mirror of
https://github.com/vxunderground/MalwareSourceCode.git
synced 2024-12-19 18:06:10 +00:00
f2ac1ece55
add
1014 lines
27 KiB
C#
1014 lines
27 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: .
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// Assembly: RC4STUB, Version=1.0.0.0, Culture=neutral, PublicKeyToken=4bd99f8fe4adcd07
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// MVID: DA5B8577-1DEE-425A-83B8-F58DDD172F9B
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// Assembly location: C:\Users\Administrateur\Downloads\Virusshare.00004-msil\Trojan.Win32.Llac.ajli-ac41d99cde54e36a4e446e9c8d3aecae2cd439033b269019f516b141753fb0e6.exe
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using \u0002;
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using System;
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using System.IO;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Security.Cryptography;
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namespace \u0002
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{
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internal sealed class \u0003
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{
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public static byte[] \u0003([In] byte[] obj0)
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{
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\u0003.\u0007 obj1 = new \u0003.\u0007(obj0);
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byte[] numArray1 = new byte[0];
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||
int num1 = obj1.\u0004();
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||
if (num1 == 67324752)
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{
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short num2 = (short) obj1.\u0003();
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||
int num3 = obj1.\u0003();
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int num4 = obj1.\u0003();
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if (num1 != 67324752 || num2 != (short) 20 || num3 != 0 || num4 != 8)
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throw new FormatException("Wrong Header Signature");
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obj1.\u0004();
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obj1.\u0004();
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||
obj1.\u0004();
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int length = obj1.\u0004();
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int count1 = obj1.\u0003();
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int count2 = obj1.\u0003();
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||
if (count1 > 0)
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||
{
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byte[] buffer = new byte[count1];
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obj1.Read(buffer, 0, count1);
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}
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if (count2 > 0)
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{
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byte[] buffer = new byte[count2];
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obj1.Read(buffer, 0, count2);
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}
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byte[] buffer1 = new byte[obj1.Length - obj1.Position];
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obj1.Read(buffer1, 0, buffer1.Length);
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\u0003.\u0001 obj2 = new \u0003.\u0001(buffer1);
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numArray1 = new byte[length];
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obj2.\u0003(numArray1, 0, numArray1.Length);
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}
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else
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{
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int num5 = num1 >> 24;
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if (num1 - (num5 << 24) != 8223355)
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throw new FormatException("Unknown Header");
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if (num5 == 1)
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{
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int length1 = obj1.\u0004();
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numArray1 = new byte[length1];
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int num6;
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for (int index = 0; index < length1; index += num6)
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{
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int length2 = obj1.\u0004();
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num6 = obj1.\u0004();
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byte[] buffer = new byte[length2];
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obj1.Read(buffer, 0, buffer.Length);
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new \u0003.\u0001(buffer).\u0003(numArray1, index, num6);
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}
