mirror of
https://github.com/vxunderground/MalwareSourceCode.git
synced 2024-12-21 02:46:10 +00:00
f2ac1ece55
add
376 lines
16 KiB
C#
376 lines
16 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Boggle.CubesCollection
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// Assembly: Boggle, Version=1.0.1320.31511, Culture=neutral, PublicKeyToken=null
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// MVID: B8BB850A-887A-43B2-B89D-3D1301289D01
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// Assembly location: C:\Users\Administrateur\Downloads\Virusshare.00004-msil\Virus.Win32.Lykov.b-5b4c66fd4c89a7645d7912c18b43ddd7b8db068aa896fea714881ce355eaf833.exe
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using Microsoft.VisualBasic;
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using Microsoft.VisualBasic.CompilerServices;
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using System;
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using System.Collections;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using System.Windows.Forms;
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namespace Boggle
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{
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public class CubesCollection : CollectionBase
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{
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private string clsWordToShow;
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private CubesCollection.StateOfCubes clsCubesState;
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private string clsDisplayText;
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private PictureBox clsCubesPicBox;
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private bool clsDisplayTextFadeOut;
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private bool clsDisplayTextStartUp;
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private int clsDisplayTextMaxSize;
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private int clsDisplayPosition;
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private Thread SpinCubesThread;
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private Thread ScrambleCubesThread;
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private bool clsCubesAreSpinning;
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private bool clsCubesAreScrambling;
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private bool clsKillThread;
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[SpecialName]
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private double \u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle;
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[SpecialName]
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private StaticLocalInitFlag \u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle\u0024Init;
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[SpecialName]
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private double \u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024ZoomFact;
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[SpecialName]
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private StaticLocalInitFlag \u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024ZoomFact\u0024Init;
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[SpecialName]
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private double \u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024FontSize;
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[SpecialName]
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private StaticLocalInitFlag \u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024FontAddValue\u0024Init;
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[SpecialName]
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private int \u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024FontAddValue;
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public CubesCollection()
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{
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle\u0024Init = new StaticLocalInitFlag();
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024ZoomFact\u0024Init = new StaticLocalInitFlag();
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024FontAddValue\u0024Init = new StaticLocalInitFlag();
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}
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public bool CubesAreScrambling
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{
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get => this.clsCubesAreScrambling;
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set => this.clsCubesAreScrambling = value;
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}
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public bool CubesAreSpinning
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{
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get => this.clsCubesAreSpinning;
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set => this.clsCubesAreSpinning = value;
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}
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public int DisplayPosition
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{
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get => this.clsDisplayPosition;
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set => this.clsDisplayPosition = value;
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}
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public int DisplayTextMaxSize
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{
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get => this.clsDisplayTextMaxSize;
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set => this.clsDisplayTextMaxSize = value;
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}
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public bool DisplayTextStartUp
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{
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get => this.clsDisplayTextStartUp;
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set => this.clsDisplayTextStartUp = value;
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}
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public bool DisplayTextFadeOut
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{
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get => this.clsDisplayTextFadeOut;
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set => this.clsDisplayTextFadeOut = value;
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}
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public PictureBox CubesPicBox
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{
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get => this.clsCubesPicBox;
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set => this.clsCubesPicBox = value;
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}
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public string DisplayText
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{
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get => this.clsDisplayText;
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set => this.clsDisplayText = value;
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}
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public void Add(Cube Cube) => this.List.Add((object) Cube);
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public Cube this[int Index] => (Cube) this.List[Index];
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public void Remove(Cube Cube)
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{
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if (!this.List.Contains((object) Cube))
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return;
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this.List.Remove((object) Cube);
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}
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public string WordToShow
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{
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get => this.clsWordToShow;
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set => this.clsWordToShow = value;
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}
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public void DrawCubes(PaintEventArgs e, CubesCollection.StateOfCubes State)
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{
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Bitmap bitmap = new Bitmap(modGlobal.AppPath + "\\CubesUp.jpg");
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int num1 = 10;
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if (this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle\u0024Init.State != (short) 1)
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{
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Monitor.Enter((object) this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle\u0024Init);
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try
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{
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if (this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle\u0024Init.State == (short) 0)
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{
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle\u0024Init.State = (short) 2;
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle = -0.777;
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}
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else if (this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle\u0024Init.State == (short) 2)
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throw new IncompleteInitialization();
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}
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finally
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{
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle\u0024Init.State = (short) 1;
