New Payload - Little Labyrinth
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#!/bin/bash
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# Title: Little Labyrinth
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# Description: Quacking text adventure
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# Author: Cribbit
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# Version: 1.0
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# Category: General
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# Prop: Andrew Petro - BashVenture And All the Hak5 team!!!
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MATCH shall we play a game
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# variables
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char=/root/loot/croc_char.log
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noob=0
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cow=0
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abs=0
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free=0
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pineapple=0
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fox=1
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damage=0
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fight=0
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quack_line () {
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if [[ $2 -eq 1 ]]; then
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QUACK ENTER
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fi
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QUACK STRING "$1"
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QUACK ENTER
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}
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quack_cmds () {
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quack_line "Commands are: n, e, s, w, i and q" 1
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}
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wait_input () {
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# echo waiting
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QUACK STRING "> "
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cnt=$(wc -m "$char" | awk {'print $1'})
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while : ; do
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cnt2=$(wc -m "$char" | awk {'print $1'})
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if [ "$cnt" -ne "$cnt2" ]; then
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break
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fi
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sleep .5
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done
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tail -c 1 "$char"
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}
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good_bye () {
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quack_line "Good Bye" 1
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exit
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}
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dead () {
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quack_line "Your Dead :-(" 1
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quack_line "Could have been worst, you might of have died of dysentery"
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quack_line "Please try again !!" 1
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good_bye
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}
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wall_desc () {
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case $(($RANDOM % 16 + 1)) in
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1 ) quack_line "Nope. Wall." 1 ;;
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2 ) quack_line "WALL EQUALS TRUE." 1 ;;
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3 ) quack_line "Wall face, face wall." 1 ;;
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4 ) quack_line "Somehow you think walls don't apply to you. They do." 1 ;;
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5 ) quack_line "You take a look at the decor. It's pretty nice." 1 ;;
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6 ) quack_line "Nothing but wall here." 1 ;;
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7 ) quack_line "You can't walk through walls" 1 ;;
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8 ) quack_line "You faceplant the wall. Idiot." 1 ;;
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9 ) quack_line "You were going to go that way, then you took a wall to the face." 1 ;;
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10 ) quack_line "Not much over here." 1 ;;
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11 ) quack_line "There's a curtain - but no window behind it. How odd." 1 ;;
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12 ) quack_line "Seriously? Though the wall? Sorry, No." 1 ;;
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13 ) quack_line "Right, let me explain this whole 'wall' thing to you..." 1 ;;
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14 ) quack_line "You attempt to walk through the wall. You fail." 1 ;;
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15 ) quack_line "I'd tell you a joke about a twenty foot wall, but you'd never get over it." 1 ;;
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16 ) quack_line "This wall has wires hanging out of it. It may be a threat!" 1 ;;
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esac
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}
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ascii_art () {
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quack_line " ) o _)_ _)_ ) _ ) _ ( _ _ o _ _)_ ( _ " 1
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quack_line "(__ ( (_ (_ ( )_) (__ (_( )_) (_( ) ( ) ) (_ ) )"
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quack_line " (_ _) "
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}
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room_start () {
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ascii_art
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quack_line "Will you be able to escape!!!"
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quack_line "Commands :" 1
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quack_line "n = north"
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quack_line "e = east"
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quack_line "s = south"
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quack_line "w = west"
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quack_line "i = interact"
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quack_line "q = quit"
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QUACK ENTER
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quack_line "Upon awakening, you find your self in a room, you do not recognise." 1
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quack_line "The room is dark but you can see a door to the north of you."
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quack_line "You never know you might find a cake."