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}
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if (num5 == 2)
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{
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DESCryptoServiceProvider cryptoServiceProvider = new DESCryptoServiceProvider();
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cryptoServiceProvider.Key = new byte[8]
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{
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(byte) 201,
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(byte) 90,
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(byte) 142,
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(byte) 223,
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(byte) 230,
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(byte) 253,
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(byte) 46,
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(byte) 227
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};
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cryptoServiceProvider.IV = new byte[8]
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{
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(byte) 10,
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(byte) 109,
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(byte) 100,
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(byte) 83,
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(byte) 104,
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(byte) 150,
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(byte) 218,
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(byte) 121
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};
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byte[] numArray2 = cryptoServiceProvider.CreateDecryptor().TransformFinalBlock(obj0, 4, obj0.Length - 4);
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cryptoServiceProvider.Clear();
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numArray1 = \u0003.\u0003(numArray2);
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}
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}
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obj1.Close();
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return numArray1;
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}
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internal sealed class \u0001
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{
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private static int[] \u0001 = new int[29]
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{
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3,
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||
4,
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5,
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||
6,
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||
7,
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||
8,
|
||
9,
|
||
10,
|
||
11,
|
||
13,
|
||
15,
|
||
17,
|
||
19,
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||
23,
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||
27,
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||
31,
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||
35,
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||
43,
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||
51,
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||
59,
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||
67,
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||
83,
|
||
99,
|
||
115,
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||
131,
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163,
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||
195,
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||
227,
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||
258
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};
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private static int[] \u0002 = new int[29]
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||
{
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0,
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||
0,
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0,
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||
0,
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||
0,
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||
0,
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||
0,
|
||
0,
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||
1,
|
||
1,
|
||
1,
|
||
1,
|
||
2,
|
||
2,
|
||
2,
|
||
2,
|
||
3,
|
||
3,
|
||
3,
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||
3,
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||
4,
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||
4,
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||
4,
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||
4,
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||
5,
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5,
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||
5,
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5,
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0
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};
