mirror of
https://github.com/rizinorg/cutter.git
synced 2024-12-19 03:16:10 +00:00
Rewrite block sorting and placment so that unreachable blocks are processed. (#1428)
* Rewrite block sorting and placment so that unreachable blocks are processed. * Use DFS instead of Kahn's algorithm for toposort as it makes it easier to deal with loops. * Remove unused code
This commit is contained in:
parent
ae35ac9d08
commit
0583b06191
@ -1,7 +1,9 @@
|
||||
#include "GraphGridLayout.h"
|
||||
|
||||
#include <unordered_set>
|
||||
#include <unordered_map>
|
||||
#include <queue>
|
||||
#include <stack>
|
||||
|
||||
// Vector functions
|
||||
template<class T>
|
||||
@ -16,96 +18,76 @@ GraphGridLayout::GraphGridLayout(GraphGridLayout::LayoutType layoutType)
|
||||
{
|
||||
}
|
||||
|
||||
std::vector<ut64> GraphGridLayout::topoSort(LayoutState &state, unsigned long long entry)
|
||||
std::vector<ut64> GraphGridLayout::topoSort(LayoutState &state, ut64 entry)
|
||||
{
|
||||
auto &blocks = *state.blocks;
|
||||
// Populate incoming lists
|
||||
for (auto &blockIt : blocks) {
|
||||
GraphBlock &block = blockIt.second;
|
||||
for (auto &edge : block.edges) {
|
||||
state.grid_blocks[edge.target].incoming.push_back(blockIt.first);
|
||||
}
|
||||
}
|
||||
|
||||
std::unordered_set<ut64> visited;
|
||||
visited.insert(entry);
|
||||
std::queue<ut64> queue;
|
||||
std::vector<ut64> block_order;
|
||||
queue.push(entry);
|
||||
|
||||
bool changed = true;
|
||||
while (changed) {
|
||||
changed = false;
|
||||
|
||||
// Pick nodes with single entrypoints
|
||||
while (!queue.empty()) {
|
||||
GraphBlock &block = blocks[queue.front()];
|
||||
queue.pop();
|
||||
block_order.push_back(block.entry);
|
||||
for (const auto &edgeDescr : block.edges) {
|
||||
ut64 edge = edgeDescr.target;
|
||||
// Skip edge if we already visited it
|
||||
if (visited.count(edge)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Some edges might not be available
|
||||
if (!blocks.count(edge)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// If this node has no other incoming edges, add it to the graph layout
|
||||
if (state.grid_blocks[edge].incoming.size() == 1) {
|
||||
removeFromVec(state.grid_blocks[edge].incoming, block.entry);
|
||||
state.grid_blocks[block.entry].tree_edge.push_back(edge);
|
||||
queue.push(blocks[edge].entry);
|
||||
visited.insert(edge);
|
||||
changed = true;
|
||||
// Run DFS to:
|
||||
// * select backwards/loop edges
|
||||
// * perform toposort
|
||||
std::vector<ut64> blockOrder;
|
||||
// 0 - not visited
|
||||
// 1 - in stack
|
||||
// 2 - visited
|
||||
std::unordered_map<ut64, uint8_t> visited;
|
||||
visited.reserve(state.blocks->size());
|
||||
std::stack<std::pair<ut64, size_t>> stack;
|
||||
auto dfsFragment = [&visited, &blocks, &state, &stack, &blockOrder](ut64 first) {
|
||||
visited[first] = 1;
|
||||
stack.push({first, 0});
|
||||
while (!stack.empty()) {
|
||||
auto v = stack.top().first;
|
||||
auto edge_index = stack.top().second;
|
||||
const auto &block = blocks[v];
|
||||
if (edge_index < block.edges.size()) {
|
||||
++stack.top().second;
|
||||
auto target = block.edges[edge_index].target;
|
||||
auto &targetState = visited[target];
|
||||
if (targetState == 0) {
|
||||
targetState = 1;
|
||||
stack.push({target, 0});
|
||||
state.grid_blocks[v].dag_edge.push_back(target);
|
||||
} else if (targetState == 2) {
|
||||
state.grid_blocks[v].dag_edge.push_back(target);
|
||||
} // else { targetState == 1 in stack, loop edge }
|
||||
} else {
|
||||
// Remove from incoming edges
|
||||
removeFromVec(state.grid_blocks[edge].incoming, block.entry);
|
||||
stack.pop();
|
||||
visited[v] = 2;
|
||||
blockOrder.push_back(v);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Start with entry so that if start of function block is part of loop it
|
||||
// is still kept at top unless it's impossible to do while maintaining
|
||||
// topological order.
