MalwareSourceCode/MSIL/Trojan/Win32/I/Trojan.Win32.Inject.ancbn-87991063fbeea430cdbe9586022ccd45abc0d3ca50af32983044f034c3072515/.cs
2022-08-18 06:28:56 -05:00

819 lines
23 KiB
C#

// Decompiled with JetBrains decompiler
// Type: 
// Assembly: Ressource, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: 7A61D5AB-B799-4526-BF58-A6DA1297213F
// Assembly location: C:\Users\Administrateur\Downloads\Virusshare-00001-msil\Trojan.Win32.Inject.ancbn-87991063fbeea430cdbe9586022ccd45abc0d3ca50af32983044f034c3072515.exe
using System;
using System.Collections;
using System.IO;
internal sealed class \uE013
{
public sealed class \uE009 : Stream, IDisposable
{
private const int \uE000 = 8192;
private Stream \uE001;
private bool \uE002;
private bool \uE003;
private \uE013.\uE00A \uE004;
private byte[] \uE005;
private int \uE006;
public \uE009(Stream _param1)
: this(_param1, false)
{
}
public \uE009(Stream _param1, bool _param2)
{
this.\uE001 = _param1 != null ? _param1 : throw new ArgumentNullException();
this.\uE002 = _param2;
this.\uE003 = true;
this.\uE005 = new byte[8192];
this.\uE004 = new \uE013.\uE00A(_param1);
}
public Stream \uE000 => this.\uE001;
public override bool CanSeek => false;
public override bool CanRead => false;
public override bool CanWrite => true;
public override long Length => throw new NotImplementedException();
public override long Position
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
public override long Seek(long offset, SeekOrigin origin) => throw new NotImplementedException();
public override void SetLength(long value) => throw new NotImplementedException();
private void \uE004()
{
if (!this.\uE003)
throw new InvalidOperationException("Stream is closed.");
}
private void \uE005() => this.\uE004();
public override int Read(byte[] buffer, int offset, int count) => throw new NotSupportedException("Cannot decompress.");
public override void Write(byte[] buffer, int offset, int count)
{
if (count < 0 || count > buffer.Length)
throw new ArgumentOutOfRangeException(nameof (count));
if (offset < 0 || offset > buffer.Length)
throw new ArgumentOutOfRangeException(nameof (offset));
if (offset + count > buffer.Length)
throw new ArgumentException("offset + count out of buffer");
this.\uE005();
if (this.\uE006 + count > 8192)
this.\uE006();
if (count >= 8192)
{
int num;
for (num = 0; count - num > 32768; num += 32768)
this.\uE004.\uE000(buffer, offset + num, 32768, false);
this.\uE004.\uE000(buffer, offset + num, count - num, false);
}
else
{
Array.Copy((Array) buffer, offset, (Array) this.\uE005, this.\uE006, count);
this.\uE006 += count;
if (this.\uE006 != 8192)
return;
this.\uE006();
}
}
private void \uE006()
{
if (this.\uE006 <= 0)
return;
this.\uE004.\uE000(this.\uE005, 0, this.\uE006, false);
this.\uE006 = 0;
}
public override void Flush()
{
this.\uE005();
if (this.\uE006 > 0)
this.\uE006();
this.\uE004.\uE000(true, false);
this.\uE000.Flush();
}
private void \uE007()
{
if (this.\uE006 > 0)
this.\uE004.\uE000(this.\uE005, 0, this.\uE006, true);
else
this.\uE004.\uE000(false, true);
}
void IDisposable.Dispose()
{