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private static int[] \u0003 = new int[30]
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||
{
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1,
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||
2,
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||
3,
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4,
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||
5,
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||
7,
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||
9,
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||
13,
|
||
17,
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||
25,
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||
33,
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||
49,
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||
65,
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||
97,
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||
129,
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||
193,
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||
257,
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||
385,
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||
513,
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||
769,
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||
1025,
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||
1537,
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||
2049,
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||
3073,
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||
4097,
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6145,
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8193,
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12289,
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16385,
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24577
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||
};
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private static int[] \u0004 = new int[30]
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{
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0,
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0,
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0,
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||
0,
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||
1,
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||
1,
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||
2,
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||
2,
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||
3,
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||
3,
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||
4,
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||
4,
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||
5,
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||
5,
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||
6,
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||
6,
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||
7,
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||
7,
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||
8,
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||
8,
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||
9,
|
||
9,
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||
10,
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||
10,
|
||
11,
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||
11,
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||
12,
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||
12,
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||
13,
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||
13
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||
};
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private int \u0001;
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||
private int \u0002;
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||
private int \u0003;
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||
private int \u0004;
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||
private int \u0005;
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||
private bool \u0001;
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private \u0003.\u0002 \u0001;
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private \u0003.\u0003 \u0001;
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||
private \u0003.\u0005 \u0001;
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private \u0003.\u0004 \u0001;
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private \u0003.\u0004 \u0002;
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public \u0001([In] byte[] obj0)
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{
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this.\u0001 = new \u0003.\u0002();
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this.\u0001 = new \u0003.\u0003();
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this.\u0001 = 2;
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this.\u0001.\u0003(obj0, 0, obj0.Length);
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}
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private bool \u0003()
