "buf")
return hexify(str, wrap, '"', '"', "unsigned char #{name}[] = \n", '";')
end
#
# Creates a c-style comment
#
def self.to_c_comment(str, wrap = DefaultWrap)
return "/*\n" + wordwrap(str, 0, wrap, '', ' * ') + " */\n"
end
#
# Creates a javascript-style comment
#
def self.to_js_comment(str, wrap = DefaultWrap)
return wordwrap(str, 0, wrap, '', '// ')
end
#
# Converts a raw string into a perl buffer
#
def self.to_perl(str, wrap = DefaultWrap, name = "buf")
return hexify(str, wrap, '"', '" .', "my $#{name} = \n", '";')
end
#
# Converts a raw string into a java byte array
#
def self.to_java(str, name = "shell")
buff = "byte #{name}[] = new byte[]\n{\n"
cnt = 0
max = 0
str.unpack('C*').each do |c|
buff << ", " if max > 0
buff << "\t" if max == 0
buff << sprintf('(byte) 0x%.2x', c)
max +=1
cnt +=1
if (max > 7)
buff << ",\n" if cnt != str.length
max = 0
end
end
buff << "\n};\n"
return buff
end
#
# Creates a perl-style comment
#
def self.to_perl_comment(str, wrap = DefaultWrap)
return wordwrap(str, 0, wrap, '', '# ')
end
#
# Returns the raw string
#
def self.to_raw(str)
return str
end
#
# Converts ISO-8859-1 to UTF-8
#
def self.to_utf8(str)
begin
Iconv.iconv("utf-8","iso-8859-1", str).join(" ")
rescue
raise ::RuntimeError, "Your installation does not support iconv (needed for utf8 conversion)"
end
end
#
# Converts ASCII to EBCDIC
#
class IllegalSequence < ArgumentError; end
# A native implementation of the ASCII->EBCDIC table, used to fall back from using
# Iconv
def self.to_ebcdic_rex(str)
new_str = []
str.each_byte do |x|
if Iconv_ASCII.index(x.chr)
new_str << Iconv_EBCDIC[Iconv_ASCII.index(x.chr)]
else
raise Rex::Text::IllegalSequence, ("\\x%x" % x)
end
end
new_str.join
end
# A native implementation of the EBCDIC->ASCII table, used to fall back from using
# Iconv
def self.from_ebcdic_rex(str)
new_str = []
str.each_byte do |x|
if Iconv_EBCDIC.index(x.chr)
new_str << Iconv_ASCII[Iconv_EBCDIC.index(x.chr)]
else
raise Rex::Text::IllegalSequence, ("\\x%x" % x)
end
end
new_str.join
end
def self.to_ebcdic(str)
begin
Iconv.iconv("EBCDIC-US", "ASCII", str).first
rescue ::Iconv::IllegalSequence => e
raise e
rescue
self.to_ebcdic_rex(str)
end
end
#
# Converts EBCIDC to ASCII
#
def self.from_ebcdic(str)
begin
Iconv.iconv("ASCII", "EBCDIC-US", str).first
rescue ::Iconv::IllegalSequence => e
raise e
rescue
self.from_ebcdic_rex(str)
end
end
#
# Returns a unicode escaped string for Javascript
#
def self.to_unescape(data, endian=ENDIAN_LITTLE)
data << "\x41" if (data.length % 2 != 0)
dptr = 0
buff = ''
while (dptr < data.length)
c1 = data[dptr,1].unpack("C*")[0]
dptr += 1
c2 = data[dptr,1].unpack("C*")[0]
dptr += 1
if (endian == ENDIAN_LITTLE)
buff << sprintf('%%u%.2x%.2x', c2, c1)
else
buff << sprintf('%%u%.2x%.2x', c1, c2)
end
end
return buff
end
#
# Returns the hex version of the supplied string
#
def self.to_hex(str, prefix = "\\x", count = 1)
raise ::RuntimeError, "unable to chunk into #{count} byte chunks" if ((str.length % count) > 0)
# XXX: Regexp.new is used here since using /.{#{count}}/o would compile
# the regex the first time it is used and never check again. Since we
# want to know how many to capture on every instance, we do it this
# way.
return str.unpack('H*')[0].gsub(Regexp.new(".{#{count * 2}}", nil, 'n')) { |s| prefix + s }
