12 hours to make a game. We chose tanks.
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The online "Cadet Store" that my classmates asked me to build
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Nightmare code I wrote and used for the Cyberstakes 2016 Breaking Binaries challenge. Managed to crack a good 200+ programs, though, more than any other team! This is the catalyst to a better utility: peach.
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Relics and artifacts from the CDX 2016 exercise that should help us prepare for the future
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A django module for presenting a survey linked to a model object
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An Chat Program for use with the ToorCon 2013 badge.
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Supporting material for the Library Privacy Pledge of 2015
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CMB Mobile Google Hacking App
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