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while true; do
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command=$( wait_input )
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case $command in
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n ) room1 ;;
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s ) wall_desc ;;
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w ) wall_desc ;;
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e ) wall_desc ;;
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i )
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quack_line "There is nothing in this room." 1 ;;
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q )
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good_bye
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;;
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* ) quack_cmds ;;
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esac
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done
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}
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room1 () {
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quack_line "The room is well lit with a small table there is something on it!" 1
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quack_line "The exits are north east and west." 1
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while true; do
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command=$( wait_input )
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case $command in
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n ) room4 ;;
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s ) quack_line "The door is locked" 1 ;;
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w ) room3 ;;
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e ) room2 ;;
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i )
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if [[ $noob -eq 0 ]]; then
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quack_line "oh it's NOOB LUBE!!" 1
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quack_line "you apply it liberally"
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noob=1
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else
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quack_line "you have use the whole tube" 1
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fi ;;
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q )
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good_bye
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;;
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* ) quack_cmds ;;
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esac
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done
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}
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room2 () {
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quack_line "You entered a hallway!" 1
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quack_line "The exits are north, south and west." 1
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while true; do
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command=$( wait_input )
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case $command in
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n ) room6 ;;
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s ) room7 ;;
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w ) room1 ;;
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e ) quack_line "There is something scratch on the wall" 1
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quack_line "EEF5204D6A" ;;
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i )
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quack_line "There is nothing in this room." 1 ;;
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q )
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good_bye
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;;
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* ) quack_cmds ;;
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esac
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done
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}
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room3 () {
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quack_line "The room has a high ceiling held up by four large pillars" 1
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quack_line "The exits are north and east." 1
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while true; do
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command=$( wait_input )
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case $command in
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n ) room5 ;;
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s ) wall_desc ;;
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w ) quack_line "There is an advert telling you the benefits of the freeze pop diet." 1 ;;
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e ) room1 ;;
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i )
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quack_line "There is nothing in this room (apart form something on the west wall)" 1 ;;
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q )
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good_bye
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;;
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* ) quack_cmds ;;
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esac
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done
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}
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room4 () {
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quack_line "You find yourself in a cosy room, there is a cat sitting in front of a large fireplace." 1
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quack_line "The exits are north and south." 1
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while true; do
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command=$( wait_input )
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case $command in
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n ) room10 ;;
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s ) room1 ;;
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w ) wall_desc ;;
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e ) wall_desc ;;
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i )
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quack_line "You stroke the cat, it purrs generally." 1 ;;
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q )
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good_bye
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;;
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* ) quack_cmds ;;
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esac
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done
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}
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room5 () {
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quack_line "You're in a large room." 1
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quack_line "Hanging from the ceiling is a huge chandelier."
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quack_line "It's soo shiny."
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quack_line "Well, it's not for you." 1
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quack_line "You're just looking at a text editor."
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quack_line "You'd have to turn your display brightness up to max."
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quack_line "And it still wouldn't be a bright and shiny as this."
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quack_line "It's so bright you can't see the exits." 1
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while true; do
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command=$( wait_input )
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case $command in
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n ) room14 ;;
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s ) room3 ;;
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w ) wall_desc;;
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e ) wall_desc ;;
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i )
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quack_line "You search your pockets for sunglasses." 1
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quack_line "You don't have any." ;;
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q )
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good_bye
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;;
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* ) quack_cmds ;;
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esac
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done
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}
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room6 () {
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quack_line "It look like a bar!!!" 1
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quack_line "The exits are north and south." 1
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while true; do
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command=$( wait_input )
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case $command in
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n ) room16 ;;
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s ) room2 ;;
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w ) wall_desc ;;
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e ) wall_desc ;;
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i )
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quack_line "You drink all the booze, but instead of hacking all the things." 1
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quack_line "You do a barrel roll." ;;
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q )
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good_bye
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;;
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* ) quack_cmds ;;
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esac
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done
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}
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room7 () {
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quack_line "This must be the boiler room pipes everywhere." 1
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quack_line "The exits are north and east." 1
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while true; do
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command=$( wait_input )
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case $command in
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n ) room2 ;;
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s ) wall_desc ;;
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w ) wall_desc ;;
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e ) room17 ;;
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i )
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quack_line "Pipe all the things." 1 ;;
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q )
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good_bye
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;;
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* ) quack_cmds ;;
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esac
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done
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}
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room8 () {
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#0303
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quack_line "Wow, lots of arcade machines" 1
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quack_line "what is this 1984"
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quack_line "The exits are south and west." 1
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while true; do
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command=$( wait_input )
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case $command in
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n ) wall_desc ;;
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s ) room27 ;;
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w ) room21 ;;
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e ) wall_desc ;;
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i )
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quack_line "You play of the machines for a bit" 1
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quack_line "Then you notice a leaflet."
