2006-06-13 20:33:01 +00:00
|
|
|
require "rex/text"
|
|
|
|
|
|
|
|
module Rex
|
|
|
|
module Encoder
|
|
|
|
module NDR
|
|
|
|
|
|
|
|
# Provide padding to align the string to the 32bit boundary
|
2009-10-16 18:27:18 +00:00
|
|
|
def NDR.align(string)
|
|
|
|
return "\x00" * ((4 - (string.length & 3)) & 3)
|
|
|
|
end
|
2006-06-13 20:33:01 +00:00
|
|
|
|
2009-10-16 18:27:18 +00:00
|
|
|
# Encode a 4 byte long
|
|
|
|
# use to encode:
|
|
|
|
# long element_1;
|
|
|
|
def NDR.long(string)
|
|
|
|
return [string].pack('V')
|
|
|
|
end
|
2006-06-23 06:20:52 +00:00
|
|
|
|
2009-10-16 18:27:18 +00:00
|
|
|
# Encode a 2 byte short
|
|
|
|
# use to encode:
|
|
|
|
# short element_1;
|
|
|
|
def NDR.short(string)
|
|
|
|
return [string].pack('v')
|
|
|
|
end
|
|
|
|
|
|
|
|
# Encode a single byte
|
|
|
|
# use to encode:
|
|
|
|
# byte element_1;
|
|
|
|
def NDR.byte(string)
|
|
|
|
return [string].pack('c')
|
|
|
|
end
|
|
|
|
|
|
|
|
# Encode a byte array
|
|
|
|
# use to encode:
|
|
|
|
# char element_1
|
|
|
|
def NDR.UniConformantArray(string)
|
|
|
|
return long(string.length) + string + align(string)
|
|
|
|
end
|
|
|
|
|
|
|
|
# Encode a string
|
|
|
|
# use to encode:
|
|
|
|
# char *element_1;
|
|
|
|
def NDR.string(string)
|
|
|
|
string << "\x00" # null pad
|
|
|
|
return long(string.length) + long(0) + long(string.length) + string + align(string)
|
|
|
|
end
|
|
|
|
|
|
|
|
# Encode a string
|
|
|
|
# use to encode:
|
|
|
|
# w_char *element_1;
|
|
|
|
def NDR.wstring(string)
|
|
|
|
string << "\x00" # null pad
|
|
|
|
return long(string.length) + long(0) + long(string.length) + Rex::Text.to_unicode(string) + align(Rex::Text.to_unicode(string))
|
|
|
|
end
|
|
|
|
|
|
|
|
# Encode a string and make it unique
|
|
|
|
# use to encode:
|
|
|
|
# [unique] w_char *element_1;
|
|
|
|
def NDR.uwstring(string)
|
|
|
|
string << "\x00" # null pad
|
|
|
|
return long(rand(0xffffffff))+long(string.length) + long(0) + long(string.length) + Rex::Text.to_unicode(string) + align(Rex::Text.to_unicode(string))
|
|
|
|
end
|
|
|
|
|
|
|
|
# Encode a string that is already unicode encoded
|
|
|
|
# use to encode:
|
|
|
|
# w_char *element_1;
|
|
|
|
def NDR.wstring_prebuilt(string)
|
|
|
|
# if the string len is odd, thats bad!
|
|
|
|
if string.length % 2 > 0
|
|
|
|
string << "\x00"
|
|
|
|
end
|
|
|
|
len = string.length / 2;
|
|
|
|
return long(len) + long(0) + long(len) + string + align(string)
|
|
|
|
end
|
|
|
|
|
|
|
|
# alias to wstring, going away soon
|
|
|
|
def NDR.UnicodeConformantVaryingString(string)
|
|
|
|
NDR.wstring(string)
|
|
|
|
end
|
2006-06-13 20:33:01 +00:00
|
|
|
|
2009-10-16 18:27:18 +00:00
|
|
|
# alias to wstring_prebuilt, going away soon
|
|
|
|
def NDR.UnicodeConformantVaryingStringPreBuilt(string)
|
|
|
|
NDR.wstring_prebuilt(string)
|
|
|
|
end
|
2006-06-13 20:33:01 +00:00
|
|
|
|
|
|
|
end
|
|
|
|
end
|
2009-03-08 07:55:47 +00:00
|
|
|
end
|