246 lines
4.4 KiB
Go
246 lines
4.4 KiB
Go
package solver
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import (
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"sync"
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"github.com/moby/buildkit/identity"
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)
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// edgeIndex is a synchronous map for detecting edge collisions.
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type edgeIndex struct {
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mu sync.Mutex
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items map[string]*indexItem
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backRefs map[*edge]map[string]struct{}
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}
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type indexItem struct {
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edge *edge
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links map[CacheInfoLink]map[string]struct{}
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deps map[string]struct{}
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}
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func newEdgeIndex() *edgeIndex {
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return &edgeIndex{
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items: map[string]*indexItem{},
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backRefs: map[*edge]map[string]struct{}{},
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}
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}
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func (ei *edgeIndex) Release(e *edge) {
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ei.mu.Lock()
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defer ei.mu.Unlock()
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for id := range ei.backRefs[e] {
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ei.releaseEdge(id, e)
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}
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delete(ei.backRefs, e)
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}
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func (ei *edgeIndex) releaseEdge(id string, e *edge) {
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item, ok := ei.items[id]
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if !ok {
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return
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}
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item.edge = nil
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if len(item.links) == 0 {
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for d := range item.deps {
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ei.releaseLink(d, id)
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}
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delete(ei.items, id)
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}
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}
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func (ei *edgeIndex) releaseLink(id, target string) {
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item, ok := ei.items[id]
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if !ok {
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return
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}
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for lid, links := range item.links {
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for check := range links {
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if check == target {
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delete(links, check)
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}
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}
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if len(links) == 0 {
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delete(item.links, lid)
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}
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}
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if item.edge == nil && len(item.links) == 0 {
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for d := range item.deps {
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ei.releaseLink(d, id)
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}
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delete(ei.items, id)
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}
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}
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func (ei *edgeIndex) LoadOrStore(k *CacheKey, e *edge) *edge {
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ei.mu.Lock()
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defer ei.mu.Unlock()
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// get all current edges that match the cachekey
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ids := ei.getAllMatches(k)
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var oldID string
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var old *edge
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for _, id := range ids {
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if item, ok := ei.items[id]; ok {
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if item.edge != e {
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oldID = id
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old = item.edge
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}
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}
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}
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if old != nil && !(!isIgnoreCache(old) && isIgnoreCache(e)) {
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ei.enforceLinked(oldID, k)
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return old
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}
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id := identity.NewID()
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if len(ids) > 0 {
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id = ids[0]
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}
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ei.enforceLinked(id, k)
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ei.items[id].edge = e
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backRefs, ok := ei.backRefs[e]
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if !ok {
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backRefs = map[string]struct{}{}
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ei.backRefs[e] = backRefs
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}
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backRefs[id] = struct{}{}
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return nil
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}
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// enforceLinked adds links from current ID to all dep keys
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func (er *edgeIndex) enforceLinked(id string, k *CacheKey) {
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main, ok := er.items[id]
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if !ok {
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main = &indexItem{
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links: map[CacheInfoLink]map[string]struct{}{},
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deps: map[string]struct{}{},
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}
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er.items[id] = main
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}
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deps := k.Deps()
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for i, dd := range deps {
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for _, d := range dd {
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ck := d.CacheKey.CacheKey
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er.enforceIndexID(ck)
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ll := CacheInfoLink{Input: Index(i), Digest: k.Digest(), Output: k.Output(), Selector: d.Selector}
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for _, ckID := range ck.indexIDs {
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if item, ok := er.items[ckID]; ok {
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links, ok := item.links[ll]
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if !ok {
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links = map[string]struct{}{}
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item.links[ll] = links
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}
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links[id] = struct{}{}
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main.deps[ckID] = struct{}{}
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}
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}
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}
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}
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}
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func (ei *edgeIndex) enforceIndexID(k *CacheKey) {
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if len(k.indexIDs) > 0 {
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return
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}
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matches := ei.getAllMatches(k)
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if len(matches) > 0 {
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k.indexIDs = matches
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} else {
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k.indexIDs = []string{identity.NewID()}
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}
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for _, id := range k.indexIDs {
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ei.enforceLinked(id, k)
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}
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}
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func (ei *edgeIndex) getAllMatches(k *CacheKey) []string {
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deps := k.Deps()
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if len(deps) == 0 {
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return []string{rootKey(k.Digest(), k.Output()).String()}
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}
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for _, dd := range deps {
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for _, k := range dd {
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ei.enforceIndexID(k.CacheKey.CacheKey)
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}
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}
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matches := map[string]struct{}{}
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for i, dd := range deps {
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if i == 0 {
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for _, d := range dd {
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ll := CacheInfoLink{Input: Index(i), Digest: k.Digest(), Output: k.Output(), Selector: d.Selector}
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for _, ckID := range d.CacheKey.CacheKey.indexIDs {
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item, ok := ei.items[ckID]
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if ok {
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for l := range item.links[ll] {
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matches[l] = struct{}{}
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}
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}
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}
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}
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continue
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}
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if len(matches) == 0 {
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break
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}
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for m := range matches {
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found := false
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for _, d := range dd {
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ll := CacheInfoLink{Input: Index(i), Digest: k.Digest(), Output: k.Output(), Selector: d.Selector}
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for _, ckID := range d.CacheKey.CacheKey.indexIDs {
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if item, ok := ei.items[ckID]; ok {
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if l, ok := item.links[ll]; ok {
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if _, ok := l[m]; ok {
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found = true
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break
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}
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}
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}
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}
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}
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if !found {
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delete(matches, m)
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}
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}
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}
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out := make([]string, 0, len(matches))
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for m := range matches {
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out = append(out, m)
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}
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return out
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}
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func isIgnoreCache(e *edge) bool {
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if e.edge.Vertex == nil {
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return false
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}
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return e.edge.Vertex.Options().IgnoreCache
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}
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