Updated where to get payloads
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# Bash Bunny Essentials
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# Bash Bunny Basics
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The Bash Bunny by Hak5 is the world’s most advanced USB attack platform. It delivers penetration testing attacks and IT automation tasks in seconds by emulating combinations of trusted USB devices – like gigabit Ethernet, serial, flash storage and keyboards. With it, computers are tricked into divulging data, exfiltrating documents, installing backdoors and many more exploits.
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@ -10,15 +10,15 @@ The Bash Bunny Wiki is brought to you by Hak5 and many other community members.
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All changes to the wiki can be contributed on [GitHub](https://github.com/hak5/bashbunny-wiki)
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### Markdown
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Markdown Basics: https://help.github.com/articles/markdown-basics/
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Markdown Syntax: http://daringfireball.net/projects/markdown/syntax
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Table Generator: http://www.tablesgenerator.com/markdown_tables
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- Markdown Basics: https://help.github.com/articles/markdown-basics/
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- Markdown Syntax: http://daringfireball.net/projects/markdown/syntax
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- Table Generator: http://www.tablesgenerator.com/markdown_tables
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## Where to get payloads
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TK TK TK
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Many payloads are hosted from the centralized library on the Hak5 git repository at [github.com/hak5/bashbunny-payloads](https://github.com/hak5/bashbunny-payloads). Payloads from this repository are contributed from the Bash Bunny community. As with any script downloaded from the Internet, you are advised to proceed with caution. Similarly, many community developed tools exist for working with the Bash Bunny, such as [BunnyToolkit.com](https://bunnytoolkit.com/).
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**WARNING:** Community payloads come with absolutely no warranty. You are solely responsible for the outcome of their execution.
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## Switch Positions
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@ -41,7 +41,7 @@ In Switch Position 3 (closest to the USB plug) the Bash Bunny will boot into _ar
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* IP Address: 172.16.64.1
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* DHCP Range: 172.16.64.10-12
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### LED Status
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## LED Status
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| LED | Status |
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| -------------------- | ------------------------------------------------- |
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@ -50,7 +50,7 @@ In Switch Position 3 (closest to the USB plug) the Bash Bunny will boot into _ar
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| Red (blinking) | Recovery Mode **DO NOT UNPLUG** |
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| Red/Blue Alternating | Recovery Mode from v1.1 onwards **DO NOT UNPLUG** |
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### Tools
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## Tools
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While many tools can be installed to the Bash Bunny as you would any typical Debian based Linux computer, such as *apt-get*, *git clone*, a dedicated tools folder from the mass storage partition simplifies the process. Accessible from arming mode, tools in either .deb format or entire directories can be easily copied to /tools on the root of the mass storage partition. Then on the next boot of the Bash Bunny in Arming mode, these tools will be installed - indicated by LED SETUP (Solid Magenta light).
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@ -59,7 +59,7 @@ On boot into arming mode, any .deb file placed in the tools folder will be insta
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Some payloads may require additional third party tools. For example, the rdp_checker payload requires impacket to be located in /tools/impacket. This can be installed by copying either the impacket directory or an impacket.deb file to the /tools directory and booting into arming mode. The rdp_checker payload also makes use of the **REQUIRETOOL** Bunny Script extension, which checks for the existence of this tool and exits with a red blinking FAIL LED state if the tool is not found.
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### Languages
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## Languages
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Bash Bunny payloads can execute keystroke injection attacks similar to the USB Rubber Ducky by using the HID ATTACKMODE. By default this mode uses a US keyboard layout. Additional keyboard layouts may be developed by the community. Installing additional keyboard layouts is similar to use of the tools folder on the root of the USB mass storage partition. On bootup into arming mode, any two-letter-country-code.json file located in the /languages folder on the root of the USB mass storage partition will be installed. The file will remain in /languages after installation.
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@ -73,234 +73,6 @@ DUCKY_LANG us
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---
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# Bash Bunny Payload Development
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Bash Bunny payloads can be written in any standard text editor, such as notepad, vi or nano.
