buildkit/solver/index.go

246 lines
4.4 KiB
Go

package solver
import (
"sync"
"github.com/moby/buildkit/identity"
)
// edgeIndex is a synchronous map for detecting edge collisions.
type edgeIndex struct {
mu sync.Mutex
items map[string]*indexItem
backRefs map[*edge]map[string]struct{}
}
type indexItem struct {
edge *edge
links map[CacheInfoLink]map[string]struct{}
deps map[string]struct{}
}
func newEdgeIndex() *edgeIndex {
return &edgeIndex{
items: map[string]*indexItem{},
backRefs: map[*edge]map[string]struct{}{},
}
}
func (ei *edgeIndex) Release(e *edge) {
ei.mu.Lock()
defer ei.mu.Unlock()
for id := range ei.backRefs[e] {
ei.releaseEdge(id, e)
}
delete(ei.backRefs, e)
}
func (ei *edgeIndex) releaseEdge(id string, e *edge) {
item, ok := ei.items[id]
if !ok {
return
}
item.edge = nil
if len(item.links) == 0 {
for d := range item.deps {
ei.releaseLink(d, id)
}
delete(ei.items, id)
}
}
func (ei *edgeIndex) releaseLink(id, target string) {
item, ok := ei.items[id]
if !ok {
return
}
for lid, links := range item.links {
for check := range links {
if check == target {
delete(links, check)
}
}
if len(links) == 0 {
delete(item.links, lid)
}
}
if item.edge == nil && len(item.links) == 0 {
for d := range item.deps {
ei.releaseLink(d, id)
}
delete(ei.items, id)
}
}
func (ei *edgeIndex) LoadOrStore(k *CacheKey, e *edge) *edge {
ei.mu.Lock()
defer ei.mu.Unlock()
// get all current edges that match the cachekey
ids := ei.getAllMatches(k)
var oldID string
var old *edge
for _, id := range ids {
if item, ok := ei.items[id]; ok {
if item.edge != e {
oldID = id
old = item.edge
}
}
}
if old != nil && !(!isIgnoreCache(old) && isIgnoreCache(e)) {
ei.enforceLinked(oldID, k)
return old
}
id := identity.NewID()
if len(ids) > 0 {
id = ids[0]
}
ei.enforceLinked(id, k)
ei.items[id].edge = e
backRefs, ok := ei.backRefs[e]
if !ok {
backRefs = map[string]struct{}{}
ei.backRefs[e] = backRefs
}
backRefs[id] = struct{}{}
return nil
}
// enforceLinked adds links from current ID to all dep keys
func (er *edgeIndex) enforceLinked(id string, k *CacheKey) {
main, ok := er.items[id]
if !ok {
main = &indexItem{
links: map[CacheInfoLink]map[string]struct{}{},
deps: map[string]struct{}{},
}
er.items[id] = main
}
deps := k.Deps()
for i, dd := range deps {
for _, d := range dd {
ck := d.CacheKey.CacheKey
er.enforceIndexID(ck)
ll := CacheInfoLink{Input: Index(i), Digest: k.Digest(), Output: k.Output(), Selector: d.Selector}
for _, ckID := range ck.indexIDs {
if item, ok := er.items[ckID]; ok {
links, ok := item.links[ll]
if !ok {
links = map[string]struct{}{}
item.links[ll] = links
}
links[id] = struct{}{}
main.deps[ckID] = struct{}{}
}
}
}
}
}
func (ei *edgeIndex) enforceIndexID(k *CacheKey) {
if len(k.indexIDs) > 0 {
return
}
matches := ei.getAllMatches(k)
if len(matches) > 0 {
k.indexIDs = matches
} else {
k.indexIDs = []string{identity.NewID()}
}
for _, id := range k.indexIDs {
ei.enforceLinked(id, k)
}
}
func (ei *edgeIndex) getAllMatches(k *CacheKey) []string {
deps := k.Deps()
if len(deps) == 0 {
return []string{rootKey(k.Digest(), k.Output()).String()}
}
for _, dd := range deps {
for _, k := range dd {
ei.enforceIndexID(k.CacheKey.CacheKey)
}
}
matches := map[string]struct{}{}
for i, dd := range deps {
if i == 0 {
for _, d := range dd {
ll := CacheInfoLink{Input: Index(i), Digest: k.Digest(), Output: k.Output(), Selector: d.Selector}
for _, ckID := range d.CacheKey.CacheKey.indexIDs {
item, ok := ei.items[ckID]
if ok {
for l := range item.links[ll] {
matches[l] = struct{}{}
}
}
}
}
continue
}
if len(matches) == 0 {
break
}
for m := range matches {
found := false
for _, d := range dd {
ll := CacheInfoLink{Input: Index(i), Digest: k.Digest(), Output: k.Output(), Selector: d.Selector}
for _, ckID := range d.CacheKey.CacheKey.indexIDs {
if item, ok := ei.items[ckID]; ok {
if l, ok := item.links[ll]; ok {
if _, ok := l[m]; ok {
found = true
break
}
}
}
}
}
if !found {
delete(matches, m)
}
}
}
out := make([]string, 0, len(matches))
for m := range matches {
out = append(out, m)
}
return out
}
func isIgnoreCache(e *edge) bool {
if e.edge.Vertex == nil {
return false
}
return e.edge.Vertex.Options().IgnoreCache
}