if (this.\uE003)
{
this.\uE007();
this.\uE005 = (byte[]) null;
this.\uE004 = (\uE013.\uE00A) null;
if (!this.\uE002)
{
this.\uE001.Close();
this.\uE001 = (Stream) null;
}
this.\uE003 = false;
}
this.Close();
}
}
private sealed class \uE00A
{
public const int \uE000 = 32768;
private Stream \uE001;
private \uE013.\uE010 \uE002;
private \uE013.\uE00C \uE003;
public \uE00A(Stream _param1)
{
this.\uE001 = _param1 != null ? _param1 : throw new ArgumentNullException();
this.\uE002 = new \uE013.\uE010(_param1);
this.\uE003 = new \uE013.\uE00C();
}
public Stream \uE000 => this.\uE001;
internal void \uE000(
\uE013.\uE00F _param1,
out int[] _param2,
out int[] _param3,
out int _param4)
{
_param2 = new int[286];
_param3 = new int[30];
_param4 = 0;
int index1 = 0;
int index2 = 0;
while (index1 < _param1.\uE000.Count)
{
ushort index3 = (ushort) _param1.\uE000[index1];
if (index3 <= (ushort) 256)
{
++_param2[(int) index3];
++index1;
}
else
{
++_param2[(int) index3];
++_param3[(int) (ushort) _param1.\uE000[index1 + 2]];
index1 += 4;
_param4 += (int) (byte) _param1.\uE001[index2] + (int) (byte) _param1.\uE001[index2 + 1];
index2 += 2;
}
}
}
public void \uE000(bool _param1, bool _param2)
{
this.\uE002.\uE000(_param2);
if (_param1)
{
this.\uE002.\uE003(0, 2);
this.\uE002.\uE000();
this.\uE002.\uE003(0, 16);
this.\uE002.\uE003((int) ushort.MaxValue, 16);
}
else
{
this.\uE002.\uE003(1, 2);
\uE00F obj = \uE00D.\uE011[256];
this.\uE002.\uE004(obj.\uE000, obj.\uE001);
}
if (!_param2)
return;
this.\uE002.\uE000();
}
public void \uE000(byte[] _param1, int _param2, int _param3, bool _param4)
{
if (_param3 > 32768)
throw new ArgumentOutOfRangeException();
\uE013.\uE00F obj = this.\uE003.\uE002(_param1, _param2, _param3);
if (obj == null)
throw new InvalidOperationException();
if (obj.\uE002 != _param3)
throw new InvalidOperationException();
obj.\uE000();
int[] numArray1;
int[] numArray2;
int num1;
this.\uE000(obj, out numArray1, out numArray2, out num1);
int[] numArray3 = \uE00D.\uE000(numArray1);
int[] numArray4 = \uE00D.\uE000(numArray2);
int num2 = (4 + _param3) * 8;
int num3 = this.\uE002.\uE000 >= 3 ? num2 + (this.\uE002.\uE000 - 3) : num2 + (5 + this.\uE002.\uE000);
int num4 = \uE00D.\uE002(numArray3, numArray1) + \uE00D.\uE002(numArray4, numArray2) + num1;
int num5 = \uE00D.\uE003(numArray3, numArray4) + num1;
bool flag1 = num5 <= num4 || num3 <= num4;
if (!flag1)
{
int num6 = num4 + this.\uE000(numArray3, numArray4);
flag1 = num5 <= num6 || num3 <= num6;
}
bool flag2 = num3 < num5;
this.\uE002.\uE000(_param4);
if (flag2 && flag1)
{
this.\uE002.\uE003(0, 2);
this.\uE002.\uE000();
int num7 = _param3;
int num8 = ~_param3 & (int) ushort.MaxValue;
this.\uE002.\uE003(num7, 16);
this.\uE002.\uE003(num8, 16);
this.\uE002.\uE000();
this.\uE000(_param1, _param2, _param3);
}
else
{
\uE00F[] objArray1;
\uE00F[] objArray2;
if (flag1)
{
this.\uE002.\uE003(1, 2);
objArray1 = \uE00D.\uE011;
objArray2 = \uE00D.\uE012;
}
else
{
this.\uE002.\uE003(2, 2);
this.\uE000(numArray3, numArray4);
objArray1 = \uE00D.\uE000(numArray3);
objArray2 = \uE00D.\uE000(numArray4);
}
