buildkit/client/llb/state.go

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package llb
import (
"context"
"github.com/moby/buildkit/solver/pb"
"github.com/moby/buildkit/util/system"
digest "github.com/opencontainers/go-digest"
)
type StateOption func(State) State
type Output interface {
ToInput() (*pb.Input, error)
Vertex() Vertex
}
type Vertex interface {
Validate() error
Marshal() ([]byte, *pb.OpMetadata, error)
Output() Output
Inputs() []Output
}
func NewState(o Output) State {
s := State{
out: o,
ctx: context.Background(),
}
s = dir("/")(s)
s = addEnv("PATH", system.DefaultPathEnv)(s)
return s
}
type State struct {
out Output
ctx context.Context
}
func (s State) WithValue(k, v interface{}) State {
return State{
out: s.out,
ctx: context.WithValue(s.ctx, k, v),
}
}
func (s State) Value(k interface{}) interface{} {
return s.ctx.Value(k)
}
func (s State) Marshal() (*Definition, error) {
def := &Definition{
Metadata: make(map[digest.Digest]OpMetadata, 0),
}
def, err := marshal(s.Output().Vertex(), def, map[digest.Digest]struct{}{}, map[Vertex]struct{}{})
if err != nil {
return def, err
}
inp, err := s.Output().ToInput()
if err != nil {
return def, err
}
proto := &pb.Op{Inputs: []*pb.Input{inp}}
dt, err := proto.Marshal()
if err != nil {
return def, err
}
def.Def = append(def.Def, dt)
return def, nil
}
func marshal(v Vertex, def *Definition, cache map[digest.Digest]struct{}, vertexCache map[Vertex]struct{}) (*Definition, error) {
for _, inp := range v.Inputs() {
var err error
def, err = marshal(inp.Vertex(), def, cache, vertexCache)
if err != nil {
return def, err
}
}
if _, ok := vertexCache[v]; ok {
return def, nil
}
dt, opMeta, err := v.Marshal()
if err != nil {
return def, err
}
vertexCache[v] = struct{}{}
dgst := digest.FromBytes(dt)
if _, ok := cache[dgst]; ok {
return def, nil
}
def.Def = append(def.Def, dt)
if opMeta != nil {
def.Metadata[dgst] = OpMetadata{*opMeta}
}
cache[dgst] = struct{}{}
return def, nil
}
func (s State) Validate() error {
return s.Output().Vertex().Validate()
}
func (s State) Output() Output {
return s.out
}
func (s State) WithOutput(o Output) State {
return State{
out: o,
ctx: s.ctx,
}
}
func (s State) Run(ro ...RunOption) ExecState {
ei := ExecInfo{State: s}
for _, o := range ro {
ei = o(ei)
}
meta := Meta{
Args: getArgs(ei.State),
Cwd: getDir(ei.State),
Env: getEnv(ei.State),
}
exec := NewExecOp(s.Output(), meta, ei.ReadonlyRootFS)
for _, m := range ei.Mounts {
exec.AddMount(m.Target, m.Source, m.Opts...)
}
return ExecState{
State: s.WithOutput(exec.Output()),
exec: exec,
}
}
func (s State) AddEnv(key, value string) State {
return s.AddEnvf(key, value)
}
func (s State) AddEnvf(key, value string, v ...interface{}) State {
return addEnvf(key, value, v...)(s)
}
func (s State) Dir(str string) State {
return s.Dirf(str)
}
func (s State) Dirf(str string, v ...interface{}) State {
return dirf(str, v...)(s)
}
func (s State) GetEnv(key string) (string, bool) {
return getEnv(s).Get(key)
}
func (s State) GetDir() string {
return getDir(s)
}
func (s State) GetArgs() []string {
return getArgs(s)
}
func (s State) Reset(s2 State) State {
return reset(s2)(s)
}
func (s State) With(so ...StateOption) State {
for _, o := range so {
s = o(s)
}
return s
}
type output struct {
vertex Vertex
getIndex func() (pb.OutputIndex, error)
}
func (o *output) ToInput() (*pb.Input, error) {
var index pb.OutputIndex
if o.getIndex != nil {
var err error
index, err = o.getIndex()
if err != nil {
return nil, err
}
}
dt, opMeta, err := o.vertex.Marshal()
_ = opMeta
if err != nil {
return nil, err
}
dgst := digest.FromBytes(dt)
return &pb.Input{Digest: dgst, Index: index}, nil
}
func (o *output) Vertex() Vertex {
return o.vertex
}