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263 lines
8.8 KiB
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263 lines
8.8 KiB
ReStructuredText
Getting started with Python Plugins
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===================================
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This article provides a step-by-step guide on how to write a simple Python plugin for Cutter.
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Create a python file, called ``myplugin.py`` for example, and add the following contents:
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.. code-block:: python
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import cutter
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class MyCutterPlugin(cutter.CutterPlugin):
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name = "My Plugin"
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description = "This plugin does awesome things!"
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version = "1.0"
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author = "1337 h4x0r"
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def setupPlugin(self):
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pass
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def setupInterface(self, main):
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pass
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def terminate(self):
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pass
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def create_cutter_plugin():
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return MyCutterPlugin()
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This is the most basic code that makes up a plugin.
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Python plugins in Cutter are regular Python modules that are imported automatically on startup.
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In order to load the plugin, Cutter will call the function ``create_cutter_plugin()`` located
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in the root of the module and expects it to return an instance of ``cutter.CutterPlugin``.
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Normally, you shouldn't have to do anything else in this function.
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.. note::
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The Cutter API is exposed through the ``cutter`` module.
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This consists mostly of direct bindings of the original C++ classes, generated with Shiboken2.
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For more detail about this API, see the Cutter C++ code or :ref:`api`.
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The ``CutterPlugin`` subclass contains some meta-info and two callback methods:
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* ``setupPlugin()`` is called right after the plugin is loaded and can be used to initialize the plugin itself.
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* ``setupInterface()`` is called with the instance of MainWindow as an argument and should create and register any UI components.
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* ``terminate()`` is called on shutdown and should clean up any resources used by the plugin.
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Copy this file into the ``python`` subdirectory located under the plugins directory of Cutter and start the application.
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You should see an entry for your plugin in the list under Edit -> Preferences -> Plugins.
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Here, the absolute path to the plugins directory is shown too if you are unsure where to put your plugin:
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.. image:: preferences-plugins.png
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.. note::
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As mentioned, plugins are Python modules. This means, instead of only a single .py file, you can also
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use a directory containing multiple python files and an ``__init__.py`` file that defines or imports the
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``create_cutter_plugin()`` function.
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.. note::
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If you are working on a Unix-like system, instead of copying, you can also symlink your plugin into the plugins
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directory, which lets you store the plugin somewhere else without having to copy the files over and over again.
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Creating a Widget
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-----------------
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Next, we are going to add a simple dock widget. Extend the code as follows:
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.. code-block:: python
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import cutter
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from PySide2.QtWidgets import QAction, QLabel
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class MyDockWidget(cutter.CutterDockWidget):
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def __init__(self, parent, action):
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super(MyDockWidget, self).__init__(parent, action)
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self.setObjectName("MyDockWidget")
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self.setWindowTitle("My cool DockWidget")
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label = QLabel(self)
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self.setWidget(label)
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label.setText("Hello World")
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class MyCutterPlugin(cutter.CutterPlugin):
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# ...
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def setupInterface(self, main):
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action = QAction("My Plugin", main)
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action.setCheckable(True)
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widget = MyDockWidget(main, action)
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main.addPluginDockWidget(widget, action)
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# ...
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We are subclassing ``cutter.CutterDockWidget``, which is the base class for all dock widgets in Cutter,
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and adding a label to it.
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.. note::
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You can access the whole Qt5 API from Python, which is exposed by PySide2. For more information about this, refer to the
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Documentation of `Qt <https://doc.qt.io/qt-5/reference-overview.html>`_ and `PySide2 <https://wiki.qt.io/Qt_for_Python>`_.
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In our ``setupInterface()`` method, we create an instance of our dock widget and an action to be
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added to the menu for showing and hiding the widget.
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MainWindow provides a helper method called ``addPluginDockWidget()`` to easily register these.
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When running Cutter now, you should see the widget:
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.. image:: mydockwidget.png
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... as well as the action:
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.. image:: mydockwidget-action.png
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Fetching Data
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-------------
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Next, we want to show some actual data from the binary in our widget.
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As an example, we will display the instruction and instruction size at the current position.
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Extend the code as follows:
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.. code-block:: python
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# ...