this.\uE000(obj, objArray1, objArray2);
}
if (!_param4)
return;
this.\uE002.\uE000();
}
private void \uE000(\uE013.\uE00F _param1, \uE00F[] _param2, \uE00F[] _param3)
{
int index1 = 0;
int index2 = 0;
while (index1 < _param1.\uE000.Count)
{
int index3 = (int) (ushort) _param1.\uE000[index1];
if (index3 <= 256)
{
\uE00F obj = _param2[index3];
this.\uE002.\uE004(obj.\uE000, obj.\uE001);
++index1;
}
else
{
\uE00F obj = _param2[index3];
this.\uE002.\uE004(obj.\uE000, obj.\uE001);
if ((byte) _param1.\uE001[index2] > (byte) 0)
this.\uE002.\uE003((int) (ushort) _param1.\uE000[index1 + 1], (int) (byte) _param1.\uE001[index2]);
int index4 = index1 + 2;
int index5 = index2 + 1;
obj = _param3[(int) (ushort) _param1.\uE000[index4]];
this.\uE002.\uE004(obj.\uE000, obj.\uE001);
if ((byte) _param1.\uE001[index5] > (byte) 0)
this.\uE002.\uE003((int) (ushort) _param1.\uE000[index4 + 1], (int) (byte) _param1.\uE001[index5]);
index1 = index4 + 2;
index2 = index5 + 1;
}
}
}
private void \uE000(byte[] _param1, int _param2, int _param3) => this.\uE000.Write(_param1, _param2, _param3);
private void \uE000(int[] _param1, int[] _param2)
{
int[] numArray1 = new int[19];
int num1 = 286;
while (num1 > 257 && _param1[num1 - 1] == 0)
--num1;
int length = 30;
while (length > 1 && _param2[length - 1] == 0)
--length;
int[] destinationArray = new int[num1 + length];
Array.Copy((Array) _param1, 0, (Array) destinationArray, 0, num1);
Array.Copy((Array) _param2, 0, (Array) destinationArray, num1, length);
int[] numArray2 = \uE00D.\uE000(destinationArray, 0, destinationArray.Length);
for (int index = 0; index < numArray2.Length; ++index)
{
++numArray1[numArray2[index]];
if (numArray2[index] >= 16)
++index;
}
int[] numArray3 = \uE00D.\uE000(numArray1, 7);
int[] numArray4 = \uE00D.\uE014;
int num2 = 19;
while (num2 > 4 && numArray3[numArray4[num2 - 1]] == 0)
--num2;
int num3 = num1 - 257;
int num4 = length - 1;
int num5 = num2 - 4;
\uE00F[] objArray = \uE00D.\uE000(numArray3);
this.\uE002.\uE003(num3, 5);
this.\uE002.\uE003(num4, 5);
this.\uE002.\uE003(num5, 4);
for (int index = 0; index < num2; ++index)
this.\uE002.\uE003(numArray3[numArray4[index]], 3);
for (int index1 = 0; index1 < numArray2.Length; ++index1)
{
int index2 = numArray2[index1];
\uE00F obj = objArray[index2];
this.\uE002.\uE004(obj.\uE000, obj.\uE001);
if (index2 >= 16)
{
++index1;
this.\uE002.\uE003(numArray2[index1], \uE00D.\uE000(index2));
}
}
}
private int \uE000(int[] _param1, int[] _param2)
{
int[] numArray1 = new int[19];
int num1 = 0;
int num2 = 286;
while (num2 > 257 && _param1[num2 - 1] == 0)
--num2;
int[] numArray2 = \uE00D.\uE000(_param1, 0, num2);
for (int index = 0; index < numArray2.Length; ++index)
{
++numArray1[numArray2[index]];
if (numArray2[index] >= 16)
{
num1 += \uE00D.\uE000(numArray2[index]);
++index;
}
}
int num3 = 30;
while (num3 > 1 && _param2[num3 - 1] == 0)
--num3;
int[] numArray3 = \uE00D.\uE000(_param2, 0, num3);
for (int index = 0; index < numArray3.Length; ++index)
{
++numArray1[numArray3[index]];
if (numArray3[index] >= 16)
{
num1 += \uE00D.\uE000(numArray3[index]);
++index;
}
}