end
#
# Returns the string with nonprintable hex characters sanitized to ascii. Similiar to to_hex,
# but regular ASCII is not translated if count is 1.
#
def self.to_hex_ascii(str, prefix = "\\x", count = 1, suffix=nil)
raise ::RuntimeError, "unable to chunk into #{count} byte chunks" if ((str.length % count) > 0)
return str.unpack('H*')[0].gsub(Regexp.new(".{#{count * 2}}", nil, 'n')) { |s|
(0x20..0x7e) === s.to_i(16) ? s.to_i(16).chr : prefix + s + suffix.to_s
}
end
#
# Converts standard ASCII text to a unicode string.
#
# Supported unicode types include: utf-16le, utf16-be, utf32-le, utf32-be, utf-7, and utf-8
#
# Providing 'mode' provides hints to the actual encoder as to how it should encode the string. Only UTF-7 and UTF-8 use "mode".
#
# utf-7 by default does not encode alphanumeric and a few other characters. By specifying the mode of "all", then all of the characters are encoded, not just the non-alphanumeric set.
# to_unicode(str, 'utf-7', 'all')
#
# utf-8 specifies that alphanumeric characters are used directly, eg "a" is just "a". However, there exist 6 different overlong encodings of "a" that are technically not valid, but parse just fine in most utf-8 parsers. (0xC1A1, 0xE081A1, 0xF08081A1, 0xF8808081A1, 0xFC80808081A1, 0xFE8080808081A1). How many bytes to use for the overlong enocding is specified providing 'size'.
# to_unicode(str, 'utf-8', 'overlong', 2)
#
# Many utf-8 parsers also allow invalid overlong encodings, where bits that are unused when encoding a single byte are modified. Many parsers will ignore these bits, rendering simple string matching to be ineffective for dealing with UTF-8 strings. There are many more invalid overlong encodings possible for "a". For example, three encodings are available for an invalid 2 byte encoding of "a". (0xC1E1 0xC161 0xC121). By specifying "invalid", a random invalid encoding is chosen for the given byte size.
# to_unicode(str, 'utf-8', 'invalid', 2)
#
# utf-7 defaults to 'normal' utf-7 encoding
# utf-8 defaults to 2 byte 'normal' encoding
#
def self.to_unicode(str='', type = 'utf-16le', mode = '', size = '')
return '' if not str
case type
when 'utf-16le'
return str.unpack('C*').pack('v*')
when 'utf-16be'
return str.unpack('C*').pack('n*')
when 'utf-32le'
return str.unpack('C*').pack('V*')
when 'utf-32be'
return str.unpack('C*').pack('N*')
when 'utf-7'
case mode
when 'all'
return str.gsub(/./){ |a|
out = ''
if 'a' != '+'
out = encode_base64(to_unicode(a, 'utf-16be')).gsub(/[=\r\n]/, '')
end
'+' + out + '-'
}
else
return str.gsub(/[^\n\r\t\ A-Za-z0-9\'\(\),-.\/\:\?]/){ |a|
out = ''
if a != '+'
out = encode_base64(to_unicode(a, 'utf-16be')).gsub(/[=\r\n]/, '')
end
'+' + out + '-'
}
end
when 'utf-8'
if size == ''
size = 2
end
if size >= 2 and size <= 7
string = ''
str.each_byte { |a|
if (a < 21 || a > 0x7f) || mode != ''
# ugh. turn a single byte into the binary representation of it, in array form
bin = [a].pack('C').unpack('B8')[0].split(//)
# even more ugh.
bin.collect!{|a_| a_.to_i}
out = Array.new(8 * size, 0)
0.upto(size - 1) { |i|
out[i] = 1
out[i * 8] = 1
}
i = 0
byte = 0
bin.reverse.each { |bit|
if i < 6
mod = (((size * 8) - 1) - byte * 8) - i
out[mod] = bit
else
byte = byte + 1
i = 0
redo
end
i = i + 1
}
if mode != ''
case mode
when 'overlong'
# do nothing, since we already handle this as above...
when 'invalid'