|
||||
dfsFragment(entry);
|
||||
for (auto &blockIt : blocks) {
|
||||
if (!visited[blockIt.first]) {
|
||||
dfsFragment(blockIt.first);
|
||||
}
|
||||
}
|
||||
|
||||
// No more nodes satisfy constraints, pick a node to continue constructing the graph
|
||||
ut64 best = 0;
|
||||
int best_edges;
|
||||
ut64 best_parent = 0;
|
||||
for (auto &blockIt : blocks) {
|
||||
GraphBlock &block = blockIt.second;
|
||||
// Skip blocks we haven't visited yet
|
||||
if (!visited.count(block.entry)) {
|
||||
continue;
|
||||
// assign levels and select tree edges
|
||||
for (auto it = blockOrder.rbegin(), end = blockOrder.rend(); it != end; it++) {
|
||||
auto &block = state.grid_blocks[*it];
|
||||
int nextLevel = block.level + 1;
|
||||
for (auto target : block.dag_edge) {
|
||||
auto &targetBlock = state.grid_blocks[target];
|
||||
targetBlock.level = std::max(targetBlock.level, nextLevel);
|
||||
}
|
||||
for (const auto &edgeDescr : block.edges) {
|
||||
ut64 edge = edgeDescr.target;
|
||||
// If we already visited the exit, skip it
|
||||
if (visited.count(edge)) {
|
||||
continue;
|
||||
}
|
||||
if (!blocks.count(edge)) {
|
||||
continue;
|
||||
}
|
||||
// find best edge
|
||||
if ((best == 0) || ((int)state.grid_blocks[edge].incoming.size() < best_edges) || (
|
||||
((int)state.grid_blocks[edge].incoming.size() == best_edges) && (edge < best))) {
|
||||
best = edge;
|
||||
best_edges = state.grid_blocks[edge].incoming.size();
|
||||
best_parent = block.entry;
|
||||
for (auto &blockIt : state.grid_blocks) {
|
||||
auto &block = blockIt.second;
|
||||
for (auto targetId : block.dag_edge) {
|
||||
auto &targetBlock = state.grid_blocks[targetId];
|
||||
if (!targetBlock.has_parent && targetBlock.level == block.level + 1) {
|
||||
block.tree_edge.push_back(targetId);
|
||||
targetBlock.has_parent = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (best != 0) {
|
||||
auto &best_parentb = state.grid_blocks[best_parent];
|
||||
removeFromVec(state.grid_blocks[best].incoming, best_parent);
|
||||
best_parentb.tree_edge.push_back(best);
|
||||
visited.insert(best);
|
||||
queue.push(best);
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
return block_order;
|
||||
return blockOrder;
|
||||
}
|
||||
|
||||
void GraphGridLayout::CalculateLayout(std::unordered_map<ut64, GraphBlock> &blocks, ut64 entry,
|
||||
@ -121,23 +103,32 @@ void GraphGridLayout::CalculateLayout(std::unordered_map<ut64, GraphBlock> &bloc
|
||||
}
|
||||
|
||||
auto block_order = topoSort(layoutState, entry);
|
||||
computeBlockPlacement(entry, layoutState);
|
||||
computeAllBlockPlacement(block_order, layoutState);
|
||||
|
||||
for (auto &blockIt : blocks) {
|
||||
layoutState.edge[blockIt.first].resize(blockIt.second.edges.size());
|
||||
}
|
||||
|
||||
// Prepare edge routing
|
||||
auto &entryb = layoutState.grid_blocks[entry];
|
||||
//auto &entryb = layoutState.grid_blocks[entry];
|
||||
int col_count = 1;
|
||||
int row_count = 0;
|
||||
for (const auto &blockIt : layoutState.grid_blocks) {
|
||||
if (!blockIt.second.has_parent) {
|
||||
row_count = std::max(row_count, blockIt.second.row_count);
|
||||
col_count += blockIt.second.col_count;
|
||||
}
|
||||
}
|
||||
row_count += 2;
|
||||
EdgesVector horiz_edges, vert_edges;
|
||||
horiz_edges.resize(entryb.row_count + 1);
|
||||