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quack_line "Feed up of playing by yourself? Rent a player 2 with player2rentals.com" ;;
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q )
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good_bye
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;;
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* ) quack_cmds ;;
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esac
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done
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}
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room9 () {
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quack_line "It's a store room. It's full of old MicroShaft products" 1
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quack_line "The exits are west." 1
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while true; do
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command=$( wait_input )
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case $command in
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n ) wall_desc ;;
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s ) wall_desc ;;
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w ) room27 ;;
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e ) wall_desc ;;
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i )
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quack_line "oh, it the mini I bet it's BLT drive when AWOL" 1 ;;
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q )
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good_bye
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;;
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* ) quack_cmds ;;
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esac
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done
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}
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room10 () {
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quack_line "You enter hallway you find a packed of" 1
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quack_line "Conficker doodles"
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quack_line "The exits are south and west." 1
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while true; do
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command=$( wait_input )
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case $command in
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n ) wall_desc ;;
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s ) room4 ;;
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w ) room14 ;;
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e ) wall_desc ;;
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i )
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quack_line "You look at the use by date 2009." 1
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quack_line "You put them back down." ;;
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q )
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good_bye
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;;
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* ) quack_cmds ;;
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esac
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done
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}
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room11 () {
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quack_line "You enter what looks like a living room." 1
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quack_line "That sofa looks comfy."
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quack_line "The exits are north and south." 1
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while true; do
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command=$( wait_input )
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case $command in
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n ) room13 ;;
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s ) room21 ;;
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w ) wall_desc ;;
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e ) wall_desc ;;
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i )
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quack_line "You sit on the sofa." 1
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quack_line "There is something next to you."
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quack_line "It's a Fail Bus Ticket"
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quack_line "Fail Bus going nowhere at the speed of fail." ;;
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q )
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good_bye
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;;
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* ) quack_cmds ;;
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esac
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done
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}
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room12 () {
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quack_line "There is someone standing in the corner, they look upset" 1
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quack_line "The exits are north." 1
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while true; do
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command=$( wait_input )
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case $command in
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n ) room18 ;;
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s ) wall_desc ;;
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w ) wall_desc ;;
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e ) wall_desc ;;
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i )
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quack_line "They say their name is TobyToby and they are suffering from Borked Bits" 1 ;;
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q )
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good_bye
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;;
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* ) quack_cmds ;;
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esac
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done
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}
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room13 () {
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quack_line "There is a long haired man sitting at a table" 1
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quack_line "The exits are north and south." 1
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while true; do
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command=$( wait_input )
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case $command in
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n ) room15 ;;
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s ) room11 ;;
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w ) wall_desc ;;
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e ) wall_desc ;;
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i )
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if [[ $cow -eq 0 ]]; then
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quack_line "It's dangerous to go alone, take this!" 1
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quack_line "a small plush COW!!!"
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cow=1
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else
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quack_line "Hey! Listen! I gave you the cow" 1
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fi ;;
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q )
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good_bye
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;;
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* ) quack_cmds ;;
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esac
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done
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}
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room14 () {
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quack_line "Why, that's the second biggest network monkey" 1
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quack_line "I've ever seen"
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quack_line "The exits are south, east and west." 1
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while true; do
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command=$( wait_input )
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case $command in
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n ) wall_desc ;;
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s ) room5 ;;
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w ) room15 ;;
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e ) room10 ;;
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i )
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quack_line "You have a cuddle with the network monkey, and feel better about your predicament" 1 ;;
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q )
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good_bye
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;;
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* ) quack_cmds ;;
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esac
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done
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}
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room15 () {
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quack_line "Room 101." 1
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quack_line "The exits are south and east." 1
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while true; do
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command=$( wait_input )
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case $command in
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n ) wall_desc ;;
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s ) room13 ;;
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w ) quack_line "Scratch and Sniff packet stickers, nice GBMP" 1 ;;
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e ) room14 ;;
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i )
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quack_line "There is nothing in this room." 1 ;;
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q )
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good_bye
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;;
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* ) quack_cmds ;;
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esac
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done
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}
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room16 () {
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quack_line "You're in that place where i put that thing that time." 1
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quack_line "The exits are south and east." 1
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while true; do
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command=$( wait_input )
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case $command in
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n ) wall_desc ;;
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s ) room6 ;;
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w ) wall_desc ;;
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e ) room20 ;;
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i )
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quack_line "You find a floppy disk." 1 ;;
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q )
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good_bye
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;;
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* ) quack_cmds ;;
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esac
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done
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}
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room17 () {
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quack_line "Not another hallway." 1
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quack_line "It's like I'm running out of ideas for room descriptions."
