cutter/src/widgets/ResourcesWidget.cpp
2020-04-15 19:20:57 +03:00

105 lines
2.5 KiB
C++

#include "common/Helpers.h"
#include "ResourcesWidget.h"
#include "core/MainWindow.h"
#include <QVBoxLayout>
ResourcesModel::ResourcesModel(QList<ResourcesDescription> *resources, QObject *parent)
: AddressableItemModel<QAbstractListModel>(parent),
resources(resources)
{
}
int ResourcesModel::rowCount(const QModelIndex &) const
{
return resources->count();
}
int ResourcesModel::columnCount(const QModelIndex &) const
{
return Columns::COUNT;
}
QVariant ResourcesModel::data(const QModelIndex &index, int role) const
{
const ResourcesDescription &res = resources->at(index.row());
switch (role) {
case Qt::DisplayRole:
switch (index.column()) {
case NAME:
return res.name;
case VADDR:
return RAddressString(res.vaddr);
case INDEX:
return QString::number(res.index);
case TYPE:
return res.type;
case SIZE:
return qhelpers::formatBytecount(res.size);
case LANG:
return res.lang;
default:
return QVariant();
}
case Qt::UserRole:
return QVariant::fromValue(res);
default:
return QVariant();
}
}
QVariant ResourcesModel::headerData(int section, Qt::Orientation, int role) const
{
switch (role) {
case Qt::DisplayRole:
switch (section) {
case NAME:
return tr("Name");
case VADDR:
return tr("Vaddr");
case INDEX:
return tr("Index");
case TYPE:
return tr("Type");
case SIZE:
return tr("Size");
case LANG:
return tr("Lang");
default:
return QVariant();
}
default:
return QVariant();
}
}
RVA ResourcesModel::address(const QModelIndex &index) const
{
const ResourcesDescription &res = resources->at(index.row());
return res.vaddr;
}
ResourcesWidget::ResourcesWidget(MainWindow *main, QAction *action) :
ListDockWidget(main, action, ListDockWidget::SearchBarPolicy::HideByDefault)
{
setObjectName("ResourcesWidget");
model = new ResourcesModel(&resources, this);
filterModel = new AddressableFilterProxyModel(model, this);
setModels(filterModel);
showCount(false);
// Configure widget
this->setWindowTitle(tr("Resources"));
connect(Core(), SIGNAL(refreshAll()), this, SLOT(refreshResources()));
}
void ResourcesWidget::refreshResources()
{
model->beginResetModel();
resources = Core()->getAllResources();
model->endResetModel();
}