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{
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int num1 = this.\u0001.\u0003();
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while (num1 >= 258)
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{
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switch (this.\u0001)
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{
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case 7:
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int num2;
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||
while (((num2 = this.\u0001.\u0003(this.\u0001)) & -256) == 0)
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{
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this.\u0001.\u0003(num2);
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if (--num1 < 258)
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return true;
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}
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if (num2 < 257)
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||
{
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if (num2 < 0)
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return false;
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this.\u0002 = (\u0003.\u0004) null;
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this.\u0001 = (\u0003.\u0004) null;
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this.\u0001 = 2;
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return true;
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}
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this.\u0003 = \u0003.\u0001.\u0001[num2 - 257];
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this.\u0002 = \u0003.\u0001.\u0002[num2 - 257];
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goto case 8;
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case 8:
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if (this.\u0002 > 0)
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{
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this.\u0001 = 8;
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int num3 = this.\u0001.\u0003(this.\u0002);
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if (num3 < 0)
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return false;
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this.\u0001.\u0003(this.\u0002);
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this.\u0003 += num3;
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}
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this.\u0001 = 9;
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goto case 9;
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case 9:
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int index = this.\u0002.\u0003(this.\u0001);
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if (index < 0)
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return false;
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this.\u0004 = \u0003.\u0001.\u0003[index];
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this.\u0002 = \u0003.\u0001.\u0004[index];
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goto case 10;
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case 10:
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if (this.\u0002 > 0)
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{
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this.\u0001 = 10;
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int num4 = this.\u0001.\u0003(this.\u0002);
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if (num4 < 0)
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return false;
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this.\u0001.\u0003(this.\u0002);
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this.\u0004 += num4;
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}
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this.\u0001.\u0003(this.\u0003, this.\u0004);
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num1 -= this.\u0003;
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this.\u0001 = 7;
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continue;
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default:
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continue;
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||
}
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}
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return true;
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}
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private bool \u0004()
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{
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switch (this.\u0001)
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{
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case 2:
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if (this.\u0001)
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{
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this.\u0001 = 12;
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return false;
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}
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int num = this.\u0001.\u0003(3);