done = 0
while done == 0
# the ghetto...
bits = [7, 8, 15, 16, 23, 24, 31, 32, 41]
bits.each { |bit|
bit = (size * 8) - bit
if bit > 1
set = rand(2)
if out[bit] != set
out[bit] = set
done = 1
end
end
}
end
else
raise TypeError, 'Invalid mode. Only "overlong" and "invalid" are acceptable modes for utf-8'
end
end
string << [out.join('')].pack('B*')
else
string << [a].pack('C')
end
}
return string
else
raise TypeError, 'invalid utf-8 size'
end
when 'uhwtfms' # suggested name from HD :P
load_codepage()
string = ''
# overloading mode as codepage
if mode == ''
mode = 1252 # ANSI - Latan 1, default for US installs of MS products
else
mode = mode.to_i
end
if @@codepage_map_cache[mode].nil?
raise TypeError, "Invalid codepage #{mode}"
end
str.each_byte {|byte|
char = [byte].pack('C*')
possible = @@codepage_map_cache[mode]['data'][char]
if possible.nil?
raise TypeError, "codepage #{mode} does not provide an encoding for 0x#{char.unpack('H*')[0]}"
end
string << possible[ rand(possible.length) ]
}
return string
when 'uhwtfms-half' # suggested name from HD :P
load_codepage()
string = ''
# overloading mode as codepage
if mode == ''
mode = 1252 # ANSI - Latan 1, default for US installs of MS products
else
mode = mode.to_i
end
if mode != 1252
raise TypeError, "Invalid codepage #{mode}, only 1252 supported for uhwtfms_half"
end
str.each_byte {|byte|
if ((byte >= 33 && byte <= 63) || (byte >= 96 && byte <= 126))
string << "\xFF" + [byte ^ 32].pack('C')
elsif (byte >= 64 && byte <= 95)
string << "\xFF" + [byte ^ 96].pack('C')
else
char = [byte].pack('C')
possible = @@codepage_map_cache[mode]['data'][char]
if possible.nil?
raise TypeError, "codepage #{mode} does not provide an encoding for 0x#{char.unpack('H*')[0]}"
end
string << possible[ rand(possible.length) ]
end
}
return string
else
raise TypeError, 'invalid utf type'
end
end
#
# Converts a unicode string to standard ASCII text.
#
def self.to_ascii(str='', type = 'utf-16le', mode = '', size = '')
return '' if not str
case type
when 'utf-16le'
return str.unpack('v*').pack('C*')
when 'utf-16be'
return str.unpack('n*').pack('C*')
when 'utf-32le'
return str.unpack('V*').pack('C*')
when 'utf-32be'
return str.unpack('N*').pack('C*')
when 'utf-7'
raise TypeError, 'invalid utf type, not yet implemented'
when 'utf-8'
raise TypeError, 'invalid utf type, not yet implemented'
when 'uhwtfms' # suggested name from HD :P
raise TypeError, 'invalid utf type, not yet implemented'
when 'uhwtfms-half' # suggested name from HD :P
raise TypeError, 'invalid utf type, not yet implemented'
else
raise TypeError, 'invalid utf type'
end
end
#
# Encode a string in a manor useful for HTTP URIs and URI Parameters.
#
def self.uri_encode(str, mode = 'hex-normal')
return "" if str == nil
return str if mode == 'none' # fast track no encoding
all = /[^\/\\]+/
normal = /[^a-zA-Z0-9\/\\\.\-]+/
normal_na = /[a-zA-Z0-9\/\\\.\-]/
case mode
when 'hex-normal'
return str.gsub(normal) { |s| Rex::Text.to_hex(s, '%') }
when 'hex-all'
return str.gsub(all) { |s| Rex::Text.to_hex(s, '%') }
when 'hex-random'
res = ''
str.each_byte do |c|
b = c.chr
res << ((rand(2) == 0) ?
b.gsub(all) { |s| Rex::Text.to_hex(s, '%') } :
b.gsub(normal){ |s| Rex::Text.to_hex(s, '%') } )
end
return res
when 'u-normal'
return str.gsub(normal) { |s| Rex::Text.to_hex(Rex::Text.to_unicode(s, 'uhwtfms'), '%u', 2) }
when 'u-all'
return str.gsub(all) { |s| Rex::Text.to_hex(Rex::Text.to_unicode(s, 'uhwtfms'), '%u', 2) }
when 'u-random'
res = ''
str.each_byte do |c|
b = c.chr
res << ((rand(2) == 0) ?
