#ifndef SYMBOLSWIDGET_H #define SYMBOLSWIDGET_H #include #include #include #include "core/Cutter.h" #include "CutterDockWidget.h" #include "widgets/ListDockWidget.h" class MainWindow; class QTreeWidgetItem; class SymbolsWidget; class SymbolsModel: public AddressableItemModel { Q_OBJECT friend SymbolsWidget; private: QList *symbols; public: enum Column { AddressColumn = 0, TypeColumn, NameColumn, CommentColumn, ColumnCount }; enum Role { SymbolDescriptionRole = Qt::UserRole }; SymbolsModel(QList *exports, QObject *parent = nullptr); int rowCount(const QModelIndex &parent = QModelIndex()) const override; int columnCount(const QModelIndex &parent = QModelIndex()) const override; QVariant data(const QModelIndex &index, int role) const override; QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override; RVA address(const QModelIndex &index) const override; QString name(const QModelIndex &index) const override; }; class SymbolsProxyModel : public AddressableFilterProxyModel { Q_OBJECT public: SymbolsProxyModel(SymbolsModel *sourceModel, QObject *parent = nullptr); protected: bool filterAcceptsRow(int row, const QModelIndex &parent) const override; bool lessThan(const QModelIndex &left, const QModelIndex &right) const override; }; class SymbolsWidget : public ListDockWidget { Q_OBJECT public: explicit SymbolsWidget(MainWindow *main); ~SymbolsWidget(); private slots: void refreshSymbols(); private: QList symbols; SymbolsModel *symbolsModel; SymbolsProxyModel *symbolsProxyModel; }; #endif // SYMBOLSWIDGET_H