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if (num < 0)
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return false;
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this.\u0001.\u0003(3);
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if ((num & 1) != 0)
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this.\u0001 = true;
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switch (num >> 1)
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{
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case 0:
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this.\u0001.\u0003();
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this.\u0001 = 3;
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break;
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case 1:
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this.\u0001 = \u0003.\u0004.\u0001;
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this.\u0002 = \u0003.\u0004.\u0002;
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this.\u0001 = 7;
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break;
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case 2:
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this.\u0001 = new \u0003.\u0005();
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this.\u0001 = 6;
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break;
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}
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return true;
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case 3:
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if ((this.\u0005 = this.\u0001.\u0003(16)) < 0)
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return false;
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this.\u0001.\u0003(16);
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this.\u0001 = 4;
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goto case 4;
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case 4:
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if (this.\u0001.\u0003(16) < 0)
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return false;
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this.\u0001.\u0003(16);
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this.\u0001 = 5;
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goto case 5;
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case 5:
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this.\u0005 -= this.\u0001.\u0003(this.\u0001, this.\u0005);
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if (this.\u0005 != 0)
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return !this.\u0001.\u0003();
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this.\u0001 = 2;
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return true;
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case 6:
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if (!this.\u0001.\u0003(this.\u0001))
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return false;
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this.\u0001 = this.\u0001.\u0003();
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this.\u0002 = this.\u0001.\u0004();
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this.\u0001 = 7;
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goto case 7;
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||
case 7:
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case 8:
|
||
case 9:
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case 10:
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return this.\u0003();
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||
case 12:
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return false;
|
||
default:
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return false;
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}
|
||
}
|
||
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public int \u0003([In] byte[] obj0, [In] int obj1, [In] int obj2)
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{
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int num1 = 0;
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do
|
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{
|
||
if (this.\u0001 != 11)
|
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goto label_5;
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||
label_2:
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continue;
|
||
label_5:
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int num2 = this.\u0001.\u0003(obj0, obj1, obj2);
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obj1 += num2;
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||
num1 += num2;
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obj2 -= num2;
|
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if (obj2 != 0)
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goto label_2;
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else
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goto label_1;
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||
}
|
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while (this.\u0004() || this.\u0001.\u0004() > 0 && this.\u0001 != 11);
