83 lines
1.9 KiB
Go
83 lines
1.9 KiB
Go
// +build !libsqlite3 sqlite_serialize
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package sqlite3
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/*
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#ifndef USE_LIBSQLITE3
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#include <sqlite3-binding.h>
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#else
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#include <sqlite3.h>
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#endif
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#include <stdlib.h>
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#include <stdint.h>
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*/
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import "C"
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import (
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"fmt"
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"math"
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"reflect"
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"unsafe"
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)
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// Serialize returns a byte slice that is a serialization of the database.
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//
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// See https://www.sqlite.org/c3ref/serialize.html
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func (c *SQLiteConn) Serialize(schema string) ([]byte, error) {
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if schema == "" {
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schema = "main"
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}
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var zSchema *C.char
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zSchema = C.CString(schema)
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defer C.free(unsafe.Pointer(zSchema))
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var sz C.sqlite3_int64
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ptr := C.sqlite3_serialize(c.db, zSchema, &sz, 0)
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if ptr == nil {
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return nil, fmt.Errorf("serialize failed")
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}
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defer C.sqlite3_free(unsafe.Pointer(ptr))
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if sz > C.sqlite3_int64(math.MaxInt) {
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return nil, fmt.Errorf("serialized database is too large (%d bytes)", sz)
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}
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cBuf := *(*[]byte)(unsafe.Pointer(&reflect.SliceHeader{
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Data: uintptr(unsafe.Pointer(ptr)),
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Len: int(sz),
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Cap: int(sz),
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}))
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res := make([]byte, int(sz))
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copy(res, cBuf)
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return res, nil
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}
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// Deserialize causes the connection to disconnect from the current database and
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// then re-open as an in-memory database based on the contents of the byte slice.
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//
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// See https://www.sqlite.org/c3ref/deserialize.html
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func (c *SQLiteConn) Deserialize(b []byte, schema string) error {
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if schema == "" {
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schema = "main"
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}
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var zSchema *C.char
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zSchema = C.CString(schema)
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defer C.free(unsafe.Pointer(zSchema))
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tmpBuf := (*C.uchar)(C.sqlite3_malloc64(C.sqlite3_uint64(len(b))))
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cBuf := *(*[]byte)(unsafe.Pointer(&reflect.SliceHeader{
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Data: uintptr(unsafe.Pointer(tmpBuf)),
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Len: len(b),
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Cap: len(b),
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}))
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copy(cBuf, b)
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rc := C.sqlite3_deserialize(c.db, zSchema, tmpBuf, C.sqlite3_int64(len(b)),
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C.sqlite3_int64(len(b)), C.SQLITE_DESERIALIZE_FREEONCLOSE)
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if rc != C.SQLITE_OK {
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return fmt.Errorf("deserialize failed with return %v", rc)
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}
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return nil
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}
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