102 lines
3.8 KiB
C
102 lines
3.8 KiB
C
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// Copyright (C) 2006-2010, Rapid7 LLC
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * Neither the name of Rapid7 LLC nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//===============================================================================================//
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#ifndef _VNCDLL_LOADER_INJECT_H
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#define _VNCDLL_LOADER_INJECT_H
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//===============================================================================================//
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#define COMMANDLINE_LENGTH 1024
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//===============================================================================================//
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// Definition of ntdll!NtQueueApcThread
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typedef DWORD (NTAPI * NTQUEUEAPCTHREAD)( HANDLE hThreadHandle, LPVOID lpApcRoutine, LPVOID lpApcRoutineContext, LPVOID lpApcStatusBlock, LPVOID lpApcReserved );
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// Definitions used for running native x64 code from a wow64 process (see executex64.asm)
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typedef BOOL (WINAPI * X64FUNCTION)( DWORD dwParameter );
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typedef DWORD (WINAPI * EXECUTEX64)( X64FUNCTION pFunction, DWORD dwParameter );
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//===============================================================================================//
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// The context used for injection via migrate_via_apcthread
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typedef struct _APCCONTEXT
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{
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union
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{
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LPVOID lpStartAddress;
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BYTE bPadding1[8];
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} s;
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union
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{
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LPVOID lpParameter;
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BYTE bPadding2[8];
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} p;
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BYTE bExecuted;
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} APCCONTEXT, * LPAPCCONTEXT;
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// The context used for injection via migrate_via_remotethread_wow64
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typedef struct _WOW64CONTEXT
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{
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union
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{
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HANDLE hProcess;
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BYTE bPadding2[8];
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} h;
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union
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{
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LPVOID lpStartAddress;
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BYTE bPadding1[8];
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} s;
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union
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{
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LPVOID lpParameter;
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BYTE bPadding2[8];
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} p;
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union
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{
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HANDLE hThread;
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BYTE bPadding2[8];
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} t;
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} WOW64CONTEXT, * LPWOW64CONTEXT;
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//===============================================================================================//
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DWORD inject_via_apcthread( HANDLE hProcess, DWORD dwProcessID, DWORD dwDestinationArch, LPVOID lpStartAddress, LPVOID lpParameter );
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DWORD inject_via_remotethread( HANDLE hProcess, DWORD dwDestinationArch, LPVOID lpStartAddress, LPVOID lpParameter );
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DWORD inject_dll( DWORD dwPid, LPVOID lpDllBuffer, DWORD dwDllLenght );
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//===============================================================================================//
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#endif
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//===============================================================================================//
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