vert_edges.resize(entryb.row_count + 1);
|
||||
horiz_edges.resize(row_count + 1);
|
||||
vert_edges.resize(row_count + 1);
|
||||
Matrix<bool> edge_valid;
|
||||
edge_valid.resize(entryb.row_count + 1);
|
||||
for (int row = 0; row < entryb.row_count + 1; row++) {
|
||||
horiz_edges[row].resize(entryb.col_count + 1);
|
||||
vert_edges[row].resize(entryb.col_count + 1);
|
||||
edge_valid[row].assign(entryb.col_count + 1, true);
|
||||
edge_valid.resize(row_count + 1);
|
||||
for (int row = 0; row < row_count + 1; row++) {
|
||||
horiz_edges[row].resize(col_count + 1);
|
||||
vert_edges[row].resize(col_count + 1);
|
||||
edge_valid[row].assign(col_count + 1, true);
|
||||
}
|
||||
|
||||
for (auto &blockIt : layoutState.grid_blocks) {
|
||||
@ -158,10 +149,10 @@ void GraphGridLayout::CalculateLayout(std::unordered_map<ut64, GraphBlock> &bloc
|
||||
|
||||
// Compute edge counts for each row and column
|
||||
std::vector<int> col_edge_count, row_edge_count;
|
||||
col_edge_count.assign(entryb.col_count + 1, 0);
|
||||
row_edge_count.assign(entryb.row_count + 1, 0);
|
||||
for (int row = 0; row < entryb.row_count + 1; row++) {
|
||||
for (int col = 0; col < entryb.col_count + 1; col++) {
|
||||
col_edge_count.assign(col_count + 1, 0);
|
||||
row_edge_count.assign(row_count + 1, 0);
|
||||
for (int row = 0; row < row_count + 1; row++) {
|
||||
for (int col = 0; col < col_count + 1; col++) {
|
||||
if (int(horiz_edges[row][col].size()) > row_edge_count[row])
|
||||
row_edge_count[row] = int(horiz_edges[row][col].size());
|
||||
if (int(vert_edges[row][col].size()) > col_edge_count[col])
|
||||
@ -172,8 +163,8 @@ void GraphGridLayout::CalculateLayout(std::unordered_map<ut64, GraphBlock> &bloc
|
||||
|
||||
//Compute row and column sizes
|
||||
std::vector<int> col_width, row_height;
|
||||
col_width.assign(entryb.col_count + 1, 0);
|
||||
row_height.assign(entryb.row_count + 1, 0);
|
||||
col_width.assign(col_count + 1, 0);
|
||||
row_height.assign(row_count + 1, 0);
|
||||
for (auto &blockIt : blocks) {
|
||||
GraphBlock &block = blockIt.second;
|
||||
GridBlock &grid_block = layoutState.grid_blocks[blockIt.first];
|
||||
@ -187,19 +178,19 @@ void GraphGridLayout::CalculateLayout(std::unordered_map<ut64, GraphBlock> &bloc
|
||||
|
||||
// Compute row and column positions
|
||||
std::vector<int> col_x, row_y;
|
||||
col_x.assign(entryb.col_count, 0);
|
||||
row_y.assign(entryb.row_count, 0);
|
||||
std::vector<int> col_edge_x(entryb.col_count + 1);
|
||||
std::vector<int> row_edge_y(entryb.row_count + 1);
|
||||
col_x.assign(col_count, 0);
|
||||
row_y.assign(row_count, 0);
|
||||
std::vector<int> col_edge_x(col_count + 1);
|
||||
std::vector<int> row_edge_y(row_count + 1);
|
||||
int x = layoutConfig.block_horizontal_margin * 2;
|
||||
for (int i = 0; i < entryb.col_count; i++) {
|
||||
for (int i = 0; i < col_count; i++) {
|
||||
col_edge_x[i] = x;
|
||||
x += layoutConfig.block_horizontal_margin * col_edge_count[i];
|
||||
col_x[i] = x;
|
||||
x += col_width[i];
|
||||
}
|
||||
int y = layoutConfig.block_vertical_margin * 2;
|
||||
for (int i = 0; i < entryb.row_count; i++) {
|
||||
for (int i = 0; i < row_count; i++) {
|
||||
row_edge_y[i] = y;
|
||||
// TODO: The 1 when row_edge_count is 0 is not needed on the original.. not sure why it's required for us