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quack_line "The exits are south and west." 1
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while true; do
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command=$( wait_input )
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case $command in
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n ) wall_desc ;;
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s ) room33 ;;
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w ) room7 ;;
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e ) wall_desc ;;
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i )
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quack_line "There is nothing in this room." 1 ;;
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q )
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good_bye
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;;
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* ) quack_cmds ;;
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esac
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done
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}
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room18 () {
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quack_line "I think you ought to know I'm feeling very depressed." 1
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quack_line "Brain the size of a planet"
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quack_line "And all you've got me doing is QUACKing out new room descriptions."
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quack_line "Who ever heard of a croc quacking?" 1
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while true; do
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command=$( wait_input )
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case $command in
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n ) room20 ;;
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s ) room12 ;;
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w ) wall_desc ;;
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e ) wall_desc ;;
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i )
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quack_line "I could calculate your chance of survival, but you won't like it." 1 ;;
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q )
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good_bye
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;;
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* ) quack_cmds ;;
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esac
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done
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}
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room19 () {
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quack_line "As you walk into the room the door lock behind you!" 1
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QUACK DELAY 500
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quack_line "You start to see a faint red glow, then you hear:"
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QUACK DELAY 500
|
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quack_line "Do not attempt to adjust your text editor"
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quack_line "It is I the most awesome and omnipotent"
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QUACK DELAY 500
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quack_line "EVIL SERVER" 1
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QUACK DELAY 500
|
||||
quack_line "Together me and my script kiddies will take over hak.5 once and for all!!!" 1
|
||||
|
||||
while true; do
|
||||
command=$( wait_input )
|
||||
case $command in
|
||||
i )
|
||||
quack_line "EVIL SERVER goes from the attack" 1
|
||||
((fight=fight+1))
|
||||
case $fight in
|
||||
1 )
|
||||
if [[ $noob -eq 0 ]]; then
|
||||
quack_line "You didn't apply the noob lube you take a hit"
|
||||
((damage=damage+1))
|
||||
else
|
||||
quack_line "The noob lube protected you from the hit"
|
||||
fi
|
||||
;;
|
||||
2 )
|
||||
if [[ $abs -eq 0 ]]; then
|
||||
quack_line "You didn't find the special powers you take a hit"
|
||||
((damage=damage+1))
|
||||
else
|
||||
quack_line "Your newly acquired abs protected you from the hit"
|
||||
fi
|
||||
;;
|
||||
4 )
|
||||
if [[ $free -eq 0 ]]; then
|
||||
quack_line "Wait what you didn't get you free copy of nmap"
|
||||
quack_line "Sorry, you take a hit"
|
||||
((damage=damage+1))
|
||||
else
|
||||
quack_line "The copy of nmap protected you from the hit"
|
||||
fi
|
||||
;;
|
||||
3 )
|
||||
if [[ $cow -eq 0 ]]; then
|
||||
quack_line "What you didn't get the cow"
|
||||
quack_line "What's wrong with you?"