b.gsub(all) { |s| Rex::Text.to_hex(Rex::Text.to_unicode(s, 'uhwtfms'), '%u', 2) } :
b.gsub(normal){ |s| Rex::Text.to_hex(Rex::Text.to_unicode(s, 'uhwtfms'), '%u', 2) } )
end
return res
when 'u-half'
return str.gsub(all) { |s| Rex::Text.to_hex(Rex::Text.to_unicode(s, 'uhwtfms-half'), '%u', 2) }
else
raise TypeError, 'invalid mode'
end
end
#
# Encode a string in a manner useful for HTTP URIs and URI Parameters.
#
def self.html_encode(str, mode = 'hex')
case mode
when 'hex'
return str.unpack('C*').collect{ |i| "&#x" + ("%.2x" % i) + ";"}.join
when 'int'
return str.unpack('C*').collect{ |i| "&#" + i.to_s + ";"}.join
when 'int-wide'
return str.unpack('C*').collect{ |i| "&#" + ("0" * (7 - i.to_s.length)) + i.to_s + ";" }.join
else
raise TypeError, 'invalid mode'
end
end
#
# Encode an ASCII string so it's safe for XML. It's a wrapper for to_hex_ascii.
#
def self.xml_char_encode(str)
self.to_hex_ascii(str, "&#x", 1, ";")
end
#
# Decode a URI encoded string
#
def self.uri_decode(str)
str.gsub(/(%[a-z0-9]{2})/i){ |c| [c[1,2]].pack("H*") }
end
#
# Converts a string to random case
#
def self.to_rand_case(str)
buf = str.dup
0.upto(str.length) do |i|
buf[i,1] = rand(2) == 0 ? str[i,1].upcase : str[i,1].downcase
end
return buf
end
#
# Takes a string, and returns an array of all mixed case versions.
#
# Example:
#
# >> Rex::Text.to_mixed_case_array "abc1"
# => ["abc1", "abC1", "aBc1", "aBC1", "Abc1", "AbC1", "ABc1", "ABC1"]
#
def self.to_mixed_case_array(str)
letters = []
str.scan(/./).each { |l| letters << [l.downcase, l.upcase] }
coords = []
(1 << str.size).times { |i| coords << ("%0#{str.size}b" % i) }
mixed = []
coords.each do |coord|
c = coord.scan(/./).map {|x| x.to_i}
this_str = ""
c.each_with_index { |d,i| this_str << letters[i][d] }
mixed << this_str
end
return mixed.uniq
end
#
# Converts a string a nicely formatted hex dump
#
def self.to_hex_dump(str, width=16)
buf = ''
idx = 0
cnt = 0
snl = false
lst = 0
while (idx < str.length)
chunk = str[idx, width]
line = chunk.unpack("H*")[0].scan(/../).join(" ")
buf << line
if (lst == 0)
lst = line.length
buf << " " * 4
else
buf << " " * ((lst - line.length) + 4).abs
end
chunk.unpack("C*").each do |c|
if (c > 0x1f and c < 0x7f)
buf << c.chr
else
buf << "."
end
end
buf << "\n"
idx += width
end
buf << "\n"
end
#
# Converts a hex string to a raw string
#
def self.hex_to_raw(str)
[ str.downcase.gsub(/'/,'').gsub(/\\?x([a-f0-9][a-f0-9])/, '\1') ].pack("H*")
