metasploit-framework/external/source/vncdll/winvnc/vncEncodeZlib.h

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// Copyright (C) 2000 Tridia Corporation. All Rights Reserved.
// Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.
//
// This file is part of the VNC system.
//
// The VNC system is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
// USA.
//
// TightVNC distribution homepage on the Web: http://www.tightvnc.com/
//
// If the source code for the VNC system is not available from the place
// whence you received this file, check http://www.uk.research.att.com/vnc or contact
// the authors on vnc@uk.research.att.com for information on obtaining it.
// vncEncodeZlib object
// The vncEncodeZlib object uses a zlib based compression encoding to send rectangles
// to a client
class vncEncodeZlib;
#if !defined(_WINVNC_ENCODEZLIB)
#define _WINVNC_ENCODEZLIB
#pragma once
#include "vncEncoder.h"
#include "zlib/zlib.h"
// Minimum zlib rectangle size in bytes. Anything smaller will
// not compress well due to overhead.
#define VNC_ENCODE_ZLIB_MIN_COMP_SIZE (17)
// Set maximum zlib rectangle size in pixels. Always allow at least
// two scan lines.
#define ZLIB_MAX_RECT_SIZE (8*1024)
#define ZLIB_MAX_SIZE(min) ((( min * 2 ) > ZLIB_MAX_RECT_SIZE ) ? ( min * 2 ) : ZLIB_MAX_RECT_SIZE )
// Class definition
class vncEncodeZlib : public vncEncoder
{
// Fields
public:
// Methods
public:
// Create/Destroy methods
vncEncodeZlib();
~vncEncodeZlib();
virtual void Init();
virtual const char* GetEncodingName() { return "Zlib"; }
virtual UINT RequiredBuffSize(UINT width, UINT height);
virtual UINT NumCodedRects(RECT &rect);
virtual UINT EncodeRect(BYTE *source, VSocket *outConn, BYTE *dest, const RECT &rect, int offx, int offy);
virtual UINT EncodeOneRect(BYTE *source, BYTE *dest, const RECT &rect);
//virtual VOID UpdateZLibDictionary( AGENT_CTX * lpAgentContext );
//virtual VOID DumpZLibDictionary( AGENT_CTX * lpAgentContext );
// Implementation
protected:
BYTE *m_buffer;
int m_bufflen;
struct z_stream_s compStream;
bool compStreamInited;
int offsetx;
int offsety;
};
#endif // _WINVNC_ENCODEZLIB