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goto label_3;
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||
label_1:
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||
return num1;
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||
label_3:
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||
return num1;
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||
}
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}
|
||
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internal sealed class \u0002
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||
{
|
||
private byte[] \u0001;
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||
private int \u0001;
|
||
private int \u0002;
|
||
private uint \u0001;
|
||
private int \u0003;
|
||
|
||
public int \u0003([In] int obj0)
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||
{
|
||
if (this.\u0003 < obj0)
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||
goto label_4;
|
||
label_3:
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||
return (int) ((long) this.\u0001 & (long) ((1 << obj0) - 1));
|
||
label_4:
|
||
if (this.\u0001 == this.\u0002)
|
||
return -1;
|
||
this.\u0001 |= (uint) (((int) this.\u0001[this.\u0001++] & (int) byte.MaxValue | ((int) this.\u0001[this.\u0001++] & (int) byte.MaxValue) << 8) << this.\u0003);
|
||
this.\u0003 += 16;
|
||
goto label_3;
|
||
}
|
||
|
||
public void \u0003([In] int obj0)
|
||
{
|
||
this.\u0001 >>= obj0;
|
||
this.\u0003 -= obj0;
|
||
}
|
||
|
||
[SpecialName]
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||
public int \u0003() => this.\u0003;
|
||
|
||
[SpecialName]
|
||
public int \u0004() => this.\u0002 - this.\u0001 + (this.\u0003 >> 3);
|
||
|
||
public void \u0003()
|
||
{
|
||
this.\u0001 >>= this.\u0003 & 7;
|
||
this.\u0003 &= -8;
|
||
}
|
||
|
||
[SpecialName]
|
||
public bool \u0003() => this.\u0001 == this.\u0002;
|
||
|
||
public int \u0003([In] byte[] obj0, [In] int obj1, [In] int obj2)
|
||
{
|
||
int num1 = 0;
|
||
while (this.\u0003 > 0 && obj2 > 0)
|
||
{
|
||
obj0[obj1++] = (byte) this.\u0001;
|
||
this.\u0001 >>= 8;
|
||
this.\u0003 -= 8;
|
||
--obj2;
|
||
++num1;
|
||
}
|
||
if (obj2 == 0)
|
||
return num1;
|
||
int num2 = this.\u0002 - this.\u0001;
|
||
if (obj2 > num2)
|
||
obj2 = num2;
|
||
Array.Copy((Array) this.\u0001, this.\u0001, (Array) obj0, obj1, obj2);
|
||
this.\u0001 += obj2;
|
||
if ((this.\u0001 - this.\u0002 & 1) != 0)
|
||
{
|
||
this.\u0001 = (uint) this.\u0001[this.\u0001++] & (uint) byte.MaxValue;
|
||
this.\u0003 = 8;
|
||
}
|
||
return num1 + obj2;
|
||
}
|
||
|
||
public void \u0003([In] byte[] obj0, [In] int obj1, [In] int obj2)
|
||
{
|
||
if (this.\u0001 < this.\u0002)
|
||
throw new InvalidOperationException();
|
||
int num = obj1 + obj2;
|
||
if (0 > obj1 || obj1 > num || num > obj0.Length)
|
||
throw new ArgumentOutOfRangeException();
|
||
if ((obj2 & 1) != 0)
|
||
{
|
||
this.\u0001 |= (uint) (((int) obj0[obj1++] & (int) byte.MaxValue) << this.\u0003);
|
||
this.\u0003 += 8;
|
||
}
|
||
this.\u0001 = obj0;
|
||
this.\u0001 = obj1;
|
||
this.\u0002 = num;
|
||
}
|
||
}
|
||
|
||
internal sealed class \u0003
|
||
{
|
||
private static int \u0001 = 32768;
|
||
private static int \u0002 = \u0003.\u0003.\u0001 - 1;
|
||
private byte[] \u0001 = new byte[\u0003.\u0003.\u0001];
|
||
private int \u0003;
|
||
private int \u0004;
|
||
|
||
public void \u0003([In] int obj0)
|
||
{
|
||
\u0003.\u0003 obj = this;
|
||
int num1;
|
||
int num2 = num1 = obj.\u0004;
|
||
obj.\u0004 = num1 + 1;
|
||
if (num2 == \u0003.\u0003.\u0001)
|
||
throw new InvalidOperationException();
|
||
this.\u0001[this.\u0003++] = (byte) obj0;
|
||
this.\u0003 &= \u0003.\u0003.\u0002;
|
||
}
|
||
|
||
private void \u0003([In] int obj0, [In] int obj1, [In] int obj2)
|
||
{
|
||
while (obj1-- > 0)
|
||
{
|
||
byte[] numArray = this.\u0001;
|
||
\u0003.\u0003 obj = this;
|
||
int num1;
|
||
int num2 = num1 = obj.\u0003;
|
||
obj.\u0003 = num1 + 1;
|
||
int index = num2;
|
||
int num3 = (int) this.\u0001[obj0++];
|
||
numArray[index] = (byte) num3;
|
||
this.\u0003 &= \u0003.\u0003.\u0002;
|
||
obj0 &= \u0003.\u0003.\u0002;
|
||
}
|
||
}
|
||
|
||
public void \u0003([In] int obj0, [In] int obj1)
|
||
{
|
||
if ((this.\u0004 += obj0) > \u0003.\u0003.\u0001)
|
||
throw new InvalidOperationException();
|
||
int sourceIndex = this.\u0003 - obj1 & \u0003.\u0003.\u0002;
|
||
int num = \u0003.\u0003.\u0001 - obj0;
|
||
if (sourceIndex <= num && this.\u0003 < num)
|
||
{
|
||
if (obj0 <= obj1)
|
||
{
|
||
Array.Copy((Array) this.\u0001, sourceIndex, (Array) this.\u0001, this.\u0003, obj0);
|
||
this.\u0003 += obj0;
|
||
}
|
||
else
|
||
{
|
||
while (obj0-- > 0)
|
||
this.\u0001[this.\u0003++] = this.\u0001[sourceIndex++];
|
||
}
|
||
}
|
||
else
|
||
this.\u0003(sourceIndex, obj0, obj1);
|
||
}
|
||
|
||
public int \u0003([In] \u0003.\u0002 obj0, [In] int obj1)
|
||
{
|
||
obj1 = Math.Min(Math.Min(obj1, \u0003.\u0003.\u0001 - this.\u0004), obj0.\u0004());
|
||
int num1 = \u0003.\u0003.\u0001 - this.\u0003;
|
||
int num2;
|
||
if (obj1 > num1)
|
||
{
|
||
num2 = obj0.\u0003(this.\u0001, this.\u0003, num1);
|
||
if (num2 == num1)
|
||
num2 += obj0.\u0003(this.\u0001, 0, obj1 - num1);
|
||
}
|
||
else
|
||
num2 = obj0.\u0003(this.\u0001, this.\u0003, obj1);
|
||
this.\u0003 = this.\u0003 + num2 & \u0003.\u0003.\u0002;
