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524 lines
19 KiB
C++
524 lines
19 KiB
C++
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#include "GraphGridLayout.h"
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#include <unordered_set>
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#include <queue>
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// Vector functions
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template<class T>
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static void removeFromVec(std::vector<T> &vec, T elem)
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{
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vec.erase(std::remove(vec.begin(), vec.end(), elem), vec.end());
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}
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GraphGridLayout::GraphGridLayout(GraphGridLayout::LayoutType layoutType)
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: GraphLayout({})
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, layoutType(layoutType)
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{
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}
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std::vector<ut64> GraphGridLayout::topoSort(LayoutState &state, unsigned long long entry)
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{
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auto &blocks = *state.blocks;
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// Populate incoming lists
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for (auto &blockIt : blocks) {
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GraphBlock &block = blockIt.second;
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for (auto &edge : block.edges) {
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state.grid_blocks[edge.target].incoming.push_back(blockIt.first);
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}
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}
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std::unordered_set<ut64> visited;
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visited.insert(entry);
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std::queue<ut64> queue;
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std::vector<ut64> block_order;
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queue.push(entry);
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bool changed = true;
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while (changed) {
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changed = false;
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// Pick nodes with single entrypoints
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while (!queue.empty()) {
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GraphBlock &block = blocks[queue.front()];
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queue.pop();
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block_order.push_back(block.entry);
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for (const auto &edgeDescr : block.edges) {
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ut64 edge = edgeDescr.target;
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// Skip edge if we already visited it
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if (visited.count(edge)) {
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continue;
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}
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// Some edges might not be available
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if (!blocks.count(edge)) {
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continue;
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}
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// If this node has no other incoming edges, add it to the graph layout
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if (state.grid_blocks[edge].incoming.size() == 1) {
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removeFromVec(state.grid_blocks[edge].incoming, block.entry);
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state.grid_blocks[block.entry].tree_edge.push_back(edge);
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queue.push(blocks[edge].entry);
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visited.insert(edge);
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changed = true;
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} else {
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// Remove from incoming edges
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removeFromVec(state.grid_blocks[edge].incoming, block.entry);
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}
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}
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}
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// No more nodes satisfy constraints, pick a node to continue constructing the graph
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ut64 best = 0;
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int best_edges;
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ut64 best_parent = 0;
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for (auto &blockIt : blocks) {
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GraphBlock &block = blockIt.second;
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// Skip blocks we haven't visited yet
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if (!visited.count(block.entry)) {
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continue;
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}
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for (const auto &edgeDescr : block.edges) {
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ut64 edge = edgeDescr.target;
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// If we already visited the exit, skip it
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if (visited.count(edge)) {
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continue;
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}
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if (!blocks.count(edge)) {
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continue;
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}
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// find best edge
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if ((best == 0) || ((int)state.grid_blocks[edge].incoming.size() < best_edges) || (
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((int)state.grid_blocks[edge].incoming.size() == best_edges) && (edge < best))) {
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best = edge;
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best_edges = state.grid_blocks[edge].incoming.size();
