UPD: User Authentication

Implemented table check; only activate User Authentication on a database which has no UA enabled.

Closes #582
fix-635
Gert-Jan Timmer 2018-05-31 14:55:22 +02:00
parent 2d9b52a482
commit 183e7d61d1
2 changed files with 29 additions and 8 deletions

View File

@ -1368,14 +1368,8 @@ func (d *SQLiteDriver) Open(dsn string) (driver.Conn, error) {
return nil, fmt.Errorf("Missing '_auth_pass' while user authentication was requested with '_auth'")
}
// TODO: Table exists check for table 'sqlite_user'
// replace 'authExists := false' with return value of table exists check
//
// REPLACE BY RESULT FROM TABLE EXISTS
// SELECT count(type) as exists FROM sqlite_master WHERE type='table' AND name='sqlite_user';
// Scan result 'exists' and use it instead of boolean below.
authExists := false
// Check if User Authentication is Enabled
authExists := conn.AuthIsEnabled()
if !authExists {
if err := conn.AuthUserAdd(authUser, authPass, true); err != nil {
return nil, err

View File

@ -40,6 +40,23 @@ _sqlite3_user_delete(sqlite3* db, const char* zUsername)
{
return sqlite3_user_delete(db, zUsername);
}
static int
_sqlite3_auth_is_enabled(sqlite3* db)
{
int exists = -1;
sqlite3_stmt *stmt;
sqlite3_prepare_v2(db, "select count(type) from sqlite_master WHERE type='table' and name='sqlite_user';", -1, &stmt, NULL);
while ( sqlite3_step(stmt) == SQLITE_ROW) {
exists = sqlite3_column_int(stmt, 0);
}
sqlite3_finalize(stmt);
return exists;
}
*/
import "C"
import (
@ -165,4 +182,14 @@ func (c *SQLiteConn) AuthUserDelete(username string) error {
return nil
}
// Check is database is protected by user authentication
func (c *SQLiteConn) AuthIsEnabled() (exists bool) {
rv := C._sqlite3_auth_is_enabled(c.db)
if rv == 1 {
exists = true
}
return
}
// EOF