2010-03-08 14:49:45 +00:00
|
|
|
// Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.
|
|
|
|
// Copyright (C) 2001 HorizonLive.com, Inc. All Rights Reserved.
|
|
|
|
//
|
|
|
|
// This file is part of the VNC system.
|
|
|
|
//
|
|
|
|
// The VNC system is free software; you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU General Public License as published by
|
|
|
|
// the Free Software Foundation; either version 2 of the License, or
|
|
|
|
// (at your option) any later version.
|
|
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU General Public License
|
|
|
|
// along with this program; if not, write to the Free Software
|
|
|
|
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
|
|
|
|
// USA.
|
|
|
|
//
|
|
|
|
// TightVNC distribution homepage on the Web: http://www.tightvnc.com/
|
|
|
|
//
|
|
|
|
// If the source code for the VNC system is not available from the place
|
|
|
|
// whence you received this file, check http://www.uk.research.att.com/vnc or contact
|
|
|
|
// the authors on vnc@uk.research.att.com for information on obtaining it.
|
|
|
|
|
|
|
|
|
|
|
|
// VSocket.h
|
|
|
|
|
|
|
|
// RFB V3.0
|
|
|
|
|
|
|
|
// The VSocket class provides simple socket functionality,
|
|
|
|
// independent of platform. Hurrah.
|
|
|
|
|
|
|
|
class VSocket;
|
|
|
|
|
|
|
|
#if (!defined(_ATT_VSOCKET_DEFINED))
|
|
|
|
#define _ATT_VSOCKET_DEFINED
|
|
|
|
|
|
|
|
#include <omnithread.h>
|
|
|
|
#include "VTypes.h"
|
|
|
|
|
|
|
|
// This class is used as a part of output queue
|
|
|
|
class AIOBlock
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
size_t data_size; // Data size in this block
|
|
|
|
char *data_ptr; // Beginning of the data buffer
|
|
|
|
AIOBlock *next; // Next block or NULL for the last block
|
|
|
|
|
|
|
|
AIOBlock(int size, const char *data = NULL) {
|
|
|
|
next = NULL;
|
|
|
|
data_size = size;
|
|
|
|
data_ptr = new char[size];
|
|
|
|
if (data_ptr && data)
|
|
|
|
memcpy(data_ptr, data, size);
|
|
|
|
}
|
|
|
|
~AIOBlock() {
|
|
|
|
if (data_ptr)
|
|
|
|
delete[] data_ptr;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
////////////////////////////
|
|
|
|
// Socket implementation
|
|
|
|
|
|
|
|
// Create one or more VSocketSystem objects per application
|
|
|
|
class VSocketSystem
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
VSocketSystem();
|
|
|
|
~VSocketSystem();
|
|
|
|
VBool Initialised() {return m_status;};
|
|
|
|
private:
|
|
|
|
VBool m_status;
|
|
|
|
};
|
|
|
|
|
|
|
|
// The main socket class
|
|
|
|
class VSocket
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// Constructor/Destructor
|
|
|
|
VSocket();
|
2010-03-24 00:00:05 +00:00
|
|
|
VSocket( WSAPROTOCOL_INFO * pSocketInfo, HANDLE hClose );
|
2010-03-08 14:49:45 +00:00
|
|
|
virtual ~VSocket();
|
|
|
|
|
|
|
|
////////////////////////////
|
|
|
|
// Socket implementation
|
|
|
|
|
|
|
|
// Create
|
|
|
|
// Create a socket and attach it to this VSocket object
|
|
|
|
VBool Create();
|
|
|
|
|
|
|
|
// Shutdown
|
|
|
|
// Shutdown the currently attached socket
|
|
|
|
VBool Shutdown();
|
|
|
|
|
|
|
|
// Close
|
|
|
|
// Close the currently attached socket
|
|
|
|
VBool Close();
|
|
|
|
|
|
|
|
// Bind
|
|
|
|
// Bind the attached socket to the specified port
|
|
|
|
// If localOnly is VTrue then the socket is bound only
|
|
|
|
// to the loopback adapter. If checkIfInUse is VTrue,
|
|
|
|
// then the socket won't be bound to an address which
|
|
|
|
// is already in use (i.e. accepts connections).