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best_parent = block.entry;
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}
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}
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}
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if (best != 0) {
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auto &best_parentb = state.grid_blocks[best_parent];
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removeFromVec(state.grid_blocks[best].incoming, best_parent);
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best_parentb.tree_edge.push_back(best);
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visited.insert(best);
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queue.push(best);
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changed = true;
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}
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}
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return block_order;
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}
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void GraphGridLayout::CalculateLayout(std::unordered_map<ut64, GraphBlock> &blocks, ut64 entry,
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int &width, int &height) const
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{
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LayoutState layoutState;
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layoutState.blocks = &blocks;
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for (auto &it : blocks) {
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GridBlock block;
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block.id = it.first;
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layoutState.grid_blocks[it.first] = block;
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}
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auto block_order = topoSort(layoutState, entry);
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computeBlockPlacement(entry, layoutState);
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// Prepare edge routing
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auto &entryb = layoutState.grid_blocks[entry];
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EdgesVector horiz_edges, vert_edges;
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horiz_edges.resize(entryb.row_count + 1);
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vert_edges.resize(entryb.row_count + 1);
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Matrix<bool> edge_valid;
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edge_valid.resize(entryb.row_count + 1);
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for (int row = 0; row < entryb.row_count + 1; row++) {
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horiz_edges[row].resize(entryb.col_count + 1);
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vert_edges[row].resize(entryb.col_count + 1);
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edge_valid[row].assign(entryb.col_count + 1, true);
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}
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for (auto &blockIt : layoutState.grid_blocks) {
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auto &block = blockIt.second;
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edge_valid[block.row][block.col + 1] = false;
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}
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// Perform edge routing
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for (ut64 blockId : block_order) {
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GraphBlock &block = blocks[blockId];
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GridBlock &start = layoutState.grid_blocks[blockId];
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for (const auto &edge : block.edges) {
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GridBlock &end = layoutState.grid_blocks[edge.target];
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layoutState.edge[blockId].push_back(routeEdge(horiz_edges, vert_edges, edge_valid, start, end));
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}
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}
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// Compute edge counts for each row and column
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std::vector<int> col_edge_count, row_edge_count;
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col_edge_count.assign(entryb.col_count + 1, 0);
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row_edge_count.assign(entryb.row_count + 1, 0);
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for (int row = 0; row < entryb.row_count + 1; row++) {
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for (int col = 0; col < entryb.col_count + 1; col++) {
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if (int(horiz_edges[row][col].size()) > row_edge_count[row])
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row_edge_count[row] = int(horiz_edges[row][col].size());
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if (int(vert_edges[row][col].size()) > col_edge_count[col])
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col_edge_count[col] = int(vert_edges[row][col].size());
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}
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}
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//Compute row and column sizes
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std::vector<int> col_width, row_height;
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col_width.assign(entryb.col_count + 1, 0);
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row_height.assign(entryb.row_count + 1, 0);
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for (auto &blockIt : blocks) {
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GraphBlock &block = blockIt.second;
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GridBlock &grid_block = layoutState.grid_blocks[blockIt.first];
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if ((int(block.width / 2)) > col_width[grid_block.col])
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col_width[grid_block.col] = int(block.width / 2);
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if ((int(block.width / 2)) > col_width[grid_block.col + 1])
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col_width[grid_block.col + 1] = int(block.width / 2);
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if (int(block.height) > row_height[grid_block.row])
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row_height[grid_block.row] = int(block.height);
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}
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// Compute row and column positions