|
||
this.\u0004 += num2;
|
||
return num2;
|
||
}
|
||
|
||
public int \u0003() => \u0003.\u0003.\u0001 - this.\u0004;
|
||
|
||
public int \u0004() => this.\u0004;
|
||
|
||
public int \u0003([In] byte[] obj0, [In] int obj1, [In] int obj2)
|
||
{
|
||
int num1 = this.\u0003;
|
||
if (obj2 > this.\u0004)
|
||
obj2 = this.\u0004;
|
||
else
|
||
num1 = this.\u0003 - this.\u0004 + obj2 & \u0003.\u0003.\u0002;
|
||
int num2 = obj2;
|
||
int length = obj2 - num1;
|
||
if (length > 0)
|
||
{
|
||
Array.Copy((Array) this.\u0001, \u0003.\u0003.\u0001 - length, (Array) obj0, obj1, length);
|
||
obj1 += length;
|
||
obj2 = num1;
|
||
}
|
||
Array.Copy((Array) this.\u0001, num1 - obj2, (Array) obj0, obj1, obj2);
|
||
this.\u0004 -= num2;
|
||
if (this.\u0004 < 0)
|
||
throw new InvalidOperationException();
|
||
return num2;
|
||
}
|
||
}
|
||
|
||
internal sealed class \u0004
|
||
{
|
||
private static int \u0001 = 15;
|
||
private short[] \u0001;
|
||
public static \u0003.\u0004 \u0001;
|
||
public static \u0003.\u0004 \u0002;
|
||
|
||
static \u0004()
|
||
{
|
||
byte[] numArray1 = new byte[288];
|
||
int num1 = 0;
|
||
while (num1 < 144)
|
||
numArray1[num1++] = (byte) 8;
|
||
while (num1 < 256)
|
||
numArray1[num1++] = (byte) 9;
|
||
while (num1 < 280)
|
||
numArray1[num1++] = (byte) 7;
|
||
while (num1 < 288)
|
||
numArray1[num1++] = (byte) 8;
|
||
\u0003.\u0004.\u0001 = new \u0003.\u0004(numArray1);
|
||
byte[] numArray2 = new byte[32];
|
||
int num2 = 0;
|
||
while (num2 < 32)
|
||
numArray2[num2++] = (byte) 5;
|
||
\u0003.\u0004.\u0002 = new \u0003.\u0004(numArray2);
|
||
}
|
||
|
||
public \u0004([In] byte[] obj0) => this.\u0003(obj0);
|
||
|
||
private void \u0003([In] byte[] obj0)
|
||
{
|
||
int[] numArray1 = new int[\u0003.\u0004.\u0001 + 1];
|
||
int[] numArray2 = new int[\u0003.\u0004.\u0001 + 1];
|
||
for (int index1 = 0; index1 < obj0.Length; ++index1)
|
||
{
|
||
int index2 = (int) obj0[index1];
|
||
if (index2 > 0)
|
||
++numArray1[index2];
|
||
}
|
||
int num1 = 0;
|
||
int length = 512;
|
||
for (int index = 1; index <= \u0003.\u0004.\u0001; ++index)
|
||
{
|
||
numArray2[index] = num1;
|
||
num1 += numArray1[index] << 16 - index;
|
||
if (index >= 10)
|
||
{
|
||
int num2 = numArray2[index] & 130944;
|
||
int num3 = num1 & 130944;
|
||
length += num3 - num2 >> 16 - index;
|
||
}
|
||
}
|
||
this.\u0001 = new short[length];
|
||
int num4 = 512;
|
||
for (int index3 = \u0003.\u0004.\u0001; index3 >= 10; --index3)
|
||
{
|
||
int num5 = num1 & 130944;
|
||
num1 -= numArray1[index3] << 16 - index3;
|
||
for (int index4 = num1 & 130944; index4 < num5; index4 += 128)
|
||
{
|
||
this.\u0001[(int) \u0003.\u0006.\u0003(index4)] = (short) (-num4 << 4 | index3);
|
||
num4 += 1 << index3 - 9;
|
||
}
|
||
}
|
||
for (int index5 = 0; index5 < obj0.Length; ++index5)
|
||
{
|
||
int index6 = (int) obj0[index5];
|
||
if (index6 != 0)
|
||
{
|
||
int num6 = numArray2[index6];
|
||
int index7 = (int) \u0003.\u0006.\u0003(num6);
|
||
if (index6 <= 9)
|
||
{
|
||
do
|
||
{
|
||
this.\u0001[index7] = (short) (index5 << 4 | index6);
|
||
index7 += 1 << index6;
|
||
}
|
||
while (index7 < 512);
|
||
}
|
||
else
|
||
{
|
||
int num7 = (int) this.\u0001[index7 & 511];
|
||
int num8 = 1 << (num7 & 15);
|
||
int num9 = -(num7 >> 4);
|
||
do
|
||
{
|
||
this.\u0001[num9 | index7 >> 9] = (short) (index5 << 4 | index6);
|
||
index7 += 1 << index6;
|
||
}
|
||
while (index7 < num8);
|
||
}
|
||
numArray2[index6] = num6 + (1 << 16 - index6);
|
||
}
|
||
}
|
||
}
|
||
|
||
public int \u0003([In] \u0003.\u0002 obj0)
|
||
{
|
||
int index;
|
||
if ((index = obj0.\u0003(9)) >= 0)
|
||
{
|
||
int num1;
|
||
if ((num1 = (int) this.\u0001[index]) >= 0)
|
||
{
|
||
obj0.\u0003(num1 & 15);
|
||
return num1 >> 4;
|
||
}
|
||
int num2 = -(num1 >> 4);
|
||
int num3 = num1 & 15;
|
||
int num4;
|
||
if ((num4 = obj0.\u0003(num3)) >= 0)
|
||
{
|
||
int num5 = (int) this.\u0001[num2 | num4 >> 9];
|
||
obj0.\u0003(num5 & 15);
|
||
return num5 >> 4;
|
||
}
|
||
int num6 = obj0.\u0003();
|
||
int num7 = obj0.\u0003(num6);
|
||
int num8 = (int) this.\u0001[num2 | num7 >> 9];
|
||
if ((num8 & 15) > num6)
|
||
return -1;
|
||
obj0.\u0003(num8 & 15);
|
||
return num8 >> 4;
|
||
}
|
||
int num9 = obj0.\u0003();
|
||
int num10 = (int) this.\u0001[obj0.\u0003(num9)];
|
||
if (num10 < 0 || (num10 & 15) > num9)
|
||
return -1;
|
||
obj0.\u0003(num10 & 15);
|
||
return num10 >> 4;
|
||
}
|
||
}
|
||
|
||
internal sealed class \u0005
|
||
{
|
||
private static readonly int[] \u0001 = new int[3]
|
||
{
|
||
3,
|
||
3,
|
||
11
|
||
};
|
||
private static readonly int[] \u0002 = new int[3]
|
||
{
|
||
2,
|
||
3,
|
||
7
|
||
};
|
||
private byte[] \u0001;
|
||
private byte[] \u0002;
|
||
private \u0003.\u0004 \u0001;
|
||
private int \u0001;
|
||
private int \u0002;
|
||
private int \u0003;
|
||
private int \u0004;
|
||
private int \u0005;
|
||
private int \u0006;
|
||
private byte \u0001;
|
||
private int \u0007;
|
||
private static readonly int[] \u0003 = new int[19]
|
||
{
|
||
16,
|
||
17,
|
||
18,
|
||
0,
|
||
8,
|
||
7,
|
||
9,
|
||
6,
|
||
10,
|
||
5,
|
||
11,
|
||
4,
|
||
12,
|
||
3,
|
||
13,
|
||
2,
|
||
14,
|
||
1,
|
||
15
|
||
};
|
||
|
||
public bool \u0003([In] \u0003.\u0002 obj0)
|
||
{
|
||
while (true)
|
||
{
|
||
switch (this.\u0001)
|
||
{
|
||