int[] numArray4 = \uE00D.\uE000(numArray1);
int num4 = \uE00D.\uE002(numArray1, numArray4);
int[] numArray5 = \uE00D.\uE014;
int num5 = 19;
while (num5 > 4 && numArray4[numArray5[num5 - 1]] == 0)
--num5;
return 14 + (num5 - 4 + 4) * 3 + num4 + num1;
}
}
private sealed class \uE00B
{
public static readonly \uE013.\uE00B \uE000 = new \uE013.\uE00B()
{
\uE004 = 8,
\uE005 = 32,
\uE006 = 128,
\uE007 = 256
};
private int \uE001;
private int \uE002;
private int \uE003;
private int \uE004;
public int \uE004
{
get => this.\uE001;
set => this.\uE001 = value;
}
public int \uE005
{
get => this.\uE002;
set => this.\uE002 = value;
}
public int \uE006
{
get => this.\uE003;
set => this.\uE003 = value;
}
public int \uE007
{
get => this.\uE004;
set => this.\uE004 = value;
}
}
private sealed class \uE00C
{
private const int \uE000 = 258;
private const int \uE001 = 32768;
private \uE013.\uE00E \uE002;
private \uE013.\uE00D \uE003;
private \uE013.\uE00B \uE004;
private int \uE005;
internal \uE00C()
: this(\uE013.\uE00B.\uE000)
{
}
internal \uE00C(\uE013.\uE00B _param1)
{
this.\uE004 = _param1;
this.\uE002 = new \uE013.\uE00E(65536);
this.\uE003 = new \uE013.\uE00D(32768);
this.\uE005 = 0;
}
internal \uE013.\uE00B \uE000 => this.\uE004;
public \uE013.\uE00F \uE002(byte[] _param1, int _param2, int _param3)
{
if (this.\uE002.\uE004 + _param3 > this.\uE002.\uE003)
{
int num = this.\uE002.\uE004 - 32768;
this.\uE002.\uE000(num);
if (this.\uE005 >= num)
{
this.\uE005 -= num;
}
else
{
this.\uE003.\uE000(num - this.\uE005);
this.\uE005 = 0;
}
}
int num1 = this.\uE002.\uE004;
this.\uE002.\uE000(_param1, _param2, _param3);
if (this.\uE005 < num1)
this.\uE003.\uE000(this.\uE002.\uE000, this.\uE005, num1 - this.\uE005);
return this.\uE000.\uE006 <= 0 ? this.\uE003(this.\uE002.\uE000, num1, _param3) : this.\uE000(this.\uE003, this.\uE002.\uE000, num1, _param3, out this.\uE005);
}
private \uE013.\uE00F \uE003(byte[] _param1, int _param2, int _param3)
{
\uE013.\uE00F obj = new \uE013.\uE00F();
obj.\uE000.Capacity = _param3 + 1;
for (int index = 0; index < _param3; ++index)
obj.\uE000(_param1[index]);
return obj;
}
private \uE013.\uE00F \uE000(
\uE013.\uE00D _param1,
byte[] _param2,
int _param3,
int _param4,
out int _param5)
{
\uE013.\uE00F obj1 = new \uE013.\uE00F();
object obj2 = (object) null;
int num = 0;
while (num < _param4 - 2)
{
\uE013.\uE00D.\uE009 obj3 = _param1.\uE000(_param2, _param3 + num);
if (obj3 != null)
{
object obj4;
if (obj2 != null)
{
obj4 = obj2;
obj2 = (object) null;
}
else
obj4 = (object) this.\uE000(_param2, _param3, _param4, num, obj3, 3);
\uE013.\uE00C.\uE009 obj5 = (\uE013.\uE00C.\uE009) obj4;
bool flag = obj5.\uE001 >= 3;
if (flag && num < _param4 - 3 && obj5.\uE001 < this.\uE004.\uE005)
{
\uE013.\uE00D.\uE009 obj6 = _param1.\uE000(_param2, _param3 + num + 1);
if (obj6 != null)
{
\uE013.\uE00C.\uE009 obj7 = this.\uE000(_param2, _param3, _param4, num + 1, obj6, obj5.\uE001 + 1);
if (obj7.\uE001 > obj5.\uE001)
{
obj2 = (object) obj7;
flag = false;
}
}
}
if (flag)
{
obj1.\uE000(num - obj5.\uE000, obj5.\uE001);
_param1.\uE000(_param2, _param3 + num);