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std::vector<int> col_x, row_y;
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col_x.assign(entryb.col_count, 0);
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row_y.assign(entryb.row_count, 0);
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std::vector<int> col_edge_x(entryb.col_count + 1);
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std::vector<int> row_edge_y(entryb.row_count + 1);
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int x = layoutConfig.block_horizontal_margin * 2;
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for (int i = 0; i < entryb.col_count; i++) {
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col_edge_x[i] = x;
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x += layoutConfig.block_horizontal_margin * col_edge_count[i];
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col_x[i] = x;
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x += col_width[i];
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}
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int y = layoutConfig.block_vertical_margin * 2;
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for (int i = 0; i < entryb.row_count; i++) {
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row_edge_y[i] = y;
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// TODO: The 1 when row_edge_count is 0 is not needed on the original.. not sure why it's required for us
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if (!row_edge_count[i]) {
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row_edge_count[i] = 1;
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}
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y += layoutConfig.block_vertical_margin * row_edge_count[i];
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row_y[i] = y;
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y += row_height[i];
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}
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col_edge_x[entryb.col_count] = x;
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row_edge_y[entryb.row_count] = y;
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width = x + (layoutConfig.block_horizontal_margin * 2) + (layoutConfig.block_horizontal_margin *
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col_edge_count[entryb.col_count]);
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height = y + (layoutConfig.block_vertical_margin * 2) + (layoutConfig.block_vertical_margin *
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row_edge_count[entryb.row_count]);
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//Compute node positions
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for (auto &blockIt : blocks) {
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GraphBlock &block = blockIt.second;
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GridBlock &grid_block = layoutState.grid_blocks[blockIt.first];
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auto column = grid_block.col;
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auto row = grid_block.row;
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block.x = int(col_x[column] + col_width[column] +
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((layoutConfig.block_horizontal_margin / 2) * col_edge_count[column + 1])
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- (block.width / 2));
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if ((block.x + block.width) > (
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col_x[column] + col_width[column] + col_width[column + 1] +
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layoutConfig.block_horizontal_margin *
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col_edge_count[column + 1])) {
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block.x = int((col_x[column] + col_width[column] + col_width[column + 1] +
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layoutConfig.block_horizontal_margin * col_edge_count[column + 1]) - block.width);
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}
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block.y = row_y[row];
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}
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// Compute coordinates for edges
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for (auto &blockIt : blocks) {
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GraphBlock &block = blockIt.second;
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size_t index = 0;
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assert(block.edges.size() == layoutState.edge[block.entry].size());
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for (GridEdge &edge : layoutState.edge[block.entry]) {
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auto start = edge.points[0];
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auto start_col = start.col;
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auto last_index = edge.start_index;
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// This is the start point of the edge.
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auto first_pt = QPoint(col_edge_x[start_col] + (layoutConfig.block_horizontal_margin * last_index) +
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(layoutConfig.block_horizontal_margin / 2),
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block.y + block.height);
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auto last_pt = first_pt;
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QPolygonF pts;
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pts.append(last_pt);
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for (int i = 0; i < int(edge.points.size()); i++) {
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auto end = edge.points[i];
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auto end_row = end.row;
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auto end_col = end.col;
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auto last_index = end.index;
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QPoint new_pt;
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// block_vertical_margin/2 gives the margin from block to the horizontal lines
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if (start_col == end_col)
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new_pt = QPoint(last_pt.x(), row_edge_y[end_row] + (layoutConfig.block_vertical_margin * last_index)
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+
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(layoutConfig.block_vertical_margin / 2));
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else
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new_pt = QPoint(col_edge_x[end_col] + (layoutConfig.block_horizontal_margin * last_index) +