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Monitor.Exit((object) this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle\u0024Init);
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}
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}
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if (this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024ZoomFact\u0024Init.State != (short) 1)
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{
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Monitor.Enter((object) this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024ZoomFact\u0024Init);
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try
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{
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if (this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024ZoomFact\u0024Init.State == (short) 0)
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{
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024ZoomFact\u0024Init.State = (short) 2;
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024ZoomFact = (double) checked (bitmap.Height * -1);
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}
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else if (this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024ZoomFact\u0024Init.State == (short) 2)
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throw new IncompleteInitialization();
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}
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finally
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{
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024ZoomFact\u0024Init.State = (short) 1;
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Monitor.Exit((object) this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024ZoomFact\u0024Init);
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}
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}
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if (this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024FontAddValue\u0024Init.State != (short) 1)
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{
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Monitor.Enter((object) this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024FontAddValue\u0024Init);
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try
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{
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if (this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024FontAddValue\u0024Init.State == (short) 0)
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{
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024FontAddValue\u0024Init.State = (short) 2;
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024FontAddValue = 1;
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}
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else if (this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024FontAddValue\u0024Init.State == (short) 2)
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throw new IncompleteInitialization();
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}
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finally
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{
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024FontAddValue\u0024Init.State = (short) 1;
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Monitor.Exit((object) this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024FontAddValue\u0024Init);
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}
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}
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double a1;
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double a2;
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double a3;
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double a4;
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double a5;
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double a6;
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switch (State)
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{
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case CubesCollection.StateOfCubes.Clear:
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle = -0.777;
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024ZoomFact = (double) checked (bitmap.Height * -1);
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024FontSize = 0.0;
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024FontAddValue = 1;
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this.clsCubesPicBox.Image = (Image) null;
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break;
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case CubesCollection.StateOfCubes.Normal:
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle = -0.777;
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024ZoomFact = (double) checked (bitmap.Height * -1);
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024FontSize = 0.0;
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024FontAddValue = 1;
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double num2 = Math.Sqrt((double) checked (bitmap.Width * bitmap.Width + bitmap.Height * bitmap.Height)) / 2.0;
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a1 = (double) num1 + (num2 * 2.0 - (double) bitmap.Width) / 2.0;
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a2 = (num2 * 2.0 - (double) bitmap.Height) / 2.0;
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a3 = a1 + (double) bitmap.Width;
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a4 = (num2 * 2.0 - (double) bitmap.Height) / 2.0;
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a5 = (double) num1 + (num2 * 2.0 - (double) bitmap.Width) / 2.0;
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a6 = a2 + (double) bitmap.Height;
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break;
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case CubesCollection.StateOfCubes.Spinning:
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double num3 = Math.Sqrt((double) checked (bitmap.Width * bitmap.Width + bitmap.Height * bitmap.Height)) / 2.0;
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a1 = (double) num1 + Math.Cos(this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle) * num3 + num3;
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a2 = num3 - Math.Sin(this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle) * num3;
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a3 = Math.Cos(this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle + 1.6) * num3 + num3;
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a4 = num3 - Math.Sin(this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle + 1.6) * num3;
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a5 = (double) num1 + Math.Cos(this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle - 1.6) * num3 + num3;
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a6 = num3 - Math.Sin(this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle - 1.6) * num3;
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle += 0.3;
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break;
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case CubesCollection.StateOfCubes.ZoomSpinning:
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double num4 = Math.Sqrt(((double) bitmap.Width + this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024ZoomFact) * ((double) bitmap.Width + this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024ZoomFact) + ((double) bitmap.Height + this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024ZoomFact) * ((double) bitmap.Height + this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024ZoomFact)) / 2.0;
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a1 = (double) num1 + Math.Cos(this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle) * num4 + num4;
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a2 = num4 - Math.Sin(this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle) * num4;
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a3 = (double) num1 + Math.Cos(this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle + 1.6) * num4 + num4;
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a4 = num4 - Math.Sin(this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle + 1.6) * num4;
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a5 = (double) num1 + Math.Cos(this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle - 1.6) * num4 + num4;
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a6 = num4 - Math.Sin(this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle - 1.6) * num4;
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024Angle += 0.3;
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024ZoomFact += 2.0;
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break;
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case CubesCollection.StateOfCubes.Text:
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try
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{
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GraphicsPath path = new GraphicsPath();
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Rectangle rect = new Rectangle(0, 0, this.clsCubesPicBox.Width, this.clsCubesPicBox.Height);
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LinearGradientBrush linearGradientBrush = new LinearGradientBrush(rect, Color.LightBlue, Color.DarkBlue, LinearGradientMode.Vertical);
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if (this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024FontSize > (double) checked ((int) Math.Round(unchecked ((double) this.clsDisplayTextMaxSize / 2.0))) & this.clsDisplayTextFadeOut)
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checked { this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024FontAddValue *= -1; }
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this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024FontSize += (double) this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024FontAddValue;
