184 lines
4.2 KiB
Go
184 lines
4.2 KiB
Go
package instructions // import "github.com/docker/docker/builder/dockerfile/instructions"
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import (
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"fmt"
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"strings"
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)
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// FlagType is the type of the build flag
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type FlagType int
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const (
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boolType FlagType = iota
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stringType
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)
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// BFlags contains all flags information for the builder
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type BFlags struct {
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Args []string // actual flags/args from cmd line
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flags map[string]*Flag
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used map[string]*Flag
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Err error
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}
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// Flag contains all information for a flag
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type Flag struct {
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bf *BFlags
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name string
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flagType FlagType
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Value string
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}
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// NewBFlags returns the new BFlags struct
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func NewBFlags() *BFlags {
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return &BFlags{
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flags: make(map[string]*Flag),
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used: make(map[string]*Flag),
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}
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}
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// NewBFlagsWithArgs returns the new BFlags struct with Args set to args
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func NewBFlagsWithArgs(args []string) *BFlags {
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flags := NewBFlags()
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flags.Args = args
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return flags
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}
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// AddBool adds a bool flag to BFlags
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// Note, any error will be generated when Parse() is called (see Parse).
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func (bf *BFlags) AddBool(name string, def bool) *Flag {
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flag := bf.addFlag(name, boolType)
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if flag == nil {
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return nil
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}
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if def {
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flag.Value = "true"
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} else {
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flag.Value = "false"
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}
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return flag
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}
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// AddString adds a string flag to BFlags
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// Note, any error will be generated when Parse() is called (see Parse).
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func (bf *BFlags) AddString(name string, def string) *Flag {
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flag := bf.addFlag(name, stringType)
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if flag == nil {
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return nil
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}
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flag.Value = def
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return flag
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}
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// addFlag is a generic func used by the other AddXXX() func
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// to add a new flag to the BFlags struct.
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// Note, any error will be generated when Parse() is called (see Parse).
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func (bf *BFlags) addFlag(name string, flagType FlagType) *Flag {
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if _, ok := bf.flags[name]; ok {
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bf.Err = fmt.Errorf("Duplicate flag defined: %s", name)
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return nil
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}
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newFlag := &Flag{
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bf: bf,
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name: name,
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flagType: flagType,
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}
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bf.flags[name] = newFlag
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return newFlag
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}
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// IsUsed checks if the flag is used
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func (fl *Flag) IsUsed() bool {
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if _, ok := fl.bf.used[fl.name]; ok {
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return true
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}
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return false
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}
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// IsTrue checks if a bool flag is true
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func (fl *Flag) IsTrue() bool {
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if fl.flagType != boolType {
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// Should never get here
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panic(fmt.Errorf("Trying to use IsTrue on a non-boolean: %s", fl.name))
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}
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return fl.Value == "true"
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}
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// Parse parses and checks if the BFlags is valid.
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// Any error noticed during the AddXXX() funcs will be generated/returned
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// here. We do this because an error during AddXXX() is more like a
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// compile time error so it doesn't matter too much when we stop our
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// processing as long as we do stop it, so this allows the code
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// around AddXXX() to be just:
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// defFlag := AddString("description", "")
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// w/o needing to add an if-statement around each one.
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func (bf *BFlags) Parse() error {
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// If there was an error while defining the possible flags
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// go ahead and bubble it back up here since we didn't do it
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// earlier in the processing
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if bf.Err != nil {
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return fmt.Errorf("Error setting up flags: %s", bf.Err)
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}
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for _, arg := range bf.Args {
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if !strings.HasPrefix(arg, "--") {
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return fmt.Errorf("Arg should start with -- : %s", arg)
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}
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if arg == "--" {
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return nil
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}
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arg = arg[2:]
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value := ""
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index := strings.Index(arg, "=")
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if index >= 0 {
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value = arg[index+1:]
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arg = arg[:index]
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}
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flag, ok := bf.flags[arg]
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if !ok {
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return fmt.Errorf("Unknown flag: %s", arg)
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}
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if _, ok = bf.used[arg]; ok {
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return fmt.Errorf("Duplicate flag specified: %s", arg)
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}
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bf.used[arg] = flag
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switch flag.flagType {
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case boolType:
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// value == "" is only ok if no "=" was specified
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if index >= 0 && value == "" {
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return fmt.Errorf("Missing a value on flag: %s", arg)
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}
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lower := strings.ToLower(value)
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if lower == "" {
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flag.Value = "true"
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} else if lower == "true" || lower == "false" {
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flag.Value = lower
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} else {
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return fmt.Errorf("Expecting boolean value for flag %s, not: %s", arg, value)
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}
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case stringType:
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if index < 0 {
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return fmt.Errorf("Missing a value on flag: %s", arg)
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}
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flag.Value = value
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default:
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panic("No idea what kind of flag we have! Should never get here!")
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}
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}
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return nil
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}
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