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(layoutConfig.block_horizontal_margin / 2), last_pt.y());
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pts.push_back(new_pt);
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last_pt = new_pt;
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start_col = end_col;
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}
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const auto &target = blocks[edge.dest];
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auto new_pt = QPoint(last_pt.x(), target.y - 1);
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pts.push_back(new_pt);
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block.edges[index].polyline = pts;
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index++;
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}
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}
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}
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// Prepare graph
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// This computes the position and (row/col based) size of the block
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// Recursively calls itself for each child of the GraphBlock
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void GraphGridLayout::computeBlockPlacement(ut64 blockId, LayoutState &layoutState) const
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{
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auto &block = layoutState.grid_blocks[blockId];
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auto &blocks = layoutState.grid_blocks;
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int col = 0;
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int row_count = 1;
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int childColumn = 0;
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bool singleChild = block.tree_edge.size() == 1;
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// Compute all children nodes
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for (size_t i = 0; i < block.tree_edge.size(); i++) {
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ut64 edge = block.tree_edge[i];
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auto &edgeb = blocks[edge];
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computeBlockPlacement(edge, layoutState);
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row_count = std::max(edgeb.row_count + 1, row_count);
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childColumn = edgeb.col;
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}
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if (layoutType != LayoutType::Wide && block.tree_edge.size() == 2) {
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auto &left = blocks[block.tree_edge[0]];
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auto &right = blocks[block.tree_edge[1]];
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if (left.tree_edge.size() == 0) {
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left.col = right.col - 2;
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int add = left.col < 0 ? - left.col : 0;
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adjustGraphLayout(right, blocks, add, 1);
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adjustGraphLayout(left, blocks, add, 1);
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col = right.col_count + add;
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} else if (right.tree_edge.size() == 0) {
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adjustGraphLayout(left, blocks, 0, 1);
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adjustGraphLayout(right, blocks, left.col + 2, 1);
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col = std::max(left.col_count, right.col + 2);
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} else {
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adjustGraphLayout(left, blocks, 0, 1);
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adjustGraphLayout(right, blocks, left.col_count, 1);
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col = left.col_count + right.col_count;
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}
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block.col_count = std::max(2, col);
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if (layoutType == LayoutType::Medium) {
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block.col = (left.col + right.col) / 2;
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} else {
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block.col = singleChild ? childColumn : (col - 2) / 2;
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}
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} else {
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for (ut64 edge : block.tree_edge) {
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adjustGraphLayout(blocks[edge], blocks, col, 1);
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col += blocks[edge].col_count;
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}
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if (col >= 2) {
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// Place this node centered over the child nodes
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block.col = singleChild ? childColumn : (col - 2) / 2;
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block.col_count = col;
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} else {
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//No child nodes, set single node's width (nodes are 2 columns wide to allow
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//centering over a branch)
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block.col = 0;
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block.col_count = 2;
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}
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}
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block.row = 0;
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block.row_count = row_count;
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}
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void GraphGridLayout::adjustGraphLayout(GridBlock &block,
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std::unordered_map<ut64, GridBlock> &blocks, int col, int row) const
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{
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block.col += col;
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block.row += row;
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for (ut64 edge : block.tree_edge) {
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adjustGraphLayout(blocks[edge], blocks, col, row);