end
#
# Turn non-printable chars into hex representations, leaving others alone
#
# If +whitespace+ is true, converts whitespace (0x20, 0x09, etc) to hex as
# well.
#
def self.ascii_safe_hex(str, whitespace=false)
if whitespace
str.gsub(/([\x00-\x20\x80-\xFF])/){ |x| "\\x%.2x" % x.unpack("C*")[0] }
else
str.gsub(/([\x00-\x08\x0b\x0c\x0e-\x1f\x80-\xFF])/n){ |x| "\\x%.2x" % x.unpack("C*")[0]}
end
end
#
# Wraps text at a given column using a supplied indention
#
def self.wordwrap(str, indent = 0, col = DefaultWrap, append = '', prepend = '')
return str.gsub(/.{1,#{col - indent}}(?:\s|\Z)/){
( (" " * indent) + prepend + $& + append + 5.chr).gsub(/\n\005/,"\n").gsub(/\005/,"\n")}
end
#
# Converts a string to a hex version with wrapping support
#
def self.hexify(str, col = DefaultWrap, line_start = '', line_end = '', buf_start = '', buf_end = '')
output = buf_start
cur = 0
count = 0
new_line = true
# Go through each byte in the string
str.each_byte { |byte|
count += 1
append = ''
# If this is a new line, prepend with the
# line start text
if (new_line == true)
append << line_start
new_line = false
end
# Append the hexified version of the byte
append << sprintf("\\x%.2x", byte)
cur += append.length
# If we're about to hit the column or have gone past it,
# time to finish up this line
if ((cur + line_end.length >= col) or (cur + buf_end.length >= col))
new_line = true
cur = 0
# If this is the last byte, use the buf_end instead of
# line_end
if (count == str.length)
append << buf_end + "\n"
else
append << line_end + "\n"
end
end
output << append
}
# If we were in the middle of a line, finish the buffer at this point
if (new_line == false)
output << buf_end + "\n"
end
return output
end
##
#
# Transforms
#
##
#
# Base64 encoder
#
def self.encode_base64(str, delim='')
[str].pack("m").gsub(/\s+/, delim)
end
#
# Base64 decoder
#
def self.decode_base64(str)
str.unpack("m")[0]
end
#
# Raw MD5 digest of the supplied string
#
def self.md5_raw(str)
Digest::MD5.digest(str)
end
#
# Hexidecimal MD5 digest of the supplied string
#
def self.md5(str)
Digest::MD5.hexdigest(str)
end
##
#
# Generators
#
##
# Generates a random character.
def self.rand_char(bad, chars = AllChars)
rand_text(1, bad, chars)
end
# Base text generator method
def self.rand_base(len, bad, *foo)
cset = (foo.join.unpack("C*") - bad.to_s.unpack("C*")).uniq
return "" if cset.length == 0
outp = []
len.times { outp << cset[rand(cset.length)] }
outp.pack("C*")
end
# Generate random bytes of data
def self.rand_text(len, bad='', chars = AllChars)
foo = chars.split('')
rand_base(len, bad, *foo)
end
# Generate random bytes of alpha data
def self.rand_text_alpha(len, bad='')
foo = []
foo += ('A' .. 'Z').to_a
foo += ('a' .. 'z').to_a
rand_base(len, bad, *foo )
end
# Generate random bytes of lowercase alpha data
def self.rand_text_alpha_lower(len, bad='')
rand_base(len, bad, *('a' .. 'z').to_a)
end
# Generate random bytes of uppercase alpha data
def self.rand_text_alpha_upper(len, bad='')
rand_base(len, bad, *('A' .. 'Z').to_a)
end
# Generate random bytes of alphanumeric data
def self.rand_text_alphanumeric(len, bad='')
foo = []
foo += ('A' .. 'Z').to_a
foo += ('a' .. 'z').to_a
foo += ('0' .. '9').to_a
rand_base(len, bad, *foo )
end
# Generate random bytes of alphanumeric hex.
def self.rand_text_hex(len, bad='')
foo = []
foo += ('0' .. '9').to_a
foo += ('a' .. 'f').to_a
rand_base(len, bad, *foo)
end
# Generate random bytes of numeric data
def self.rand_text_numeric(len, bad='')
foo = ('0' .. '9').to_a
rand_base(len, bad, *foo )
end
# Generate random bytes of english-like data
def self.rand_text_english(len, bad='')
foo = []
foo += (0x21 .. 0x7e).map{ |c| c.chr }
rand_base(len, bad, *foo )
end
# Generate random bytes of high ascii data
def self.rand_text_highascii(len, bad='')
foo = []
foo += (0x80 .. 0xff).map{ |c| c.chr }
rand_base(len, bad, *foo )