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Payloads must be named payload.txt. When the Bash Bunny boots with its switch in position 1 or 2, the payload.txt file from the corresponding switch folder is executed.
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Payloads can be swapped by copy/paste when the Bash Bunny is in its arming mode (switch position 3 - closest to the USB plug) via Mass Storage.
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## Bunny Script
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Bunny Script is a language consisting of a number of simple commands specific to the Bash Bunny hardware, some bunny helper functions and the full power of the Bash Unix shell and command language. Theses payloads, named payload.txt, execute on boot by the Bash Bunny.
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The _Bunny Helpers_ can be sourced which extend the bunny scripting language with user contributed functions and variables which enhance and simplify payloads. All Bunny Script commands are written in ALL CAPS. The base Bunny Script commands are:
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| COMMAND | Description |
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| ---------- | --------------------------------------------------------------------- |
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| ATTACKMODE | Specifies the USB device or combination of devices to emulate. |
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| LED | Control the RGB LED. Accepts color and pattern or payload state. |
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| QUACK | Injects keystrokes (ducky script) or specified ducky script file. |
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| Q | Alias for QUACK |
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| DUCKY_LANG | Set the HID Kayboard language. *e.g: DUCKY_LANG us* |
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### Extensions
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Extensions which augment the bunny scripting language with new commands and functions. For each payload.txt run, extensions are sourced automatically. Calling the function names of any extension will produce the desired result. Extensions reside in the payload library on the USB mass storage partition from /payloads/library/extensions.
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#### Example Extensions
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This table is provides a non-exhaustive list of basic usage for some extensions. Additional extension documentation can be found from the comments within each individual extension script file in /payload/library/extensions.
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| COMMAND | Description | Example |
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| ---------------- | ------------------------------------------------------------ | ---------------------------------------------- |
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| RUN | Keystroke injection shortcut for mutli-OS command execution. | RUN WIN notepad.exe |
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| | | RUN OSX terminal |
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| | | RUN UNITY xterm |
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| GET | Exports system variables | GET TARGET_IP # exports $TARGET_IP |
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| | | GET TARGET_HOSTNAME # exports $TARGET_HOSTNAME |
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| | | GET HOST_IP # exports $HOST_IP |
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| | | GET SWITCH_POSITION # exports $SWITCH_POSITION |
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| REQUIRETOOL | Exits payload with LED FAIL state if the specified tool is not found in /tools | REQUIRETOOL impacket |
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| DUCKY_LANG | Accepts two letter country code to set the HID injection language for subsequent ducky script / QUACK commands | DUCKY_LANG us |
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**NOTE**: Extensions replaced bunny_helpers.sh from [Bash Bunny firmware version 1.1}(https://www.bashbunny.com/downloads/) onwards.
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### ATTACKMODE
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ATTACKMODE is a bunny script command which specifies which devices to emulate. The ATTACKMODE command may be issued multiple times within a given payload. For example, a payload may begin by emulating Ethernet, then switch to emulating a keyboard and serial later based on a number of conditions.
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| ATTACKMODE | Type | Description |
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| ------------------ | -------------------------------------- | ---------------------------------------------------------- |
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| SERIAL | ACM - Abstract Control Model | Serial Console |
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| ECM_ETHERNET | ECM - Ethernet Control Model | Linux/Mac/Android Ethernet Adapter |
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| RNDIS_ETHERNET | RNDIS - Remote Network Drv Int Spec | Windows (and some Linux) Ethernet Adapter |
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| STORAGE | UMS - USB Mass Storage | Flash Drive |
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| HID | HID - Human Interface Device | Keyboard - Keystroke Injection via Ducky Script |
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Many combinations of attack modes are possible, however some are not. For exmaple, ATTACKMODE HID STORAGE ECM_ETHERNET is valid while ATTACKMODE RNDIS_ETHERNET ECM_ETHERNET STORAGE SERIAL is not. Each attack mode combination registers using a different USB VID/PID (Vendor ID/Product ID) by default. VID and PID can be spoofed using the VID and PID commands.