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Font font1 = new Font("Arial", (float) this.\u0024STATIC\u0024DrawCubes\u0024202112D112C\u0024FontSize, FontStyle.Regular, GraphicsUnit.Pixel, (byte) 1);
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SizeF sizeF1 = new SizeF();
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Graphics graphics = e.Graphics;
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string clsDisplayText = this.clsDisplayText;
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Font font2 = font1;
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SizeF layoutArea = new SizeF();
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StringFormat stringFormat = new StringFormat(StringFormatFlags.DirectionRightToLeft);
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int num5 = Strings.Len(this.clsDisplayText);
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ref int local1 = ref num5;
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int num6 = 1;
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ref int local2 = ref num6;
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SizeF sizeF2 = graphics.MeasureString(clsDisplayText, font2, layoutArea, stringFormat, out local1, out local2);
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path.AddString(this.clsDisplayText, font1.FontFamily, (int) font1.Style, font1.Size, new PointF((float) ((double) rect.Width / 2.0 - (double) sizeF2.Width / 2.0), (float) ((double) rect.Height / 2.0 - (double) sizeF2.Height / 2.0) + (float) this.clsDisplayPosition), StringFormat.GenericDefault);
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e.Graphics.FillPath((Brush) linearGradientBrush, path);
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break;
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}
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catch (Exception ex)
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{
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ProjectData.SetProjectError(ex);
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this.clsCubesState = CubesCollection.StateOfCubes.Clear;
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this.clsCubesPicBox.Refresh();
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ProjectData.ClearProjectError();
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break;
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}
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}
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Point[] destPoints = new Point[3]
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{
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new Point(checked ((int) Math.Round(a1)), checked ((int) Math.Round(a2))),
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new Point(checked ((int) Math.Round(a3)), checked ((int) Math.Round(a4))),
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new Point(checked ((int) Math.Round(a5)), checked ((int) Math.Round(a6)))
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};
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e.Graphics.DrawImage((Image) bitmap, destPoints);
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}
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private void ShowSpinCubes()
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{
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try
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{
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foreach (Cube cube in (CollectionBase) modGlobal.Cubes)
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{
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modGlobal.myCube = cube;
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modGlobal.myCube.CubeLabel.Visible = false;
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modGlobal.myCube.SetRndCubeLetter();
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}
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}
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finally
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{
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IEnumerator enumerator;
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if (enumerator is IDisposable)
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((IDisposable) enumerator).Dispose();
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}
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int num = 1;
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while (!this.clsKillThread)
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{
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Thread.Sleep(1);
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this.clsCubesState = CubesCollection.StateOfCubes.ZoomSpinning;
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this.clsCubesPicBox.Refresh();
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checked { ++num; }
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if (num > 130)
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{
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modGlobal.Cubes.CubesState = CubesCollection.StateOfCubes.Normal;
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this.clsCubesPicBox.Refresh();
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try
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{
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foreach (Cube cube in (CollectionBase) modGlobal.Cubes)
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{
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modGlobal.myCube = cube;
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modGlobal.myCube.CubeLabel.Visible = true;
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}
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}
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finally
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{
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IEnumerator enumerator;
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if (enumerator is IDisposable)
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((IDisposable) enumerator).Dispose();
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}
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this.clsCubesAreSpinning = false;
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return;
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}
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}
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this.clsCubesAreSpinning = false;
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this.clsKillThread = false;
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}
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public void ShowSpinStartUp()
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{
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this.SpinCubesThread = new Thread(new ThreadStart(this.ShowSpinCubes));
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this.clsCubesAreSpinning = true;
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this.clsKillThread = false;
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this.SpinCubesThread.Start();
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}
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public CubesCollection.StateOfCubes CubesState
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{
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get => this.clsCubesState;
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set => this.clsCubesState = value;
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}
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private void HandleScrambleCubes()
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{
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long num = 1;
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while (!this.clsKillThread)
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{
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Thread.Sleep(1);
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this.clsCubesPicBox.Refresh();
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checked { ++num; }
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if (num > 100L)
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{
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this.clsCubesAreScrambling = false;
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return;
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}
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}
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this.clsCubesAreScrambling = false;
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this.clsKillThread = false;
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}
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public void ScrambleCubes()
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{
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this.ScrambleCubesThread = new Thread(new ThreadStart(this.HandleScrambleCubes));
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this.clsCubesAreScrambling = true;
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this.clsKillThread = false;
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this.ScrambleCubesThread.Start();
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}
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public void KillCubeThreads() => this.clsKillThread = true;
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public enum StateOfCubes
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{
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Clear,
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Normal,
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Spinning,
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ZoomSpinning,
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Text,
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}
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}
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}
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