|
||||
if (!row_edge_count[i]) {
|
||||
@ -209,12 +200,12 @@ void GraphGridLayout::CalculateLayout(std::unordered_map<ut64, GraphBlock> &bloc
|
||||
row_y[i] = y;
|
||||
y += row_height[i];
|
||||
}
|
||||
col_edge_x[entryb.col_count] = x;
|
||||
row_edge_y[entryb.row_count] = y;
|
||||
col_edge_x[col_count] = x;
|
||||
row_edge_y[row_count] = y;
|
||||
width = x + (layoutConfig.block_horizontal_margin * 2) + (layoutConfig.block_horizontal_margin *
|
||||
col_edge_count[entryb.col_count]);
|
||||
col_edge_count[col_count]);
|
||||
height = y + (layoutConfig.block_vertical_margin * 2) + (layoutConfig.block_vertical_margin *
|
||||
row_edge_count[entryb.row_count]);
|
||||
row_edge_count[row_count]);
|
||||
|
||||
//Compute node positions
|
||||
for (auto &blockIt : blocks) {
|
||||
@ -285,10 +276,23 @@ void GraphGridLayout::CalculateLayout(std::unordered_map<ut64, GraphBlock> &bloc
|
||||
}
|
||||
}
|
||||
|
||||
void GraphGridLayout::computeAllBlockPlacement(const std::vector<ut64> &blockOrder,
|
||||
LayoutState &layoutState) const
|
||||
{
|
||||
for (auto blockId : blockOrder) {
|
||||
computeBlockPlacement(blockId, layoutState);
|
||||
}
|
||||
int col = 0;
|
||||
for (auto blockId : blockOrder) {
|
||||
if (!layoutState.grid_blocks[blockId].has_parent) {
|
||||
adjustGraphLayout(layoutState.grid_blocks[blockId], layoutState.grid_blocks, col, 1);
|
||||
col += layoutState.grid_blocks[blockId].col_count;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prepare graph
|
||||
// This computes the position and (row/col based) size of the block
|
||||
// Recursively calls itself for each child of the GraphBlock
|
||||
void GraphGridLayout::computeBlockPlacement(ut64 blockId, LayoutState &layoutState) const
|
||||
{
|
||||
auto &block = layoutState.grid_blocks[blockId];
|
||||
@ -301,7 +305,6 @@ void GraphGridLayout::computeBlockPlacement(ut64 blockId, LayoutState &layoutSta
|
||||
for (size_t i = 0; i < block.tree_edge.size(); i++) {
|
||||
ut64 edge = block.tree_edge[i];
|
||||
auto &edgeb = blocks[edge];
|
||||
computeBlockPlacement(edge, layoutState);
|
||||
row_count = std::max(edgeb.row_count + 1, row_count);
|
||||
childColumn = edgeb.col;
|
||||
}
|
||||
|
@ -23,8 +23,10 @@ private:
|
||||
|
||||
struct GridBlock {
|
||||
ut64 id;
|
||||
std::vector<ut64> incoming;
|
||||
std::vector<ut64> tree_edge; // subset of outgoing edges that form a tree
|
||||
std::vector<ut64> dag_edge; // subset of outgoing edges that form a tree
|
||||
std::size_t has_parent = false;
|
||||
int level = 0;
|
||||
|
||||
// Number of rows in block
|
||||
int row_count = 0;
|
||||
@ -63,9 +65,13 @@ private:
|
||||
std::unordered_map<ut64, std::vector<GridEdge>> edge;
|
||||
};
|
||||
|
||||
using GridBlockMap = std::unordered_map<ut64, GridBlock>;
|
||||
|
||||
void computeAllBlockPlacement(const std::vector<ut64> &blockOrder,
|
||||
LayoutState &layoutState) const;
|
||||
void computeBlockPlacement(ut64 blockId,
|
||||
LayoutState &layoutState) const;
|
||||
void adjustGraphLayout(GridBlock &block, std::unordered_map<ut64, GridBlock> &blocks,
|
||||
void adjustGraphLayout(GridBlock &block, GridBlockMap &blocks,
|
||||
int col, int row) const;
|
||||
static std::vector<ut64> topoSort(LayoutState &state, ut64 entry);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user