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class MyDockWidget(cutter.CutterDockWidget):
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def __init__(self, parent, action):
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# ...
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label = QLabel(self)
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self.setWidget(label)
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disasm = cutter.cmd("pd 1").strip()
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instruction = cutter.cmdj("pdj 1")
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size = instruction[0]["size"]
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label.setText("Current disassembly:\n{}\nwith size {}".format(disasm, size))
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# ...
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We can access the data by calling radare2 commands and utilizing their output.
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This is done by using the two functions ``cmd()`` and ``cmdj()``, which behave just as they
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do in `r2pipe <https://radare.gitbooks.io/radare2book/scripting/r2pipe.html>`_.
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Many commands in radare2 can be suffixed with a ``j`` to return JSON output.
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``cmdj()`` will automatically deserialize the JSON into python dicts and lists, so the
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information can be easily accessed.
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.. warning::
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When fetching data that is not meant to be used only as readable text, **always** use the JSON variant of a command!
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Regular command output is not meant to be parsed and is subject to change at any time, which will break your code.
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In our case, we use the two commands ``pd`` (Print Disassembly) and ``pdj`` (Print Disassembly as JSON)
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with a parameter of 1 to fetch a single line of disassembly.
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.. note::
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To try out commands, you can use the Console widget in Cutter. Almost all commands support a ``?`` suffix, like in
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``pd?``, to show help and available sub-commands.
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To get a general overview, enter a single ``?``.
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The result will look like the following:
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.. image:: disasm-static.png
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Of course, since we only fetch the info once during the creation of the widget, the content never updates.
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We are going to change that in the next section.
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Reacting to Events
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------------------
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We want to update the content of our widget on every seek.
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This can be done like the following:
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.. code-block:: python
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# ...
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from PySide2.QtCore import QObject, SIGNAL
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# ...
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class MyDockWidget(cutter.CutterDockWidget):
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def __init__(self, parent, action):
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# ...
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self._label = QLabel(self)
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self.setWidget(self._label)
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QObject.connect(cutter.core(), SIGNAL("seekChanged(RVA)"), self.update_contents)
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self.update_contents()
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def update_contents(self):
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disasm = cutter.cmd("pd 1").strip()
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instruction = cutter.cmdj("pdj 1")
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size = instruction[0]["size"]
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self._label.setText("Current disassembly:\n{}\nwith size {}".format(disasm, size))
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First, we move the update code to a separate method.
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Then we call ``cutter.core()``, which returns the global instance of ``CutterCore``.
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This class provides the Qt signal ``seekChanged(RVA)``, which is emitted every time the current seek changes.
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We can simply connect this signal to our method and our widget will update as we expect it to:
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.. image:: disasm-dynamic.png
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For more information about Qt signals and slots, refer to `<https://doc.qt.io/qt-5/signalsandslots.html>`_.
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Full Code
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---------
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.. code-block:: python
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import cutter
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from PySide2.QtCore import QObject, SIGNAL
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from PySide2.QtWidgets import QAction, QLabel
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class MyDockWidget(cutter.CutterDockWidget):
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def __init__(self, parent, action):
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super(MyDockWidget, self).__init__(parent, action)
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self.setObjectName("MyDockWidget")
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self.setWindowTitle("My cool DockWidget")
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self._label = QLabel(self)
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self.setWidget(self._label)
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QObject.connect(cutter.core(), SIGNAL("seekChanged(RVA)"), self.update_contents)
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self.update_contents()
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def update_contents(self):
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disasm = cutter.cmd("pd 1").strip()
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instruction = cutter.cmdj("pdj 1")
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size = instruction[0]["size"]
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self._label.setText("Current disassembly:\n{}\nwith size {}".format(disasm, size))
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class MyCutterPlugin(cutter.CutterPlugin):
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name = "My Plugin"
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description = "This plugin does awesome things!"
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version = "1.0"
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author = "1337 h4x0r"
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def setupPlugin(self):
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pass
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def setupInterface(self, main):
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action = QAction("My Plugin", main)
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action.setCheckable(True)
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widget = MyDockWidget(main, action)
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main.addPluginDockWidget(widget, action)
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def terminate(self):
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pass
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def create_cutter_plugin():
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return MyCutterPlugin()
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