end
#
# Creates a pattern that can be used for offset calculation purposes. This
# routine is capable of generating patterns using a supplied set and a
# supplied number of identifiable characters (slots). The supplied sets
# should not contain any duplicate characters or the logic will fail.
#
def self.pattern_create(length, sets = nil)
buf = ''
idx = 0
offsets = []
# Make sure there's something in sets even if we were given an explicit nil
sets ||= [ UpperAlpha, LowerAlpha, Numerals ]
# Return stupid uses
return "" if length.to_i < 1
return sets[0][0] * length if sets.size == 1 and sets[0].size == 1
sets.length.times { offsets << 0 }
until buf.length >= length
begin
buf << converge_sets(sets, 0, offsets, length)
end
end
# Maximum permutations reached, but we need more data
if (buf.length < length)
buf = buf * (length / buf.length.to_f).ceil
end
buf[0,length]
end
# Step through an arbitrary number of sets of bytes to build up a findable pattern.
# This is mostly useful for experimentially determining offset lengths into memory
# structures. Note that the supplied sets should never contain duplicate bytes, or
# else it can become impossible to measure the offset accurately.
def self.patt2(len, sets = nil)
buf = ""
counter = []
sets ||= [ UpperAlpha, LowerAlpha, Numerals ]
len ||= len.to_i
return "" if len.zero?
sets = sets.map {|a| a.split(//)}
sets.size.times { counter << 0}
0.upto(len-1) do |i|
setnum = i % sets.size
puts counter.inspect
end
return buf
end
#
# Calculate the offset to a pattern
#
def self.pattern_offset(pattern, value, start=0)
if (value.kind_of?(String))
pattern.index(value, start)
elsif (value.kind_of?(Fixnum) or value.kind_of?(Bignum))
pattern.index([ value ].pack('V'), start)
else
raise ::ArgumentError, "Invalid class for value: #{value.class}"
end
end
#
# Compresses a string, eliminating all superfluous whitespace before and
# after lines and eliminating all lines.
#
def self.compress(str)
str.gsub(/\n/m, ' ').gsub(/\s+/, ' ').gsub(/^\s+/, '').gsub(/\s+$/, '')
end
#
# Randomize the whitespace in a string
#
def self.randomize_space(str)
str.gsub(/\s+/) { |s|
len = rand(50)+2
set = "\x09\x20\x0d\x0a"
buf = ''
while (buf.length < len)
buf << set[rand(set.length),1]
end
buf
}
end
# Returns true if zlib can be used.
def self.zlib_present?
begin
temp = Zlib
return true
rescue
return false
end
end
# backwards compat for just a bit...
def self.gzip_present?
self.zlib_present?
end
#
# Compresses a string using zlib
#
def self.zlib_deflate(str, level = Zlib::BEST_COMPRESSION)
if self.zlib_present?
z = Zlib::Deflate.new(level)
dst = z.deflate(str, Zlib::FINISH)
z.close
return dst
else
raise RuntimeError, "Gzip support is not present."
end
end
#
# Uncompresses a string using zlib
#
def self.zlib_inflate(str)
if(self.zlib_present?)
zstream = Zlib::Inflate.new
buf = zstream.inflate(str)
zstream.finish
zstream.close
return buf
else
raise RuntimeError, "Gzip support is not present."
end
end
#
# Compresses a string using gzip
#
def self.gzip(str, level = 9)
raise RuntimeError, "Gzip support is not present." if (!zlib_present?)
raise RuntimeError, "Invalid gzip compression level" if (level < 1 or level > 9)
s = ""
s.force_encoding('ASCII-8BIT') if s.respond_to?(:encoding)
gz = Zlib::GzipWriter.new(StringIO.new(s, 'wb'), level)
gz << str
gz.close
return s
end
#
# Uncompresses a string using gzip
#
def self.ungzip(str)
raise RuntimeError, "Gzip support is not present." if (!zlib_present?)