num += obj5.\uE001;
_param1.\uE000(obj5.\uE001 - 1);
}
else
{
obj1.\uE000(_param2[_param3 + num]);
_param1.\uE000(_param2, _param3 + num);
++num;
}
}
else
{
obj1.\uE000(_param2[_param3 + num]);
_param1.\uE000(_param2, _param3 + num);
++num;
}
}
_param5 = _param3 + num;
for (; num < _param4; ++num)
obj1.\uE000(_param2[_param3 + num]);
return obj1;
}
private \uE013.\uE00C.\uE009 \uE000(
byte[] _param1,
int _param2,
int _param3,
int _param4,
\uE013.\uE00D.\uE009 _param5,
int _param6)
{
int num1 = this.\uE004.\uE007;
int num2 = 0;
int num3 = -1;
int num4 = 0;
int num5 = _param6 - 1;
int num6 = _param2 + _param4;
while (_param5.\uE000())
{
int num7 = 0;
int num8 = _param4 - _param5.\uE000;
if (_param4 + num5 < _param3)
{
int num9 = _param2 + num8;
if ((int) _param1[num9 + num5] == (int) _param1[num6 + num5])
{
while (num7 < 258 && _param4 + num7 < _param3 && (int) _param1[num9 + num7] == (int) _param1[num6 + num7])
++num7;
if (num7 >= num2)
{
num2 = num7;
num5 = num7;
num3 = num8;
if (num2 >= this.\uE004.\uE006)
break;
}
if (num2 >= this.\uE004.\uE004)
num1 >>= 2;
}
if (++num4 >= num1)
break;
}
else
break;
}
return new \uE013.\uE00C.\uE009()
{
\uE001 = num2,
\uE000 = num3
};
}
private struct \uE009
{
public int \uE000;
public int \uE001;
}
}
private sealed class \uE00D
{
private const int \uE000 = 16777216;
private const int \uE001 = 256;
private const ushort \uE002 = 65535;
private const ushort \uE003 = 0;
private int \uE004;
private ushort[] \uE005;
private int[] \uE006;
private int \uE007;
internal \uE00D(int _param1)
{
this.\uE004 = _param1;
this.\uE005 = new ushort[this.\uE004];
this.\uE006 = new int[256];
this.\uE007 = 0;
for (int index = 0; index < 256; ++index)
this.\uE006[index] = (int) ushort.MaxValue;
}
internal \uE013.\uE00D.\uE009 \uE000(byte[] _param1, int _param2)
{
int index = \uE013.\uE00D.\uE000(_param1, _param2);
return this.\uE006[index] == (int) ushort.MaxValue || this.\uE007 - this.\uE006[index] > this.\uE004 ? (\uE013.\uE00D.\uE009) null : new \uE013.\uE00D.\uE009(this, this.\uE007 - this.\uE006[index]);
}
internal void \uE000(byte[] _param1, int _param2)
{
int index1 = \uE013.\uE00D.\uE000(_param1, _param2);
this.\uE005[this.\uE007 % this.\uE004] = this.\uE006[index1] == (int) ushort.MaxValue || this.\uE007 - this.\uE006[index1] >= this.\uE004 ? (ushort) 0 : (ushort) (this.\uE007 - this.\uE006[index1]);
this.\uE006[index1] = this.\uE007;
if (++this.\uE007 < 16777216)
return;
int num1 = this.\uE007 - this.\uE004;
int num2 = num1 - num1 % this.\uE004;
for (int index2 = 0; index2 < this.\uE006.Length; ++index2)
{
if (this.\uE006[index2] >= num2)
this.\uE006[index2] -= num2;
else
this.\uE006[index2] = 0;
}
this.\uE007 -= num2;
}
internal void \uE000(byte[] _param1, int _param2, int _param3)
{
for (int index = 0; index < _param3; ++index)
this.\uE000(_param1, _param2 + index);
}
internal void \uE000(int _param1) => this.\uE007 += _param1;
private static int \uE000(byte[] _param0, int _param1) => (int) (byte) ((int) _param0[_param1] + (int) _param0[_param1 + 1] + (int) _param0[_param1 + 2]);
internal sealed class \uE009
{
