2010-03-08 14:49:45 +00:00
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// Copyright (C) 2000 Tridia Corporation. All Rights Reserved.
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// Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.
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//
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// This file is part of the VNC system.
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//
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// The VNC system is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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// USA.
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//
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// TightVNC distribution homepage on the Web: http://www.tightvnc.com/
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//
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// If the source code for the VNC system is not available from the place
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// whence you received this file, check http://www.uk.research.att.com/vnc or contact
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// the authors on vnc@uk.research.att.com for information on obtaining it.
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// vncEncodeZlib
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// This file implements the vncEncoder-derived vncEncodeZlib class.
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// This class overrides some vncEncoder functions to produce a bitmap
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// to Zlib encoder. Zlib is much more efficient than RAW format on
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// most screen data and usually twice as efficient as hextile. Of
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// course, zlib compression uses more CPU time on the server.
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// However, over slower (64kbps or less) connections, the reduction
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// in data transmitted usually outweighs the extra latency added
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// while the server CPU performs the compression algorithms.
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#include "vncEncodeZlib.h"
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vncEncodeZlib::vncEncodeZlib()
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{
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m_buffer = NULL;
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m_bufflen = 0;
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compStreamInited = false;
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}
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vncEncodeZlib::~vncEncodeZlib()
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{
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if (m_buffer != NULL)
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{
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delete [] m_buffer;
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m_buffer = NULL;
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}
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if ( compStreamInited == true )
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{
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deflateEnd( &compStream );
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}
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compStreamInited = false;
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}
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void
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vncEncodeZlib::Init()
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{
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vncEncoder::Init();
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}
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UINT
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vncEncodeZlib::RequiredBuffSize(UINT width, UINT height)
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{
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int result;
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// The zlib library specifies a maximum compressed size of
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// the raw size plus one percent plus 8 bytes. We also need
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// to cover the zlib header space.
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result = vncEncoder::RequiredBuffSize(width, height);
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result += ((result / 100) + 8) + sz_rfbZlibHeader;
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return result;
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}
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UINT
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vncEncodeZlib::NumCodedRects(RECT &rect)
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{
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/******************************************************************
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return 1;
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******************************************************************/
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const int rectW = rect.right - rect.left;
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const int rectH = rect.bottom - rect.top;
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// Return the number of rectangles needed to encode the given
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// update. ( ZLIB_MAX_SIZE(rectW) / rectW ) is the number of lines in
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// each maximum size rectangle.
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return (( rectH - 1 ) / ( ZLIB_MAX_SIZE( rectW ) / rectW ) + 1 );
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}
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/*****************************************************************************
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*
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* Routines to implement zlib Encoding (LZ+Huffman compression) by calling
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* the included zlib library.
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*/
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// Encode the rectangle using zlib compression
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inline UINT
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vncEncodeZlib::EncodeRect(BYTE *source, VSocket *outConn, BYTE *dest, const RECT &rect, int offx, int offy)
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{
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int totalSize = 0;
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int partialSize = 0;
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int maxLines;
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int linesRemaining;
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offsetx = offx;
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offsety = offy;
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RECT partialRect;
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const int rectW = rect.right - rect.left;
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const int rectH = rect.bottom - rect.top;
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partialRect.right = rect.right;
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partialRect.left = rect.left;
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partialRect.top = rect.top;
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partialRect.bottom = rect.bottom;
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maxLines = ( ZLIB_MAX_SIZE(rectW) / rectW );
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linesRemaining = rectH;
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while ( linesRemaining > 0 ) {
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int linesToComp;
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if ( maxLines < linesRemaining )
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linesToComp = maxLines;
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else
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linesToComp = linesRemaining;
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partialRect.bottom = partialRect.top + linesToComp;
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partialSize = EncodeOneRect( source, dest, partialRect );
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totalSize += partialSize;
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linesRemaining -= linesToComp;
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partialRect.top += linesToComp;
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if (( linesRemaining > 0 ) &&
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( partialSize > 0 ))
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{
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// Send the encoded data
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outConn->SendQueued( (char *)dest, partialSize );
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transmittedSize += partialSize;
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}
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}
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transmittedSize += partialSize;
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return partialSize;
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}
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// Encode the rectangle using zlib compression
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inline UINT
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vncEncodeZlib::EncodeOneRect(BYTE *source, BYTE *dest, const RECT &rect)
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{
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int totalCompDataLen = 0;
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int previousTotalOut;
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int deflateResult;
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const int rectW = rect.right - rect.left;
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const int rectH = rect.bottom - rect.top;
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const int rawDataSize = (rectW*rectH*m_remoteformat.bitsPerPixel / 8);
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const int maxCompSize = (rawDataSize + (rawDataSize/100) + 8);
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// Send as raw if the update is too small to compress.
