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179 lines
4.2 KiB
ReStructuredText
179 lines
4.2 KiB
ReStructuredText
Contributing
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============
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This page shows some hints about the coding conventions.
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Coding advices
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--------------
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CutterCore class
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~~~~~~~~~~~~~~~~
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This is the main class where every link with r2 is made. It is *unique*
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accross the whole process. To access it, simply call ``Core()``.
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Example:
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.. code:: cpp
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Core()->getOffset();
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Calling a radare2 command
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~~~~~~~~~~~~~~~~~~~~~~~~~
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There are two ways to do it: \* ``CutterCore::cmd()`` *(Discouraged)*
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Only use it for commands which yells no output \* ``CutterCore::cmdj()``
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To be used with json commands like ``cmdj("agj")`` or ``cmdj("aflj")``.
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It is way easier to parse a json output.
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Example:
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.. code:: cpp
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QJsonArray array = Core()->cmdj("pdj 1 @ main").array();
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Seek the current file
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~~~~~~~~~~~~~~~~~~~~~
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To modify radare2 seek use ``CutterCore::seek(const RVA offset)``. This
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is important because it will emit a
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``CutterCore::seekChanged(RVA offset)`` signal. Never ever call
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``cmd("s offset")``;
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Example:
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.. code:: cpp
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Core()->seek(0x00C0FFEE);
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Creating a widget
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~~~~~~~~~~~~~~~~~
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Make sure to connect the ``CutterCore::seekChanged(RVA offset)`` signal
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so your widget refreshes its output when radare2 seek is modified
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(switching to another function, etc.).
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General coding guidelines
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-------------------------
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Coding style
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~~~~~~~~~~~~
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In general, we follow `the official Qt guidelines <https://wiki.qt.io/Qt_Coding_Style>`__ to
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format the code. If in doubt, you can use `AStyle
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2.06 <https://sourceforge.net/projects/astyle/files/astyle/astyle%202.06/>`__
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to format the code. The command line for formatting the code according
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to the style is:
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.. code:: bash
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astyle --project=src/Cutter.astylerc src/filename.cpp
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In contrast to the official guidelines of Qt, in Cutter we always use curly braces in conditional statements, even if the body of a conditional statement contains only one line.
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.. code:: cpp
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// Wrong
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if (address.isEmpty())
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return false;
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// Correct
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if (address.isEmpty()) {
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return false;
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}
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// Wrong
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for (int i = 0; i < 10; ++i)
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qDebug("%i", i);
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// Correct
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for (int i = 0; i < 10; ++i) {
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qDebug("%i", i);
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}
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Includes
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^^^^^^^^
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Always try to include only the **needed** definitions inside any header file.
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The less include in a header file, the better. That is that a header file is
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meant to be included elsewhere, and we want to avoid to trigger every file
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compilation when developping because of a single change in a header file.
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If you only need to know that a class exists but don't need the prototype,
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you can declare the class like this:
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.. code:: cpp
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class MyClassThatExists;
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/** ... **/
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private:
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MyClassThatExists *classInstance;
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And then include the class header inside your .cpp so you can use that class.
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If you need something in the source file (.cpp) that is not a class member,
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then add the include in the source file.
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The includes must be ordered from local to global. That is you will first include
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any local header file (with doublequotes like `#include "common/Helpers.h"`.
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Then after an empty newline you can include Qt definitions like
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`#include <QShortcut>`.
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And then after when needed, include the standard C++ headers you need.
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Includes must be sorted by alphabetical order.
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Docstrings
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^^^^^^^^^^
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Our API reference is generated using Doxygen, so when it comes to
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function documentation, please use the following format:
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.. code:: cpp
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/**
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* @brief Add a new param to the accumulator
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*/
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virtual void accumulate(RefreshDeferrerParams params) =0;
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Loops
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^^^^^
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We use C++11 foreach loop style which means any “foreach” loop should
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look like:
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.. code:: cpp
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for (QJsonValue value : importsArray) {
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doSomething(value);
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}
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nullptr
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^^^^^^^
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Please do not use ``0`` nor ``Q_NULLPTR``, only use ``nullptr``.
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Example:
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.. code:: cpp
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QObject *object = nullptr;
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Connecting signals
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^^^^^^^^^^^^^^^^^^
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To connect a signal to a slot, this is the preferred way to do it:
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.. code:: cpp
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connect(sender, &QObject::destroyed, this, &MyObject::objectDestroyed);
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The main reason is that this syntax allows the use of lambda functions.
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Functions documentation
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~~~~~~~~~~~~~~~~~~~~~~~
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You can find the classes documentation in the API Reference menu item.
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