metasploit-framework/lib/msf/ui/console/command_dispatcher.rb

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# -*- coding: binary -*-
module Msf
module Ui
module Console
###
#
# The common command dispatcher base class that is shared for component-specific
# command dispatching.
#
###
module CommandDispatcher
2013-08-30 21:28:33 +00:00
include Rex::Ui::Text::DispatcherShell::CommandDispatcher
#
# Initializes a command dispatcher instance.
#
def initialize(driver)
super
self.driver = driver
self.driver.on_command_proc = Proc.new { |command| framework.events.on_ui_command(command) }
end
#
# Returns the framework instance associated with this command dispatcher.
#
def framework
return driver.framework
end
#
# Returns the active module if one has been selected, otherwise nil is
# returned.
#
def active_module
driver.active_module
end
#
# Sets the active module for this driver instance.
#
def active_module=(mod)
driver.active_module = mod
end
#
# Returns the active session if one has been selected, otherwise nil is
# returned.
#
def active_session
driver.active_session
end
#
# Sets the active session for this driver instance.
#
def active_session=(mod)
driver.active_session = mod
end
#
# Checks to see if the driver is defanged.
#
def defanged?
driver.defanged?
end
#
# Logs an error message to the screen and the log file. The callstack is
# also printed.
#
def log_error(err)
print_error(err)
wlog(err)
# If it's a syntax error, log the call stack that it originated from.
dlog("Call stack:\n#{$@.join("\n")}", 'core', LEV_1)
end
#
# The driver that this command dispatcher is associated with.
#
attr_accessor :driver
end
end end end
require 'msf/ui/console/module_command_dispatcher'
require 'msf/ui/console/command_dispatcher/core'