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if (rawDataSize < VNC_ENCODE_ZLIB_MIN_COMP_SIZE)
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return vncEncoder::EncodeRect(source, dest, rect, offsetx, offsety);
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// Create the rectangle header
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rfbFramebufferUpdateRectHeader *surh=(rfbFramebufferUpdateRectHeader *)dest;
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surh->r.x = (CARD16) rect.left ;
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surh->r.y = (CARD16) rect.top ;
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surh->r.w = (CARD16) (rectW);
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surh->r.h = (CARD16) (rectH);
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surh->r.x = Swap16IfLE(surh->r.x- offsetx);
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surh->r.y = Swap16IfLE(surh->r.y- offsety);
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surh->r.w = Swap16IfLE(surh->r.w);
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surh->r.h = Swap16IfLE(surh->r.h);
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surh->encoding = Swap32IfLE(rfbEncodingZlib);
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dataSize += ( rectW * rectH * m_remoteformat.bitsPerPixel) / 8;
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rectangleOverhead += sz_rfbFramebufferUpdateRectHeader;
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// create a space big enough for the Zlib encoded pixels
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if (m_bufflen < rawDataSize)
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{
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if (m_buffer != NULL)
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{
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delete [] m_buffer;
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m_buffer = NULL;
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}
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m_buffer = new BYTE [rawDataSize+1];
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if (m_buffer == NULL)
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return vncEncoder::EncodeRect(source, dest, rect, offsetx, offsety);
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m_bufflen = rawDataSize;
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}
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// Translate the data into our new buffer
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Translate(source, m_buffer, rect);
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// Initialize input/output buffer assignment for compressor state.
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compStream.avail_in = rawDataSize;
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compStream.next_in = m_buffer;
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compStream.avail_out = maxCompSize;
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compStream.next_out = (dest+sz_rfbFramebufferUpdateRectHeader+sz_rfbZlibHeader);
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compStream.data_type = Z_BINARY;
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// If necessary, the first time, initialize the compressor state.
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if ( compStreamInited == false )
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{
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compStream.total_in = 0;
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compStream.total_out = 0;
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compStream.zalloc = Z_NULL;
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compStream.zfree = Z_NULL;
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compStream.opaque = Z_NULL;
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deflateResult = deflateInit2( &compStream,
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m_compresslevel,
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Z_DEFLATED,
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MAX_WBITS,
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MAX_MEM_LEVEL,
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Z_DEFAULT_STRATEGY );
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if ( deflateResult != Z_OK )
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{
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return vncEncoder::EncodeRect(source, dest, rect, offsetx, offsety);
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}
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compStreamInited = true;
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}
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// Record previous total output size.
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previousTotalOut = compStream.total_out;
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// Compress the raw data into the result buffer.
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deflateResult = deflate( &compStream, Z_SYNC_FLUSH );
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if ( deflateResult != Z_OK )
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{
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return vncEncoder::EncodeRect(source, dest, rect, offsetx, offsety);
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}
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// Calculate size of compressed data.
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totalCompDataLen = compStream.total_out - previousTotalOut;
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// Format the ZlibHeader
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rfbZlibHeader *zlibh=(rfbZlibHeader *)(dest+sz_rfbFramebufferUpdateRectHeader);
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zlibh->nBytes = Swap32IfLE(totalCompDataLen);
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// Update statistics
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encodedSize += sz_rfbZlibHeader + totalCompDataLen;
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// Return the amount of data sent
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return sz_rfbFramebufferUpdateRectHeader +
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sz_rfbZlibHeader +
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totalCompDataLen;
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}
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2010-03-24 00:00:05 +00:00
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/*
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VOID vncEncodeZlib::UpdateZLibDictionary( AGENT_CTX * lpAgentContext )
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{
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if( lpAgentContext->dictionaries[0] )
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setdictionary( &compStream, lpAgentContext->dictionaries[0]->bDictBuffer, lpAgentContext->dictionaries[0]->dwDictLength );
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}
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VOID vncEncodeZlib::DumpZLibDictionary( AGENT_CTX * lpAgentContext )
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{
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SendZlibDictionary( lpAgentContext, 0, &compStream );
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}
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*/
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