case 0:
|
||
this.\u0002 = obj0.\u0003(5);
|
||
if (this.\u0002 >= 0)
|
||
{
|
||
this.\u0002 += 257;
|
||
obj0.\u0003(5);
|
||
this.\u0001 = 1;
|
||
goto case 1;
|
||
}
|
||
else
|
||
goto label_2;
|
||
case 1:
|
||
this.\u0003 = obj0.\u0003(5);
|
||
if (this.\u0003 >= 0)
|
||
{
|
||
++this.\u0003;
|
||
obj0.\u0003(5);
|
||
this.\u0005 = this.\u0002 + this.\u0003;
|
||
this.\u0002 = new byte[this.\u0005];
|
||
this.\u0001 = 2;
|
||
goto case 2;
|
||
}
|
||
else
|
||
goto label_5;
|
||
case 2:
|
||
this.\u0004 = obj0.\u0003(4);
|
||
if (this.\u0004 >= 0)
|
||
{
|
||
this.\u0004 += 4;
|
||
obj0.\u0003(4);
|
||
this.\u0001 = new byte[19];
|
||
this.\u0007 = 0;
|
||
this.\u0001 = 3;
|
||
goto case 3;
|
||
}
|
||
else
|
||
goto label_8;
|
||
case 3:
|
||
for (; this.\u0007 < this.\u0004; ++this.\u0007)
|
||
{
|
||
int num = obj0.\u0003(3);
|
||
if (num < 0)
|
||
return false;
|
||
obj0.\u0003(3);
|
||
this.\u0001[\u0003.\u0005.\u0003[this.\u0007]] = (byte) num;
|
||
}
|
||
this.\u0001 = new \u0003.\u0004(this.\u0001);
|
||
this.\u0001 = (byte[]) null;
|
||
this.\u0007 = 0;
|
||
this.\u0001 = 4;
|
||
goto case 4;
|
||
case 4:
|
||
int num1;
|
||
while (((num1 = this.\u0001.\u0003(obj0)) & -16) == 0)
|
||
{
|
||
this.\u0002[this.\u0007++] = this.\u0001 = (byte) num1;
|
||
if (this.\u0007 == this.\u0005)
|
||
return true;
|
||
}
|
||
if (num1 >= 0)
|
||
{
|
||
if (num1 >= 17)
|
||
this.\u0001 = (byte) 0;
|
||
this.\u0006 = num1 - 16;
|
||
this.\u0001 = 5;
|
||
goto case 5;
|
||
}
|
||
else
|
||
goto label_19;
|
||
case 5:
|
||
int num2 = \u0003.\u0005.\u0002[this.\u0006];
|
||
int num3 = obj0.\u0003(num2);
|
||
if (num3 >= 0)
|
||
{
|
||
obj0.\u0003(num2);
|
||
int num4 = num3 + \u0003.\u0005.\u0001[this.\u0006];
|
||
while (num4-- > 0)
|
||
this.\u0002[this.\u0007++] = this.\u0001;
|
||
if (this.\u0007 != this.\u0005)
|
||
{
|
||
this.\u0001 = 4;
|
||
continue;
|
||
}
|
||
goto label_29;
|
||
}
|
||
else
|
||
goto label_24;
|
||
default:
|
||
continue;
|
||
}
|
||
}
|
||
label_2:
|
||
return false;
|
||
label_5:
|
||
return false;
|
||
label_8:
|
||
return false;
|
||
label_19:
|
||
return false;
|
||
label_24:
|
||
return false;
|
||
label_29:
|
||
return true;
|
||
}
|
||
|
||
public \u0003.\u0004 \u0003()
|
||
{
|
||
byte[] destinationArray = new byte[this.\u0002];
|
||
Array.Copy((Array) this.\u0002, 0, (Array) destinationArray, 0, this.\u0002);
|
||
return new \u0003.\u0004(destinationArray);
|
||
}
|
||
|
||
public \u0003.\u0004 \u0004()
|
||
{
|
||
byte[] destinationArray = new byte[this.\u0003];
|
||
Array.Copy((Array) this.\u0002, this.\u0002, (Array) destinationArray, 0, this.\u0003);
|
||
return new \u0003.\u0004(destinationArray);
|
||
}
|
||
}
|
||
|
||
internal sealed class \u0006
|
||
{
|
||
private static int \u0001 = 16384;
|
||
private static int \u0002 = 286;
|
||
private static int \u0003 = 30;
|
||
private static int \u0004 = 19;
|
||
private static int \u0005 = 16;
|
||
private static int \u0006 = 17;
|
||
private static int \u0007 = 18;
|
||
private static int \u0008 = 256;
|
||
private static int[] \u0001 = new int[19]
|
||
{
|
||
16,
|
||
17,
|
||
18,
|
||
0,
|
||
8,
|
||
7,
|
||
9,
|
||
6,
|
||
10,
|
||
5,
|
||
11,
|
||
4,
|
||
12,
|
||
3,
|
||
13,
|
||
2,
|
||
14,
|
||
1,
|
||
15
|
||
};
|
||
private static byte[] \u0001 = new byte[16]
|
||
{
|
||
(byte) 0,
|
||
(byte) 8,
|
||
(byte) 4,
|
||
(byte) 12,
|
||
(byte) 2,
|
||
(byte) 10,
|
||
(byte) 6,
|
||
(byte) 14,
|
||
(byte) 1,
|
||
(byte) 9,
|
||
(byte) 5,
|
||
(byte) 13,
|
||
(byte) 3,
|
||
(byte) 11,
|
||
(byte) 7,
|
||
(byte) 15
|
||
};
|
||
private static short[] \u0001 = new short[\u0003.\u0006.\u0002];
|
||
private static byte[] \u0002 = new byte[\u0003.\u0006.\u0002];
|
||
private static short[] \u0002;
|
||
private static byte[] \u0003;
|
||
|
||
public static short \u0003([In] int obj0) => (short) ((int) \u0003.\u0006.\u0001[obj0 & 15] << 12 | (int) \u0003.\u0006.\u0001[obj0 >> 4 & 15] << 8 | (int) \u0003.\u0006.\u0001[obj0 >> 8 & 15] << 4 | (int) \u0003.\u0006.\u0001[obj0 >> 12]);
|
||
|
||
static \u0006()
|
||
{
|
||
int index1;
|
||
for (index1 = 0; index1 < 144; \u0003.\u0006.\u0002[index1++] = (byte) 8)
|
||
\u0003.\u0006.\u0001[index1] = \u0003.\u0006.\u0003(48 + index1 << 8);
|
||
for (; index1 < 256; \u0003.\u0006.\u0002[index1++] = (byte) 9)
|
||
\u0003.\u0006.\u0001[index1] = \u0003.\u0006.\u0003(256 + index1 << 7);
|
||
for (; index1 < 280; \u0003.\u0006.\u0002[index1++] = (byte) 7)
|
||
\u0003.\u0006.\u0001[index1] = \u0003.\u0006.\u0003(index1 - 256 << 9);
|
||
for (; index1 < \u0003.\u0006.\u0002; \u0003.\u0006.\u0002[index1++] = (byte) 8)
|
||
\u0003.\u0006.\u0001[index1] = \u0003.\u0006.\u0003(index1 - 88 << 8);
|
||
\u0003.\u0006.\u0002 = new short[\u0003.\u0006.\u0003];
|
||
\u0003.\u0006.\u0003 = new byte[\u0003.\u0006.\u0003];
|
||
for (int index2 = 0; index2 < \u0003.\u0006.\u0003; ++index2)
|
||
{
|
||
\u0003.\u0006.\u0002[index2] = \u0003.\u0006.\u0003(index2 << 11);
|
||
\u0003.\u0006.\u0003[index2] = (byte) 5;
|
||
}
|
||
}
|
||
}
|
||
|
||
internal sealed class \u0007 : MemoryStream
|
||
{
|
||
public int \u0003() => this.ReadByte() | this.ReadByte() << 8;
|
||
|
||
public int \u0004() => this.\u0003() | this.\u0003() << 16;
|
||
|
||
public \u0007([In] byte[] obj0)
|
||
: base(obj0, false)
|
||
{
|
||
}
|
||
}
|
||
}
|
||
}
|