413 lines
13 KiB
C++
413 lines
13 KiB
C++
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// Copyright (C) 2000 Tridia Corporation. All Rights Reserved.
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// Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.
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//
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// This file is part of the VNC system.
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//
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// The VNC system is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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// USA.
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//
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// TightVNC distribution homepage on the Web: http://www.tightvnc.com/
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//
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// If the source code for the VNC system is not available from the place
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// whence you received this file, check http://www.uk.research.att.com/vnc or contact
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// the authors on vnc@uk.research.att.com for information on obtaining it.
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// vncEncodeHexT
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// This file implements the vncEncoder-derived vncEncodeHexT class.
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// This class overrides some vncEncoder functions to produce a
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// Hextile encoder. Hextile splits all top-level update rectangles
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// into smaller, 16x16 rectangles and encodes these using the
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// optimised Hextile sub-encodings.
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#include "vncEncodeHexT.h"
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#include "rfb.h"
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#include "MinMax.h"
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#include <stdlib.h>
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#include <time.h>
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vncEncodeHexT::vncEncodeHexT()
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{
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}
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vncEncodeHexT::~vncEncodeHexT()
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{
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}
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void
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vncEncodeHexT::Init()
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{
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vncEncoder::Init();
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}
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UINT
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vncEncodeHexT::RequiredBuffSize(UINT width, UINT height)
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{
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return vncEncoder::RequiredBuffSize(width, height) + (((width/16)+1) * ((height/16)+1));
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}
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UINT
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vncEncodeHexT::NumCodedRects(RECT &rect)
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{
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return 1;
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}
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/*
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* hextile.c
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*
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* Routines to implement Hextile Encoding
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*/
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#include <stdio.h>
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#include "rfb.h"
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/*
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* vncEncodeHexT::EncodeRect - send a rectangle using hextile encoding.
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*/
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UINT
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vncEncodeHexT::EncodeRect(BYTE *source, BYTE *dest, const RECT &rect, int offsetx, int offsety)
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{
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const UINT rectW = rect.right - rect.left;
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const UINT rectH = rect.bottom - rect.top;
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int encodedResult;
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// Create the rectangle header
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rfbFramebufferUpdateRectHeader *surh=(rfbFramebufferUpdateRectHeader *)dest;
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surh->r.x = (CARD16) rect.left;
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surh->r.y = (CARD16) rect.top;
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surh->r.w = (CARD16) (rectW);
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surh->r.h = (CARD16) (rectH);
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surh->r.x = Swap16IfLE(surh->r.x - offsetx);
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surh->r.y = Swap16IfLE(surh->r.y - offsety);
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surh->r.w = Swap16IfLE(surh->r.w);
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surh->r.h = Swap16IfLE(surh->r.h);
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surh->encoding = Swap32IfLE(rfbEncodingHextile);
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rectangleOverhead += sz_rfbFramebufferUpdateRectHeader;
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dataSize += ( rectW * rectH * m_remoteformat.bitsPerPixel) / 8;
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// Do the encoding
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switch (m_remoteformat.bitsPerPixel)
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{
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case 8:
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encodedResult = EncodeHextiles8(source, dest + sz_rfbFramebufferUpdateRectHeader,
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rect.left, rect.top, rectW, rectH);
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encodedSize += encodedResult;
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transmittedSize += sz_rfbFramebufferUpdateRectHeader + encodedResult;
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return sz_rfbFramebufferUpdateRectHeader + encodedResult;
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case 16:
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encodedResult = EncodeHextiles16(source, dest + sz_rfbFramebufferUpdateRectHeader,
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rect.left, rect.top, rectW, rectH);
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encodedSize += encodedResult;
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transmittedSize += sz_rfbFramebufferUpdateRectHeader + encodedResult;
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return sz_rfbFramebufferUpdateRectHeader + encodedResult;
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case 32:
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encodedResult = EncodeHextiles32(source, dest + sz_rfbFramebufferUpdateRectHeader,
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rect.left, rect.top, rectW, rectH);
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encodedSize += encodedResult;
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transmittedSize += sz_rfbFramebufferUpdateRectHeader + encodedResult;
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return sz_rfbFramebufferUpdateRectHeader + encodedResult;
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}
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return vncEncoder::EncodeRect(source, dest, rect, offsetx, offsety);
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}
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#define PUT_PIXEL8(pix) (dest[destoffset++] = (pix))
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#define PUT_PIXEL16(pix) (dest[destoffset++] = ((char*)&(pix))[0], \
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dest[destoffset++] = ((char*)&(pix))[1])
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#define PUT_PIXEL32(pix) (dest[destoffset++] = ((char*)&(pix))[0], \
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dest[destoffset++] = ((char*)&(pix))[1], \
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dest[destoffset++] = ((char*)&(pix))[2], \
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dest[destoffset++] = ((char*)&(pix))[3])
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#define DEFINE_SEND_HEXTILES(bpp) \
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\
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static UINT subrectEncode##bpp(CARD##bpp *src, BYTE *dest, \