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| ATTACKMODE COMBINATION | VID / PID |
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| ----------------------------- | ------------- |
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| SERIAL STORAGE | 0xF000/0xFFF0 |
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| HID | 0xF000/0xFF01 |
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| STORAGE | 0xF000/0xFF10 |
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| SERIAL | 0xF000/0xFF11 |
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| RNDIS_ETHERNET | 0xF000/0xFF12 |
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| ECM_ETHERNET | 0xF000/0xFF13 |
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| HID SERIAL | 0xF000/0xFF14 |
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| HID STORAGE | 0xF000/0xFF02 |
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| HID RNDIS_ETHERNET | 0xF000/0xFF03 |
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| HID ECM_ETHERNET | 0xF000/0xFF04 |
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| HID STORAGE RNDIS_ETHERNET | 0xF000/0xFF05 |
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| HID STORAGE ECM_ETHERNET | 0xF000/0xFF06 |
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| SERIAL RNDIS_ETHERNET | 0xF000/0xFF07 |
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| SERIAL ECM_ETHERNET | 0xF000/0xFF08 |
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| STORAGE RNDIS_ETHERNET | 0xF000/0xFF20 |
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| STORAGE ECM_ETHERNET | 0xF000/0xFF21 |
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### LED
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The multi-color RGB LED status indicator on the Bash Bunny may be set using the LED command. It accepts either a combination of color and pattern, or a common payload state.
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#### LED Colors
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| COMMAND | Description |
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| ------- | ------------------------------ |
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| R | Red |
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| G | Green |
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| B | Blue |
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| Y | Yellow (AKA as Amber) |
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| C | Cyan (AKA Light Blue) |
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| M | Magenta (AKA Violet or Purple) |
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| W | White |
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#### LED Patterns
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| PATTERN | Description |
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| ---------- | -------------------------------------------------------- |
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| SOLID | *Default* No blink. Used if pattern argument is ommitted |
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| SLOW | Symmetric 1000ms ON, 1000ms OFF, repeating |
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| FAST | Symmetric 100ms ON, 100ms OFF, repeating |
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| VERYFAST | Symmetric 10ms ON, 10ms OFF, repeating |
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| SINGLE | 1 100ms blink(s) ON followed by 1 second OFF, repeating |
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| DOUBLE | 2 100ms blink(s) ON followed by 1 second OFF, repeating |
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| TRIPLE | 3 100ms blink(s) ON followed by 1 second OFF, repeating |
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| QUAD | 4 100ms blink(s) ON followed by 1 second OFF, repeating |
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| QUIN | 5 100ms blink(s) ON followed by 1 second OFF, repeating |
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| ISINGLE | 1 100ms blink(s) OFF followed by 1 second ON, repeating |
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| IDOUBLE | 2 100ms blink(s) OFF followed by 1 second ON, repeating |
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| ITRIPLE | 3 100ms blink(s) OFF followed by 1 second ON, repeating |
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| IQUAD | 4 100ms blink(s) OFF followed by 1 second ON, repeating |
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| IQUIN | 5 100ms blink(s) OFF followed by 1 second ON, repeating |
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| SUCCESS | 1000ms VERYFAST blink followed by SOLID |
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| 1-10000 | Custom value in ms for continuous symmetric blinking |
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#### LED State
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These standardized LED States may be used to indicate common payload status. The basic LED states include **SETUP**, **FAIL**, **ATTACK**, **CLEANUP** and **FINISH**. Payload developers are encouraged to use these common payload states. Additional states including multi-staged attack patterns are shown in the table below.
