#ifndef SYMBOLSWIDGET_H #define SYMBOLSWIDGET_H #include #include #include #include "Cutter.h" #include "CutterDockWidget.h" class MainWindow; class QTreeWidgetItem; namespace Ui { class SymbolsWidget; } class SymbolsModel: public QAbstractListModel { Q_OBJECT private: QList *symbols; public: enum Column { AddressColumn = 0, TypeColumn, NameColumn, ColumnCount }; enum Role { SymbolDescriptionRole = Qt::UserRole }; SymbolsModel(QList *exports, QObject *parent = Q_NULLPTR); int rowCount(const QModelIndex &parent = QModelIndex()) const; int columnCount(const QModelIndex &parent = QModelIndex()) const; QVariant data(const QModelIndex &index, int role) const; QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const; void beginReloadSymbols(); void endReloadSymbols(); }; class SymbolsProxyModel : public QSortFilterProxyModel { Q_OBJECT public: SymbolsProxyModel(SymbolsModel *sourceModel, QObject *parent = Q_NULLPTR); protected: bool filterAcceptsRow(int row, const QModelIndex &parent) const override; bool lessThan(const QModelIndex &left, const QModelIndex &right) const override; }; class SymbolsWidget : public CutterDockWidget { Q_OBJECT public: explicit SymbolsWidget(MainWindow *main, QAction *action = nullptr); ~SymbolsWidget(); private slots: void on_symbolsTreeView_doubleClicked(const QModelIndex &index); void refreshSymbols(); private: std::unique_ptr ui; QList symbols; SymbolsModel *symbolsModel; SymbolsProxyModel *symbolsProxyModel; void setScrollMode(); }; #endif // SYMBOLSWIDGET_H