|
||||
quack_line "You take a hit"
|
||||
((damage=damage+1))
|
||||
else
|
||||
quack_line "The Cow protected you from the hit"
|
||||
fi
|
||||
;;
|
||||
* )
|
||||
if [[ $damage -gt 2 ]]; then
|
||||
quack_line "You've taken to much damage"
|
||||
dead
|
||||
else
|
||||
quack_line "You walk over, unplug him and leave through the door." 1
|
||||
QUACK DELAY 500
|
||||
quack_line "That was a bit anticlimatic." 1
|
||||
quack_line "Thank you for playing"
|
||||
QUACK DELAY 500
|
||||
ascii_art
|
||||
good_bye
|
||||
fi
|
||||
;;
|
||||
esac
|
||||
;;
|
||||
* ) quack_line "You can't run away now !!!" 1
|
||||
;;
|
||||
esac
|
||||
done
|
||||
}
|
||||
|
||||
room20 () {
|
||||
quack_line "There is something moving a round in here" 1
|
||||
quack_line "The exits are south and west." 1
|
||||
while true; do
|
||||
command=$( wait_input )
|
||||
case $command in
|
||||
n ) wall_desc ;;
|
||||
s ) room18 ;;
|
||||
w ) room16 ;;
|
||||
e ) wall_desc ;;
|
||||
i )
|
||||
quack_line "It's a glider it likes to mubix mubix" 1 ;;
|
||||
q )
|
||||
good_bye
|
||||
;;
|
||||
* ) quack_cmds ;;
|
||||
esac
|
||||
done
|
||||
}
|
||||
|
||||
room21 () {
|
||||
quack_line "It's a kitchen!!!" 1
|
||||
quack_line "Maybe there is something to eat"
|
||||
quack_line "The exits are north and east." 1
|
||||
while true; do
|
||||
command=$( wait_input )
|
||||
case $command in
|
||||
n ) room11 ;;
|
||||
s ) wall_desc ;;
|
||||
w ) wall_desc ;;
|
||||
e ) room8 ;;
|
||||
i )
|
||||
quack_line "You have a nice big bowl of Hax0rFlakes" 1
|
||||
quack_line "Wow a free copy of nmap"
|
||||
free=1;;
|
||||
q )
|
||||
good_bye
|
||||
;;
|
||||
* ) quack_cmds ;;
|
||||
esac
|
||||
done
|
||||
}
|
||||
|
||||
room22 () {
|
||||
quack_line "This room is full of flamingos" 1
|
||||
quack_line "The exits are north." 1
|
||||
while true; do
|
||||
command=$( wait_input )
|
||||
case $command in
|
||||
n ) room33 ;;
|
||||
s|w|e ) quack_line "FLAMINGOS, if only you had an action figure with kung-fu grip" 1 ;;
|
||||
i )
|
||||
quack_line "Strange this flamingo is made of plastic, with a label on it" 1
|
||||
quack_line "property of Paul" ;;
|
||||
q )
|
||||
good_bye
|
||||
;;
|
||||
* ) quack_cmds ;;
|
||||
esac
|
||||
done
|
||||
}
|
||||
|
||||
room23 () {
|
||||
quack_line "There is someone sitting in a Miata" 1
|
||||
quack_line "I wonder how they got it to fit in such a small room."
|
||||
quack_line "The exits are north and east." 1
|
||||
while true; do
|
||||
command=$( wait_input )
|
||||
case $command in
|
||||
n ) room26 ;;
|
||||
s ) wall_desc ;;
|
||||
w ) wall_desc ;;
|
||||
e ) room32 ;;
|
||||
i )
|
||||
quack_line "You tap on the window" 1
|
||||
quack_line "they show you their multi pass" ;;
|
||||
q )
|
||||
good_bye
|
||||
;;
|
||||
* ) quack_cmds ;;
|
||||
esac
|
||||
done
|
||||
}
|
||||
|
||||
room24 () {
|
||||
quack_line "There is a fox with a dapper moustache wearing sunglasses." 1
|
||||
quack_line "They seem to be holding some sort of fruit."
|
||||
|
||||
while true; do
|
||||
command=$( wait_input )
|
||||
case $command in
|
||||
n ) wall_desc ;;
|
||||
s )
|
||||
if [[ $pineapple -eq 0 ]]; then
|
||||
quack_line "did that wall just wobble?" 1
|
||||
else
|
||||
room30
|
||||
fi ;;
|
||||
w ) room32 ;;
|
||||
e ) quack_line "a poster, i heart pizza" 1 ;;
|
||||
i )
|
||||
if [[ $pineapple -eq 0 ]]; then
|
||||
quack_line "the fruit it's a pineapple with a small button." 1
|
||||
QUACK STRING "you push the button for 4 seconds"
|
||||
QUACK DELAY 100
|
||||
QUACK .
|
||||
QUACK DELAY 100
|
||||
QUACK .
|
||||
QUACK DELAY 100
|
||||
QUACK .
|
||||
QUACK DELAY 100
|
||||
quack_line " did anything happen?"