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}
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}
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// Edge computing stuff
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bool GraphGridLayout::isEdgeMarked(EdgesVector &edges, int row, int col, int index)
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{
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if (index >= int(edges[row][col].size()))
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return false;
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return edges[row][col][index];
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}
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void GraphGridLayout::markEdge(EdgesVector &edges, int row, int col, int index, bool used)
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{
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while (int(edges[row][col].size()) <= index)
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edges[row][col].push_back(false);
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edges[row][col][index] = used;
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}
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GraphGridLayout::GridEdge GraphGridLayout::routeEdge(EdgesVector &horiz_edges,
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EdgesVector &vert_edges,
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Matrix<bool> &edge_valid, GridBlock &start, GridBlock &end) const
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{
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GridEdge edge;
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edge.dest = end.id;
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//Find edge index for initial outgoing line
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int i = 0;
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while (isEdgeMarked(vert_edges, start.row + 1, start.col + 1, i)) {
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i += 1;
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}
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markEdge(vert_edges, start.row + 1, start.col + 1, i);
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edge.addPoint(start.row + 1, start.col + 1);
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edge.start_index = i;
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bool horiz = false;
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//Find valid column for moving vertically to the target node
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int min_row, max_row;
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if (end.row < (start.row + 1)) {
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min_row = end.row;
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max_row = start.row + 1;
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} else {
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min_row = start.row + 1;
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max_row = end.row;
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}
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int col = start.col + 1;
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if (min_row != max_row) {
|
||
|
auto checkColumn = [min_row, max_row, &edge_valid](int column) {
|
||
|
if (column < 0 || column >= int(edge_valid[min_row].size()))
|
||
|
return false;
|
||
|
for (int row = min_row; row < max_row; row++) {
|
||
|
if (!edge_valid[row][column]) {
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
};
|
||
|
|
||
|
if (!checkColumn(col)) {
|
||
|
if (checkColumn(end.col + 1)) {
|
||
|
col = end.col + 1;
|
||
|
} else {
|
||
|
int ofs = 0;
|
||
|
while (true) {
|
||
|
col = start.col + 1 - ofs;
|
||
|
if (checkColumn(col)) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
col = start.col + 1 + ofs;
|
||
|
if (checkColumn(col)) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
ofs += 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (col != (start.col + 1)) {
|
||
|
//Not in same column, need to generate a line for moving to the correct column
|
||
|
int min_col, max_col;
|
||
|
if (col < (start.col + 1)) {
|
||
|
min_col = col;
|
||
|
max_col = start.col + 1;
|
||
|
} else {
|
||
|
min_col = start.col + 1;
|
||
|
max_col = col;
|
||
|
}
|
||
|
int index = findHorizEdgeIndex(horiz_edges, start.row + 1, min_col, max_col);
|
||
|
edge.addPoint(start.row + 1, col, index);
|
||
|
horiz = true;
|
||
|
}
|
||
|
|
||
|
if (end.row != (start.row + 1)) {
|
||
|
//Not in same row, need to generate a line for moving to the correct row
|
||
|
if (col == (start.col + 1))
|
||
|
markEdge(vert_edges, start.row + 1, start.col + 1, i, false);
|
||
|
int index = findVertEdgeIndex(vert_edges, col, min_row, max_row);
|
||
|
if (col == (start.col + 1))
|
||
|
edge.start_index = index;
|
||
|
edge.addPoint(end.row, col, index);
|
||
|
horiz = false;
|
||
|
}
|
||
|
|
||
|
if (col != (end.col + 1)) {
|
||
|
//Not in ending column, need to generate a line for moving to the correct column
|
||
|
int min_col, max_col;
|
||
|
if (col < (end.col + 1)) {
|
||
|
min_col = col;
|
||
|
max_col = end.col + 1;
|
||
|
} else {
|
||
|
min_col = end.col + 1;
|
||
|
max_col = col;
|
||
|
}
|
||
|
int index = findHorizEdgeIndex(horiz_edges, end.row, min_col, max_col);
|
||
|
edge.addPoint(end.row, end.col + 1, index);
|
||
|
horiz = true;
|
||
|
}
|
||
|
|
||
|
//If last line was horizontal, choose the ending edge index for the incoming edge
|
||
|
if (horiz) {
|
||
|
int index = findVertEdgeIndex(vert_edges, end.col + 1, end.row, end.row);
|
||
|
edge.points[int(edge.points.size()) - 1].index = index;
|
||
|
}
|
||
|
|
||
|
return edge;
|
||
|
}
|
||
|
|
||
|
|
||
|
int GraphGridLayout::findHorizEdgeIndex(EdgesVector &edges, int row, int min_col, int max_col)
|
||
|
{
|
||
|
//Find a valid index
|
||
|
int i = 0;
|
||
|
while (true) {
|
||
|
bool valid = true;
|
||
|
for (int col = min_col; col < max_col + 1; col++)
|
||
|
if (isEdgeMarked(edges, row, col, i)) {
|
||
|
valid = false;
|
||
|
break;
|
||
|
}
|
||
|
if (valid)
|
||
|
break;
|
||
|
i++;
|
||
|
}
|
||
|
|
||
|
//Mark chosen index as used
|
||
|
for (int col = min_col; col < max_col + 1; col++)
|
||
|
markEdge(edges, row, col, i);
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
int GraphGridLayout::findVertEdgeIndex(EdgesVector &edges, int col, int min_row, int max_row)
|
||
|
{
|
||
|
//Find a valid index
|
||
|
int i = 0;
|
||
|
while (true) {
|
||
|
bool valid = true;
|
||
|
for (int row = min_row; row < max_row + 1; row++)
|
||
|
if (isEdgeMarked(edges, row, col, i)) {
|
||
|
valid = false;
|
||
|
break;
|
||
|
}
|
||
|
if (valid)
|
||
|
break;
|
||
|
i++;
|
||
|
}
|
||
|
|
||
|
//Mark chosen index as used
|
||
|
for (int row = min_row; row < max_row + 1; row++)
|
||
|
markEdge(edges, row, col, i);
|
||
|
return i;
|
||
|
}
|