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int w, int h, CARD##bpp bg, \
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CARD##bpp fg, BOOL mono); \
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static void testColours##bpp(CARD##bpp *data, int size, BOOL *mono, \
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BOOL *solid, CARD##bpp *bg, CARD##bpp *fg); \
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\
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\
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/* \
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* rfbSendHextiles \
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*/ \
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\
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UINT \
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vncEncodeHexT::EncodeHextiles##bpp(BYTE *source, BYTE *dest, \
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int rx, int ry, int rw, int rh) \
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{ \
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int x, y, w, h; \
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int rectoffset, destoffset; \
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CARD##bpp bg, fg, newBg, newFg; \
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BOOL mono, solid; \
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BOOL validBg = FALSE; \
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CARD##bpp clientPixelData[16*16*(bpp/8)]; \
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BOOL validFg = FALSE; \
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\
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destoffset = 0; \
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\
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for (y = ry; y < ry+rh; y += 16) \
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{ \
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for (x = rx; x < rx+rw; x += 16) \
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{ \
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w = h = 16; \
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if (rx+rw - x < 16) \
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w = rx+rw - x; \
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if (ry+rh - y < 16) \
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h = ry+rh - y; \
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\
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RECT hexrect; \
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hexrect.left = x; \
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hexrect.top = y; \
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hexrect.right = x+w; \
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hexrect.bottom = y+h; \
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Translate(source, (BYTE *) &clientPixelData, hexrect); \
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\
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rectoffset = destoffset; \
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dest[rectoffset] = 0; \
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destoffset++; \
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\
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testColours##bpp(clientPixelData, w * h, \
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&mono, &solid, &newBg, &newFg); \
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\
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if (!validBg || (newBg != bg)) \
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{ \
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validBg = TRUE; \
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bg = newBg; \
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dest[rectoffset] |= rfbHextileBackgroundSpecified; \
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PUT_PIXEL##bpp(bg); \
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} \
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\
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if (solid) \
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continue; \
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\
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dest[rectoffset] |= rfbHextileAnySubrects; \
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\
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if (mono) \
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{ \
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if (!validFg || (newFg != fg)) \
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{ \
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validFg = TRUE; \
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fg = newFg; \
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dest[rectoffset] |= rfbHextileForegroundSpecified; \
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PUT_PIXEL##bpp(fg); \
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} \
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} \
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else \
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{ \
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validFg = FALSE; \
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dest[rectoffset] |= rfbHextileSubrectsColoured; \
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} \
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\
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int encodedbytes = subrectEncode##bpp(clientPixelData, \
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dest + destoffset, \
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w, h, bg, fg, mono); \
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destoffset += encodedbytes; \
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if (encodedbytes == 0) \
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{ \
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/* encoding was too large, use raw */ \
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validBg = FALSE; \
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validFg = FALSE; \
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destoffset = rectoffset; \
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dest[destoffset++] = rfbHextileRaw; \
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\
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Translate(source, (BYTE *) (dest + destoffset), hexrect); \
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\
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destoffset += w * h * (bpp/8); \
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} \
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} \
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} \
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\
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return destoffset; \
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} \
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\
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static UINT \
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subrectEncode##bpp(CARD##bpp *src, BYTE *dest, int w, int h, CARD##bpp bg, \
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CARD##bpp fg, BOOL mono) \
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{ \
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CARD##bpp cl; \
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int x,y; \
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int i,j; \
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int hx=0,hy,vx=0,vy; \
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int hyflag; \
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CARD##bpp *seg; \
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CARD##bpp *line; \
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int hw,hh,vw,vh; \
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int thex,they,thew,theh; \
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int numsubs = 0; \
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int newLen; \
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int rectoffset; \
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int destoffset; \
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\
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destoffset = 0; \
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rectoffset = destoffset; \
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destoffset++; \
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\
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for (y=0; y<h; y++) \
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{ \
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line = src+(y*w); \
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for (x=0; x<w; x++) \
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{ \
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if (line[x] != bg) \
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{ \
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cl = line[x]; \
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hy = y-1; \
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hyflag = 1; \
