buildkit/solver/signal.go

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package solver
import "sync"
func newSignaller() *signal {
return &signal{}
}
type signal struct {
mu sync.Mutex
ch chan struct{}
}
func (s *signal) Wait() chan struct{} {
s.mu.Lock()
if s.ch == nil {
s.ch = make(chan struct{})
}
ch := s.ch
s.mu.Unlock()
return ch
}
func (s *signal) Reset() chan struct{} {
s.mu.Lock()
ch := s.ch
select {
case <-ch:
ch = make(chan struct{})
s.ch = ch
default:
}
s.mu.Unlock()
return ch
}
func (s *signal) Signal() {
s.mu.Lock()
if s.ch == nil {
s.ch = make(chan struct{})
}
ch := s.ch
select {
case <-ch:
default:
close(ch)
}
s.mu.Unlock()
}