|
||||
pineapple=1
|
||||
else
|
||||
case $fox in
|
||||
1 ) quack_line "Stop pressing the button you are going to make the fox angry" 1 ;;
|
||||
2 ) quack_line "the fox raises an eye brow" 1 ;;
|
||||
3 ) quack_line "the fox is starting to snarl" 1 ;;
|
||||
4 ) quack_line "they are reaching for their ban hammer" 1 ;;
|
||||
* )
|
||||
quack_line "they hit you on your head" 1
|
||||
dead
|
||||
;;
|
||||
esac
|
||||
((fox=fox+1))
|
||||
fi ;;
|
||||
q )
|
||||
good_bye
|
||||
;;
|
||||
* ) quack_cmds ;;
|
||||
esac
|
||||
done
|
||||
|
||||
}
|
||||
|
||||
room25 () {
|
||||
#2316
|
||||
quack_line "There is a large tree in front of you." 1
|
||||
quack_line "With a squirrel on one of the brunches."
|
||||
quack_line "The exits are north and east." 1
|
||||
while true; do
|
||||
command=$( wait_input )
|
||||
case $command in
|
||||
n ) room32 ;;
|
||||
s ) wall_desc ;;
|
||||
w ) room29 ;;
|
||||
e ) wall_desc ;;
|
||||
i )
|
||||
quack_line "The squirrel says his name is Brian." 1
|
||||
quack_line "That strange, he seems to be stuffed with an old duster." ;;
|
||||
q )
|
||||
good_bye
|
||||
;;
|
||||
* ) quack_cmds ;;
|
||||
esac
|
||||
done
|
||||
|
||||
}
|
||||
|
||||
room26 () {
|
||||
quack_line "There is a large machine with a button on it." 1
|
||||
quack_line "The exits are south and east." 1
|
||||
while true; do
|
||||
command=$( wait_input )
|
||||
case $command in
|
||||
n ) wall_desc ;;
|
||||
s ) room23 ;;
|
||||
w ) wall_desc ;;
|
||||
e ) room27 ;;
|
||||
i )
|
||||
quack_line "The machine whirls and gurgles, then a cup pops out." 1
|
||||
quack_line "Yum it's a slushy, very refreshing." ;;
|
||||
q )
|
||||
good_bye
|
||||
;;
|
||||
* ) quack_cmds ;;
|
||||
esac
|
||||
done
|
||||
|
||||
}
|
||||
|
||||
room27 () {
|
||||
quack_line "IT'S ROOM, OK" 1
|
||||
quack_line "You don't like the description"
|
||||
quack_line "Make a pull request"
|
||||
quack_line "The exits are north, east and west." 1
|
||||
while true; do
|
||||
command=$( wait_input )
|
||||
case $command in
|
||||
n ) room8 ;;
|
||||
s ) wall_desc ;;
|
||||
w ) room26 ;;
|
||||
e ) room9 ;;
|
||||
i )
|
||||
quack_line "There is nothing in this room." 1 ;;
|
||||
q )
|
||||
good_bye
|
||||
;;
|
||||
* ) quack_cmds ;;
|
||||
esac
|
||||
done
|
||||
|
||||
}
|
||||
|
||||
room28 () {
|
||||
quack_line "You're in a small room with two fence panels." 1
|
||||
quack_line "The exits are north, east and west." 1
|
||||
while true; do
|
||||
command=$( wait_input )
|
||||
case $command in
|
||||
n ) room31 ;;
|
||||
s ) wall_desc ;;
|
||||
w ) room30 ;;
|
||||
e ) room19 ;;
|
||||
i )
|
||||
quack_line "You note that both fence panels are coved in" 1
|
||||
quack_line "STICKERS!!!"
|
||||
;;
|
||||
q )
|
||||
good_bye
|
||||
;;
|
||||
* ) quack_cmds ;;
|
||||
esac
|
||||
done
|
||||
|
||||
}
|
||||
|
||||
room29 () {
|
||||
quack_line "There must of been some sort of Glytch." 1
|
||||
quack_line "You're back in the room you started in." 1
|
||||
quack_line "The room is still dark but you can see the door to the north of you."
|
||||
quack_line "But hey at least you recognise the room."