|
|
|
|
VBool Bind(const VCard port, const VBool localOnly = VFalse,
|
|
|
|
const VBool checkIfInUse = VFalse);
|
|
|
|
|
|
|
|
// Connect
|
|
|
|
// Make a stream socket connection to the specified port
|
|
|
|
// on the named machine.
|
|
|
|
VBool Connect(VStringConst address, const VCard port);
|
|
|
|
|
|
|
|
// Listen
|
|
|
|
// Set the attached socket to listen for connections
|
|
|
|
VBool Listen();
|
|
|
|
|
|
|
|
// Accept
|
|
|
|
// If the attached socket is set to listen then this
|
|
|
|
// call blocks waiting for an incoming connection, then
|
|
|
|
// returns a new socket object for the new connection
|
|
|
|
VSocket *Accept();
|
|
|
|
|
|
|
|
// TryAccept
|
|
|
|
// Non-blocking version of Accept. It waits for an
|
|
|
|
// incoming connection only for the specified number of
|
|
|
|
// milliseconds. It returns VFalse on error, otherwise stores
|
|
|
|
// either pointer to the new VSocket, or NULL on timeout
|
|
|
|
VBool TryAccept(VSocket **new_socket, long ms);
|
|
|
|
|
|
|
|
// GetPeerName
|
|
|
|
// If the socket is connected then this returns the name
|
|
|
|
// of the machine to which it is connected.
|
|
|
|
// This string MUST be copied before the next socket call...
|
|
|
|
VString GetPeerName();
|
|
|
|
|
|
|
|
// GetSockName
|
|
|
|
// If the socket exists then the name of the local machine
|
|
|
|
// is returned. This string MUST be copied before the next
|
|
|
|
// socket call!
|
|
|
|
VString GetSockName();
|
|
|
|
|
|
|
|
// Resolve
|
|
|
|
// Uses the Winsock API to resolve the supplied DNS name to
|
|
|
|
// an IP address and returns it as an Int32
|
|
|
|
static VCard32 Resolve(VStringConst name);
|
|
|
|
|
|
|
|
// SetTimeout
|
|
|
|
// Sets the socket timeout on reads and writes.
|
|
|
|
VBool SetTimeout(VCard32 secs);
|
|
|
|
|
|
|
|
// I/O routines
|
|
|
|
|
|
|
|
// Send and Read return the number of bytes sent or recieved.
|
|
|
|
VInt Send(const char *buff, const VCard bufflen);
|
|
|
|
VInt Read(char *buff, const VCard bufflen);
|
|
|
|
|
|
|
|
// SendExact and ReadExact attempt to send and recieve exactly
|
|
|
|
// the specified number of bytes.
|
|
|
|
VBool SendExact(const char *buff, const VCard bufflen);
|
|
|
|
VBool ReadExact(char *buff, const VCard bufflen);
|
|
|
|
|
|
|
|
// SendQueued sends as much data as possible immediately,
|
|
|
|
// and puts remaining bytes in a queue, to be sent later.
|
|
|
|
VBool SendQueued(const char *buff, const VCard bufflen);
|
|
|
|
|
|
|
|
////////////////////////////
|
|
|
|
// Internal structures
|
|
|
|
protected:
|
|
|
|
// The internal socket id
|
|
|
|
int sock;
|
2010-03-24 00:00:05 +00:00
|
|
|
HANDLE hCloseEvent;
|
2010-03-08 14:49:45 +00:00
|
|
|
|
|
|
|
// Output queue
|
|
|
|
size_t bytes_sent;
|
|
|
|
AIOBlock *out_queue;
|
|
|
|
omni_mutex queue_lock;
|
|
|
|
|
|
|
|
VBool SendFromQueue();
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // _ATT_VSOCKET_DEFINED
|