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| STATE | COLOR PATTERN | Description |
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| -------- | ------------- | --------------------------------------------- |
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| SETUP | M SOLID | Magenta solid |
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| FAIL | R SLOW | Red slow blink |
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| FAIL1 | R SLOW | Red slow blink |
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| FAIL2 | R FAST | Red fast blink |
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| FAIL3 | R VERYFAST | Red very fast blink |
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| ATTACK | Y SINGLE | Yellow single blink |
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| STAGE1 | Y SINGLE | Yellow single blink |
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| STAGE2 | Y DOUBLE | Yellow double blink |
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| STAGE3 | Y TRIPLE | Yellow triple blink |
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| STAGE4 | Y QUAD | Yellow quadruple blink |
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| STAGE5 | Y QUIN | Yellow quintuple blink |
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| SPECIAL | C ISINGLE | Cyan inverted single blink |
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| SPECIAL1 | C ISINGLE | Cyan inverted single blink |
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| SPECIAL2 | C IDOUBLE | Cyan inverted double blink |
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| SPECIAL3 | C ITRIPLE | Cyan inverted triple blink |
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| SPECIAL4 | C IQUAD | Cyan inverted quadriple blink |
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| SPECIAL5 | C IQUIN | Cyan inverted quintuple blink |
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| CLEANUP | W FAST | White fast blink |
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| FINISH | G SUCCESS | Green 1000ms VERYFAST blink followed by SOLID |
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#### Examples
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```
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LED Y SINGLE
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```
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```
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LED M 500
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```
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```
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LED SETUP
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```
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### QUACK
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The Bash Bunny is compatible with Ducky Script text files from its sister Hak5 project, the USB Rubber Ducky. These text files do not need to be encoded into inject.bin files first. Keystrokes can be injected from ducky script text files or inline using the QUACK command. The ATTACKMODE must contain HID for keystroke injection.
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See the [Ducky Script - USB Rubber Ducky Wiki](http://usbrubberducky.com/#!duckyscript.md "Ducky Script - USB Rubber Ducky Wiki") for the complete scripting language.
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**Examples**:
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```
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QUACK switch1/helloworld.txt
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```
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Injects keystrokes from the specified ducky script text file.
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```
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QUACK STRING Hello World
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```
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Injects the keystrokes "Hello World"
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```
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Q ALT F4
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```
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Injects the keystroke combination of ALT and F4
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### VID and PID
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USB devices identify themselves by combinations of vendor ID and product ID. These 16-bit IDs are specified in hex and are used by the victim PC to find drivers (if necessary) for the specified device. With the Bash Bunny, the VID and PID may be spoofed using the VID and PID parameters for ATTACKMODE.
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**Example**:
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~~~~
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ATTACKMODE HID STORAGE VID_0XF000 PID_0X1234
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~~~~
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## Payload Best Practices
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* Payloads should begin with comments specifing the name of the payloads, a description, the author, any special requirements/dependencies and the LED status.
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~~~~
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# Title: Quick Creds
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# Author: Hak5Darren -- Cred: Mubix
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# Version: 1.0
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#
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# Runs responder against target with specified options
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# Saves sequential logs to mass storage loot folder
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#
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# Requires responder in /pentest/responder - run tools_installer payload first
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#
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# White Blinking.....Dependencies not met. Responder not installed in /pentest
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# Red ...............Setup
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# Red Blinking.......Setup Failed. Target did not obtain IP address. Exit.
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# Amber Blinking.....Scanning
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# Green..............Finished
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~~~~
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* Configurable options should be specified in variables at the top of the payload.txt file
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~~~~
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# Options
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RESPONDER_OPTIONS="-w -r -d -P"
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LOOTDIR=/root/udisk/loot/quickcreds
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~~~~
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* At various phases of the payload, the LED should be set to different colors/blink combinations.
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* A beginning LED color should be specified _before_ initializing the first ATTACKMODE.
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* This first color should not be green as a green blink is used at boot.
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* If the payload is to write files to the loot folder on the USB mass storage partition, ending the payload with a quick file sync and green LED is optimal.
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~~~~
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sync
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LED G
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~~~~
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* As with any program, commenting code sections helps others better understand and enhance the payload.
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## Submitting Payloads
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Payloads may be submitted to the [Bash Bunny Payload git repository](https://github.com/hak5/bashbunny-payloads "Bash Bunny Payload git repository")
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---
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# Bash Bunny Serial Console
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