|
||||
|
||||
while true; do
|
||||
command=$( wait_input )
|
||||
case $command in
|
||||
n ) room1 ;;
|
||||
s ) wall_desc ;;
|
||||
w ) wall_desc ;;
|
||||
e ) wall_desc ;;
|
||||
i )
|
||||
quack_line "There is nothing in this room." 1 ;;
|
||||
q )
|
||||
good_bye
|
||||
;;
|
||||
* ) quack_cmds ;;
|
||||
esac
|
||||
done
|
||||
}
|
||||
|
||||
room30 () {
|
||||
quack_line "This room seem to be made of fake bricks." 1
|
||||
quack_line "The exits are north and east." 1
|
||||
while true; do
|
||||
command=$( wait_input )
|
||||
case $command in
|
||||
n ) room24 ;;
|
||||
s ) quack_line "how weird there seem to be a framed motherboard hanging on this wall." 1 ;;
|
||||
w ) wall_desc ;;
|
||||
e ) room28 ;;
|
||||
i )
|
||||
quack_line "There is nothing in this room." 1 ;;
|
||||
q )
|
||||
good_bye
|
||||
;;
|
||||
* ) quack_cmds ;;
|
||||
esac
|
||||
done
|
||||
}
|
||||
|
||||
room31 () {
|
||||
quack_line "There is a girl she says she can give special powers." 1
|
||||
quack_line "The exits are south." 1
|
||||
while true; do
|
||||
command=$( wait_input )
|
||||
case $command in
|
||||
n ) wall_desc ;;
|
||||
s ) room28 ;;
|
||||
w ) wall_desc ;;
|
||||
e ) wall_desc ;;
|
||||
i )
|
||||
if [[ $abs -eq 0 ]]; then
|
||||
quack_line "She takes out a marker and draws abs on you." 1
|
||||
abs=1
|
||||
else
|
||||
quack_line "what more do you want." 1
|
||||
fi ;;
|
||||
q )
|
||||
good_bye
|
||||
;;
|
||||
* ) quack_cmds ;;
|
||||
esac
|
||||
done
|
||||
|
||||
}
|
||||
|
||||
room32 () {
|
||||
quack_line "This is not a room nor a pipe." 1
|
||||
quack_line "The exits are south, east and west." 1
|
||||
while true; do
|
||||
command=$( wait_input )
|
||||
case $command in
|
||||
n ) wall_desc ;;
|
||||
s ) room25 ;;
|
||||
w ) room23 ;;
|
||||
e ) room24 ;;
|
||||
i )
|
||||
quack_line "There is nothing in this room." 1 ;;
|
||||
q )
|
||||
good_bye
|
||||
;;
|
||||
* ) quack_cmds ;;
|
||||
esac
|
||||
done
|
||||
}
|
||||
|
||||
room33 () {
|
||||
# 2601
|
||||
quack_line "The room you have entered is covered in some sort of drape." 1
|
||||
quack_line "The exits are north, south and west." 1
|
||||
while true; do
|
||||
command=$( wait_input )
|
||||
case $command in
|
||||
n ) room17 ;;
|
||||
s ) room22 ;;
|
||||
w ) room29 ;;
|
||||
e ) quack_line "There is something written on the wall." 1
|
||||
quack_line "Short'a fuse, big'a boom!" ;;
|
||||
i )
|
||||
quack_line "There is nothing to do this room." 1 ;;
|
||||
q )
|
||||
good_bye
|
||||
;;
|
||||
* ) quack_cmds ;;
|
||||
esac
|
||||
done
|
||||
}
|
||||
|
||||
room_start
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
# Little Labyrinth
|
||||
* Author: Cribbit
|
||||
* Version: 1.0
|
||||
* Target: any
|
||||
* Category: General
|
||||
* Attackmode: HID
|
||||
* Props: Andrew Petro - BashVenture and all the Hak5 team!!!
|
||||
|
||||
## Change Log
|
||||
| Version | Changes |
|
||||
| ------- | ------------------------------|
|
||||
| 1.0 | Initial release |
|
||||
|
||||
## Description
|
||||
Quacking text adventure
|
||||
|
||||
Open a text editor, start the game and enjoy this basic text adventure.
|
||||
|
||||
## Match
|
||||
shall we play a game
|
||||
|
||||
## Commands
|
||||
* n = north
|
||||
* e = east
|
||||
* s = south
|
||||
* w = west
|
||||
* i = interact
|
||||
* q = quit
|
Loading…
Reference in New Issue