142 lines
6.9 KiB
XML
142 lines
6.9 KiB
XML
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{6B3FF768-1F25-49C1-8827-EDEC84D4749F}</ProjectGuid>
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<RootNamespace>nvidia_nvsvc</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<PlatformToolset>v120</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v120</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir>$(Configuration)\$(Platform)\</OutDir>
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<IntDir>$(Configuration)\$(Platform)\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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<GenerateManifest>false</GenerateManifest>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules />
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<CodeAnalysisRuleAssemblies />
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<TargetName>$(ProjectName).$(PlatformShortName)</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\..\ReflectiveDLLInjection\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;nvidia_nvsvcessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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</ClCompile>
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<Link>
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<AdditionalDependencies>Mpr.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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<ModuleDefinitionFile>
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</ModuleDefinitionFile>
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<AdditionalOptions>/ignore:4070</AdditionalOptions>
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</Link>
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<PostBuildEvent>
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<Command>editbin.exe /OSVERSION:5.0 /SUBSYSTEM:WINDOWS,4.0 "$(TargetDir)$(TargetFileName)" > NUL</Command>
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</PostBuildEvent>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;_USING_V110_SDK71_;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ResourceCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<Optimization>MinSpace</Optimization>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<IntrinsicFunctions>false</IntrinsicFunctions>
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<AdditionalIncludeDirectories>..\..\..\ReflectiveDLLInjection\common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;nvidia_nvsvcessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<FunctionLevelLinking>false</FunctionLevelLinking>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<AssemblerListingLocation>$(OutDir)\</AssemblerListingLocation>
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<ObjectFileName>$(OutDir)\</ObjectFileName>
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<ProgramDataBaseFileName>$(OutDir)\</ProgramDataBaseFileName>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
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</ClCompile>
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<Link>
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<AdditionalDependencies>Mpr.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<GenerateMapFile>true</GenerateMapFile>
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<MapFileName>$(OutDir)\nvidia_nvsvc.map</MapFileName>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>
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</OptimizeReferences>
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<EnableCOMDATFolding>
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</EnableCOMDATFolding>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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<ImportLibrary>$(OutDir)\nvidia_nvsvc.lib</ImportLibrary>
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<TargetMachine>MachineX86</TargetMachine>
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<Profile>false</Profile>
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<ModuleDefinitionFile>
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</ModuleDefinitionFile>
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<AdditionalOptions>/ignore:4070</AdditionalOptions>
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</Link>
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<PostBuildEvent>
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<Command>editbin.exe /NOLOGO /OSVERSION:5.0 /SUBSYSTEM:WINDOWS,4.0 "$(TargetDir)$(TargetFileName)" > NUL
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IF EXIST "..\..\..\..\..\data\exploits\CVE-2013-0109\" GOTO COPY
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mkdir "..\..\..\..\..\data\exploits\CVE-2013-0109\"
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:COPY
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copy /y "$(TargetDir)$(TargetFileName)" "..\..\..\..\..\data\exploits\CVE-2013-0109\"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.c" />
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<ClCompile Include="nvidia_nvsvc.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="nvidia_nvsvc.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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|||
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<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
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</ImportGroup>
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</Project>
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