s = ""
s.force_encoding('ASCII-8BIT') if s.respond_to?(:encoding)
gz = Zlib::GzipReader.new(StringIO.new(str, 'rb'))
s << gz.read
gz.close
return s
end
#
# Return the index of the first badchar in data, otherwise return
# nil if there wasn't any badchar occurences.
#
def self.badchar_index(data, badchars = '')
badchars.unpack("C*").each { |badchar|
pos = data.index(badchar.chr)
return pos if pos
}
return nil
end
#
# This method removes bad characters from a string.
#
def self.remove_badchars(data, badchars = '')
data.delete(badchars)
end
#
# This method returns all chars but the supplied set
#
def self.charset_exclude(keepers)
[*(0..255)].pack('C*').delete(keepers)
end
#
# Shuffles a byte stream
#
def self.shuffle_s(str)
shuffle_a(str.unpack("C*")).pack("C*")
end
#
# Performs a Fisher-Yates shuffle on an array
#
def self.shuffle_a(arr)
len = arr.length
max = len - 1
cyc = [* (0..max) ]
for d in cyc
e = rand(d+1)
next if e == d
f = arr[d];
g = arr[e];
arr[d] = g;
arr[e] = f;
end
return arr
end
# Permute the case of a word
def self.permute_case(word, idx=0)
res = []
if( (UpperAlpha+LowerAlpha).index(word[idx,1]))
word_ucase = word.dup
word_ucase[idx, 1] = word[idx, 1].upcase
word_lcase = word.dup
word_lcase[idx, 1] = word[idx, 1].downcase
if (idx == word.length)
return [word]
else
res << permute_case(word_ucase, idx+1)
res << permute_case(word_lcase, idx+1)
end
else
res << permute_case(word, idx+1)
end
res.flatten
end
# Generate a random hostname
def self.rand_hostname
host = []
(rand(5) + 1).times {
host.push(Rex::Text.rand_text_alphanumeric(rand(10) + 1))
}
d = ['com', 'net', 'org', 'gov']
host.push(d[rand(d.size)])
host.join('.').downcase
end
# Generate a state
def self.rand_state()
States[rand(States.size)]
end
#
# Calculate the ROR13 hash of a given string
#
def self.ror13_hash(name)
hash = 0
name.unpack("C*").each {|c| hash = ror(hash, 13); hash += c }
hash
end
#
# Rotate a 32-bit value to the right by cnt bits
#
def self.ror(val, cnt)
bits = [val].pack("N").unpack("B32")[0].split(//)
1.upto(cnt) do |c|
bits.unshift( bits.pop )
end
[bits.join].pack("B32").unpack("N")[0]
end
#
# Rotate a 32-bit value to the left by cnt bits
#
def self.rol(val, cnt)
bits = [val].pack("N").unpack("B32")[0].split(//)
1.upto(cnt) do |c|
bits.push( bits.shift )
end
[bits.join].pack("B32").unpack("N")[0]
end
#
# Split a string by n charachter into an array
#
def self.split_to_a(str, n)
if n > 0
s = str.dup
until s.empty?
(ret ||= []).push s.slice!(0, n)
end
else
ret = str
end
ret
end
#
#Pack a value as 64 bit litle endian; does not exist for Array.pack
#
def self.pack_int64le(val)
[val & 0x00000000ffffffff, val >> 32].pack("V2")
end
protected
def self.converge_sets(sets, idx, offsets, length) # :nodoc:
buf = sets[idx][offsets[idx]].chr
# If there are more sets after use, converage with them.
if (sets[idx + 1])
buf << converge_sets(sets, idx + 1, offsets, length)
else
# Increment the current set offset as well as previous ones if we
# wrap back to zero.
while (idx >= 0 and ((offsets[idx] = (offsets[idx] + 1) % sets[idx].length)) == 0)
idx -= 1
end
# If we reached the point where the idx fell below zero, then that
# means we've reached the maximum threshold for permutations.
if (idx < 0)
return buf
end
end
buf
end
def self.load_codepage()
return if (!@@codepage_map_cache.nil?)
file = File.join(File.dirname(__FILE__),'codepage.map')
page = ''
name = ''
map = {}
File.open(file).each { |line|
next if line =~ /^#/
next if line =~ /^\s*$/
data = line.split
if data[1] =~ /^\(/
page = data.shift.to_i
name = data.join(' ').sub(/^\(/,'').sub(/\)$/,'')
map[page] = {}
map[page]['name'] = name
map[page]['data'] = {}
else
data.each { |entry|
wide, char = entry.split(':')
char = [char].pack('H*')
wide = [wide].pack('H*')
if map[page]['data'][char].nil?
map[page]['data'][char] = [wide]
else
map[page]['data'][char].push(wide)
end
}
end
}
@@codepage_map_cache = map
end
end
end