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for (j=y; j<h; j++) \
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{ \
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seg = src+(j*w); \
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if (seg[x] != cl) {break;} \
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i = x; \
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while ((seg[i] == cl) && (i < w)) i += 1; \
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i -= 1; \
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if (j == y) vx = hx = i; \
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if (i < vx) vx = i; \
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if ((hyflag > 0) && (i >= hx)) \
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{ \
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hy += 1; \
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} \
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else \
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{ \
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hyflag = 0; \
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} \
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} \
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vy = j-1; \
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\
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/* We now have two possible subrects: (x,y,hx,hy) and \
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* (x,y,vx,vy). We'll choose the bigger of the two. \
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*/ \
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hw = hx-x+1; \
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hh = hy-y+1; \
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vw = vx-x+1; \
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vh = vy-y+1; \
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\
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thex = x; \
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they = y; \
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\
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if ((hw*hh) > (vw*vh)) \
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{ \
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thew = hw; \
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theh = hh; \
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} \
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else \
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{ \
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thew = vw; \
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theh = vh; \
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} \
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\
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if (mono) \
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{ \
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newLen = destoffset - rectoffset + 2; \
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} \
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else \
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{ \
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newLen = destoffset - rectoffset + bpp/8 + 2; \
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} \
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\
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if (newLen > (w * h * (bpp/8))) \
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return 0; \
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\
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numsubs += 1; \
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\
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if (!mono) PUT_PIXEL##bpp(cl); \
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\
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dest[destoffset++] = rfbHextilePackXY(thex,they); \
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dest[destoffset++] = rfbHextilePackWH(thew,theh); \
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\
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/* \
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* Now mark the subrect as done. \
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*/ \
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for (j=they; j < (they+theh); j++) \
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{ \
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for (i=thex; i < (thex+thew); i++) \
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{ \
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src[j*w+i] = bg; \
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} \
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} \
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} \
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} \
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} \
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\
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dest[rectoffset] = numsubs; \
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\
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return destoffset; \
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} \
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\
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\
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/* \
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* testColours() tests if there are one (solid), two (mono) or more \
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* colours in a tile and gets a reasonable guess at the best background \
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* pixel, and the foreground pixel for mono. \
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*/ \
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\
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static void \
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testColours##bpp(CARD##bpp *data, int size, \
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BOOL *mono, BOOL *solid, \
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CARD##bpp *bg, CARD##bpp *fg) \
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{ \
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CARD##bpp colour1, colour2; \
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int n1 = 0, n2 = 0; \
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*mono = TRUE; \
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*solid = TRUE; \
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\
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for (; size > 0; size--, data++) \
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{ \
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\
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if (n1 == 0) \
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colour1 = *data; \
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\
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if (*data == colour1) \
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{ \
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n1++; \
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continue; \
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} \
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\
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if (n2 == 0) \
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{ \
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*solid = FALSE; \
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colour2 = *data; \
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} \
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\
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if (*data == colour2) \
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{ \
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n2++; \
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continue; \
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} \
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\
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*mono = FALSE; \
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break; \
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} \
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\
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if (n1 > n2) \
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{ \
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*bg = colour1; \
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*fg = colour2; \
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} \
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else \
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{ \
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*bg = colour2; \
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*fg = colour1; \
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} \
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}
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DEFINE_SEND_HEXTILES(8)
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DEFINE_SEND_HEXTILES(16)
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DEFINE_SEND_HEXTILES(32)
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