BloodHound/main.js

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JavaScript
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const electron = require('electron')
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// Module to control application life.
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const app = electron.app
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// Module to create native browser window.
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const BrowserWindow = electron.BrowserWindow
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// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
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let mainWindow
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function createWindow () {
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// Create the browser window.
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mainWindow = new BrowserWindow({width: 1280, height: 800, icon:__dirname + '/src/img/favicon.ico'})
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// and load the index.html of the app.
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mainWindow.loadURL(`file://${__dirname}/index.html`)
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// Open the DevTools.
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//mainWindow.webContents.openDevTools()
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// Emitted when the window is closed.
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mainWindow.on('closed', function () {
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// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
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mainWindow = null
})
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}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
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app.on('ready', createWindow)
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// Quit when all windows are closed.
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app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
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app.quit()
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}
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})
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app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (mainWindow === null) {
createWindow()
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}
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})
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// In this file you can include the rest of your app's specific main process
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// code. You can also put them in separate files and require them here.