#pragma once #include #include "core/Cutter.h" #include "CutterDockWidget.h" #include #include class MainWindow; class QTreeWidget; namespace Ui { class BreakpointWidget; } class MainWindow; class QTreeWidgetItem; class BreakpointWidget; class BreakpointModel: public QAbstractListModel { Q_OBJECT friend BreakpointWidget; private: QList *breakpoints; public: enum Column { AddrColumn = 0, PermColumn, HwColumn, TraceColumn, EnabledColumn, ColumnCount }; enum Role { BreakpointDescriptionRole = Qt::UserRole }; BreakpointModel(QList *breakpoints, QObject *parent = nullptr); int rowCount(const QModelIndex &parent = QModelIndex()) const; int columnCount(const QModelIndex &parent = QModelIndex()) const; QVariant data(const QModelIndex &index, int role) const; QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const; }; class BreakpointProxyModel : public QSortFilterProxyModel { Q_OBJECT public: BreakpointProxyModel(BreakpointModel *sourceModel, QObject *parent = nullptr); protected: bool filterAcceptsRow(int row, const QModelIndex &parent) const override; bool lessThan(const QModelIndex &left, const QModelIndex &right) const override; }; class BreakpointWidget : public CutterDockWidget { Q_OBJECT public: explicit BreakpointWidget(MainWindow *main, QAction *action = nullptr); ~BreakpointWidget(); private slots: void on_breakpointTreeView_doubleClicked(const QModelIndex &index); void showBreakpointContextMenu(const QPoint &pt); void delBreakpoint(); void toggleBreakpoint(); void addBreakpointDialog(); void refreshBreakpoint(); private: std::unique_ptr ui; BreakpointModel *breakpointModel; BreakpointProxyModel *breakpointProxyModel; QList breakpoints; QAction *actionDelBreakpoint = nullptr; QAction *actionToggleBreakpoint = nullptr; void setScrollMode(); RefreshDeferrer *refreshDeferrer; };