cutter/docs/source/code.rst
2019-03-24 10:41:49 +02:00

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Contributing
============
This page shows some hints about the coding conventions.
Coding advices
--------------
CutterCore class
~~~~~~~~~~~~~~~~
This is the main class where every link with r2 is made. It is *unique*
accross the whole process. To access it, simply call ``Core()``.
Example:
.. code:: cpp
Core()->getOffset();
Calling a radare2 command
~~~~~~~~~~~~~~~~~~~~~~~~~
There are two ways to do it: \* ``CutterCore::cmd()`` *(Discouraged)*
Only use it for commands which yells no output \* ``CutterCore::cmdj()``
To be used with json commands like ``cmdj("agj")`` or ``cmdj("aflj")``.
It is way easier to parse a json output.
Example:
.. code:: cpp
QJsonArray array = Core()->cmdj("pdj 1 @ main").array();
Seek the current file
~~~~~~~~~~~~~~~~~~~~~
To modify radare2 seek use ``CutterCore::seek(const RVA offset)``. This
is important because it will emit a
``CutterCore::seekChanged(RVA offset)`` signal. Never ever call
``cmd("s offset")``;
Example:
.. code:: cpp
Core()->seek(0x00C0FFEE);
Creating a widget
~~~~~~~~~~~~~~~~~
Make sure to connect the ``CutterCore::seekChanged(RVA offset)`` signal
so your widget refreshes its output when radare2 seek is modified
(switching to another function, etc.).
General coding guidelines
-------------------------
Coding style
~~~~~~~~~~~~
In general, we follow `the official Qt guidelines <https://wiki.qt.io/Qt_Coding_Style>`__ to
format the code. If in doubt, you can use `AStyle
2.06 <https://sourceforge.net/projects/astyle/files/astyle/astyle%202.06/>`__
to format the code. The command line for formatting the code according
to the style is:
.. code:: bash
astyle --project=src/Cutter.astylerc src/filename.cpp
In contrast to the official guidelines of Qt, in Cutter we always use curly braces in conditional statements, even if the body of a conditional statement contains only one line.
.. code:: cpp
// Wrong
if (address.isEmpty())
return false;
// Correct
if (address.isEmpty()) {
return false;
}
// Wrong
for (int i = 0; i < 10; ++i)
qDebug("%i", i);
// Correct
for (int i = 0; i < 10; ++i) {
qDebug("%i", i);
}
Includes
^^^^^^^^
Always try to include only the **needed** definitions inside any header file.
The less include in a header file, the better. That is that a header file is
meant to be included elsewhere, and we want to avoid to trigger every file
compilation when developping because of a single change in a header file.
If you only need to know that a class exists but don't need the prototype,
you can declare the class like this:
.. code:: cpp
class MyClassThatExists;
/** ... **/
private:
MyClassThatExists *classInstance;
And then include the class header inside your .cpp so you can use that class.
If you need something in the source file (.cpp) that is not a class member,
then add the include in the source file.
The includes must be ordered from local to global. That is you will first include
any local header file (with doublequotes like `#include "common/Helpers.h"`.
Then after an empty newline you can include Qt definitions like
`#include <QShortcut>`.
And then after when needed, include the standard C++ headers you need.
Includes must be sorted by alphabetical order.
Docstrings
^^^^^^^^^^
Our API reference is generated using Doxygen, so when it comes to
function documentation, please use the following format:
.. code:: cpp
/**
* @brief Add a new param to the accumulator
*/
virtual void accumulate(RefreshDeferrerParams params) =0;
Loops
^^^^^
We use C++11 foreach loop style which means any “foreach” loop should
look like:
.. code:: cpp
for (QJsonValue value : importsArray) {
doSomething(value);
}
nullptr
^^^^^^^
Please do not use ``0`` nor ``Q_NULLPTR``, only use ``nullptr``.
Example:
.. code:: cpp
QObject *object = nullptr;
Connecting signals
^^^^^^^^^^^^^^^^^^
To connect a signal to a slot, this is the preferred way to do it:
.. code:: cpp
connect(sender, &QObject::destroyed, this, &MyObject::objectDestroyed);
The main reason is that this syntax allows the use of lambda functions.
Functions documentation
~~~~~~~~~~~~~~~~~~~~~~~
You can find the classes documentation in the API Reference menu item.