private \uE013.\uE00D \uE000;
private int \uE001;
private int \uE002;
internal \uE009(\uE013.\uE00D _param1, int _param2)
{
this.\uE000 = _param1;
this.\uE001 = _param2;
}
internal int \uE000 => this.\uE001;
internal bool \uE000()
{
switch (this.\uE002)
{
case 0:
this.\uE002 = 1;
return true;
case 1:
ushort num = this.\uE000.\uE005[(this.\uE000.\uE007 - this.\uE001) % this.\uE000.\uE004];
if (num == (ushort) 0)
{
this.\uE002 = 2;
return false;
}
this.\uE001 += (int) num;
if (this.\uE001 <= this.\uE000.\uE004)
return true;
this.\uE002 = 2;
return false;
default:
return false;
}
}
}
}
private sealed class \uE00E
{
private int \uE000;
private byte[] \uE001;
private int \uE002;
public \uE00E(int _param1)
{
this.\uE000 = _param1;
this.\uE001 = new byte[_param1];
this.\uE002 = 0;
}
public byte[] \uE000 => this.\uE001;
public int \uE003 => this.\uE000;
public int \uE004 => this.\uE002;
public void \uE000(byte[] _param1, int _param2, int _param3)
{
Array.Copy((Array) _param1, _param2, (Array) this.\uE001, this.\uE002, _param3);
this.\uE002 += _param3;
}
public void \uE000(int _param1)
{
Array.Copy((Array) this.\uE001, _param1, (Array) this.\uE001, 0, this.\uE004 - _param1);
this.\uE002 -= _param1;
}
}
private sealed class \uE00F
{
internal ArrayList \uE000 = new ArrayList();
internal ArrayList \uE001 = new ArrayList();
internal int \uE002;
public \uE00F() => this.\uE002 = 0;
public void \uE000(byte _param1)
{
this.\uE000.Add((object) (ushort) _param1);
++this.\uE002;
}
public void \uE000(int _param1, int _param2)
{
if (_param1 < 1 || _param1 > 32768)
throw new ArgumentOutOfRangeException();
if (_param2 < 3 || _param2 > 258)
throw new ArgumentOutOfRangeException();
int num1;
int num2;
int num3;
\uE00D.\uE00B(_param2, out num2, out num1, out num3);
int num4;
int num5;
int num6;
\uE00D.\uE00C(_param1, out num4, out num6, out num5);
this.\uE000.Add((object) (ushort) num2);
this.\uE000.Add((object) (ushort) num1);
this.\uE001.Add((object) (byte) num3);
this.\uE000.Add((object) (ushort) num4);
this.\uE000.Add((object) (ushort) num6);
this.\uE001.Add((object) (byte) num5);
this.\uE002 += _param2;
}
internal void \uE000() => this.\uE000.Add((object) (ushort) 256);
}
private sealed class \uE010
{
private uint \uE000;
private int \uE001;
private Stream \uE002;
internal \uE010(Stream _param1) => this.\uE002 = _param1;
internal Stream \uE000 => this.\uE002;
internal int \uE000 => (32 - this.\uE001) % 8;
internal void \uE000(bool _param1) => this.\uE003(_param1 ? 1 : 0, 1);
internal void \uE003(int _param1, int _param2)
{
uint num1 = this.\uE000 | checked ((uint) _param1) << this.\uE001;
int num2;
for (num2 = this.\uE001 + _param2; num2 >= 8; num2 -= 8)
{
this.\uE000.WriteByte((byte) num1);
num1 >>= 8;
}
this.\uE000 = num1;
this.\uE001 = num2;
}
internal void \uE004(int _param1, int _param2)
{
int num = 0;
for (int index = _param2 - 1; index >= 0; --index)
{
num = num << 1 | _param1 & 1;
_param1 >>= 1;
}
this.\uE003(num, _param2);
}
internal void \uE000()
{
if (this.\uE001 <= 0)
return;
this.\uE000.WriteByte((byte) this.\uE000);
this.\uE000 = 0U;
this.\uE001 = 0;
}
}
}