metasploit-framework/external/source/vncdll/winvnc/vncRegion.cpp

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// Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.
//
// This file is part of the VNC system.
//
// The VNC system is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
// USA.
//
// TightVNC distribution homepage on the Web: http://www.tightvnc.com/
//
// If the source code for the VNC system is not available from the place
// whence you received this file, check http://www.uk.research.att.com/vnc or contact
// the authors on vnc@uk.research.att.com for information on obtaining it.
// vncRegion implementation
// This implementation uses the system region handling routines
// to speed things up and give the best results
#include "stdhdrs.h"
// Header
#include "vncRegion.h"
// Implementation
vncRegion::vncRegion()
{
region = NULL;
}
vncRegion::~vncRegion()
{
Clear();
}
void vncRegion::AddRect(const RECT &new_rect)
{
HRGN newregion;
if (region == NULL)
{
// Create the region and set it to contain this rectangle
region = CreateRectRgnIndirect(&new_rect);
}
else
{
// Create a new region containing the appropriate rectangle
newregion = CreateRectRgnIndirect(&new_rect);
// Merge it into the existing region
if (CombineRgn(region, region, newregion, RGN_OR) == NULLREGION)
Clear();
// Now delete the temporary region
DeleteObject(newregion);
}
}
void vncRegion::AddRect(RECT R, int xoffset, int yoffset)
{
R.left += xoffset;
R.top += yoffset;
R.right += xoffset;
R.bottom += yoffset;
AddRect(R);
}
void vncRegion::SubtractRect(RECT &new_rect)
{
HRGN newregion;
if (region == NULL)
return;
// Create a new region containing the appropriate rectangle
newregion = CreateRectRgnIndirect(&new_rect);
// Remove it from the existing region
if (CombineRgn(region, region, newregion, RGN_DIFF) == NULLREGION)
Clear();
// Now delete the temporary region
DeleteObject(newregion);
}
void vncRegion::Clear()
{
// Set the region to be empty
if (region != NULL)
{
DeleteObject(region);
region = NULL;
}
}
void
vncRegion::Combine(vncRegion &rgn)
{
if (rgn.region == NULL)
return;
if (region == NULL)
{
region = CreateRectRgn(0, 0, 0, 0);
if (region == NULL)
return;
// Copy the specified region into this one...
if (CombineRgn(region, rgn.region, 0, RGN_COPY) == NULLREGION)
Clear();
return;
}
// Otherwise, combine the two
if (CombineRgn(region, region, rgn.region, RGN_OR) == NULLREGION)
Clear();
}
void
vncRegion::Intersect(vncRegion &rgn)
{
if (rgn.region == NULL)
return;
if (region == NULL)
return;
// Otherwise, intersect the two
if (CombineRgn(region, region, rgn.region, RGN_AND) == NULLREGION)
Clear();
}
void
vncRegion::Subtract(vncRegion &rgn)
{
if (rgn.region == NULL)
return;
if (region == NULL)
return;
// Otherwise, intersect the two
if (CombineRgn(region, region, rgn.region, RGN_DIFF) == NULLREGION)
Clear();
}
// Return all the rectangles
BOOL vncRegion::Rectangles(rectlist &rects)
{
int buffsize;
DWORD x;
RGNDATA *buff;
// If the region is empty then return empty rectangle list
if (region == NULL)
return FALSE;
// Get the size of buffer required
buffsize = GetRegionData(region, NULL, 0);
buff = (RGNDATA *) new BYTE [buffsize];
if (buff == NULL)
return FALSE;
// Now get the region data
if (GetRegionData(region, buffsize, buff))
{
for (x=0; x<(buff->rdh.nCount); x++)
{
// Obtain the rectangles from the list
RECT *rect = (RECT *) (((BYTE *) buff) + sizeof(RGNDATAHEADER) + x * sizeof(RECT));
rects.push_front(*rect);
}
}
// Delete the temporary buffer
delete [] buff;
// Return whether there are any rects!
return !rects.empty();
}
// Return rectangles clipped to a certain area
BOOL vncRegion::Rectangles(rectlist &rects, RECT &cliprect)
{
vncRegion cliprgn;
// Create the clip-region
cliprgn.AddRect(cliprect);
// Calculate the intersection with this region
cliprgn.Intersect(*this);
return cliprgn.Rectangles(rects);
}